A ValueNode is a value that can change over time.
A ValueNode represents a description of a value and how it changes (or doesn't!) over time.
ValueNodes are the things we see as the value for every parameter of every layer. The waypoints visible in the Time Track Panel are also part of the ValueNode - waypoints are how Animated ValueNodes work out what value to be at each point in time.
Kinds of ValueNodes
There are three kinds of ValueNodes in Synfig. In the following examples the ValueNode's type is a real number in each case:
These have a single value for all time, and no waypoints. An example of such a ValueNode would be:
"3.4, for ever"
These have Waypoints that specify their value at particular points in time. For times which don't have a value specified, the value is calculated by interpolating between the waypoints. An example would be:
"3.4 at the beginning of the animation, move smoothly up to 7.6 at time = 10 seconds, then jump instantly to 2.0 and stay there until the end of time"
These are ValueNodes which have been Converted into sub-parameters, each of which is itself a ValueNode. Right-clicking on a parameter and selecting a type from the 'convert' sub-menu allows you to convert a ValueNode. Converted ValueNodes don't have waypoints themselves, but their sub-parameters may do. An example would be:
"start at 3.4 and linearly increase by 1.2 per second"
Actions on ValueNodes
Converts a ValueNode into a Linkable type. It disconnects from the previous value node then creates a new Linkable ValueNode and connects the parameter to that new nalue node.
Creates a Constant value node based on the value of the parameter at the frame where the action is executed. It disconnect from the previous value node and connect the parameter to that new constant value node.
ValueNodes are not discarded completely until all parameter that were connected to get disconnected. So when you disconnect from a value node it doesn't mean that the ValueNode is completely lost. Maybe other parameters still connected to the value node too, so it is not deleted.
Export, take a ValueNode (animated, constant or linkable) and labels it with a unique name. The exported ValueNode is now known at any place of the document (by any layer) so any other parameter can Connect to it. All exported ValueNodes are stored in the Library Panel.
When a Exported ValueNode is selected in the Library Panel it is available to be connected to any parameter, so the parameter is plugged to that exported value node. When you Connect a parameter to an exported value node, the parameter is disconnected from the previous value node. Parameters and Exported value nodes can be Connected only of they are type compatible (i.e. angle with angle and not angle with vector)
When two or more parameters are selected at the same time (usually from two layers) it is possible to link the ValueNodes. In this case all except one of the selected previous parameters are disconnected from its value nodes and then connected to the value node selected from the selected. The decision on which value node is kept and used as link value node is taken inside the code and cannot be user decided (but it should be)