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		<id>https://wiki.synfig.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AkhIL</id>
		<title>Synfig Studio :: Documentation - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.synfig.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AkhIL"/>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/Special:Contributions/AkhIL"/>
		<updated>2026-04-17T02:12:04Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.synfig.org/index.php?title=Gallery&amp;diff=12516</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Gallery&amp;diff=12516"/>
				<updated>2010-06-03T04:27:26Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: fixed some broken links to my videos. jedi pencil still broken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TranslationBar|CONTENT={{l|Gallery|English}} · {{l|Gallery.fr|Français}}}}&lt;br /&gt;
&lt;br /&gt;
Here you can find examples of works created with Synfig by the {{l|#Community|community}} and by the artists at {{l|#Voria|Voria Studios}}.&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
You are welcome to {{l|Contact|share your work with us}} so we can see how synfig is being used. &lt;br /&gt;
You are encouraged to distribute your source files (.sif and so on) so others can learn from your work. Obviously this is only if you have permission to distribute all of it.&lt;br /&gt;
&lt;br /&gt;
=== Finished works ===&lt;br /&gt;
&lt;br /&gt;
Lots of works are being created with synfig, but here are a few examples of what can be done with it. You can find more videos and images in the {{l|Challenges/All|challenges}}, in the [http://synfig.org/forums/viewforum.php?f=19 artwork forums] and on [http://youtube.com/results?search_query=synfig&amp;amp;search_sort=video_date_uploaded youtube], [http://search.deviantart.com/?section=browse&amp;amp;q=synfig&amp;amp;qh=sort:time deviantART], [http://www.flickr.com/photos/tags/synfig/ flickr], [http://video.google.com/videosearch?q=synfig&amp;amp;so=1 google video], maybe [http://images.google.com/images?q=synfig google images] and maybe on some {{l|Press|blogs or articles about synfig}}. In particular, all of [http://youtube.com/profile_videos?user=ullebulle ullebulle]'s youtube videos have links to the [http://www.musikboden.se/synfigfiles/ corresponding .sif files].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Eyes'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:Eyes.png|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
Some eyes&amp;lt;br&amp;gt;&lt;br /&gt;
By Madsen | {{l|Media:Eyes.mp4|Video}} | {{l|Media:Eyes.sif|Source}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Plant Layer Example'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:plant12.png|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
An example of what the plant layer can do.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Pxegeek|Pixelgeek}}&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Windows XP Sanddunes'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:Sanddunes.png|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
Synfig version of the &amp;quot;Wind&amp;quot; WinXP wallpaper.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Pxegeek|Pixelgeek}} | [http://www.mediafire.com/?8ve7ytzfuxs Video]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig cat'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:15357482_p.png|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
Synfig cat&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:rore|Rore}} | [http://youtube.com/watch?v=HW0plbXbPxk Video]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig Tux'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:SynfigTux.png|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
Tux, with a Synfig logo.&lt;br /&gt;
(With acknowledgment to Larry Ewing and the Gimp.)&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Pxegeek|Pixelgeek}} | [http://home.comcast.net/~pxegeek/synfig/synfigtux.sif Source]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''A Jedi's Pencil'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:Jedis Pencil.tn.jpg|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
Example of visual effects and rotoscoping done in the synfig.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:AkhIL|AhkIL}} | [http://translate.googleusercontent.com/translate_c?hl=ru&amp;amp;ie=UTF-8&amp;amp;sl=ru&amp;amp;tl=en&amp;amp;u=http://akhil.homelinux.org/wiki/%25D0%2592%25D0%25B8%25D0%25B4%25D0%25B5%25D0%25BE&amp;amp;rurl=translate.google.com&amp;amp;twu=1&amp;amp;usg=ALkJrhhffz7pYHntwGPGAbk6voEBem-aXg#A.2BBBoEMARABDAEPQQ0BDAESA_.2BBBQENgQ1BDQEMARP- Video] | [File:Jedi_pencil.tar.bz2‎ Source]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Cut The Circle'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:Logo-1.png|Cut the Circle Logo|200px}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;80px&amp;quot; heights=&amp;quot;50px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Image:01-01-marble.png|Marble scene&lt;br /&gt;
Image:03-01-lego.png|Lego Scene&lt;br /&gt;
Image:04-01-plane.png|Plane scene&lt;br /&gt;
Image:08-01-factory.png|Factory scene&lt;br /&gt;
Image:09-01-privation.png|Privation Scene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''The first short open movie created with Synfig Studio'''. &lt;br /&gt;
First Prize in the [http://selfproject.eu SELF Project] Video Contest. An animation about education, sharing and copyright.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Yaco|Yaco}} | [http://www.icaro.org.ar/proyectos/ctc/doku.php Source | Video | Info]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Mr. Tip Toe Adventures'''&lt;br /&gt;
{{l|Image:portada.jpg|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
Animation based on a child drawings of an invented character of [http://en.wikipedia.org/wiki/Mr._Men Mr. Men] series.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Genete|Genete}} | [http://www.darthfurby.com/genete/synfig/donempinado.zip Source] | [http://www.youtube.com/watch?v=uHCpbMmT5GE Video]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Animated Synfig logo'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://i85.photobucket.com/albums/k74/Genete/synfig/splash-animated-o.gif&amp;lt;br&amp;gt;&lt;br /&gt;
An animated version of {{l|User:Rore|rore}}'s splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Genete|Genete}} | [http://synfig.org/forums/download/file.php?id=129 Source]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Victory Day 2008'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:9may2008.tn.jpg|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
Social advertisement about [http://en.wikipedia.org/wiki/Victory_Day_(Eastern_Europe) 9 may 1945].&lt;br /&gt;
Combining video, photo, 3d and 2d. Final compositing done in synfig.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:AkhIL|AhkIL}} | [http://translate.googleusercontent.com/translate_c?hl=ru&amp;amp;ie=UTF-8&amp;amp;sl=ru&amp;amp;tl=en&amp;amp;u=http://akhil.homelinux.org/wiki/%25D0%2592%25D0%25B8%25D0%25B4%25D0%25B5%25D0%25BE&amp;amp;rurl=translate.google.com&amp;amp;twu=1&amp;amp;usg=ALkJrhhffz7pYHntwGPGAbk6voEBem-aXg#A.2BBBQENQQ9BEw_.2BBD8EPgQxBDUENARL_2008 Video] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Traffic Police'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:gibdd.tn.jpg|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
Social advertisement done for Russian State Inspection for Road Traffic Safety.&lt;br /&gt;
Backgrounds painted in &amp;quot;mypaint&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:AkhIL|AhkIL}} | [http://translate.googleusercontent.com/translate_c?hl=ru&amp;amp;ie=UTF-8&amp;amp;sl=ru&amp;amp;tl=en&amp;amp;u=http://akhil.homelinux.org/wiki/%25D0%2592%25D0%25B8%25D0%25B4%25D0%25B5%25D0%25BE&amp;amp;rurl=translate.google.com&amp;amp;twu=1&amp;amp;usg=ALkJrhhffz7pYHntwGPGAbk6voEBem-aXg#A.2BBB8EPg_.2BBDQEPgRABD4EMwQ1_.2BBDEENQQ3_.2BBD4EMwQ7BE8ENAQ6BDg- Video] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig Demo Reel'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:Sdr final.gif}}&amp;lt;br&amp;gt;&lt;br /&gt;
A showcase of the capabilities of Synfig to generate interest in Synfig amongst artists and coders.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Pxegeek|Pixelgeek}} and others|[http://synfig.org/DemoReel More Info]|[http://www.archive.org/details/SynfigDemoReel Video]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Insect'''&amp;lt;br&amp;gt;&lt;br /&gt;
{{l|Image:Insectrip.png|200px}}&amp;lt;br&amp;gt;&lt;br /&gt;
A bug&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Satrip|Satrip}} | [http://synfig.org/forums/download/file.php?id=452 Source]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This section commented out as the links are no longer valid.  pixelgeek 4/26/08&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Simple Efect&amp;quot; animation'''&lt;br /&gt;
[http://graphics.birt.at/synfig/efect.avi &amp;quot;Simple Efect&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
[http://graphics.birt.at/synfig/efect2.zip Download &amp;quot;Simple Efect 2&amp;quot; source file]&lt;br /&gt;
Created by lucianDesign.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Work in progress ===&lt;br /&gt;
&lt;br /&gt;
This section lists notable community projects in progress using Synfig. For more Synfig works in progress, please visit the [http://synfig.org/forums/viewforum.php?f=6 WIP forum].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Morevna Project'''&amp;lt;br&amp;gt;&lt;br /&gt;
A full-length animated movie based on the Russian fairy-tale &amp;quot;Marya Morevna&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
By {{l|User:Zelgadis|Zelgadis}} and others | [http://morevnaproject.org/ More info] | [http://synfig.org/forums/viewtopic.php?f=6&amp;amp;t=89 Preview]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voria ==&lt;br /&gt;
&lt;br /&gt;
'''ALL''' of the videos and images in this section were created using Synfig, and are all 2D. No 3D software was used in the production of these videos and images. They were all produced by artists from {{l|History|Voria Studios}} when synfig was a proprietary product. More can be found in darco's [http://www.deepdarc.com/module/album/?prnt=1 art album].&lt;br /&gt;
&lt;br /&gt;
For videos and stills produced since synfig became free software, see the {{l|#Community|community}} section.&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
'''Werewolf'''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=AW-_WqdbqYY http://synfig.org/files/voria/wolf-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/wolf.mov Download] (around 45 seconds, 1.6 megabytes) November 2004&lt;br /&gt;
&lt;br /&gt;
A werewolf transforms into his beastly state as the red moon rises.&lt;br /&gt;
&lt;br /&gt;
Created by Will Short, Robert Quattlebaum and Darrin Michelson&lt;br /&gt;
&lt;br /&gt;
[http://synfig.org/files/voria/werewolf.zip Source code] is available, for educational use only, do not distribute or distribute modified renders.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
''' Big Eye '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nAYdf-CJwPo http://synfig.org/files/voria/bigeye-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/eye.mov Download] (around 15 seconds, 2.5 megabytes) October 2004&lt;br /&gt;
&lt;br /&gt;
A close-up of a large, lazy eye. Notice how the reflection actually distorts as the lense moves under it.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart and Robert Quattlebaum&lt;br /&gt;
&lt;br /&gt;
[https://synfig.svn.sourceforge.net/svnroot/synfig/synfig-core/trunk/examples/eye.sifz Source code] is available under the same {{l|License|license}} as synfig (GNU GPL 2).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Prologue&amp;quot;&amp;gt;&lt;br /&gt;
''' Prologue '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wwSZZivjQMo http://img.youtube.com/vi/wwSZZivjQMo/default.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/prologue.mov Download] (around 3 minutes, 20 megabytes) July 2004&lt;br /&gt;
&lt;br /&gt;
This short follows two children fleeing from soldiers through an old sewer. In an attempt to protect his friend, one of the children tries to draw one of the soldiers away. However, plans don't always work out as one would hope. This was the first animated production created using Synfig, and as such has become our “proof of concept” animation for it.&lt;br /&gt;
&lt;br /&gt;
Created by: Voria Studios&lt;br /&gt;
&lt;br /&gt;
[http://synfig.org/files/voria/prologue.zip Source code] is available, for educational use only, do not distribute or distribute modified renders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
''' Happy Fun-Joy Time Start! '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=QKQI7-mMvyg http://synfig.org/files/voria/kam2-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/kam.mov Download] (around 22 seconds, 2.9 megabytes) December 2004&lt;br /&gt;
&lt;br /&gt;
A very bizzare, super-happy, and oddly captivating animation featuring large purple bears, dancing children, smiling celestial bodies, rainbows, leaping sheep, and dancing flowers.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stills ===&lt;br /&gt;
&lt;br /&gt;
Several of these have source code in the synfig {{l|Source code|source code repository}}, all {{l|License|licensed}} under the GNU GPL 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Pirates of Voria.png|Pirates of Voria &lt;br /&gt;
Image:MacWolfen.png|Dr. MacWolfen PI  &amp;lt;!-- He'll cure what ails you. --&amp;gt;&lt;br /&gt;
Image:Eroded Metal.png|Eroded Metal&lt;br /&gt;
Image:Big Eye.png|Big Eye&lt;br /&gt;
Image:Big Eye Composite.png|Big Eye (Composite)&lt;br /&gt;
Image:Museum Backdrop 1.png|Museum Backdrop 1&lt;br /&gt;
Image:Museum Backdrop 2.png|Museum Backdrop 2&lt;br /&gt;
Image:Museum Backdrop 3.png|Museum Backdrop 3&lt;br /&gt;
Image:Fun-Joy Night.png|Fun-Joy Night&lt;br /&gt;
Image:Fun-Joy Day.png|Fun-Joy Day&lt;br /&gt;
Image:Werewolf.png|Werewolf&lt;br /&gt;
Image:Young Child.png|Young Child&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=File:Jedi_pencil.tn.jpg&amp;diff=12515</id>
		<title>File:Jedi pencil.tn.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=File:Jedi_pencil.tn.jpg&amp;diff=12515"/>
				<updated>2010-06-03T04:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=File:Jedi_pencil.tar.bz2&amp;diff=12514</id>
		<title>File:Jedi pencil.tar.bz2</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=File:Jedi_pencil.tar.bz2&amp;diff=12514"/>
				<updated>2010-06-03T04:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: source file of jedi pencil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;source file of jedi pencil&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=File:Gibdd.tn.jpg&amp;diff=12513</id>
		<title>File:Gibdd.tn.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=File:Gibdd.tn.jpg&amp;diff=12513"/>
				<updated>2010-06-03T04:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Gallery&amp;diff=8476</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Gallery&amp;diff=8476"/>
				<updated>2009-02-17T06:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Finished works */  Replacing broken link to jedi pencil's sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find examples of works created with Synfig by the [[#Community|community]] and by the artists at [[#Voria|Voria Studios]].&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
You are welcome to [[Contact|share your work with us]] so we can see how synfig is being used. &lt;br /&gt;
You are encouraged to distribute your source files (.sif and so on) so others can learn from your work. Obviously this is only if you have permission to distribute all of it.&lt;br /&gt;
&lt;br /&gt;
=== Finished works ===&lt;br /&gt;
&lt;br /&gt;
Lots of works are being created with synfig, but here are a few examples of what can be done with it. You can find more videos and images in the [[Challenges/All|challenges]], in the [http://synfig.org/forums/viewforum.php?f=19 artwork forums] and on [http://youtube.com/results?search_query=synfig&amp;amp;search_sort=video_date_uploaded youtube], [http://search.deviantart.com/?section=browse&amp;amp;q=synfig&amp;amp;qh=sort:time deviantART], [http://www.flickr.com/photos/tags/synfig/ flickr], [http://video.google.com/videosearch?q=synfig&amp;amp;so=1 google video], maybe [http://images.google.com/images?q=synfig google images] and maybe on some [[Press|blogs or articles about synfig]]. In particular, all of [http://youtube.com/profile_videos?user=ullebulle ullebulle]'s youtube videos have links to the [http://www.musikboden.se/synfigfiles/ corresponding .sif files].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Eyes'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Eyes.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Some eyes&amp;lt;br&amp;gt;&lt;br /&gt;
By Madsen | [[Media:Eyes.mp4|Video]] | [[Media:Eyes.sif|Source]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Plant Layer Example'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:plant12.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
An example of what the plant layer can do.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Windows XP Sanddunes'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sanddunes.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Synfig version of the &amp;quot;Wind&amp;quot; WinXP wallpaper.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] | [http://www.mediafire.com/?8ve7ytzfuxs Video]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig cat'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:15357482_p.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Synfig cat&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:rore|Rore]] | [http://youtube.com/watch?v=HW0plbXbPxk Video]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig Tux'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SynfigTux.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Tux, with a Synfig logo.&lt;br /&gt;
(With acknowledgment to Larry Ewing and the Gimp.)&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] | [http://home.comcast.net/~pxegeek/synfig/synfigtux.sif Source]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''A Jedi's Pencil'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Jedis pencil.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Example of visual effects and rotoscoping done in the synfig.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=-734521652669099419&amp;amp;hl=en Video] | [http://akhilman.googlepages.com/jedi_pencil.tar.bz2 Source]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Cut The Circle'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Logo-1.png|Cut the Circle Logo|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;80px&amp;quot; heights=&amp;quot;50px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Image:01-01-marble.png|Marble scene&lt;br /&gt;
Image:03-01-lego.png|Lego Scene&lt;br /&gt;
Image:04-01-plane.png|Plane scene&lt;br /&gt;
Image:08-01-factory.png|Factory scene&lt;br /&gt;
Image:09-01-privation.png|Privation Scene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
'''The first short open movie created with Synfig Studio'''. &lt;br /&gt;
First Prize in the [http://selfproject.eu SELF Project] Video Contest. An animation about education, sharing and copyright.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Yaco|Yaco]] | [http://www.icaro.org.ar/proyectos/ctc/doku.php Source | Video | Info]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Mr. Tip Toe Adventures'''&lt;br /&gt;
[[Image:portada.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Animation based on a child drawings of an invented character of [http://en.wikipedia.org/wiki/Mr._Men Mr. Men] series.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Genete|Genete]] | [http://www.darthfurby.com/genete/synfig/donempinado.zip Source] | [http://www.youtube.com/watch?v=uHCpbMmT5GE Video]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Animated Synfig logo'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://i85.photobucket.com/albums/k74/Genete/synfig/splash-animated-o.gif&amp;lt;br&amp;gt;&lt;br /&gt;
An animated version of [[User:Rore|rore]]'s splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Genete|Genete]] | [http://synfig.org/forums/download/file.php?id=129 Source]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Victory Day 2008'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:9may2008.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Social advertisement about [http://en.wikipedia.org/wiki/Victory_Day_(Eastern_Europe) 9 may 1945].&lt;br /&gt;
Combining video, photo, 3d and 2d. Final compositing done in synfig.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=-4713832401365858047 Video] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Traffic Police'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:gibdd.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Social advertisement done for Russian State Inspection for Road Traffic Safety.&lt;br /&gt;
Backgrounds painted in &amp;quot;mypaint&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=7347010646661629007 Video] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig Demo Reel'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sdr final.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
A showcase of the capabilities of Synfig to generate interest in Synfig amongst artists and coders.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] and others|[http://synfig.org/DemoReel More Info]|[http://www.archive.org/details/SynfigDemoReel Video]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This section commented out as the links are no longer valid.  pixelgeek 4/26/08&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Simple Efect&amp;quot; animation'''&lt;br /&gt;
[http://graphics.birt.at/synfig/efect.avi &amp;quot;Simple Efect&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
[http://graphics.birt.at/synfig/efect2.zip Download &amp;quot;Simple Efect 2&amp;quot; source file]&lt;br /&gt;
Created by lucianDesign.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Work in progress ===&lt;br /&gt;
&lt;br /&gt;
This section lists notable community projects in progress using Synfig. For more Synfig works in progress, please visit the [http://synfig.org/forums/viewforum.php?f=6 WIP forum].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Morevna Project'''&amp;lt;br&amp;gt;&lt;br /&gt;
A full-length animated movie based on the Russian fairy-tale &amp;quot;Marya Morevna&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Zelgadis|Zelgadis]] and others | [http://morevnaproject.org/ More info] | [http://synfig.org/forums/viewtopic.php?f=6&amp;amp;t=89 Preview]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voria ==&lt;br /&gt;
&lt;br /&gt;
'''ALL''' of the videos and images in this section were created using Synfig, and are all 2D. No 3D software was used in the production of these videos and images. They were all produced by artists from [[History|Voria Studios]] when synfig was a proprietary product. More can be found in darco's [http://www.deepdarc.com/module/album/?prnt=1 art album].&lt;br /&gt;
&lt;br /&gt;
For videos and stills produced since synfig became free software, see the [[#Community|community]] section.&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
'''Werewolf'''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=AW-_WqdbqYY http://synfig.org/files/voria/wolf-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/wolf.mov Download] (around 45 seconds, 1.6 megabytes) November 2004&lt;br /&gt;
&lt;br /&gt;
A werewolf transforms into his beastly state as the red moon rises.&lt;br /&gt;
&lt;br /&gt;
Created by Will Short, Robert Quattlebaum and Darrin Michelson&lt;br /&gt;
&lt;br /&gt;
[http://synfig.org/files/voria/werewolf.zip Source code] is available, for educational use only, do not distribute or distribute modified renders.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
''' Big Eye '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nAYdf-CJwPo http://synfig.org/files/voria/bigeye-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/eye.mov Download] (around 15 seconds, 2.5 megabytes) October 2004&lt;br /&gt;
&lt;br /&gt;
A close-up of a large, lazy eye. Notice how the reflection actually distorts as the lense moves under it.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart and Robert Quattlebaum&lt;br /&gt;
&lt;br /&gt;
[https://synfig.svn.sourceforge.net/svnroot/synfig/synfig-core/trunk/examples/eye.sifz Source code] is available under the same [[License|license]] as synfig (GNU GPL 2).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Prologue&amp;quot;&amp;gt;&lt;br /&gt;
''' Prologue '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wwSZZivjQMo http://img.youtube.com/vi/wwSZZivjQMo/default.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/prologue.mov Download] (around 3 minutes, 20 megabytes) July 2004&lt;br /&gt;
&lt;br /&gt;
This short follows two children fleeing from soldiers through an old sewer. In an attempt to protect his friend, one of the children tries to draw one of the soldiers away. However, plans don't always work out as one would hope. This was the first animated production created using Synfig, and as such has become our “proof of concept” animation for it.&lt;br /&gt;
&lt;br /&gt;
Created by: Voria Studios&lt;br /&gt;
&lt;br /&gt;
[http://synfig.org/files/voria/prologue.zip Source code] is available, for educational use only, do not distribute or distribute modified renders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
''' Happy Fun-Joy Time Start! '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=QKQI7-mMvyg http://synfig.org/files/voria/kam2-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/kam.mov Download] (around 22 seconds, 2.9 megabytes) December 2004&lt;br /&gt;
&lt;br /&gt;
A very bizzare, super-happy, and oddly captivating animation featuring large purple bears, dancing children, smiling celestial bodies, rainbows, leaping sheep, and dancing flowers.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stills ===&lt;br /&gt;
&lt;br /&gt;
Several of these have source code in the synfig [[Source code|source code repository]], all [[License|licensed]] under the GNU GPL 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Pirates of Voria.png|Pirates of Voria &lt;br /&gt;
Image:MacWolfen.png|Dr. MacWolfen PI  &amp;lt;!-- He'll cure what ails you. --&amp;gt;&lt;br /&gt;
Image:Eroded Metal.png|Eroded Metal&lt;br /&gt;
Image:Big Eye.png|Big Eye&lt;br /&gt;
Image:Big Eye Composite.png|Big Eye (Composite)&lt;br /&gt;
Image:Museum Backdrop 1.png|Museum Backdrop 1&lt;br /&gt;
Image:Museum Backdrop 2.png|Museum Backdrop 2&lt;br /&gt;
Image:Museum Backdrop 3.png|Museum Backdrop 3&lt;br /&gt;
Image:Fun-Joy Night.png|Fun-Joy Night&lt;br /&gt;
Image:Fun-Joy Day.png|Fun-Joy Day&lt;br /&gt;
Image:Werewolf.png|Werewolf&lt;br /&gt;
Image:Young Child.png|Young Child&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Gimp2synfig&amp;diff=8412</id>
		<title>Doc:Gimp2synfig</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Gimp2synfig&amp;diff=8412"/>
				<updated>2009-01-28T08:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: updating external link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To simplify the work of animating my cartoon about a mouse, a plug-in for the [http://gimp.org/ GIMP] raster editor has been written, to allow the direct exporting of multi-layered images to corresponding layers of the 2D animation package Synfig.&lt;br /&gt;
&lt;br /&gt;
The plug-in registers itself in the GIMP image menu &amp;lt;image&amp;gt;-&amp;gt; File-&amp;gt; Export-&amp;gt; Synfig.&lt;br /&gt;
&lt;br /&gt;
[http://img246.imageshack.us/my.php?image=gimp2synfigmenuxh9.jpg http://img246.imageshack.us/img246/4126/gimp2synfigmenuxh9.th.jpg]&lt;br /&gt;
&lt;br /&gt;
There are export options you can choose. If the field &amp;quot;output path&amp;quot; is empty, the synfig canvas will be kept in the same directory as the initial picture.&lt;br /&gt;
&lt;br /&gt;
[http://img292.imageshack.us/my.php?image=gimp2synfigsettingsvs3.jpg http://img292.imageshack.us/img292/269/gimp2synfigsettingsvs3.th.jpg]&lt;br /&gt;
&lt;br /&gt;
Here is the result:&lt;br /&gt;
&lt;br /&gt;
[http://img201.imageshack.us/my.php?image=gimp2synfig003yn6.jpg http://img201.imageshack.us/img201/9369/gimp2synfig003yn6.th.jpg]&lt;br /&gt;
&lt;br /&gt;
On the left you can see the initial image in Gimp, and on the right the same image imported into Synfig.  &lt;br /&gt;
&lt;br /&gt;
After adding a scale layer, the images cannot be distinguished.&lt;br /&gt;
&lt;br /&gt;
[http://img151.imageshack.us/my.php?image=gimp2synfig003withgammafd6.jpg http://img151.imageshack.us/img151/5450/gimp2synfig003withgammafd6.th.jpg]&lt;br /&gt;
&lt;br /&gt;
You can download the [http://akhilman.googlepages.com/synfigexport.py synfigexport plugin here].&lt;br /&gt;
&lt;br /&gt;
To make it work, gimp must support Python, and the most recent version of Python must be installed on your computer. &lt;br /&gt;
&lt;br /&gt;
To install this plug-in, simply put the file in ~/.gimp-*/plug-ins/ and make it executable (chmod +x synfigexport.py), then restart gimp.&lt;br /&gt;
&lt;br /&gt;
This program is licensed under Creative Commons Attribution 3.0 Unported License. Distribution and updating of the code is appreciated.&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Gallery&amp;diff=7576</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Gallery&amp;diff=7576"/>
				<updated>2008-08-01T23:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Finished works */  my animation titles now translated to English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find examples of works created with Synfig by the [[#Community|community]] and by the artists at [[#Voria|Voria Studios]].&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
You are welcome to [[Contact|share your work with us]] so we can see how synfig is being used. &lt;br /&gt;
You are encouraged to distribute your source files (.sif and so on) so others can learn from your work. Obviously this is only if you have permission to distribute all of it.&lt;br /&gt;
&lt;br /&gt;
=== Finished works ===&lt;br /&gt;
&lt;br /&gt;
Lots of works are being created with synfig, but here are a few examples of what can be done with it. You can find more videos and images in the [[Challenges/All|challenges]], in the [http://synfig.org/forums/viewforum.php?f=19 artwork forums] and on [http://youtube.com/results?search_query=synfig&amp;amp;search_sort=video_date_uploaded youtube], [http://search.deviantart.com/?section=browse&amp;amp;q=synfig&amp;amp;qh=sort:time deviantART], [http://www.flickr.com/photos/tags/synfig/ flickr], [http://video.google.com/videosearch?q=synfig&amp;amp;so=1 google video], maybe [http://images.google.com/images?q=synfig google images] and maybe on some [[Press|blogs or articles about synfig]]. In particular, all of [http://youtube.com/profile_videos?user=ullebulle ullebulle]'s youtube videos have links to the [http://www.musikboden.se/synfigfiles/ corresponding .sif files].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Eyes'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Eyes.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Some eyes&amp;lt;br&amp;gt;&lt;br /&gt;
By Madsen | [[Media:Eyes.mp4|Video]] | [[Media:Eyes.sif|Source]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Plant Layer Example'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:plant12.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
An example of what the plant layer can do.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Windows XP Sanddunes'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sanddunes.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Synfig version of the &amp;quot;Wind&amp;quot; WinXP wallpaper.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] | [http://www.mediafire.com/?8ve7ytzfuxs Video]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig cat'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:15357482_p.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Synfig cat&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:rore|Rore]] | [http://youtube.com/watch?v=HW0plbXbPxk Video]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig Tux'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SynfigTux.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Tux, with a Synfig logo.&lt;br /&gt;
(With acknowledgment to Larry Ewing and the Gimp.)&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] | [http://home.comcast.net/~pxegeek/synfig/synfigtux.sif Source]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''A Jedi's Pencil'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Jedis pencil.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Example of visual effects and rotoscoping done in the synfig.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=-734521652669099419&amp;amp;hl=en Video] | [http://h1.ripway.com/AkhIL/jedi_pencil.tar.bz2 Source]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Cut The Circle'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Logo-1.png|Cut the Circle Logo|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;80px&amp;quot; heights=&amp;quot;50px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Image:01-01-marble.png|Marble scene&lt;br /&gt;
Image:03-01-lego.png|Lego Scene&lt;br /&gt;
Image:04-01-plane.png|Plane scene&lt;br /&gt;
Image:08-01-factory.png|Factory scene&lt;br /&gt;
Image:09-01-privation.png|Privation Scene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
An animation about sharing and copyright.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Yaco|Yaco]] | [http://www.icaro.org.ar/proyectos/ctc/doku.php Source | Video | Info]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Mr. Tip Toe Adventures'''&lt;br /&gt;
[[Image:portada.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Animation based on a child drawings of an invented character of [http://en.wikipedia.org/wiki/Mr._Men Mr. Men] series.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Genete|Genete]] | [http://www.darthfurby.com/genete/synfig/donempinado.zip Source] | [http://www.youtube.com/watch?v=uHCpbMmT5GE Video]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Animated Synfig logo'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://i85.photobucket.com/albums/k74/Genete/synfig/splash-animated-o.gif&amp;lt;br&amp;gt;&lt;br /&gt;
An animated version of [[User:Rore|rore]]'s splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Genete|Genete]] | [http://synfig.org/forums/download/file.php?id=129 Source]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Victory Day 2008'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:9may2008.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Social advertisement about [http://en.wikipedia.org/wiki/Victory_Day_(Eastern_Europe) 9 may 1945].&lt;br /&gt;
Combining video, photo, 3d and 2d. Final compositing done in synfig.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=-4713832401365858047 Video] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Traffic Police'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:gibdd.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Social advertisement done for Russian State Inspection for Road Traffic Safety.&lt;br /&gt;
Backgrounds painted in &amp;quot;mypaint&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=7347010646661629007 Video] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Synfig Demo Reel'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sdr final.gif]]&amp;lt;br&amp;gt;&lt;br /&gt;
A showcase of the capabilities of Synfig to generate interest in Synfig amongst artists and coders.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] and others|[http://synfig.org/DemoReel More Info]|[http://www.archive.org/details/SynfigDemoReel Video]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This section commented out as the links are no longer valid.  pixelgeek 4/26/08&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
'''Simple Efect&amp;quot; animation'''&lt;br /&gt;
[http://graphics.birt.at/synfig/efect.avi &amp;quot;Simple Efect&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
[http://graphics.birt.at/synfig/efect2.zip Download &amp;quot;Simple Efect 2&amp;quot; source file]&lt;br /&gt;
Created by lucianDesign.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Work in progress ===&lt;br /&gt;
&lt;br /&gt;
This section lists notable community projects in progress using Synfig. For more Synfig works in progress, please visit the [http://synfig.org/forums/viewforum.php?f=6 WIP forum].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Morevna Project'''&amp;lt;br&amp;gt;&lt;br /&gt;
A full-length animated movie based on the Russian fairy-tale &amp;quot;Marya Morevna&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Zelgadis|Zelgadis]] and others | [http://morevnaproject.org/ More info] | [http://synfig.org/forums/viewtopic.php?f=6&amp;amp;t=89 Preview]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voria ==&lt;br /&gt;
&lt;br /&gt;
'''ALL''' of the videos and images in this section were created using Synfig, and are all 2D. No 3D software was used in the production of these videos and images. They were all produced by artists from [[History|Voria Studios]] when synfig was a proprietary product.&lt;br /&gt;
&lt;br /&gt;
For videos and stills produced since synfig became free software, see the [[#Community|community]] section.&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
'''Werewolf'''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=AW-_WqdbqYY http://synfig.org/files/voria/wolf-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/wolf.mov Download] (around 45 seconds, 1.6 megabytes) November 2004&lt;br /&gt;
&lt;br /&gt;
A werewolf transforms into his beastly state as the red moon rises.&lt;br /&gt;
&lt;br /&gt;
Created by Will Short, Robert Quattlebaum and Darrin Michelson&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
''' Big Eye '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nAYdf-CJwPo http://synfig.org/files/voria/bigeye-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/eye.mov Download] (around 15 seconds, 2.5 megabytes) October 2004&lt;br /&gt;
&lt;br /&gt;
A close-up of a large, lazy eye. Notice how the reflection actually distorts as the lense moves under it.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart and Robert Quattlebaum&lt;br /&gt;
&lt;br /&gt;
[http://svn.voria.com/code/synfig-core/trunk/examples/eye.sifz Source code] is available under the same [[License|license]] as synfig (GNU GPL 2).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Prologue&amp;quot;&amp;gt;&lt;br /&gt;
''' Prologue '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wwSZZivjQMo http://img.youtube.com/vi/wwSZZivjQMo/default.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/prologue.mov Download] (around 3 minutes, 20 megabytes) July 2004&lt;br /&gt;
&lt;br /&gt;
This short follows two children fleeing from soldiers through an old sewer. In an attempt to protect his friend, one of the children tries to draw one of the soldiers away. However, plans don't always work out as one would hope. This was the first animated production created using Synfig, and as such has become our “proof of concept” animation for it.&lt;br /&gt;
&lt;br /&gt;
Created by: Voria Studios&lt;br /&gt;
&lt;br /&gt;
[http://synfig.org/files/voria/prologue.zip Source code] is available, for educational use only, do not distribute or distribute modified renders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
''' Happy Fun-Joy Time Start! '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=QKQI7-mMvyg http://synfig.org/files/voria/kam2-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/kam.mov Download] (around 22 seconds, 2.9 megabytes) December 2004&lt;br /&gt;
&lt;br /&gt;
A very bizzare, super-happy, and oddly captivating animation featuring large purple bears, dancing children, smiling celestial bodies, rainbows, leaping sheep, and dancing flowers.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stills ===&lt;br /&gt;
&lt;br /&gt;
Several of these have source code in the synfig [[Source code|source code repository]], all [[License|licensed]] under the GNU GPL 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Pirates of Voria.png|Pirates of Voria &lt;br /&gt;
Image:MacWolfen.png|Dr. MacWolfen PI  &amp;lt;!-- He'll cure what ails you. --&amp;gt;&lt;br /&gt;
Image:Eroded Metal.png|Eroded Metal&lt;br /&gt;
Image:Big Eye.png|Big Eye&lt;br /&gt;
Image:Big Eye Composite.png|Big Eye (Composite)&lt;br /&gt;
Image:Museum Backdrop 1.png|Museum Backdrop 1&lt;br /&gt;
Image:Museum Backdrop 2.png|Museum Backdrop 2&lt;br /&gt;
Image:Museum Backdrop 3.png|Museum Backdrop 3&lt;br /&gt;
Image:Fun-Joy Night.png|Fun-Joy Night&lt;br /&gt;
Image:Fun-Joy Day.png|Fun-Joy Day&lt;br /&gt;
Image:Werewolf.png|Werewolf&lt;br /&gt;
Image:Young Child.png|Young Child&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Gallery&amp;diff=7566</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Gallery&amp;diff=7566"/>
				<updated>2008-07-31T03:10:21Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Finished works */  two more works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here you can find examples of works created with Synfig by the [[#Community|community]] and by the artists at [[#Voria|Voria Studios]].&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
You are welcome to [[Contact|share your work with us]] so we can see how synfig is being used. &lt;br /&gt;
You are encouraged to distribute your source files (.sif and so on) so others can learn from your work. Obviously this is only if you have permission to distribute all of it.&lt;br /&gt;
&lt;br /&gt;
=== Finished works ===&lt;br /&gt;
&lt;br /&gt;
Lots of works are being created with synfig, but here are a few examples of what can be done with it. You can find more videos and images in the [[Challenges/All|challenges]], in the [http://synfig.org/forums/viewforum.php?f=19 artwork forums] and on [http://youtube.com/results?search_query=synfig&amp;amp;search_sort=video_date_uploaded youtube], [http://search.deviantart.com/?section=browse&amp;amp;q=synfig&amp;amp;qh=sort:time deviantART], [http://www.flickr.com/photos/tags/synfig/ flickr], [http://video.google.com/videosearch?q=synfig&amp;amp;so=1 google video], maybe [http://images.google.com/images?q=synfig google images] and maybe on some [[Press|blogs or articles about synfig]]. In particular, all of [http://youtube.com/profile_videos?user=ullebulle ullebulle]'s youtube videos have links to the [http://www.musikboden.se/synfigfiles/ corresponding .sif files].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Eyes'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Eyes.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Some eyes&amp;lt;br&amp;gt;&lt;br /&gt;
By Madsen | [[Media:Eyes.mp4|Video]] | [[Media:Eyes.sif|Source]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Plant Layer Example'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:plant12.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
An example of what the plant layer can do.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Windows XP Sanddunes'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Sanddunes.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
A synfig version of the &amp;quot;Wind&amp;quot; Windows XP wallpaper.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] | [http://www.mediafire.com/?8ve7ytzfuxs Video]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Synfig cat'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:15357482_p.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Synfig cat&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:rore|Rore]] | [http://youtube.com/watch?v=HW0plbXbPxk Video]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Synfig Tux'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:SynfigTux.png|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Tux, with a Synfig logo.&lt;br /&gt;
(With acknowledgment to Larry Ewing and the Gimp.)&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] | [http://home.comcast.net/~pxegeek/synfig/synfigtux.sif Source]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''A Jedi's Pencil'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Jedis pencil.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Example of visual effects and rotoscoping done in the synfig.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=-734521652669099419&amp;amp;hl=en Video] | [http://h1.ripway.com/AkhIL/jedi_pencil.tar.bz2 Source]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Cut The Circle'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Logo-1.png|Cut the Circle Logo|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;80px&amp;quot; heights=&amp;quot;50px&amp;quot; perrow=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
Image:01-01-marble.png|Marble scene&lt;br /&gt;
Image:03-01-lego.png|Lego Scene&lt;br /&gt;
Image:04-01-plane.png|Plane scene&lt;br /&gt;
Image:08-01-factory.png|Factory scene&lt;br /&gt;
Image:09-01-privation.png|Privation Scene&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
An animation about sharing and copyright.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Yaco|Yaco]] | [http://www.icaro.org.ar/proyectos/ctc/doku.php Source | Video | Info]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Mr. Tip Toe Adventures'''&lt;br /&gt;
[[Image:portada.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Animation based on a child drawings of an invented character of [http://en.wikipedia.org/wiki/Mr._Men Mr. Men] series.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Genete|Genete]] | [http://www.darthfurby.com/genete/synfig/donempinado.zip Source] | [http://www.youtube.com/watch?v=uHCpbMmT5GE Video]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Animated Synfig logo'''&amp;lt;br&amp;gt;&lt;br /&gt;
http://i85.photobucket.com/albums/k74/Genete/synfig/splash-animated-o.gif&amp;lt;br&amp;gt;&lt;br /&gt;
An animated version of [[User:Rore|rore]]'s splash screen.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Genete|Genete]] | [http://synfig.org/forums/download/file.php?id=129 Source]&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''День победы 2008'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:9may2008.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Social advdrtisement.&lt;br /&gt;
Combining video, photo, 3d and 2d. Final ompositing done in synfig.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=-4713832401365858047 Video] &lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''ГИБДД'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:gibdd.tn.jpg|200px]]&amp;lt;br&amp;gt;&lt;br /&gt;
Social advdrtisement.&lt;br /&gt;
Backgrounds painted in &amp;quot;mypain&amp;quot;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:AkhIL|AhkIl]] | [http://video.google.com/videoplay?docid=7347010646661629007 Video] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This section commented out as the links are no longer valid.  pixelgeek 4/26/08&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
'''Simple Efect&amp;quot; animation'''&lt;br /&gt;
[http://graphics.birt.at/synfig/efect.avi &amp;quot;Simple Efect&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
[http://graphics.birt.at/synfig/efect2.zip Download &amp;quot;Simple Efect 2&amp;quot; source file]&lt;br /&gt;
Created by lucianDesign.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Work in progress ===&lt;br /&gt;
&lt;br /&gt;
This section lists notable community projects in progress using Synfig. For more Synfig works in progress, please visit the [http://synfig.org/forums/viewforum.php?f=6 WIP forum].&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Demo Reel'''&amp;lt;br&amp;gt;&lt;br /&gt;
A showcase of the capabilities of Synfig to generate interest in Synfig amongst artists and coders.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Pxegeek|Pixelgeek]] and others | [[DemoReel|More info]] | [http://www.mediafire.com/?gzwnjizvntl Preview]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;|&lt;br /&gt;
'''Morevna Project'''&amp;lt;br&amp;gt;&lt;br /&gt;
A full-length animated movie based on the Russian fairy-tale &amp;quot;Marya Morevna&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
By [[User:Zelgadis|Zelgadis]] and others | [http://morevnaproject.org/ More info] | [http://synfig.org/forums/viewtopic.php?f=6&amp;amp;t=89 Preview]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Voria ==&lt;br /&gt;
&lt;br /&gt;
'''ALL''' of the videos and images in this section were created using Synfig, and are all 2D. No 3D software was used in the production of these videos and images. They were all produced by artists from [[History|Voria Studios]] when synfig was a proprietary product.&lt;br /&gt;
&lt;br /&gt;
For videos and stills produced since synfig became free software, see the [[#Community|community]] section.&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
'''Werewolf'''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=AW-_WqdbqYY http://synfig.org/files/voria/wolf-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/wolf.mov Download] (around 45 seconds, 1.6 megabytes) November 2004&lt;br /&gt;
&lt;br /&gt;
A werewolf transforms into his beastly state as the red moon rises.&lt;br /&gt;
&lt;br /&gt;
Created by Will Short, Robert Quattlebaum and Darrin Michelson&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
''' Big Eye '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nAYdf-CJwPo http://synfig.org/files/voria/bigeye-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/eye.mov Download] (around 15 seconds, 2.5 megabytes) October 2004&lt;br /&gt;
&lt;br /&gt;
A close-up of a large, lazy eye. Notice how the reflection actually distorts as the lense moves under it.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart and Robert Quattlebaum&lt;br /&gt;
&lt;br /&gt;
[http://svn.voria.com/code/synfig-core/trunk/examples/eye.sifz Source code] is available under the same [[License|license]] as synfig (GNU GPL 2).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Prologue&amp;quot;&amp;gt;&lt;br /&gt;
''' Prologue '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wwSZZivjQMo http://img.youtube.com/vi/wwSZZivjQMo/default.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/prologue.mov Download] (around 3 minutes, 20 megabytes) July 2004&lt;br /&gt;
&lt;br /&gt;
This short follows two children fleeing from soldiers through an old sewer. In an attempt to protect his friend, one of the children tries to draw one of the soldiers away. However, plans don't always work out as one would hope. This was the first animated production created using Synfig, and as such has become our “proof of concept” animation for it.&lt;br /&gt;
&lt;br /&gt;
Created by: Voria Studios&lt;br /&gt;
&lt;br /&gt;
[http://synfig.org/files/voria/prologue.zip Source code] is available, for educational use only, do not distribute or distribute modified renders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
''' Happy Fun-Joy Time Start! '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=QKQI7-mMvyg http://synfig.org/files/voria/kam2-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/kam.mov Download] (around 22 seconds, 2.9 megabytes) December 2004&lt;br /&gt;
&lt;br /&gt;
A very bizzare, super-happy, and oddly captivating animation featuring large purple bears, dancing children, smiling celestial bodies, rainbows, leaping sheep, and dancing flowers.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stills ===&lt;br /&gt;
&lt;br /&gt;
Several of these have source code in the synfig [[Source code|source code repository]], all [[License|licensed]] under the GNU GPL 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Pirates of Voria.png|Pirates of Voria &lt;br /&gt;
Image:MacWolfen.png|Dr. MacWolfen PI  &amp;lt;!-- He'll cure what ails you. --&amp;gt;&lt;br /&gt;
Image:Eroded Metal.png|Eroded Metal&lt;br /&gt;
Image:Big Eye.png|Big Eye&lt;br /&gt;
Image:Big Eye Composite.png|Big Eye (Composite)&lt;br /&gt;
Image:Museum Backdrop 1.png|Museum Backdrop 1&lt;br /&gt;
Image:Museum Backdrop 2.png|Museum Backdrop 2&lt;br /&gt;
Image:Museum Backdrop 3.png|Museum Backdrop 3&lt;br /&gt;
Image:Fun-Joy Night.png|Fun-Joy Night&lt;br /&gt;
Image:Fun-Joy Day.png|Fun-Joy Day&lt;br /&gt;
Image:Werewolf.png|Werewolf&lt;br /&gt;
Image:Young Child.png|Young Child&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=File:9may2008.tn.jpg&amp;diff=7564</id>
		<title>File:9may2008.tn.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=File:9may2008.tn.jpg&amp;diff=7564"/>
				<updated>2008-07-31T02:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: thumbnail for my advert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;thumbnail for my advert&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7198</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7198"/>
				<updated>2008-05-31T01:47:33Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Wishes */ A way to link params without exporting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Warning''''': We need more people working on the code if we are going to be able to achieve all the feature requests.&lt;br /&gt;
&lt;br /&gt;
Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
&lt;br /&gt;
#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wishes ==&lt;br /&gt;
&lt;br /&gt;
===Movement blur effect===&lt;br /&gt;
To make the motion most realistic for movies, it should be possible to activate in the render dialog the option to smear the border of all objects, which move faster than a given value. For example, if a ball gets shot over the canvas/rendering-screen with speed over 50 px/frame it should have a blurry streak attached. This effect could be applied only at rendering time as an after-effect. --[[User:SvH|SvH]] 09:50, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
:There is a [[Motion Blur Layer]] that you can apply to the entire document or to the layers you want. It allows to turn the blur effect on and off during animation. I think it is more flexible that your proposal. [[User:Genete|Genete]] 10:13, 28 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Morph sets===&lt;br /&gt;
This feature is similar to some other suggestions below, just with another way to approach. In animations are many movements, which can be put in some kind of library, to make use of at a later time. For example, movements to animate the key moments of a mouth, sampling syllables. For vector graphics, it should be possible to define some key points, which move just a small amount of space, to form another syllable. These syllables in this example, should be stored in a drop down list, to be able to select them for the key time on the timeline.&lt;br /&gt;
A morph-set for walking-left-to-right is different from a morph-set for a mounth, which has as options a,e,i,o,u,bah-disgust,happy-smile. The morph-set has to be stored as vector coordinates in a relative way(offset), e.g. X1=+212,+34;X2=-56,-23;X3=+3,-88;&lt;br /&gt;
&lt;br /&gt;
To make use of the morph-set for the mouth, you have to define first, which vector points in your drawn mouth, correspond to the key-points of your morph-set. X1, X2, X3, Xn&lt;br /&gt;
&lt;br /&gt;
--[[User:SvH|SvH]] 06:53, 27 May 2008 (EDT)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Render time approximation===&lt;br /&gt;
Synfigstudio should get a button in the render dialog, which calculates the total render time for the actual settings (frames per second, length of the film, resolution, output format) It should testrender 1 picture, when the amount of total frames is below 1000. Over 1000 frames, it should testrender 10 pictures for more precise calculation.&lt;br /&gt;
&lt;br /&gt;
--[[User:SvH|SvH]] 12:49, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Smartrendering===&lt;br /&gt;
I have made 25,000 small png-pictures with my 800Mhz computer in about 45 minutes. Synfigstudio did calculate each single frame of it. Nothing changed in this picture, so it does only need to get written to disk for the amount of pictures, until the next change (animation) has an effect on the output picture. This should save time for bigger projects with thousands of pictures. With smartrendering it is also possible to predict the total amound of space in Megabytes (Mibibytes) of the final render of the movie. It should calculate how much it needs and see, if enough space is free on the harddisk before the rendering get started.&lt;br /&gt;
&lt;br /&gt;
--[[User:SvH|SvH]] 12:49, 22 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== get_color method in text and radial blur ===&lt;br /&gt;
&lt;br /&gt;
[5] Without get_color method distorion produces artifacts &lt;br /&gt;
[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1831355&amp;amp;group_id=144022&amp;amp;atid=757416 bug  1831355]. So I would like to get this problem fixed before doing something else. --[[User:AkhIL|AkhIL]] 22:41, 1 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Full functional of group dialog ===&lt;br /&gt;
&lt;br /&gt;
[5] Group dialog is broken now [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1796833&amp;amp;group_id=144022&amp;amp;atid=757416 bug 1796833]. So we should get old features work right before making new one. --[[User:AkhIL|AkhIL]] 22:41, 1 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== import/export .swf files ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== import/export .svg frames sequence, and/or .svg animations ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== a realtime .sif synchronized text window ===&lt;br /&gt;
&lt;br /&gt;
just like the xml editor of Inkscape, or the html editor in Dreamweaver (this is hugelly useful for productivity)&lt;br /&gt;
&lt;br /&gt;
I thinks scripting API can be implement in this way. For example you make XML DOM like implementation for python which alows to change DOM tree from python code and see chenges in canvas. By this way you can implement import/export scripts. Automation scripts. And a lot of different things. Even synchronization of animation between blender and synfig. --[[User:AkhIL|AkhIL]] 23:10, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== choosing colour from gimp/inkscape palettes ===&lt;br /&gt;
&lt;br /&gt;
very useful when you need some colour comformity of what you're doing &lt;br /&gt;
&lt;br /&gt;
=== Good high-level documentation of the source code ===&lt;br /&gt;
&lt;br /&gt;
(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
&lt;br /&gt;
Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Mathematical functions to animate ===&lt;br /&gt;
(2/4) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I'd also rate it with a (4) (and updated the rating accordingly), not for this special case, but to make many workarounds much easier.  Simulating [Parabolic Shot|free fall], for example, would be a lot easier with real formulas.  I don't know, though how easy it will be to implement, maybe waiting for a scripting interface to be implemented is better than hacking this feature in an ad-hoc manner.  --[[User:Rubikcube|Rubikcube]] 16:38, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
&lt;br /&gt;
(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Animated sketch ===&lt;br /&gt;
&lt;br /&gt;
(1) it would be great, if the tool Sketch was animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&lt;br /&gt;
=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
&lt;br /&gt;
(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatic colour palette optimisation ===&lt;br /&gt;
&lt;br /&gt;
(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arbitrary Color Channels ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
=== Autorecover History ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
&lt;br /&gt;
=== Layer Convert ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
&lt;br /&gt;
=== Vector fill bucket ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
&lt;br /&gt;
*Inkscape has a very innvative version of this tool. Maybe you can just grab the code from there and integrate it in synfig? --[[User:SvH|SvH]] 01:37, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== [[redraw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
&lt;br /&gt;
=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
&lt;br /&gt;
=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
&lt;br /&gt;
=== Networkability ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
&lt;br /&gt;
=== Intuitive tangent modification ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
&lt;br /&gt;
-Agreed; blender does this with its IPO curves, and it's a really efficient way to work.&lt;br /&gt;
&lt;br /&gt;
=== Plugin API ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
=== Python support ===&lt;br /&gt;
&lt;br /&gt;
(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
&lt;br /&gt;
I suuose to join this request with [[Wish_list#a_realtime_.sif_synchronized_text_window]]. We can implement python access to XML DOM and write XML Editor in python. --[[User:AkhIL|AkhIL]] 06:54, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== mod_synfig ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
&lt;br /&gt;
=== synfig nsplugin ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Align function ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
&lt;br /&gt;
=== Improved SVG import ===&lt;br /&gt;
&lt;br /&gt;
(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Gradient Paint Tool ===&lt;br /&gt;
&lt;br /&gt;
How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bone Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
*I would find this very useful too. I think it is called '''rigging'''(4/5) --[[User:SvH|SvH]] 01:33, 14 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== AVI Backgrounds ===&lt;br /&gt;
Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
Depending on individual desktop setups, single window is sometimes preferable to many  windows. Can we have a single-window option?&lt;br /&gt;
&lt;br /&gt;
Also, even with many windows, Windows-users especially might find it better if all the windows only appeared as a single one on the taskbar.&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
::In my opinion the use of a seperate device like a joystick could help. You draw the line with the mouse and with the other hand, you push/pull the joystick to change the linewith in realtime. --[[User:SvH|SvH]] 05:25, 30 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. At the moment they are reordered in alphabetical order which is useless and annoying.&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
An option like blender - select area to update would be nice, so the only part of the image that updates when you add or change something is in the selected area&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
=== Sound Layer ===&lt;br /&gt;
&lt;br /&gt;
(4) It would be a very good improvement if the sound system were implemented into synfig in [[Sound Layer | this]] way. --[[User:Genete|Genete]] 07:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Rearrange the view of waypoints for Canvas param ===&lt;br /&gt;
As reported in [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1888858&amp;amp;group_id=144022&amp;amp;atid=757416 Bug #1888858] waypoints are not displayed for canvas switch events.&lt;br /&gt;
I suggest to rearrange waypoints display according to [[Media:Canvas_prop.png|this scheme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Width weigths ===&lt;br /&gt;
Is it possible to add &amp;quot;weigths&amp;quot; for widths? ^_^ I.e. width changes not all the way along the segment. Maybe something like a duck on bline which indicates the region where the width of current vertex isn't changed.&lt;br /&gt;
[[Media:width-proposal.png|Illustration here.]]&lt;br /&gt;
&lt;br /&gt;
More ideas around this concept in [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-04-16.log this conversation]. Although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43. [[User:Genete|Genete]] 17:51, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Improved Colour Dialog ===&lt;br /&gt;
How easy is it to stick in a colour square/wheel? Messing with sliders is somewhat obstructive.&lt;br /&gt;
&lt;br /&gt;
=== Insert Waypoints ===&lt;br /&gt;
A button to create a waypoint for every selected duck, in its current position. Moving each duck up a bit and down again quickly gets tedious.&lt;br /&gt;
:If the duck in question has already a waypoint then you don't need to move it to create a new waypoint. Just select the corresponding parameter in your child list panel and select 'Add Waypoint' from the right click context menu over the parameter. No need to have the duck selected. If you want to freeze the entire bline just do that over the Bline Point List. [[User:Genete|Genete]] 07:48, 29 April 2008 (EDT)&lt;br /&gt;
::Yes, but it would be nice to have opportunity to add waypoint to parameer which not have any ducks yet (i.e. non-animated parameter). --[[User:Zelgadis|Zelgadis]] 08:33, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatically split tangeants ===&lt;br /&gt;
&lt;br /&gt;
Holding shift while moving tangeant ducks should automatically split them. They can be rejoined if necessary through the context menu as they are now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A way to link params without exporting ===&lt;br /&gt;
I need a way to link params with different names without exporting. It is possible to achive by manualy editing of sif file. But inposible by gui. I will be nice to have linking by drag-n-drop. Or just by selecting reference param, pushing copy button, selecting another param and bushing link button. ---[[User:AkhIL|AkhIL]] 21:47, 30 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Sound_Layer&amp;diff=7053</id>
		<title>Dev:Sound Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Sound_Layer&amp;diff=7053"/>
				<updated>2008-05-02T07:50:39Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Sound Layer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a discussion page. If the sound is finally implemented in this way, the content of&lt;br /&gt;
 this page should go to the &amp;quot;Discuss this page&amp;quot; area and the layer description to replace it.)&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
As it has been reported in the [http://synfig.org/FAQ#Why_can.27t_I_get_sound_to_work.3F FAQ] section, the sound is not enabled for the moment in Synfig neither in Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
The main reasons for that seems to be due to the fact that the current code lies in a sound library called FMOD (its current code is disabled in the linux version) and that it has not correspondence code to windows version. (I don't know if Mac version have any).&lt;br /&gt;
&lt;br /&gt;
As pabs commented in the IRC channel, synfig wouldn't be distributable if linked to FMOD libraries. Probably the [http://www.fmod.org/index.php/sales FMOD license] is not compatible with GPL Synfig license.&lt;br /&gt;
&lt;br /&gt;
 00:17 &amp;lt; pabs3&amp;gt; for the sound stuff, we do need to figure out what sound code &lt;br /&gt;
 we have atm, and figure which sound playback api to use. I'm thinking gstreamer&lt;br /&gt;
 or openal maybe&lt;br /&gt;
 00:18 &amp;lt; pabs3&amp;gt; synfig linked to fmod would not be distributable&lt;br /&gt;
&lt;br /&gt;
Said that, and assuming that a sound interface is implemented in the future inside synfig &amp;amp; synfigstudio (using gstreamer libraries for example), this wiki page wants to assert some regular animator user needs for the interface and behavior of the sound system in Synfig &amp;amp; Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
==Sound Layer==&lt;br /&gt;
&lt;br /&gt;
Then main idea is that the sound can be inserted into the animation like any of the other layers. Here are some rules that the Sound Layer should meet:&lt;br /&gt;
&lt;br /&gt;
# A Synfig document can have several Sound Layers. &lt;br /&gt;
# Each sound Layer must have one sound file associated (and only one). The associated sound file is and remains external to the sif file. It means that it is not possible to carry with the sound in a single file (almost with the current sif file format) so they work like external image files. Anyway the sound file reference can be animatable. It means that you can change the sound file by the time. This would allow use several portions of recorded voices without need to make a whole record in a single file.&lt;br /&gt;
# The Sound Layer scope is the canvas, exactly the same as any other layer in Synfig. It means that when you import a sif file into other sif file it should carry its own sound refereced files. Also opening a canvas in its own window and play it would produce only the sounds that are inside that canvas.&lt;br /&gt;
#The parameters of the Sound Layer ca be those:&lt;br /&gt;
#* Frequency Gain: Default to be 1.0. It is the gain of frequency relative to of the original sound file frequency. If the Frequency Gain is bigger than 1.0 then the file is played at more speed that its natural frequency. If the Frequency Gain is lower than 1.0 the file is played a lower speed. (This is not needed as this can be achieved using the Time Loop Layer as described below --[[User:Dmd|Dmd]] 15:37, 8 February 2008 (EST))&lt;br /&gt;
#* Volume Gain: default to be 1.0. That's a filter value to increase or decrease the sound level of the sound file. It will be used to fade in/out the sounds and to perform sound mixing. Volumen Gain = 0 means to mute the sound layer. (This maps naturally to the layer Amount property, which could be renamed though for the Sound Layer. On the other hand due to the logarithmic nature of volume there may in fact be a gain parameter, but with 0 default, comparable to zoom. --[[User:Dmd|Dmd]] 05:23, 9 February 2008 (EST))&lt;br /&gt;
#* Start Time: Default to be 0f. It is the internal start time of the sound file. Maybe someone can think on a Duration parameter or an End Time parameter. Take in consideration that the whole sound file should be explored to know what's the file length or its duration. To change Duration of the sound use the Time Loop Layer on top of it.&lt;br /&gt;
#* Channel: This parameter tells to the mixer where to blend the sound with the rest of the sound layers. It should be a real number. For normal stereo system 0.0 means both speakers at same level. A value of 1.0 would mean right speaker and a value of -1.0 the left one. It can be extended to more channels but for the moment I don't know how to set up the numbers (have you any suggestion?). Maybe it can be a list of channles and the gain value for each one. The number of channels should be taken from the general options of the file. (I'd prefer position, as described next --[[User:Dmd|Dmd]] 15:37, 8 February 2008 (EST))&lt;br /&gt;
#* Position: A 2D (or even 3D) vector describing the position of the sound source. This can be animated in a natural (visible) way, linked etc. The sound engine will render the sound into whatever audio format it supports. It would also be able to render Doppler effects depending on the speed of movement.&lt;br /&gt;
# Sound layer doesn't produce any visual render. Also Sound Layer is not affected by any other Layer with following exceptions:&lt;br /&gt;
#* Time Loop Layer: This layer would affect to the Sound Layer. It would produce the same effect as it produce to a visual layer. Loop from Link Time to Destination time a duration of Duration. See Time Loop for more details. Can be used to produce repeteable music loops, to speed up or down the sound or even to reverse it. It depends on the Time Loop parameters and its waypoints or convert types.&lt;br /&gt;
#* Duplicate Layer: This layer would affect to the Sound Layer too. It would produce a duplicated of the Sound Layer like any other existing layer. Can be used to produce echoes or other nice effects.&lt;br /&gt;
#* Paste Canvas Layer: When a Sound layer is inside a Paste Canvas Layer it is affected by its Offset Time. The effect is the same as for any other layer inside the Paste Canvas Layer. The Zoom parameter can affect also to the Sound Layer by increasing or decreasing its Volume Gain paramter from its Value Base. (the zoom thing sounds unintuitive to me, see paramer Position for an alternative to be zoomed --[[User:Dmd|Dmd]] 15:37, 8 February 2008 (EST))&lt;br /&gt;
# The graph panel should display the current sound wave (after apply all the rest of modifier parameters when the file parameter is selected. It would allow sync animations to sounds.&lt;br /&gt;
&lt;br /&gt;
Exactly as there are video effect layers (e. g. [[Blur Layer]]), sophisticated sound effect layers can be added to manipulate a plain Sound Layer. Ideas:&lt;br /&gt;
* Frequency Filter Layer&lt;br /&gt;
* Reverb Layer&lt;br /&gt;
&lt;br /&gt;
Please feel free to add comments or more things to this feature request page. It is UNDER CONSTRUCTION ;)&lt;br /&gt;
&lt;br /&gt;
I would like to have the ability to extract values out of a sound file, which enable to make the light / brightness pulse with the same intensity like the volume of the music / sounds. This could be made with an external program, which extracts the time/volume levels into a csv-file, which can be read in by synfig. I need only make the brightness of my picture or single colors of this layer in synfigstudio  a placeholder, which can take the (8bit) csv-values at render time. disco! --[[User:SvH|SvH]] 14:09, 1 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think nice implementation of whole sound system will be adding method like get_color or accelerated_render to render sound to layer class. It allows easily write new plug-ins and extend exists. About extracting values I suppose to make low-pass filter which pushes low-passed amplify to own parameter. So you can export this parameter and reuse it as any other exported value. One nice example of using sound is sound-driven camera shake for action battle shot. Where camera shakes reacting to explosions. --[[User:AkhIL|AkhIL]] 02:07, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I suppose to use [http://en.wikipedia.org/wiki/Ambisonics ambisonics] as format to process sound. In this case sound become channel independent. It allows to localize sound for any sound system setup (headphones, quadro, 5.1 or even sound-field) from single three dimensional ambisonics data. --[[User:AkhIL|AkhIL]] 03:50, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another think is making completely new stuff - Actions. Or key-frame clips. For example you have sound file which starts at 0s and ends at 5s. And you have two key-frames which represents time positions in sound file. Both key-frames grouped as action. Now you can cut this action in 3rd second as in NLE and synfig will automatically create two new key-frames and one more action.&lt;br /&gt;
Now you can drag two actions (audio clips) in time.&lt;br /&gt;
&lt;br /&gt;
This feature can be implemented as new time-loop like layer. It allows to do same cutting for other layers. For example for image sequences. --[[User:AkhIL|AkhIL]] 02:07, 2 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Sound_Layer&amp;diff=7052</id>
		<title>Dev:Sound Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Sound_Layer&amp;diff=7052"/>
				<updated>2008-05-02T06:07:29Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: my meaning about sound layer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(This is a discussion page. If the sound is finally implemented in this way, the content of&lt;br /&gt;
 this page should go to the &amp;quot;Discuss this page&amp;quot; area and the layer description to replace it.)&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
As it has been reported in the [http://synfig.org/FAQ#Why_can.27t_I_get_sound_to_work.3F FAQ] section, the sound is not enabled for the moment in Synfig neither in Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
The main reasons for that seems to be due to the fact that the current code lies in a sound library called FMOD (its current code is disabled in the linux version) and that it has not correspondence code to windows version. (I don't know if Mac version have any).&lt;br /&gt;
&lt;br /&gt;
As pabs commented in the IRC channel, synfig wouldn't be distributable if linked to FMOD libraries. Probably the [http://www.fmod.org/index.php/sales FMOD license] is not compatible with GPL Synfig license.&lt;br /&gt;
&lt;br /&gt;
 00:17 &amp;lt; pabs3&amp;gt; for the sound stuff, we do need to figure out what sound code &lt;br /&gt;
 we have atm, and figure which sound playback api to use. I'm thinking gstreamer&lt;br /&gt;
 or openal maybe&lt;br /&gt;
 00:18 &amp;lt; pabs3&amp;gt; synfig linked to fmod would not be distributable&lt;br /&gt;
&lt;br /&gt;
Said that, and assuming that a sound interface is implemented in the future inside synfig &amp;amp; synfigstudio (using gstreamer libraries for example), this wiki page wants to assert some regular animator user needs for the interface and behavior of the sound system in Synfig &amp;amp; Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
==Sound Layer==&lt;br /&gt;
&lt;br /&gt;
Then main idea is that the sound can be inserted into the animation like any of the other layers. Here are some rules that the Sound Layer should meet:&lt;br /&gt;
&lt;br /&gt;
# A Synfig document can have several Sound Layers. &lt;br /&gt;
# Each sound Layer must have one sound file associated (and only one). The associated sound file is and remains external to the sif file. It means that it is not possible to carry with the sound in a single file (almost with the current sif file format) so they work like external image files. Anyway the sound file reference can be animatable. It means that you can change the sound file by the time. This would allow use several portions of recorded voices without need to make a whole record in a single file.&lt;br /&gt;
# The Sound Layer scope is the canvas, exactly the same as any other layer in Synfig. It means that when you import a sif file into other sif file it should carry its own sound refereced files. Also opening a canvas in its own window and play it would produce only the sounds that are inside that canvas.&lt;br /&gt;
#The parameters of the Sound Layer ca be those:&lt;br /&gt;
#* Frequency Gain: Default to be 1.0. It is the gain of frequency relative to of the original sound file frequency. If the Frequency Gain is bigger than 1.0 then the file is played at more speed that its natural frequency. If the Frequency Gain is lower than 1.0 the file is played a lower speed. (This is not needed as this can be achieved using the Time Loop Layer as described below --[[User:Dmd|Dmd]] 15:37, 8 February 2008 (EST))&lt;br /&gt;
#* Volume Gain: default to be 1.0. That's a filter value to increase or decrease the sound level of the sound file. It will be used to fade in/out the sounds and to perform sound mixing. Volumen Gain = 0 means to mute the sound layer. (This maps naturally to the layer Amount property, which could be renamed though for the Sound Layer. On the other hand due to the logarithmic nature of volume there may in fact be a gain parameter, but with 0 default, comparable to zoom. --[[User:Dmd|Dmd]] 05:23, 9 February 2008 (EST))&lt;br /&gt;
#* Start Time: Default to be 0f. It is the internal start time of the sound file. Maybe someone can think on a Duration parameter or an End Time parameter. Take in consideration that the whole sound file should be explored to know what's the file length or its duration. To change Duration of the sound use the Time Loop Layer on top of it.&lt;br /&gt;
#* Channel: This parameter tells to the mixer where to blend the sound with the rest of the sound layers. It should be a real number. For normal stereo system 0.0 means both speakers at same level. A value of 1.0 would mean right speaker and a value of -1.0 the left one. It can be extended to more channels but for the moment I don't know how to set up the numbers (have you any suggestion?). Maybe it can be a list of channles and the gain value for each one. The number of channels should be taken from the general options of the file. (I'd prefer position, as described next --[[User:Dmd|Dmd]] 15:37, 8 February 2008 (EST))&lt;br /&gt;
#* Position: A 2D (or even 3D) vector describing the position of the sound source. This can be animated in a natural (visible) way, linked etc. The sound engine will render the sound into whatever audio format it supports. It would also be able to render Doppler effects depending on the speed of movement.&lt;br /&gt;
# Sound layer doesn't produce any visual render. Also Sound Layer is not affected by any other Layer with following exceptions:&lt;br /&gt;
#* Time Loop Layer: This layer would affect to the Sound Layer. It would produce the same effect as it produce to a visual layer. Loop from Link Time to Destination time a duration of Duration. See Time Loop for more details. Can be used to produce repeteable music loops, to speed up or down the sound or even to reverse it. It depends on the Time Loop parameters and its waypoints or convert types.&lt;br /&gt;
#* Duplicate Layer: This layer would affect to the Sound Layer too. It would produce a duplicated of the Sound Layer like any other existing layer. Can be used to produce echoes or other nice effects.&lt;br /&gt;
#* Paste Canvas Layer: When a Sound layer is inside a Paste Canvas Layer it is affected by its Offset Time. The effect is the same as for any other layer inside the Paste Canvas Layer. The Zoom parameter can affect also to the Sound Layer by increasing or decreasing its Volume Gain paramter from its Value Base. (the zoom thing sounds unintuitive to me, see paramer Position for an alternative to be zoomed --[[User:Dmd|Dmd]] 15:37, 8 February 2008 (EST))&lt;br /&gt;
# The graph panel should display the current sound wave (after apply all the rest of modifier parameters when the file parameter is selected. It would allow sync animations to sounds.&lt;br /&gt;
&lt;br /&gt;
Exactly as there are video effect layers (e. g. [[Blur Layer]]), sophisticated sound effect layers can be added to manipulate a plain Sound Layer. Ideas:&lt;br /&gt;
* Frequency Filter Layer&lt;br /&gt;
* Reverb Layer&lt;br /&gt;
&lt;br /&gt;
Please feel free to add comments or more things to this feature request page. It is UNDER CONSTRUCTION ;)&lt;br /&gt;
&lt;br /&gt;
I would like to have the ability to extract values out of a sound file, which enable to make the light / brightness pulse with the same intensity like the volume of the music / sounds. This could be made with an external program, which extracts the time/volume levels into a csv-file, which can be read in by synfig. I need only make the brightness of my picture or single colors of this layer in synfigstudio  a placeholder, which can take the (8bit) csv-values at render time. disco! --[[User:SvH|SvH]] 14:09, 1 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think nice implementation of whole sound system will be adding method like get_color or accelerated_render to render sound to layer class. It allows easily write new plug-ins and extend exists. About extracting values I suppose to make low-pass filter which pushes low-passed amplify to own parameter. So you can export this parameter and reuse it as any other exported value. One nice example of using sound is sound-driven camera shake for action battle shot. Where camera shakes reacting to explosions. --[[User:AkhIL|AkhIL]] 02:07, 2 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Another think is making completely new stuff - Actions. Or key-frame clips. For example you have sound file which starts at 0s and ends at 5s. And you have two key-frames which represents time positions in sound file. Both key-frames grouped as action. Now you can cut this action in 3rd second as in NLE and synfig will automatically create two new key-frames and one more action.&lt;br /&gt;
Now you can drag two actions (audio clips) in time.&lt;br /&gt;
&lt;br /&gt;
This feature can be implemented as new time-loop like layer. It allows to do same cutting for other layers. For example for image sequences. --[[User:AkhIL|AkhIL]] 02:07, 2 May 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7051</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7051"/>
				<updated>2008-05-02T02:41:49Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Wishes */  critical requsts of old-broken features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Warning''''': We need more people working on the code if we are going to be able to achieve all the feature requests.&lt;br /&gt;
&lt;br /&gt;
Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
&lt;br /&gt;
#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== get_color method in text and radial blur ===&lt;br /&gt;
&lt;br /&gt;
[5] Without get_color method distorion produces artifacts &lt;br /&gt;
[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1831355&amp;amp;group_id=144022&amp;amp;atid=757416 bug  1831355]. So I would like to get this problem fixed before doing something else. --[[User:AkhIL|AkhIL]] 22:41, 1 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Full functional of group dialog ===&lt;br /&gt;
&lt;br /&gt;
[5] Group dialog is broken now [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1796833&amp;amp;group_id=144022&amp;amp;atid=757416 bug 1796833]. So we should get old features work right before making new one. --[[User:AkhIL|AkhIL]] 22:41, 1 May 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== import/export .swf files ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== import/export .svg frames sequence, and/or .svg animations ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== a realtime .sif synchronized text window ===&lt;br /&gt;
&lt;br /&gt;
just like the xml editor of Inkscape, or the html editor in Dreamweaver (this is hugelly useful for productivity)&lt;br /&gt;
&lt;br /&gt;
I thinks scripting API can be implement in this way. For example you make XML DOM like implementation for python which alows to change DOM tree from python code and see chenges in canvas. By this way you can implement import/export scripts. Automation scripts. And a lot of different things. Even synchronization of animation between blender and synfig. --[[User:AkhIL|AkhIL]] 23:10, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== choosing colour from gimp/inkscape palettes ===&lt;br /&gt;
&lt;br /&gt;
very useful when you need some colour comformity of what you're doing &lt;br /&gt;
&lt;br /&gt;
=== Good high-level documentation of the source code ===&lt;br /&gt;
&lt;br /&gt;
(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
&lt;br /&gt;
Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Mathematical functions to animate ===&lt;br /&gt;
(2/4) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I'd also rate it with a (4) (and updated the rating accordingly), not for this special case, but to make many workarounds much easier.  Simulating [Parabolic Shot|free fall], for example, would be a lot easier with real formulas.  I don't know, though how easy it will be to implement, maybe waiting for a scripting interface to be implemented is better than hacking this feature in an ad-hoc manner.  --[[User:Rubikcube|Rubikcube]] 16:38, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
&lt;br /&gt;
(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Animated sketch ===&lt;br /&gt;
&lt;br /&gt;
(1) it would be great, if the tool Sketch was animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&lt;br /&gt;
=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
&lt;br /&gt;
(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatic colour palette optimisation ===&lt;br /&gt;
&lt;br /&gt;
(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Arbitrary Color Channels ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
=== Autorecover History ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
&lt;br /&gt;
=== Layer Convert ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
&lt;br /&gt;
=== Vector fill bucket ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
&lt;br /&gt;
=== [[redraw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
&lt;br /&gt;
=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
&lt;br /&gt;
=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
&lt;br /&gt;
=== Networkability ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
&lt;br /&gt;
=== Intuitive tangent modification ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
&lt;br /&gt;
=== Plugin API ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
=== Python support ===&lt;br /&gt;
&lt;br /&gt;
(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
&lt;br /&gt;
I suuose to join this request with [[Wish_list#a_realtime_.sif_synchronized_text_window]]. We can implement python access to XML DOM and write XML Editor in python. --[[User:AkhIL|AkhIL]] 06:54, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== mod_synfig ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
&lt;br /&gt;
=== synfig nsplugin ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Align function ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
&lt;br /&gt;
=== Improved SVG import ===&lt;br /&gt;
&lt;br /&gt;
(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Gradient Paint Tool ===&lt;br /&gt;
&lt;br /&gt;
How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bone Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
&lt;br /&gt;
=== AVI Backgrounds ===&lt;br /&gt;
Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
Depending on individual desktop setups, single window is sometimes preferable to many  windows. Can we have a single-window option?&lt;br /&gt;
&lt;br /&gt;
Also, even with many windows, Windows-users especially might find it better if all the windows only appeared as a single one on the taskbar.&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. At the moment they are reordered in alphabetical order which is useless and annoying.&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
An option like blender - select area to update would be nice, so the only part of the image that updates when you add or change something is in the selected area&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
=== Sound Layer ===&lt;br /&gt;
&lt;br /&gt;
(4) It would be a very good improvement if the sound system were implemented into synfig in [[Sound Layer | this]] way. --[[User:Genete|Genete]] 07:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Rearrange the view of waypoints for Canvas param ===&lt;br /&gt;
As reported in [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1888858&amp;amp;group_id=144022&amp;amp;atid=757416 Bug #1888858] waypoints are not displayed for canvas switch events.&lt;br /&gt;
I suggest to rearrange waypoints display according to [[Media:Canvas_prop.png|this scheme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Width weigths ===&lt;br /&gt;
Is it possible to add &amp;quot;weigths&amp;quot; for widths? ^_^ I.e. width changes not all the way along the segment. Maybe something like a duck on bline which indicates the region where the width of current vertex isn't changed.&lt;br /&gt;
[[Media:width-proposal.png|Illustration here.]]&lt;br /&gt;
&lt;br /&gt;
More ideas around this concept in [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-04-16.log this conversation]. Although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43. [[User:Genete|Genete]] 17:51, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Improved Colour Dialog ===&lt;br /&gt;
How easy is it to stick in a colour square/wheel? Messing with sliders is somewhat obstructive.&lt;br /&gt;
&lt;br /&gt;
=== Insert Waypoints ===&lt;br /&gt;
A button to create a waypoint for every selected duck, in its current position. Moving each duck up a bit and down again quickly gets tedious.&lt;br /&gt;
:If the duck in question has already a waypoint then you don't need to move it to create a new waypoint. Just select the corresponding parameter in your child list panel and select 'Add Waypoint' from the right click context menu over the parameter. No need to have the duck selected. If you want to freeze the entire bline just do that over the Bline Point List. [[User:Genete|Genete]] 07:48, 29 April 2008 (EDT)&lt;br /&gt;
::Yes, but it would be nice to have opportunity to add waypoint to parameer which not have any ducks yet (i.e. non-animated parameter). --[[User:Zelgadis|Zelgadis]] 08:33, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatically split tangeants ===&lt;br /&gt;
&lt;br /&gt;
Holding shift while moving tangeant ducks should automatically split them. They can be rejoined if necessary through the context menu as they are now.&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=User:AkhIL&amp;diff=7037</id>
		<title>User:AkhIL</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=User:AkhIL&amp;diff=7037"/>
				<updated>2008-05-01T12:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
[http://img182.imageshack.us/my.php?image=iamej0.jpg http://img182.imageshack.us/img182/6903/iamej0.th.jpg]&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
'''WANTED'''&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
 nickname: AkhIL&lt;br /&gt;
 firstname: Il'dar (Ильдар)&lt;br /&gt;
 lastname: Akhmetgaleev (Ахметгалеев)&lt;br /&gt;
 homepage: http://akhil.nm.ru&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Things done with '''synfig''' =&lt;br /&gt;
&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-734521652669099419&amp;amp;hl=en &amp;quot;jedi's pencil&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-2024302534904552699 &amp;quot;Валентинка 2008&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-707311633740560418 &amp;quot;eclipse animation v3&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=1749189058929636634 &amp;quot;shot2 from canceled animation&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
= Synfig tools =&lt;br /&gt;
*GIMP to synfig multilayer convertor&lt;br /&gt;
*synfig multilayer rendering tool&lt;br /&gt;
&lt;br /&gt;
= Synfig modules =&lt;br /&gt;
== Compiling ==&lt;br /&gt;
* Download newest [http://akhil.nm.ru/tools/synfig-modules/ synfig modules].&lt;br /&gt;
* Extract &amp;quot;&amp;lt;modulename&amp;gt;-&amp;lt;date&amp;gt;/&amp;lt;modulename&amp;gt; directory to synfig-core/src/modules/&amp;lt;modulename&amp;gt;&lt;br /&gt;
* Add &amp;lt;modulename&amp;gt; to SUBDIRS in synfig-core/src/modules/Makefile.am&lt;br /&gt;
* Add &amp;lt;modulename&amp;gt; to synfig-core/src/modules/synfig_modules.cfg&lt;br /&gt;
* Find mod_filter in synfig-core/configure.ac and put below it&lt;br /&gt;
 src/modules/&amp;lt;modulename&amp;gt;/Makefile&lt;br /&gt;
* Reconfigure, recompile and reinstall synfig-core&lt;br /&gt;
* Check modules with&lt;br /&gt;
 % synfig --modules&lt;br /&gt;
&lt;br /&gt;
== Screenshots of my modules ==&lt;br /&gt;
&lt;br /&gt;
[http://img152.imageshack.us/my.php?image=colorrampyn8.png http://img152.imageshack.us/img152/7093/colorrampyn8.th.png]&lt;br /&gt;
[http://img89.imageshack.us/my.php?image=synfigcolorrampchromakesc5.png http://img89.imageshack.us/img89/1272/synfigcolorrampchromakesc5.th.png]&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7017</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7017"/>
				<updated>2008-04-30T10:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Python support */  forgot ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Warning''''': We need more people working on the code if we are going to be able to achieve all the feature requests.&lt;br /&gt;
&lt;br /&gt;
Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
&lt;br /&gt;
#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== import/export .swf files ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== import/export .svg frames sequence, and/or .svg animations ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== a realtime .sif synchronized text window ===&lt;br /&gt;
&lt;br /&gt;
just like the xml editor of Inkscape, or the html editor in Dreamweaver (this is hugelly useful for productivity)&lt;br /&gt;
&lt;br /&gt;
I thinks scripting API can be implement in this way. For example you make XML DOM like implementation for python which alows to change DOM tree from python code and see chenges in canvas. By this way you can implement import/export scripts. Automation scripts. And a lot of different things. Even synchronization of animation between blender and synfig. --[[User:AkhIL|AkhIL]] 23:10, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== choosing colour from gimp/inkscape palettes ===&lt;br /&gt;
&lt;br /&gt;
very useful when you need some colour comformity of what you're doing &lt;br /&gt;
&lt;br /&gt;
=== Good high-level documentation of the source code ===&lt;br /&gt;
&lt;br /&gt;
(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
&lt;br /&gt;
Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Mathematical functions to animate ===&lt;br /&gt;
(2/4) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I'd also rate it with a (4) (and updated the rating accordingly), not for this special case, but to make many workarounds much easier.  Simulating [Parabolic Shot|free fall], for example, would be a lot easier with real formulas.  I don't know, though how easy it will be to implement, maybe waiting for a scripting interface to be implemented is better than hacking this feature in an ad-hoc manner.  --[[User:Rubikcube|Rubikcube]] 16:38, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
&lt;br /&gt;
=== General outline / Polygon-based Outline / &amp;quot;Set Tangents to Zero&amp;quot; button ===&lt;br /&gt;
(3.5) I'm no artist, thus my primary form of art is stick figures, not to mention, many interesting animations are done in stick-figure style. Stick figures must be perfectly straight to get the effect across, so when I'm making an outline using B-Curves, it is too time consuming to set the tangents to 0 each time. Similarly, outlines of other shapes like squares, circles and so forth would be very useful. Whichever of the above is easiest, please implement right away. --[[User:Dragontamer|Dragontamer]] 02:35, 19 November 2007 (EST)&lt;br /&gt;
: For perfectly straight lines, click without moving the mouse.  You will get a single point with no tangents.  Outline shapes would require some development, particularly with some thought given to backward compatibility.  A workaround you might consider is to create a duplicate shape with a different color and make the top one slightly smaller, so the outline of the one below shows.  [[User:Pxegeek|Pxegeek]] 21:58, 19 November 2007 (EST)&lt;br /&gt;
:: Well, in general, whenever I click on a point to edit it (say, to make it move somewhere in animation mode), there is a decent chance that I click on a tangent instead. Then, if I want to right click the point itself, I usually right click the tangent marker instead. It isn't that big a deal, but simplicity at the cost of power generally is a good thing, especially when it will save a few mouse clicks. &lt;br /&gt;
:: As for the outlines, yeah, I've tried that and it is a decent solution for now, although it is no replacement for a real outline. I am going to also experiment with a clamp to see if I can make the center of the shape have 100% alpha... but I don't have synfig on the computer I'm on right now. Thanks for the tips Pxegeek. --[[User:Dragontamer|Dragontamer]] 01:58, 27 November 2007 (EST)&lt;br /&gt;
::: You can press Alt+3 to hide tangent ducks. --[[User:Zelgadis|Zelgadis]] 09:27, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
&lt;br /&gt;
(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
&lt;br /&gt;
=== Copy &amp;amp; Paste/Image Importing ===&lt;br /&gt;
&lt;br /&gt;
(4) I sometimes make graphics in other programs, or use clipart and other images. Would it be possible for Synfig to be able to import images and/or copy and paste them?--Khlieeq 2007-07-19&lt;br /&gt;
Well, it doesn't support Copy &amp;amp; paste from the clipboard, but you can import images using &amp;quot;New Layer -&amp;gt; Other -&amp;gt; Import&amp;quot;.  This will create an Import layer, for which you can then edit the properties to point to the file containing your image.  PXEGeek.  2007-07-19&lt;br /&gt;
&lt;br /&gt;
=== Animated sketch ===&lt;br /&gt;
&lt;br /&gt;
(1) it would be great, if the tool Sketch will return and it will be animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&amp;lt;br&amp;gt;For the first part of the request, note that the sketch tool can be re-enabled using environment variables.  See [[FAQ#Where_did_the_polygon.2C_draw.2C_sketch.2C_and_width_tools_go.3F|FAQ]] for details.  [[user:pxegeek|PXEGeek]] 9/26/07&lt;br /&gt;
&lt;br /&gt;
=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
&lt;br /&gt;
(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Recursive Waypoint Manipulation ===&lt;br /&gt;
&lt;br /&gt;
(4) it is really tiresome to revert changes to waypoints created by manipulating tangent/position ducks or change their interpolation functions. making it possible to right-click-modify the waypoint shown for objects that have some waypoint in a referenced sub-object would be great! -- timonator 2007-06-01&lt;br /&gt;
:You can do it in two ways: changing the interpolation method of the waypoint of paste canvas or editing the keyframe properties. The first allow to modify the waypoints interpolation method for all the waypoints of all the parameters of all the layers that are inside the paste canvas layer. You can right click on the left or right part of the waypoint to edit by a context menu the left or the right interpolation method of the waipoints. The second method would add and modify all the parameters that have any waypoint in the animation. See [[Keyframe]] for more detail. --[[User:Genete|Genete]] 13:10, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Automatic colour palette optimisation ===&lt;br /&gt;
&lt;br /&gt;
(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
&lt;br /&gt;
=== Tweening for images developed in other imaging programs ===&lt;br /&gt;
&lt;br /&gt;
It's obvious I am a beginner at image movement, but morphing is not enough: movement across the page is needed.  Thanks for listening. [[User:Comwell@bellsouth.net|Comwell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Imported images can be moved across the page.  They can also be scaled, rotated and deformed.  Was there a specific example you had in mind?  [[User:Pxegeek|pxegeek]]&amp;lt;br&amp;gt;&lt;br /&gt;
:I also would like a way to tween images that have been drawn in other programs. I've had trouble drawing with Bline tool and the drawing tool in Synfig, and I'd rather just draw with a paint brush (like the one in Photoshop). Another problem I have is that Synfig tends to shut down on me every 20 minutes or so, and it's really frustrating even with the auto recover feature, because my sketches disappear. It'd be nice if I'm able to draw all of the keyframes in Photoshop or another image program and import it to Synfig so that Synfig can tween and animate them. Thank you. [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
::You CAN use images, drawn in other programs. Just select &amp;quot;File-&amp;gt;Import&amp;quot; from [[Canvas Menu Caret|canvas menu]] --[[User:Zelgadis|Zelgadis]] 01:39, 24 November 2007 (EST)&lt;br /&gt;
:::But how do you animate using images from other sources? I tried to make 2 keyframes with 2 different images, and it doesn't animate. It just stays as 1 picture for the entire render. The closest thing I saw to importing images from another source into Synfig and having it animate is the Walking Cycle Tutorial, but I would still have to trace the images to make it animate. As I said earlier, I'm not entirely fond of using the draw/Bline tool.  [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
:::: Huina, there's no way to do what you want right now.  Interpolating between two images that are not created in Synfig is well beyond its scope right now.  However, what you could do is take an image and separate elements of the picture onto different layers (e.g. have a picture of an arm and another of the rest of the body) and you can move those around, stretch and rotate them.  (If you're familiar with the work of Terry Gilliam on Monty Python you'll know what I mean) I don't know how feasible it is to implement your request (I suspect some heavy lifting).  We'll keep it on the list, but don't hold your breath.  [[User:Pxegeek|Pxegeek]] 19:57, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: I think, you hardly find any other animation package  which allow you to do such things. You could use a special tools for this task, like xmorph (http://xmorph.sourceforge.net/). But to do the tween between two bitmap images you STILL need to set points. It's not tracing, but very similar. Anyway, result may be poor and I'd better suggest to use technique, described in Walking Cycle Tutorial or which the [[User:Pxegeek|Pxegeek]] meant. --[[User:Zelgadis|Zelgadis]] 02:08, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: There is a technique called &amp;quot;optical flow&amp;quot;.  It takes two input frames and calculates the movement of each individual pixel between the frames, allowing interpolation to be done. Here's an example: http://www.fxguide.com/article333.html.  It doesn't require setting of control points, but it has problems it's own set of problems: http://www.fxguide.com/article333.html. --[[User:Yoyobuae|Yoyobuae]] 13:32, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Auto-link option in [[Draw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4) so that you can draw a line, and have its endpoint automatically link to a duck - or if Auto-connect is off, you can get a line object linked to the end of another line object. / I missed this too, it even should be like that by default I think. [[User:Maxy|Maxy]] 13:22, 25 Apr 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
: Isn't this done already?  We don't have line objects, but blines are automatically linked to if auto-connect is on.  Am I missing something? -- [[User:Dooglus|dooglus]] 17:29, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::To clarify dooglus' comments - If you have an outline created by the draw tool highlighted in the layer dialog and the &amp;lt;b&amp;gt;auto-extend&amp;lt;/b&amp;gt; checkbox is checked, then you can continue drawing with the draw tool in that same layer.  Blines created with the Bline tool cannot be extended once a different tool or layer is selected.  [[User:Pxegeek|Pxegeek]] 23:46, 12 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: A line is a line - Synfig doesn't remember whether it was created with the Bline tool or the Draw tool - so you can extend blines created with the bline tool using the draw tool.  Just make sure the line is selected (so that its ducks are visible), not looped (so that it has end points to extend from), enable the draw tool, check 'auto extend' and start drawing at one of its end ducks. [[User:Dooglus|dooglus]] 05:47, 13 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
So this sounds like it is already done.  But on a related note, being able to open an existing bline in the bline tool to extend it would be useful. -- [[User:Dooglus|dooglus]] 04:51, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Arbitrary Color Channels ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
=== Autorecover History ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
&lt;br /&gt;
=== Layer Convert ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
&lt;br /&gt;
=== Layer hide boolean parameter ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; An animatable way to remove a layer from visibility and consideration in tools. And as an option, to hide the layer in the layer list while it is invisible. This crosses over functionality from the [[Amount Parameter]], the Show/Hide checkbox in the [[Layers Panel]], and builds upon it as well, allowing the [[Layers Panel]] to dynamically unclutter. ''(This feature request is a refactoring of the [[Amount Parameter]])''&lt;br /&gt;
: With the addition of the [[Convert#Switch|Switch]] type conversion it is not needed this feature request. You can convert the Amount parameter to a Switch value and give 0 and 1 to the Linked OFF/ON values. --[[User:Genete|Genete]] 13:20, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Vector fill bucket ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
&lt;br /&gt;
=== [[redraw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
&lt;br /&gt;
=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
&lt;br /&gt;
=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
&lt;br /&gt;
=== Networkability ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
&lt;br /&gt;
=== Riding ducks ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Not chocobos. The ability to link a duck from one shape to an arbitrary position on another path, without creating an extra shape duck on that path.&lt;br /&gt;
:Already done in SVN.[[User:Genete|Genete]] 18:59, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Intuitive tangent modification ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
&lt;br /&gt;
=== Plugin API ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
=== Python support ===&lt;br /&gt;
&lt;br /&gt;
(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
&lt;br /&gt;
I suuose to join this request with [[Wish_list#a_realtime_.sif_synchronized_text_window]]. We can implement python access to XML DOM and write XML Editor in python. --[[User:AkhIL|AkhIL]] 06:54, 30 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== mod_synfig ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
&lt;br /&gt;
=== synfig nsplugin ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
&lt;br /&gt;
=== Image filmstrip import ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Allow import of a series of images (TGA, etc) as frames of an animation, on a layer. &amp;lt;br&amp;gt;&lt;br /&gt;
Response - 'lst' files of a list of images can be imported.  I've used this to develop a walk cycle.  See [[Walk_Cycle|Walk cycle]] for an example.  [[user:pxegeek|pxegeek]]&lt;br /&gt;
&lt;br /&gt;
=== Bitmap Objects and Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(5)&amp;lt;/s&amp;gt;(0) &amp;amp;mdash; Simmilar to the above but for more than for just purely bitmap based animations. I feel that the to do production quality animations you need production quality backgrounds, foregrounds, and effects. Many of which are very difficult or even impossible to achieve with vector based graphics. I suggest support for alpha transparencies as well to make this truely useful. An example of how this could be used would be a bitmap background and a bitmap foreground that can be panned as the scene moves.&lt;br /&gt;
::''Static bitmaps with alpha are possible already, if that is what you mean. I have just documented it in [[How do I]]. [[User:Maxy|Maxy]] 06:35, 9 Apr 2006 (PDT)''&lt;br /&gt;
&lt;br /&gt;
=== Align function ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
&lt;br /&gt;
=== Improved SVG import ===&lt;br /&gt;
&lt;br /&gt;
(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Gradient Paint Tool ===&lt;br /&gt;
&lt;br /&gt;
How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== Character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
I have seen some interesting methods for helping character design/animation in different 2d/3d software.  Hash's animation master has 'poses' which are extremes of a model, for example smiling and frowning, once you add these extremes ot a set you can use slider to create a pose that somewhere inbetween.  The real power of this is when you have serveral different poses on the same object, a face say,  you can easily come up with new facial expressions. Maybe something similar could be done with synfig using layers and groups, the implementation could something similar to Moho's switch layers. --[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
: Have you read this tutorial? [[Reuse Animations]]. It is very close to the Switch layer of Moho/Anime Studio. Also You can change the Canvas parameter to any other canvas dynamically in the time line by clicking on it and selecting other exported canvas. Other option is convert the canvas to a Switch type and alternate between two different canvas.  --[[User:Genete|Genete]] 13:26, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Another character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
&lt;br /&gt;
*'''AVI Backgrounds''' - Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== More Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
[[New Animation Tools|Added here]]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
(2/4)why does Synfig generate so many separate windows? just starting it clutters my desktop, I think it would be useful if they were atleast displayed as one in the start bar. [[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
Actually in some cases single window is very bad thing. For example:&lt;br /&gt;
* Tiled window manager or just smart window manger&lt;br /&gt;
* Multi-monitor setup&lt;br /&gt;
take a look this screen-shot [http://img242.imageshack.us/my.php?image=synfiginxmonadwr9.jpg]. In this example I'm using xmonad tiled window manager and dual head setup with two 15&amp;quot; screens. Without multi window interface synfig will be much less efficient on such setups. So docking to one window should be optional. --[[User:AkhIL|AkhIL]] 23:43, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. Now they are reordered in alphabetical order what is very usefulness. --[[User:Genete|Genete]] 13:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
=== Improved User Experience for First Contact ===&lt;br /&gt;
* Single file download and installer (at least for Windows)&lt;br /&gt;
* Ability to draw the first object directly after starting the application (start with an empty document)&lt;br /&gt;
* Ability to animate the object directly after drawing the first object (new documents have a say 3 seconds timeline)&lt;br /&gt;
In my opinion this is crucial to attract potential users. Because if I see how easy it is to create my first animation I'm going to accept all the bugs and clumsyness. A good example is the Pencil animation software. --[[User:Dmd|Dmd]] 13:50, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I've implemented #2 and #3 above in svn r1519 &amp;amp; 1520.  If no files are specified to be opened when running studio, it'll make a new one.  It won't pop up the canvas properties dialog when making new canvases by default.  And the default end time is 5s (3s is small enough to cause the time slider to show &amp;quot;1s 12f&amp;quot;, whereas 5s looks cleaner). -- [[User:Dooglus|dooglus]] 04:00, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
 08:43 &amp;lt; factor&amp;gt; also an option like blender - select area to update would be nice&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; so the only part of the image that updates whne you add or change someting is in the selected area&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; makes it quicker for doing changes&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
=== Sound Layer ===&lt;br /&gt;
&lt;br /&gt;
(4) It would be a very good improvement if the sound system were implemented into synfig in [[Sound Layer | this]] way. --[[User:Genete|Genete]] 07:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Rearrange the view of waypoints for Canvas param ===&lt;br /&gt;
As reported in [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1888858&amp;amp;group_id=144022&amp;amp;atid=757416 Bug #1888858] waypoints are not displayed for canvas switch events.&lt;br /&gt;
I suggest to rearrange waypoints display according to [[Media:Canvas_prop.png|this scheme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatic attach and manipulate a Vertex to a Bline ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Inverse Duck Manipulation|this]] page to understand what we want. --[[User:Genete|Genete]] 12:43, 3 March 2008 (EST).&lt;br /&gt;
:Already done in SVN. [[User:Genete|Genete]] 19:00, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Width weigths ===&lt;br /&gt;
Is it possible to add &amp;quot;weigths&amp;quot; for widths? ^_^ I.e. width changes not all the way along the segment. Maybe something like a duck on bline which indicates the region where the width of current vertex isn't changed.&lt;br /&gt;
[[Media:width-proposal.png|Illustration here.]]&lt;br /&gt;
&lt;br /&gt;
More ideas around this concept in [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-04-16.log this conversation]. Although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43. [[User:Genete|Genete]] 17:51, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle visible ducks ===&lt;br /&gt;
(3) So pressing, say, tab while editing a Bline toggles which vertices/ducks are visible - so we can easily move the actual vertices around without having the view cluttered by tangeants (and also make it easier to select 'Loop' rather than 'Split Tangeants' when creating the thing.)&lt;br /&gt;
&lt;br /&gt;
Given that extra ducks such as the width ones listed above may be added, this might become more and more necessary. If too many different sets are added for toggling to be feasible, each visibility for each set can be hotkeyed.&lt;br /&gt;
&lt;br /&gt;
: Synfig already have hotkeys to toggle visibility of the ducks. See [[Keyboard_Shortcuts#Hotkeys_Visual_Guide]]. --[[User:Zelgadis|Zelgadis]] 00:39, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Improved Colour Dialog ===&lt;br /&gt;
How easy is it to stick in a colour square/wheel? Messing with sliders is somewhat obstructive. Also, a palette for remembering colours with and a pipette for selecting them from the image would be nice.&lt;br /&gt;
:There is a [[Eyedrop Tool|eye drop]] to select colours form the main canvas. [[User:Genete|Genete]] 17:55, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Insert Waypoints ===&lt;br /&gt;
A button to create a waypoint for every selected duck, in its current position. Moving each duck up a bit and down again quickly gets tedious.&lt;br /&gt;
:If the duck in question has already a waypoint then you don't need to move it to create a new waypoint. Just select the corresponding parameter in your child list panel and select 'Add Waypoint' from the right click context menu over the parameter. No need to have the duck selected. If you want to freeze the entire bline just do that over the Bline Point List. [[User:Genete|Genete]] 07:48, 29 April 2008 (EDT)&lt;br /&gt;
::Yes, but it would be nice to have opportunity to add waypoint to parameer which not have any ducks yet (i.e. non-animated parameter). --[[User:Zelgadis|Zelgadis]] 08:33, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Granted Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== MNG target filetype ===&lt;br /&gt;
&lt;br /&gt;
The ability to save as/in the Free/Open MNG (.mng) format [http://libpng.org/pub/mng/]&lt;br /&gt;
&lt;br /&gt;
A partial implementation was committed in SVN r470.&lt;br /&gt;
&lt;br /&gt;
It was implemented in svn 986. See [[Render options]]. --[[User:Genete|Genete]] 13:12, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Optionally display RGB in Hex in Color dialog ===&lt;br /&gt;
&lt;br /&gt;
(3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal, divide by 255, multiply by 100 to get a number to type into the dialog box.  It's painful to match color schemes for example, with the [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango Icon Theme style guidelines].  [[User:pxegeek|PXEGeek]] 3/16/07&lt;br /&gt;
&lt;br /&gt;
: Added in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=40dda9d27b5249ee32f62d84c819ff569f078929 svn r354].  You can type 3 or 6 digit hex codes and hit return to use.  3 digit code 36a gives colour 3366aa (each digit is duplicated) -- [[User:Dooglus|dooglus]] 3/18/07&lt;br /&gt;
&lt;br /&gt;
:: Many thanks - already used many times! PXEGeek.&lt;br /&gt;
&lt;br /&gt;
::: Did you notice that you can use single digit codes too?  '5' gives 555555 for instance, giving you 16 equally spaces shades of black through white. -- [[User:Dooglus|dooglus]] 17:51, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Restore Default Layout ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; It's very difficult to put all the dialogs back where they were when you started the program, if you've closed them. In addition, with many programs, if you've done something with your window manager to take a window's position off screen, this command is sometimes the only way to bring them back.&lt;br /&gt;
-&amp;gt; I'd like to second this one - especially with the bug where dialog boxes sometime shrink to nothing or offscreen, and no amount of maximizing or minimizing restores them.  The only solution is to kill the windows, and none of the combo options in the dialog menu match the default configuration.  4/4/07 PXEGeek&lt;br /&gt;
&lt;br /&gt;
: Implemented in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=036306f3c2c265a604971728d50fcce258766552 svn r757] -- [[User:Dooglus|dooglus]] 17:48, 25 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7016</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7016"/>
				<updated>2008-04-30T10:52:13Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Python support */  ups. broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Warning''''': We need more people working on the code if we are going to be able to achieve all the feature requests.&lt;br /&gt;
&lt;br /&gt;
Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
&lt;br /&gt;
#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== import/export .swf files ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== import/export .svg frames sequence, and/or .svg animations ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== a realtime .sif synchronized text window ===&lt;br /&gt;
&lt;br /&gt;
just like the xml editor of Inkscape, or the html editor in Dreamweaver (this is hugelly useful for productivity)&lt;br /&gt;
&lt;br /&gt;
I thinks scripting API can be implement in this way. For example you make XML DOM like implementation for python which alows to change DOM tree from python code and see chenges in canvas. By this way you can implement import/export scripts. Automation scripts. And a lot of different things. Even synchronization of animation between blender and synfig. --[[User:AkhIL|AkhIL]] 23:10, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== choosing colour from gimp/inkscape palettes ===&lt;br /&gt;
&lt;br /&gt;
very useful when you need some colour comformity of what you're doing &lt;br /&gt;
&lt;br /&gt;
=== Good high-level documentation of the source code ===&lt;br /&gt;
&lt;br /&gt;
(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
&lt;br /&gt;
Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Mathematical functions to animate ===&lt;br /&gt;
(2/4) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I'd also rate it with a (4) (and updated the rating accordingly), not for this special case, but to make many workarounds much easier.  Simulating [Parabolic Shot|free fall], for example, would be a lot easier with real formulas.  I don't know, though how easy it will be to implement, maybe waiting for a scripting interface to be implemented is better than hacking this feature in an ad-hoc manner.  --[[User:Rubikcube|Rubikcube]] 16:38, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
&lt;br /&gt;
=== General outline / Polygon-based Outline / &amp;quot;Set Tangents to Zero&amp;quot; button ===&lt;br /&gt;
(3.5) I'm no artist, thus my primary form of art is stick figures, not to mention, many interesting animations are done in stick-figure style. Stick figures must be perfectly straight to get the effect across, so when I'm making an outline using B-Curves, it is too time consuming to set the tangents to 0 each time. Similarly, outlines of other shapes like squares, circles and so forth would be very useful. Whichever of the above is easiest, please implement right away. --[[User:Dragontamer|Dragontamer]] 02:35, 19 November 2007 (EST)&lt;br /&gt;
: For perfectly straight lines, click without moving the mouse.  You will get a single point with no tangents.  Outline shapes would require some development, particularly with some thought given to backward compatibility.  A workaround you might consider is to create a duplicate shape with a different color and make the top one slightly smaller, so the outline of the one below shows.  [[User:Pxegeek|Pxegeek]] 21:58, 19 November 2007 (EST)&lt;br /&gt;
:: Well, in general, whenever I click on a point to edit it (say, to make it move somewhere in animation mode), there is a decent chance that I click on a tangent instead. Then, if I want to right click the point itself, I usually right click the tangent marker instead. It isn't that big a deal, but simplicity at the cost of power generally is a good thing, especially when it will save a few mouse clicks. &lt;br /&gt;
:: As for the outlines, yeah, I've tried that and it is a decent solution for now, although it is no replacement for a real outline. I am going to also experiment with a clamp to see if I can make the center of the shape have 100% alpha... but I don't have synfig on the computer I'm on right now. Thanks for the tips Pxegeek. --[[User:Dragontamer|Dragontamer]] 01:58, 27 November 2007 (EST)&lt;br /&gt;
::: You can press Alt+3 to hide tangent ducks. --[[User:Zelgadis|Zelgadis]] 09:27, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
&lt;br /&gt;
(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
&lt;br /&gt;
=== Copy &amp;amp; Paste/Image Importing ===&lt;br /&gt;
&lt;br /&gt;
(4) I sometimes make graphics in other programs, or use clipart and other images. Would it be possible for Synfig to be able to import images and/or copy and paste them?--Khlieeq 2007-07-19&lt;br /&gt;
Well, it doesn't support Copy &amp;amp; paste from the clipboard, but you can import images using &amp;quot;New Layer -&amp;gt; Other -&amp;gt; Import&amp;quot;.  This will create an Import layer, for which you can then edit the properties to point to the file containing your image.  PXEGeek.  2007-07-19&lt;br /&gt;
&lt;br /&gt;
=== Animated sketch ===&lt;br /&gt;
&lt;br /&gt;
(1) it would be great, if the tool Sketch will return and it will be animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&amp;lt;br&amp;gt;For the first part of the request, note that the sketch tool can be re-enabled using environment variables.  See [[FAQ#Where_did_the_polygon.2C_draw.2C_sketch.2C_and_width_tools_go.3F|FAQ]] for details.  [[user:pxegeek|PXEGeek]] 9/26/07&lt;br /&gt;
&lt;br /&gt;
=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
&lt;br /&gt;
(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Recursive Waypoint Manipulation ===&lt;br /&gt;
&lt;br /&gt;
(4) it is really tiresome to revert changes to waypoints created by manipulating tangent/position ducks or change their interpolation functions. making it possible to right-click-modify the waypoint shown for objects that have some waypoint in a referenced sub-object would be great! -- timonator 2007-06-01&lt;br /&gt;
:You can do it in two ways: changing the interpolation method of the waypoint of paste canvas or editing the keyframe properties. The first allow to modify the waypoints interpolation method for all the waypoints of all the parameters of all the layers that are inside the paste canvas layer. You can right click on the left or right part of the waypoint to edit by a context menu the left or the right interpolation method of the waipoints. The second method would add and modify all the parameters that have any waypoint in the animation. See [[Keyframe]] for more detail. --[[User:Genete|Genete]] 13:10, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Automatic colour palette optimisation ===&lt;br /&gt;
&lt;br /&gt;
(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
&lt;br /&gt;
=== Tweening for images developed in other imaging programs ===&lt;br /&gt;
&lt;br /&gt;
It's obvious I am a beginner at image movement, but morphing is not enough: movement across the page is needed.  Thanks for listening. [[User:Comwell@bellsouth.net|Comwell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Imported images can be moved across the page.  They can also be scaled, rotated and deformed.  Was there a specific example you had in mind?  [[User:Pxegeek|pxegeek]]&amp;lt;br&amp;gt;&lt;br /&gt;
:I also would like a way to tween images that have been drawn in other programs. I've had trouble drawing with Bline tool and the drawing tool in Synfig, and I'd rather just draw with a paint brush (like the one in Photoshop). Another problem I have is that Synfig tends to shut down on me every 20 minutes or so, and it's really frustrating even with the auto recover feature, because my sketches disappear. It'd be nice if I'm able to draw all of the keyframes in Photoshop or another image program and import it to Synfig so that Synfig can tween and animate them. Thank you. [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
::You CAN use images, drawn in other programs. Just select &amp;quot;File-&amp;gt;Import&amp;quot; from [[Canvas Menu Caret|canvas menu]] --[[User:Zelgadis|Zelgadis]] 01:39, 24 November 2007 (EST)&lt;br /&gt;
:::But how do you animate using images from other sources? I tried to make 2 keyframes with 2 different images, and it doesn't animate. It just stays as 1 picture for the entire render. The closest thing I saw to importing images from another source into Synfig and having it animate is the Walking Cycle Tutorial, but I would still have to trace the images to make it animate. As I said earlier, I'm not entirely fond of using the draw/Bline tool.  [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
:::: Huina, there's no way to do what you want right now.  Interpolating between two images that are not created in Synfig is well beyond its scope right now.  However, what you could do is take an image and separate elements of the picture onto different layers (e.g. have a picture of an arm and another of the rest of the body) and you can move those around, stretch and rotate them.  (If you're familiar with the work of Terry Gilliam on Monty Python you'll know what I mean) I don't know how feasible it is to implement your request (I suspect some heavy lifting).  We'll keep it on the list, but don't hold your breath.  [[User:Pxegeek|Pxegeek]] 19:57, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: I think, you hardly find any other animation package  which allow you to do such things. You could use a special tools for this task, like xmorph (http://xmorph.sourceforge.net/). But to do the tween between two bitmap images you STILL need to set points. It's not tracing, but very similar. Anyway, result may be poor and I'd better suggest to use technique, described in Walking Cycle Tutorial or which the [[User:Pxegeek|Pxegeek]] meant. --[[User:Zelgadis|Zelgadis]] 02:08, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: There is a technique called &amp;quot;optical flow&amp;quot;.  It takes two input frames and calculates the movement of each individual pixel between the frames, allowing interpolation to be done. Here's an example: http://www.fxguide.com/article333.html.  It doesn't require setting of control points, but it has problems it's own set of problems: http://www.fxguide.com/article333.html. --[[User:Yoyobuae|Yoyobuae]] 13:32, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Auto-link option in [[Draw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4) so that you can draw a line, and have its endpoint automatically link to a duck - or if Auto-connect is off, you can get a line object linked to the end of another line object. / I missed this too, it even should be like that by default I think. [[User:Maxy|Maxy]] 13:22, 25 Apr 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
: Isn't this done already?  We don't have line objects, but blines are automatically linked to if auto-connect is on.  Am I missing something? -- [[User:Dooglus|dooglus]] 17:29, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::To clarify dooglus' comments - If you have an outline created by the draw tool highlighted in the layer dialog and the &amp;lt;b&amp;gt;auto-extend&amp;lt;/b&amp;gt; checkbox is checked, then you can continue drawing with the draw tool in that same layer.  Blines created with the Bline tool cannot be extended once a different tool or layer is selected.  [[User:Pxegeek|Pxegeek]] 23:46, 12 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: A line is a line - Synfig doesn't remember whether it was created with the Bline tool or the Draw tool - so you can extend blines created with the bline tool using the draw tool.  Just make sure the line is selected (so that its ducks are visible), not looped (so that it has end points to extend from), enable the draw tool, check 'auto extend' and start drawing at one of its end ducks. [[User:Dooglus|dooglus]] 05:47, 13 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
So this sounds like it is already done.  But on a related note, being able to open an existing bline in the bline tool to extend it would be useful. -- [[User:Dooglus|dooglus]] 04:51, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Arbitrary Color Channels ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
=== Autorecover History ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
&lt;br /&gt;
=== Layer Convert ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
&lt;br /&gt;
=== Layer hide boolean parameter ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; An animatable way to remove a layer from visibility and consideration in tools. And as an option, to hide the layer in the layer list while it is invisible. This crosses over functionality from the [[Amount Parameter]], the Show/Hide checkbox in the [[Layers Panel]], and builds upon it as well, allowing the [[Layers Panel]] to dynamically unclutter. ''(This feature request is a refactoring of the [[Amount Parameter]])''&lt;br /&gt;
: With the addition of the [[Convert#Switch|Switch]] type conversion it is not needed this feature request. You can convert the Amount parameter to a Switch value and give 0 and 1 to the Linked OFF/ON values. --[[User:Genete|Genete]] 13:20, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Vector fill bucket ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
&lt;br /&gt;
=== [[redraw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
&lt;br /&gt;
=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
&lt;br /&gt;
=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
&lt;br /&gt;
=== Networkability ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
&lt;br /&gt;
=== Riding ducks ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Not chocobos. The ability to link a duck from one shape to an arbitrary position on another path, without creating an extra shape duck on that path.&lt;br /&gt;
:Already done in SVN.[[User:Genete|Genete]] 18:59, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Intuitive tangent modification ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
&lt;br /&gt;
=== Plugin API ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
=== Python support ===&lt;br /&gt;
&lt;br /&gt;
(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
&lt;br /&gt;
I suuose to join this request with [[Wish_list#a_realtime_.sif_synchronized_text_window]]. We can implement python access to XML DOM and write XML Editor in python.&lt;br /&gt;
&lt;br /&gt;
=== mod_synfig ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
&lt;br /&gt;
=== synfig nsplugin ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
&lt;br /&gt;
=== Image filmstrip import ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Allow import of a series of images (TGA, etc) as frames of an animation, on a layer. &amp;lt;br&amp;gt;&lt;br /&gt;
Response - 'lst' files of a list of images can be imported.  I've used this to develop a walk cycle.  See [[Walk_Cycle|Walk cycle]] for an example.  [[user:pxegeek|pxegeek]]&lt;br /&gt;
&lt;br /&gt;
=== Bitmap Objects and Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(5)&amp;lt;/s&amp;gt;(0) &amp;amp;mdash; Simmilar to the above but for more than for just purely bitmap based animations. I feel that the to do production quality animations you need production quality backgrounds, foregrounds, and effects. Many of which are very difficult or even impossible to achieve with vector based graphics. I suggest support for alpha transparencies as well to make this truely useful. An example of how this could be used would be a bitmap background and a bitmap foreground that can be panned as the scene moves.&lt;br /&gt;
::''Static bitmaps with alpha are possible already, if that is what you mean. I have just documented it in [[How do I]]. [[User:Maxy|Maxy]] 06:35, 9 Apr 2006 (PDT)''&lt;br /&gt;
&lt;br /&gt;
=== Align function ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
&lt;br /&gt;
=== Improved SVG import ===&lt;br /&gt;
&lt;br /&gt;
(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Gradient Paint Tool ===&lt;br /&gt;
&lt;br /&gt;
How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== Character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
I have seen some interesting methods for helping character design/animation in different 2d/3d software.  Hash's animation master has 'poses' which are extremes of a model, for example smiling and frowning, once you add these extremes ot a set you can use slider to create a pose that somewhere inbetween.  The real power of this is when you have serveral different poses on the same object, a face say,  you can easily come up with new facial expressions. Maybe something similar could be done with synfig using layers and groups, the implementation could something similar to Moho's switch layers. --[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
: Have you read this tutorial? [[Reuse Animations]]. It is very close to the Switch layer of Moho/Anime Studio. Also You can change the Canvas parameter to any other canvas dynamically in the time line by clicking on it and selecting other exported canvas. Other option is convert the canvas to a Switch type and alternate between two different canvas.  --[[User:Genete|Genete]] 13:26, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Another character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
&lt;br /&gt;
*'''AVI Backgrounds''' - Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== More Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
[[New Animation Tools|Added here]]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
(2/4)why does Synfig generate so many separate windows? just starting it clutters my desktop, I think it would be useful if they were atleast displayed as one in the start bar. [[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
Actually in some cases single window is very bad thing. For example:&lt;br /&gt;
* Tiled window manager or just smart window manger&lt;br /&gt;
* Multi-monitor setup&lt;br /&gt;
take a look this screen-shot [http://img242.imageshack.us/my.php?image=synfiginxmonadwr9.jpg]. In this example I'm using xmonad tiled window manager and dual head setup with two 15&amp;quot; screens. Without multi window interface synfig will be much less efficient on such setups. So docking to one window should be optional. --[[User:AkhIL|AkhIL]] 23:43, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. Now they are reordered in alphabetical order what is very usefulness. --[[User:Genete|Genete]] 13:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
=== Improved User Experience for First Contact ===&lt;br /&gt;
* Single file download and installer (at least for Windows)&lt;br /&gt;
* Ability to draw the first object directly after starting the application (start with an empty document)&lt;br /&gt;
* Ability to animate the object directly after drawing the first object (new documents have a say 3 seconds timeline)&lt;br /&gt;
In my opinion this is crucial to attract potential users. Because if I see how easy it is to create my first animation I'm going to accept all the bugs and clumsyness. A good example is the Pencil animation software. --[[User:Dmd|Dmd]] 13:50, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I've implemented #2 and #3 above in svn r1519 &amp;amp; 1520.  If no files are specified to be opened when running studio, it'll make a new one.  It won't pop up the canvas properties dialog when making new canvases by default.  And the default end time is 5s (3s is small enough to cause the time slider to show &amp;quot;1s 12f&amp;quot;, whereas 5s looks cleaner). -- [[User:Dooglus|dooglus]] 04:00, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
 08:43 &amp;lt; factor&amp;gt; also an option like blender - select area to update would be nice&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; so the only part of the image that updates whne you add or change someting is in the selected area&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; makes it quicker for doing changes&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
=== Sound Layer ===&lt;br /&gt;
&lt;br /&gt;
(4) It would be a very good improvement if the sound system were implemented into synfig in [[Sound Layer | this]] way. --[[User:Genete|Genete]] 07:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Rearrange the view of waypoints for Canvas param ===&lt;br /&gt;
As reported in [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1888858&amp;amp;group_id=144022&amp;amp;atid=757416 Bug #1888858] waypoints are not displayed for canvas switch events.&lt;br /&gt;
I suggest to rearrange waypoints display according to [[Media:Canvas_prop.png|this scheme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatic attach and manipulate a Vertex to a Bline ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Inverse Duck Manipulation|this]] page to understand what we want. --[[User:Genete|Genete]] 12:43, 3 March 2008 (EST).&lt;br /&gt;
:Already done in SVN. [[User:Genete|Genete]] 19:00, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Width weigths ===&lt;br /&gt;
Is it possible to add &amp;quot;weigths&amp;quot; for widths? ^_^ I.e. width changes not all the way along the segment. Maybe something like a duck on bline which indicates the region where the width of current vertex isn't changed.&lt;br /&gt;
[[Media:width-proposal.png|Illustration here.]]&lt;br /&gt;
&lt;br /&gt;
More ideas around this concept in [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-04-16.log this conversation]. Although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43. [[User:Genete|Genete]] 17:51, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle visible ducks ===&lt;br /&gt;
(3) So pressing, say, tab while editing a Bline toggles which vertices/ducks are visible - so we can easily move the actual vertices around without having the view cluttered by tangeants (and also make it easier to select 'Loop' rather than 'Split Tangeants' when creating the thing.)&lt;br /&gt;
&lt;br /&gt;
Given that extra ducks such as the width ones listed above may be added, this might become more and more necessary. If too many different sets are added for toggling to be feasible, each visibility for each set can be hotkeyed.&lt;br /&gt;
&lt;br /&gt;
: Synfig already have hotkeys to toggle visibility of the ducks. See [[Keyboard_Shortcuts#Hotkeys_Visual_Guide]]. --[[User:Zelgadis|Zelgadis]] 00:39, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Improved Colour Dialog ===&lt;br /&gt;
How easy is it to stick in a colour square/wheel? Messing with sliders is somewhat obstructive. Also, a palette for remembering colours with and a pipette for selecting them from the image would be nice.&lt;br /&gt;
:There is a [[Eyedrop Tool|eye drop]] to select colours form the main canvas. [[User:Genete|Genete]] 17:55, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Insert Waypoints ===&lt;br /&gt;
A button to create a waypoint for every selected duck, in its current position. Moving each duck up a bit and down again quickly gets tedious.&lt;br /&gt;
:If the duck in question has already a waypoint then you don't need to move it to create a new waypoint. Just select the corresponding parameter in your child list panel and select 'Add Waypoint' from the right click context menu over the parameter. No need to have the duck selected. If you want to freeze the entire bline just do that over the Bline Point List. [[User:Genete|Genete]] 07:48, 29 April 2008 (EDT)&lt;br /&gt;
::Yes, but it would be nice to have opportunity to add waypoint to parameer which not have any ducks yet (i.e. non-animated parameter). --[[User:Zelgadis|Zelgadis]] 08:33, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Granted Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== MNG target filetype ===&lt;br /&gt;
&lt;br /&gt;
The ability to save as/in the Free/Open MNG (.mng) format [http://libpng.org/pub/mng/]&lt;br /&gt;
&lt;br /&gt;
A partial implementation was committed in SVN r470.&lt;br /&gt;
&lt;br /&gt;
It was implemented in svn 986. See [[Render options]]. --[[User:Genete|Genete]] 13:12, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Optionally display RGB in Hex in Color dialog ===&lt;br /&gt;
&lt;br /&gt;
(3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal, divide by 255, multiply by 100 to get a number to type into the dialog box.  It's painful to match color schemes for example, with the [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango Icon Theme style guidelines].  [[User:pxegeek|PXEGeek]] 3/16/07&lt;br /&gt;
&lt;br /&gt;
: Added in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=40dda9d27b5249ee32f62d84c819ff569f078929 svn r354].  You can type 3 or 6 digit hex codes and hit return to use.  3 digit code 36a gives colour 3366aa (each digit is duplicated) -- [[User:Dooglus|dooglus]] 3/18/07&lt;br /&gt;
&lt;br /&gt;
:: Many thanks - already used many times! PXEGeek.&lt;br /&gt;
&lt;br /&gt;
::: Did you notice that you can use single digit codes too?  '5' gives 555555 for instance, giving you 16 equally spaces shades of black through white. -- [[User:Dooglus|dooglus]] 17:51, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Restore Default Layout ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; It's very difficult to put all the dialogs back where they were when you started the program, if you've closed them. In addition, with many programs, if you've done something with your window manager to take a window's position off screen, this command is sometimes the only way to bring them back.&lt;br /&gt;
-&amp;gt; I'd like to second this one - especially with the bug where dialog boxes sometime shrink to nothing or offscreen, and no amount of maximizing or minimizing restores them.  The only solution is to kill the windows, and none of the combo options in the dialog menu match the default configuration.  4/4/07 PXEGeek&lt;br /&gt;
&lt;br /&gt;
: Implemented in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=036306f3c2c265a604971728d50fcce258766552 svn r757] -- [[User:Dooglus|dooglus]] 17:48, 25 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7015</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=7015"/>
				<updated>2008-04-30T10:50:43Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Python support */  note about python XML DOM editor&lt;/p&gt;
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&lt;div&gt;'''''Warning''''': We need more people working on the code if we are going to be able to achieve all the feature requests.&lt;br /&gt;
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Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
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#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
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== Wishes ==&lt;br /&gt;
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=== import/export .swf files ===&lt;br /&gt;
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very important productivity feature&lt;br /&gt;
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=== import/export .svg frames sequence, and/or .svg animations ===&lt;br /&gt;
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very important productivity feature&lt;br /&gt;
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=== a realtime .sif synchronized text window ===&lt;br /&gt;
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just like the xml editor of Inkscape, or the html editor in Dreamweaver (this is hugelly useful for productivity)&lt;br /&gt;
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I thinks scripting API can be implement in this way. For example you make XML DOM like implementation for python which alows to change DOM tree from python code and see chenges in canvas. By this way you can implement import/export scripts. Automation scripts. And a lot of different things. Even synchronization of animation between blender and synfig. --[[User:AkhIL|AkhIL]] 23:10, 26 April 2008 (EDT)&lt;br /&gt;
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=== choosing colour from gimp/inkscape palettes ===&lt;br /&gt;
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very useful when you need some colour comformity of what you're doing &lt;br /&gt;
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=== Good high-level documentation of the source code ===&lt;br /&gt;
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(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
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Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
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=== Mathematical functions to animate ===&lt;br /&gt;
(2/4) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
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: I'd also rate it with a (4) (and updated the rating accordingly), not for this special case, but to make many workarounds much easier.  Simulating [Parabolic Shot|free fall], for example, would be a lot easier with real formulas.  I don't know, though how easy it will be to implement, maybe waiting for a scripting interface to be implemented is better than hacking this feature in an ad-hoc manner.  --[[User:Rubikcube|Rubikcube]] 16:38, 29 February 2008 (EST)&lt;br /&gt;
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=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
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=== General outline / Polygon-based Outline / &amp;quot;Set Tangents to Zero&amp;quot; button ===&lt;br /&gt;
(3.5) I'm no artist, thus my primary form of art is stick figures, not to mention, many interesting animations are done in stick-figure style. Stick figures must be perfectly straight to get the effect across, so when I'm making an outline using B-Curves, it is too time consuming to set the tangents to 0 each time. Similarly, outlines of other shapes like squares, circles and so forth would be very useful. Whichever of the above is easiest, please implement right away. --[[User:Dragontamer|Dragontamer]] 02:35, 19 November 2007 (EST)&lt;br /&gt;
: For perfectly straight lines, click without moving the mouse.  You will get a single point with no tangents.  Outline shapes would require some development, particularly with some thought given to backward compatibility.  A workaround you might consider is to create a duplicate shape with a different color and make the top one slightly smaller, so the outline of the one below shows.  [[User:Pxegeek|Pxegeek]] 21:58, 19 November 2007 (EST)&lt;br /&gt;
:: Well, in general, whenever I click on a point to edit it (say, to make it move somewhere in animation mode), there is a decent chance that I click on a tangent instead. Then, if I want to right click the point itself, I usually right click the tangent marker instead. It isn't that big a deal, but simplicity at the cost of power generally is a good thing, especially when it will save a few mouse clicks. &lt;br /&gt;
:: As for the outlines, yeah, I've tried that and it is a decent solution for now, although it is no replacement for a real outline. I am going to also experiment with a clamp to see if I can make the center of the shape have 100% alpha... but I don't have synfig on the computer I'm on right now. Thanks for the tips Pxegeek. --[[User:Dragontamer|Dragontamer]] 01:58, 27 November 2007 (EST)&lt;br /&gt;
::: You can press Alt+3 to hide tangent ducks. --[[User:Zelgadis|Zelgadis]] 09:27, 27 November 2007 (EST)&lt;br /&gt;
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=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
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(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
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=== Copy &amp;amp; Paste/Image Importing ===&lt;br /&gt;
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(4) I sometimes make graphics in other programs, or use clipart and other images. Would it be possible for Synfig to be able to import images and/or copy and paste them?--Khlieeq 2007-07-19&lt;br /&gt;
Well, it doesn't support Copy &amp;amp; paste from the clipboard, but you can import images using &amp;quot;New Layer -&amp;gt; Other -&amp;gt; Import&amp;quot;.  This will create an Import layer, for which you can then edit the properties to point to the file containing your image.  PXEGeek.  2007-07-19&lt;br /&gt;
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=== Animated sketch ===&lt;br /&gt;
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(1) it would be great, if the tool Sketch will return and it will be animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&amp;lt;br&amp;gt;For the first part of the request, note that the sketch tool can be re-enabled using environment variables.  See [[FAQ#Where_did_the_polygon.2C_draw.2C_sketch.2C_and_width_tools_go.3F|FAQ]] for details.  [[user:pxegeek|PXEGeek]] 9/26/07&lt;br /&gt;
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=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
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(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
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=== Recursive Waypoint Manipulation ===&lt;br /&gt;
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(4) it is really tiresome to revert changes to waypoints created by manipulating tangent/position ducks or change their interpolation functions. making it possible to right-click-modify the waypoint shown for objects that have some waypoint in a referenced sub-object would be great! -- timonator 2007-06-01&lt;br /&gt;
:You can do it in two ways: changing the interpolation method of the waypoint of paste canvas or editing the keyframe properties. The first allow to modify the waypoints interpolation method for all the waypoints of all the parameters of all the layers that are inside the paste canvas layer. You can right click on the left or right part of the waypoint to edit by a context menu the left or the right interpolation method of the waipoints. The second method would add and modify all the parameters that have any waypoint in the animation. See [[Keyframe]] for more detail. --[[User:Genete|Genete]] 13:10, 29 October 2007 (EDT)&lt;br /&gt;
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=== Automatic colour palette optimisation ===&lt;br /&gt;
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(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
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=== Tweening for images developed in other imaging programs ===&lt;br /&gt;
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It's obvious I am a beginner at image movement, but morphing is not enough: movement across the page is needed.  Thanks for listening. [[User:Comwell@bellsouth.net|Comwell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Imported images can be moved across the page.  They can also be scaled, rotated and deformed.  Was there a specific example you had in mind?  [[User:Pxegeek|pxegeek]]&amp;lt;br&amp;gt;&lt;br /&gt;
:I also would like a way to tween images that have been drawn in other programs. I've had trouble drawing with Bline tool and the drawing tool in Synfig, and I'd rather just draw with a paint brush (like the one in Photoshop). Another problem I have is that Synfig tends to shut down on me every 20 minutes or so, and it's really frustrating even with the auto recover feature, because my sketches disappear. It'd be nice if I'm able to draw all of the keyframes in Photoshop or another image program and import it to Synfig so that Synfig can tween and animate them. Thank you. [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
::You CAN use images, drawn in other programs. Just select &amp;quot;File-&amp;gt;Import&amp;quot; from [[Canvas Menu Caret|canvas menu]] --[[User:Zelgadis|Zelgadis]] 01:39, 24 November 2007 (EST)&lt;br /&gt;
:::But how do you animate using images from other sources? I tried to make 2 keyframes with 2 different images, and it doesn't animate. It just stays as 1 picture for the entire render. The closest thing I saw to importing images from another source into Synfig and having it animate is the Walking Cycle Tutorial, but I would still have to trace the images to make it animate. As I said earlier, I'm not entirely fond of using the draw/Bline tool.  [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
:::: Huina, there's no way to do what you want right now.  Interpolating between two images that are not created in Synfig is well beyond its scope right now.  However, what you could do is take an image and separate elements of the picture onto different layers (e.g. have a picture of an arm and another of the rest of the body) and you can move those around, stretch and rotate them.  (If you're familiar with the work of Terry Gilliam on Monty Python you'll know what I mean) I don't know how feasible it is to implement your request (I suspect some heavy lifting).  We'll keep it on the list, but don't hold your breath.  [[User:Pxegeek|Pxegeek]] 19:57, 24 November 2007 (EST)&lt;br /&gt;
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:::: I think, you hardly find any other animation package  which allow you to do such things. You could use a special tools for this task, like xmorph (http://xmorph.sourceforge.net/). But to do the tween between two bitmap images you STILL need to set points. It's not tracing, but very similar. Anyway, result may be poor and I'd better suggest to use technique, described in Walking Cycle Tutorial or which the [[User:Pxegeek|Pxegeek]] meant. --[[User:Zelgadis|Zelgadis]] 02:08, 25 November 2007 (EST)&lt;br /&gt;
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:::: There is a technique called &amp;quot;optical flow&amp;quot;.  It takes two input frames and calculates the movement of each individual pixel between the frames, allowing interpolation to be done. Here's an example: http://www.fxguide.com/article333.html.  It doesn't require setting of control points, but it has problems it's own set of problems: http://www.fxguide.com/article333.html. --[[User:Yoyobuae|Yoyobuae]] 13:32, 3 February 2008 (EST)&lt;br /&gt;
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=== Auto-link option in [[Draw tool]] ===&lt;br /&gt;
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(4) so that you can draw a line, and have its endpoint automatically link to a duck - or if Auto-connect is off, you can get a line object linked to the end of another line object. / I missed this too, it even should be like that by default I think. [[User:Maxy|Maxy]] 13:22, 25 Apr 2006 (PDT)&lt;br /&gt;
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: Isn't this done already?  We don't have line objects, but blines are automatically linked to if auto-connect is on.  Am I missing something? -- [[User:Dooglus|dooglus]] 17:29, 27 September 2007 (EDT)&lt;br /&gt;
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::To clarify dooglus' comments - If you have an outline created by the draw tool highlighted in the layer dialog and the &amp;lt;b&amp;gt;auto-extend&amp;lt;/b&amp;gt; checkbox is checked, then you can continue drawing with the draw tool in that same layer.  Blines created with the Bline tool cannot be extended once a different tool or layer is selected.  [[User:Pxegeek|Pxegeek]] 23:46, 12 October 2007 (EDT)&lt;br /&gt;
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::: A line is a line - Synfig doesn't remember whether it was created with the Bline tool or the Draw tool - so you can extend blines created with the bline tool using the draw tool.  Just make sure the line is selected (so that its ducks are visible), not looped (so that it has end points to extend from), enable the draw tool, check 'auto extend' and start drawing at one of its end ducks. [[User:Dooglus|dooglus]] 05:47, 13 October 2007 (EDT)&lt;br /&gt;
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So this sounds like it is already done.  But on a related note, being able to open an existing bline in the bline tool to extend it would be useful. -- [[User:Dooglus|dooglus]] 04:51, 29 January 2008 (EST)&lt;br /&gt;
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=== Arbitrary Color Channels ===&lt;br /&gt;
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&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
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=== Autorecover History ===&lt;br /&gt;
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&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
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=== Layer Convert ===&lt;br /&gt;
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&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
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=== Layer hide boolean parameter ===&lt;br /&gt;
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(3) &amp;amp;mdash; An animatable way to remove a layer from visibility and consideration in tools. And as an option, to hide the layer in the layer list while it is invisible. This crosses over functionality from the [[Amount Parameter]], the Show/Hide checkbox in the [[Layers Panel]], and builds upon it as well, allowing the [[Layers Panel]] to dynamically unclutter. ''(This feature request is a refactoring of the [[Amount Parameter]])''&lt;br /&gt;
: With the addition of the [[Convert#Switch|Switch]] type conversion it is not needed this feature request. You can convert the Amount parameter to a Switch value and give 0 and 1 to the Linked OFF/ON values. --[[User:Genete|Genete]] 13:20, 29 October 2007 (EDT)&lt;br /&gt;
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=== Vector fill bucket ===&lt;br /&gt;
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(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
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=== [[redraw tool]] ===&lt;br /&gt;
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(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
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=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
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&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
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=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
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(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
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=== Networkability ===&lt;br /&gt;
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(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
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=== Riding ducks ===&lt;br /&gt;
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(2) &amp;amp;mdash; Not chocobos. The ability to link a duck from one shape to an arbitrary position on another path, without creating an extra shape duck on that path.&lt;br /&gt;
:Already done in SVN.[[User:Genete|Genete]] 18:59, 5 April 2008 (EDT)&lt;br /&gt;
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=== Intuitive tangent modification ===&lt;br /&gt;
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(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
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=== Plugin API ===&lt;br /&gt;
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(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
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=== Python support ===&lt;br /&gt;
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(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
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I suuose to join this request with [Wish_list#a_realtime_.sif_synchronized_text_window]. We can implement python access to XML DOM and write XML Editor in python.&lt;br /&gt;
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=== mod_synfig ===&lt;br /&gt;
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(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
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=== synfig nsplugin ===&lt;br /&gt;
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(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
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=== Image filmstrip import ===&lt;br /&gt;
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(2) &amp;amp;mdash; Allow import of a series of images (TGA, etc) as frames of an animation, on a layer. &amp;lt;br&amp;gt;&lt;br /&gt;
Response - 'lst' files of a list of images can be imported.  I've used this to develop a walk cycle.  See [[Walk_Cycle|Walk cycle]] for an example.  [[user:pxegeek|pxegeek]]&lt;br /&gt;
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=== Bitmap Objects and Backgrounds ===&lt;br /&gt;
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&amp;lt;s&amp;gt;(5)&amp;lt;/s&amp;gt;(0) &amp;amp;mdash; Simmilar to the above but for more than for just purely bitmap based animations. I feel that the to do production quality animations you need production quality backgrounds, foregrounds, and effects. Many of which are very difficult or even impossible to achieve with vector based graphics. I suggest support for alpha transparencies as well to make this truely useful. An example of how this could be used would be a bitmap background and a bitmap foreground that can be panned as the scene moves.&lt;br /&gt;
::''Static bitmaps with alpha are possible already, if that is what you mean. I have just documented it in [[How do I]]. [[User:Maxy|Maxy]] 06:35, 9 Apr 2006 (PDT)''&lt;br /&gt;
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=== Align function ===&lt;br /&gt;
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(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
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=== Improved SVG import ===&lt;br /&gt;
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(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Gradient Paint Tool ===&lt;br /&gt;
&lt;br /&gt;
How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== Character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
I have seen some interesting methods for helping character design/animation in different 2d/3d software.  Hash's animation master has 'poses' which are extremes of a model, for example smiling and frowning, once you add these extremes ot a set you can use slider to create a pose that somewhere inbetween.  The real power of this is when you have serveral different poses on the same object, a face say,  you can easily come up with new facial expressions. Maybe something similar could be done with synfig using layers and groups, the implementation could something similar to Moho's switch layers. --[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
: Have you read this tutorial? [[Reuse Animations]]. It is very close to the Switch layer of Moho/Anime Studio. Also You can change the Canvas parameter to any other canvas dynamically in the time line by clicking on it and selecting other exported canvas. Other option is convert the canvas to a Switch type and alternate between two different canvas.  --[[User:Genete|Genete]] 13:26, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Another character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
&lt;br /&gt;
*'''AVI Backgrounds''' - Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== More Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
[[New Animation Tools|Added here]]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
(2/4)why does Synfig generate so many separate windows? just starting it clutters my desktop, I think it would be useful if they were atleast displayed as one in the start bar. [[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
Actually in some cases single window is very bad thing. For example:&lt;br /&gt;
* Tiled window manager or just smart window manger&lt;br /&gt;
* Multi-monitor setup&lt;br /&gt;
take a look this screen-shot [http://img242.imageshack.us/my.php?image=synfiginxmonadwr9.jpg]. In this example I'm using xmonad tiled window manager and dual head setup with two 15&amp;quot; screens. Without multi window interface synfig will be much less efficient on such setups. So docking to one window should be optional. --[[User:AkhIL|AkhIL]] 23:43, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. Now they are reordered in alphabetical order what is very usefulness. --[[User:Genete|Genete]] 13:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
=== Improved User Experience for First Contact ===&lt;br /&gt;
* Single file download and installer (at least for Windows)&lt;br /&gt;
* Ability to draw the first object directly after starting the application (start with an empty document)&lt;br /&gt;
* Ability to animate the object directly after drawing the first object (new documents have a say 3 seconds timeline)&lt;br /&gt;
In my opinion this is crucial to attract potential users. Because if I see how easy it is to create my first animation I'm going to accept all the bugs and clumsyness. A good example is the Pencil animation software. --[[User:Dmd|Dmd]] 13:50, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I've implemented #2 and #3 above in svn r1519 &amp;amp; 1520.  If no files are specified to be opened when running studio, it'll make a new one.  It won't pop up the canvas properties dialog when making new canvases by default.  And the default end time is 5s (3s is small enough to cause the time slider to show &amp;quot;1s 12f&amp;quot;, whereas 5s looks cleaner). -- [[User:Dooglus|dooglus]] 04:00, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
 08:43 &amp;lt; factor&amp;gt; also an option like blender - select area to update would be nice&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; so the only part of the image that updates whne you add or change someting is in the selected area&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; makes it quicker for doing changes&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
=== Sound Layer ===&lt;br /&gt;
&lt;br /&gt;
(4) It would be a very good improvement if the sound system were implemented into synfig in [[Sound Layer | this]] way. --[[User:Genete|Genete]] 07:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Rearrange the view of waypoints for Canvas param ===&lt;br /&gt;
As reported in [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1888858&amp;amp;group_id=144022&amp;amp;atid=757416 Bug #1888858] waypoints are not displayed for canvas switch events.&lt;br /&gt;
I suggest to rearrange waypoints display according to [[Media:Canvas_prop.png|this scheme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatic attach and manipulate a Vertex to a Bline ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Inverse Duck Manipulation|this]] page to understand what we want. --[[User:Genete|Genete]] 12:43, 3 March 2008 (EST).&lt;br /&gt;
:Already done in SVN. [[User:Genete|Genete]] 19:00, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Width weigths ===&lt;br /&gt;
Is it possible to add &amp;quot;weigths&amp;quot; for widths? ^_^ I.e. width changes not all the way along the segment. Maybe something like a duck on bline which indicates the region where the width of current vertex isn't changed.&lt;br /&gt;
[[Media:width-proposal.png|Illustration here.]]&lt;br /&gt;
&lt;br /&gt;
More ideas around this concept in [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-04-16.log this conversation]. Although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43. [[User:Genete|Genete]] 17:51, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle visible ducks ===&lt;br /&gt;
(3) So pressing, say, tab while editing a Bline toggles which vertices/ducks are visible - so we can easily move the actual vertices around without having the view cluttered by tangeants (and also make it easier to select 'Loop' rather than 'Split Tangeants' when creating the thing.)&lt;br /&gt;
&lt;br /&gt;
Given that extra ducks such as the width ones listed above may be added, this might become more and more necessary. If too many different sets are added for toggling to be feasible, each visibility for each set can be hotkeyed.&lt;br /&gt;
&lt;br /&gt;
: Synfig already have hotkeys to toggle visibility of the ducks. See [[Keyboard_Shortcuts#Hotkeys_Visual_Guide]]. --[[User:Zelgadis|Zelgadis]] 00:39, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Improved Colour Dialog ===&lt;br /&gt;
How easy is it to stick in a colour square/wheel? Messing with sliders is somewhat obstructive. Also, a palette for remembering colours with and a pipette for selecting them from the image would be nice.&lt;br /&gt;
:There is a [[Eyedrop Tool|eye drop]] to select colours form the main canvas. [[User:Genete|Genete]] 17:55, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Insert Waypoints ===&lt;br /&gt;
A button to create a waypoint for every selected duck, in its current position. Moving each duck up a bit and down again quickly gets tedious.&lt;br /&gt;
:If the duck in question has already a waypoint then you don't need to move it to create a new waypoint. Just select the corresponding parameter in your child list panel and select 'Add Waypoint' from the right click context menu over the parameter. No need to have the duck selected. If you want to freeze the entire bline just do that over the Bline Point List. [[User:Genete|Genete]] 07:48, 29 April 2008 (EDT)&lt;br /&gt;
::Yes, but it would be nice to have opportunity to add waypoint to parameer which not have any ducks yet (i.e. non-animated parameter). --[[User:Zelgadis|Zelgadis]] 08:33, 29 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Granted Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== MNG target filetype ===&lt;br /&gt;
&lt;br /&gt;
The ability to save as/in the Free/Open MNG (.mng) format [http://libpng.org/pub/mng/]&lt;br /&gt;
&lt;br /&gt;
A partial implementation was committed in SVN r470.&lt;br /&gt;
&lt;br /&gt;
It was implemented in svn 986. See [[Render options]]. --[[User:Genete|Genete]] 13:12, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Optionally display RGB in Hex in Color dialog ===&lt;br /&gt;
&lt;br /&gt;
(3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal, divide by 255, multiply by 100 to get a number to type into the dialog box.  It's painful to match color schemes for example, with the [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango Icon Theme style guidelines].  [[User:pxegeek|PXEGeek]] 3/16/07&lt;br /&gt;
&lt;br /&gt;
: Added in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=40dda9d27b5249ee32f62d84c819ff569f078929 svn r354].  You can type 3 or 6 digit hex codes and hit return to use.  3 digit code 36a gives colour 3366aa (each digit is duplicated) -- [[User:Dooglus|dooglus]] 3/18/07&lt;br /&gt;
&lt;br /&gt;
:: Many thanks - already used many times! PXEGeek.&lt;br /&gt;
&lt;br /&gt;
::: Did you notice that you can use single digit codes too?  '5' gives 555555 for instance, giving you 16 equally spaces shades of black through white. -- [[User:Dooglus|dooglus]] 17:51, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Restore Default Layout ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; It's very difficult to put all the dialogs back where they were when you started the program, if you've closed them. In addition, with many programs, if you've done something with your window manager to take a window's position off screen, this command is sometimes the only way to bring them back.&lt;br /&gt;
-&amp;gt; I'd like to second this one - especially with the bug where dialog boxes sometime shrink to nothing or offscreen, and no amount of maximizing or minimizing restores them.  The only solution is to kill the windows, and none of the combo options in the dialog menu match the default configuration.  4/4/07 PXEGeek&lt;br /&gt;
&lt;br /&gt;
: Implemented in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=036306f3c2c265a604971728d50fcce258766552 svn r757] -- [[User:Dooglus|dooglus]] 17:48, 25 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=User:AkhIL&amp;diff=6997</id>
		<title>User:AkhIL</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=User:AkhIL&amp;diff=6997"/>
				<updated>2008-04-29T03:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: my modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
[http://img182.imageshack.us/my.php?image=iamej0.jpg http://img182.imageshack.us/img182/6903/iamej0.th.jpg]&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
'''WANTED'''&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
 nickname: AkhIL&lt;br /&gt;
 firstname: Il'dar (Ильдар)&lt;br /&gt;
 lastname: Akhmetgaleev (Ахметгалеев)&lt;br /&gt;
 homepage: http://akhil.nm.ru&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things done with '''synfig''':&lt;br /&gt;
&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-734521652669099419&amp;amp;hl=en &amp;quot;jedi's pencil&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-2024302534904552699 &amp;quot;Валентинка 2008&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-707311633740560418 &amp;quot;eclipse animation v3&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=1749189058929636634 &amp;quot;shot2 from canceled animation&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Synfig tools:&lt;br /&gt;
*GIMP to synfig multilayer convertor&lt;br /&gt;
*synfig multilayer rendering tool&lt;br /&gt;
*[http://akhil.nm.ru/tools/synfig-modules/ my synfig modules]. Read [[Source:Adding_a_Layer]] if you don't know how to use it.&lt;br /&gt;
&lt;br /&gt;
Screenshots of my modules:&lt;br /&gt;
&lt;br /&gt;
[http://img152.imageshack.us/my.php?image=colorrampyn8.png http://img152.imageshack.us/img152/7093/colorrampyn8.th.png]&lt;br /&gt;
[http://img89.imageshack.us/my.php?image=synfigcolorrampchromakesc5.png http://img89.imageshack.us/img89/1272/synfigcolorrampchromakesc5.th.png]&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=6986</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=6986"/>
				<updated>2008-04-27T03:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Single window */ forgot subscription&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Warning''''': We need more people working on the code if we are going to be able to achieve all the feature requests.&lt;br /&gt;
&lt;br /&gt;
Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
&lt;br /&gt;
#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== import/export .swf files ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== import/export .svg frames sequence, and/or .svg animations ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== a realtime .sif synchronized text window ===&lt;br /&gt;
&lt;br /&gt;
just like the xml editor of Inkscape, or the html editor in Dreamweaver (this is hugelly useful for productivity)&lt;br /&gt;
&lt;br /&gt;
I thinks scripting API can be implement in this way. For example you make XML DOM like implementation for python which alows to change DOM tree from python code and see chenges in canvas. By this way you can implement import/export scripts. Automation scripts. And a lot of different things. Even synchronization of animation between blender and synfig. --[[User:AkhIL|AkhIL]] 23:10, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== choosing colour from gimp/inkscape palettes ===&lt;br /&gt;
&lt;br /&gt;
very useful when you need some colour comformity of what you're doing &lt;br /&gt;
&lt;br /&gt;
=== Good high-level documentation of the source code ===&lt;br /&gt;
&lt;br /&gt;
(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
&lt;br /&gt;
Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Mathematical functions to animate ===&lt;br /&gt;
(2/4) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I'd also rate it with a (4) (and updated the rating accordingly), not for this special case, but to make many workarounds much easier.  Simulating [Parabolic Shot|free fall], for example, would be a lot easier with real formulas.  I don't know, though how easy it will be to implement, maybe waiting for a scripting interface to be implemented is better than hacking this feature in an ad-hoc manner.  --[[User:Rubikcube|Rubikcube]] 16:38, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
&lt;br /&gt;
=== General outline / Polygon-based Outline / &amp;quot;Set Tangents to Zero&amp;quot; button ===&lt;br /&gt;
(3.5) I'm no artist, thus my primary form of art is stick figures, not to mention, many interesting animations are done in stick-figure style. Stick figures must be perfectly straight to get the effect across, so when I'm making an outline using B-Curves, it is too time consuming to set the tangents to 0 each time. Similarly, outlines of other shapes like squares, circles and so forth would be very useful. Whichever of the above is easiest, please implement right away. --[[User:Dragontamer|Dragontamer]] 02:35, 19 November 2007 (EST)&lt;br /&gt;
: For perfectly straight lines, click without moving the mouse.  You will get a single point with no tangents.  Outline shapes would require some development, particularly with some thought given to backward compatibility.  A workaround you might consider is to create a duplicate shape with a different color and make the top one slightly smaller, so the outline of the one below shows.  [[User:Pxegeek|Pxegeek]] 21:58, 19 November 2007 (EST)&lt;br /&gt;
:: Well, in general, whenever I click on a point to edit it (say, to make it move somewhere in animation mode), there is a decent chance that I click on a tangent instead. Then, if I want to right click the point itself, I usually right click the tangent marker instead. It isn't that big a deal, but simplicity at the cost of power generally is a good thing, especially when it will save a few mouse clicks. &lt;br /&gt;
:: As for the outlines, yeah, I've tried that and it is a decent solution for now, although it is no replacement for a real outline. I am going to also experiment with a clamp to see if I can make the center of the shape have 100% alpha... but I don't have synfig on the computer I'm on right now. Thanks for the tips Pxegeek. --[[User:Dragontamer|Dragontamer]] 01:58, 27 November 2007 (EST)&lt;br /&gt;
::: You can press Alt+3 to hide tangent ducks. --[[User:Zelgadis|Zelgadis]] 09:27, 27 November 2007 (EST)&lt;br /&gt;
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=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
&lt;br /&gt;
(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
&lt;br /&gt;
=== Copy &amp;amp; Paste/Image Importing ===&lt;br /&gt;
&lt;br /&gt;
(4) I sometimes make graphics in other programs, or use clipart and other images. Would it be possible for Synfig to be able to import images and/or copy and paste them?--Khlieeq 2007-07-19&lt;br /&gt;
Well, it doesn't support Copy &amp;amp; paste from the clipboard, but you can import images using &amp;quot;New Layer -&amp;gt; Other -&amp;gt; Import&amp;quot;.  This will create an Import layer, for which you can then edit the properties to point to the file containing your image.  PXEGeek.  2007-07-19&lt;br /&gt;
&lt;br /&gt;
=== Animated sketch ===&lt;br /&gt;
&lt;br /&gt;
(1) it would be great, if the tool Sketch will return and it will be animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&amp;lt;br&amp;gt;For the first part of the request, note that the sketch tool can be re-enabled using environment variables.  See [[FAQ#Where_did_the_polygon.2C_draw.2C_sketch.2C_and_width_tools_go.3F|FAQ]] for details.  [[user:pxegeek|PXEGeek]] 9/26/07&lt;br /&gt;
&lt;br /&gt;
=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
&lt;br /&gt;
(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Recursive Waypoint Manipulation ===&lt;br /&gt;
&lt;br /&gt;
(4) it is really tiresome to revert changes to waypoints created by manipulating tangent/position ducks or change their interpolation functions. making it possible to right-click-modify the waypoint shown for objects that have some waypoint in a referenced sub-object would be great! -- timonator 2007-06-01&lt;br /&gt;
:You can do it in two ways: changing the interpolation method of the waypoint of paste canvas or editing the keyframe properties. The first allow to modify the waypoints interpolation method for all the waypoints of all the parameters of all the layers that are inside the paste canvas layer. You can right click on the left or right part of the waypoint to edit by a context menu the left or the right interpolation method of the waipoints. The second method would add and modify all the parameters that have any waypoint in the animation. See [[Keyframe]] for more detail. --[[User:Genete|Genete]] 13:10, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Automatic colour palette optimisation ===&lt;br /&gt;
&lt;br /&gt;
(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
&lt;br /&gt;
=== Tweening for images developed in other imaging programs ===&lt;br /&gt;
&lt;br /&gt;
It's obvious I am a beginner at image movement, but morphing is not enough: movement across the page is needed.  Thanks for listening. [[User:Comwell@bellsouth.net|Comwell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Imported images can be moved across the page.  They can also be scaled, rotated and deformed.  Was there a specific example you had in mind?  [[User:Pxegeek|pxegeek]]&amp;lt;br&amp;gt;&lt;br /&gt;
:I also would like a way to tween images that have been drawn in other programs. I've had trouble drawing with Bline tool and the drawing tool in Synfig, and I'd rather just draw with a paint brush (like the one in Photoshop). Another problem I have is that Synfig tends to shut down on me every 20 minutes or so, and it's really frustrating even with the auto recover feature, because my sketches disappear. It'd be nice if I'm able to draw all of the keyframes in Photoshop or another image program and import it to Synfig so that Synfig can tween and animate them. Thank you. [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
::You CAN use images, drawn in other programs. Just select &amp;quot;File-&amp;gt;Import&amp;quot; from [[Canvas Menu Caret|canvas menu]] --[[User:Zelgadis|Zelgadis]] 01:39, 24 November 2007 (EST)&lt;br /&gt;
:::But how do you animate using images from other sources? I tried to make 2 keyframes with 2 different images, and it doesn't animate. It just stays as 1 picture for the entire render. The closest thing I saw to importing images from another source into Synfig and having it animate is the Walking Cycle Tutorial, but I would still have to trace the images to make it animate. As I said earlier, I'm not entirely fond of using the draw/Bline tool.  [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
:::: Huina, there's no way to do what you want right now.  Interpolating between two images that are not created in Synfig is well beyond its scope right now.  However, what you could do is take an image and separate elements of the picture onto different layers (e.g. have a picture of an arm and another of the rest of the body) and you can move those around, stretch and rotate them.  (If you're familiar with the work of Terry Gilliam on Monty Python you'll know what I mean) I don't know how feasible it is to implement your request (I suspect some heavy lifting).  We'll keep it on the list, but don't hold your breath.  [[User:Pxegeek|Pxegeek]] 19:57, 24 November 2007 (EST)&lt;br /&gt;
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:::: I think, you hardly find any other animation package  which allow you to do such things. You could use a special tools for this task, like xmorph (http://xmorph.sourceforge.net/). But to do the tween between two bitmap images you STILL need to set points. It's not tracing, but very similar. Anyway, result may be poor and I'd better suggest to use technique, described in Walking Cycle Tutorial or which the [[User:Pxegeek|Pxegeek]] meant. --[[User:Zelgadis|Zelgadis]] 02:08, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: There is a technique called &amp;quot;optical flow&amp;quot;.  It takes two input frames and calculates the movement of each individual pixel between the frames, allowing interpolation to be done. Here's an example: http://www.fxguide.com/article333.html.  It doesn't require setting of control points, but it has problems it's own set of problems: http://www.fxguide.com/article333.html. --[[User:Yoyobuae|Yoyobuae]] 13:32, 3 February 2008 (EST)&lt;br /&gt;
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=== Auto-link option in [[Draw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4) so that you can draw a line, and have its endpoint automatically link to a duck - or if Auto-connect is off, you can get a line object linked to the end of another line object. / I missed this too, it even should be like that by default I think. [[User:Maxy|Maxy]] 13:22, 25 Apr 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
: Isn't this done already?  We don't have line objects, but blines are automatically linked to if auto-connect is on.  Am I missing something? -- [[User:Dooglus|dooglus]] 17:29, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::To clarify dooglus' comments - If you have an outline created by the draw tool highlighted in the layer dialog and the &amp;lt;b&amp;gt;auto-extend&amp;lt;/b&amp;gt; checkbox is checked, then you can continue drawing with the draw tool in that same layer.  Blines created with the Bline tool cannot be extended once a different tool or layer is selected.  [[User:Pxegeek|Pxegeek]] 23:46, 12 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: A line is a line - Synfig doesn't remember whether it was created with the Bline tool or the Draw tool - so you can extend blines created with the bline tool using the draw tool.  Just make sure the line is selected (so that its ducks are visible), not looped (so that it has end points to extend from), enable the draw tool, check 'auto extend' and start drawing at one of its end ducks. [[User:Dooglus|dooglus]] 05:47, 13 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
So this sounds like it is already done.  But on a related note, being able to open an existing bline in the bline tool to extend it would be useful. -- [[User:Dooglus|dooglus]] 04:51, 29 January 2008 (EST)&lt;br /&gt;
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=== Arbitrary Color Channels ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
=== Autorecover History ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
&lt;br /&gt;
=== Layer Convert ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
&lt;br /&gt;
=== Layer hide boolean parameter ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; An animatable way to remove a layer from visibility and consideration in tools. And as an option, to hide the layer in the layer list while it is invisible. This crosses over functionality from the [[Amount Parameter]], the Show/Hide checkbox in the [[Layers Panel]], and builds upon it as well, allowing the [[Layers Panel]] to dynamically unclutter. ''(This feature request is a refactoring of the [[Amount Parameter]])''&lt;br /&gt;
: With the addition of the [[Convert#Switch|Switch]] type conversion it is not needed this feature request. You can convert the Amount parameter to a Switch value and give 0 and 1 to the Linked OFF/ON values. --[[User:Genete|Genete]] 13:20, 29 October 2007 (EDT)&lt;br /&gt;
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=== Vector fill bucket ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
&lt;br /&gt;
=== [[redraw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
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=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
&lt;br /&gt;
=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
&lt;br /&gt;
=== Networkability ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
&lt;br /&gt;
=== Riding ducks ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Not chocobos. The ability to link a duck from one shape to an arbitrary position on another path, without creating an extra shape duck on that path.&lt;br /&gt;
:Already done in SVN.[[User:Genete|Genete]] 18:59, 5 April 2008 (EDT)&lt;br /&gt;
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=== Intuitive tangent modification ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
&lt;br /&gt;
=== Plugin API ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
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=== Python support ===&lt;br /&gt;
&lt;br /&gt;
(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
&lt;br /&gt;
=== mod_synfig ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
&lt;br /&gt;
=== synfig nsplugin ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
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=== Image filmstrip import ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Allow import of a series of images (TGA, etc) as frames of an animation, on a layer. &amp;lt;br&amp;gt;&lt;br /&gt;
Response - 'lst' files of a list of images can be imported.  I've used this to develop a walk cycle.  See [[Walk_Cycle|Walk cycle]] for an example.  [[user:pxegeek|pxegeek]]&lt;br /&gt;
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=== Bitmap Objects and Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(5)&amp;lt;/s&amp;gt;(0) &amp;amp;mdash; Simmilar to the above but for more than for just purely bitmap based animations. I feel that the to do production quality animations you need production quality backgrounds, foregrounds, and effects. Many of which are very difficult or even impossible to achieve with vector based graphics. I suggest support for alpha transparencies as well to make this truely useful. An example of how this could be used would be a bitmap background and a bitmap foreground that can be panned as the scene moves.&lt;br /&gt;
::''Static bitmaps with alpha are possible already, if that is what you mean. I have just documented it in [[How do I]]. [[User:Maxy|Maxy]] 06:35, 9 Apr 2006 (PDT)''&lt;br /&gt;
&lt;br /&gt;
=== Align function ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
&lt;br /&gt;
=== Improved SVG import ===&lt;br /&gt;
&lt;br /&gt;
(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
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[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
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=== Gradient Paint Tool ===&lt;br /&gt;
&lt;br /&gt;
How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
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=== Character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
I have seen some interesting methods for helping character design/animation in different 2d/3d software.  Hash's animation master has 'poses' which are extremes of a model, for example smiling and frowning, once you add these extremes ot a set you can use slider to create a pose that somewhere inbetween.  The real power of this is when you have serveral different poses on the same object, a face say,  you can easily come up with new facial expressions. Maybe something similar could be done with synfig using layers and groups, the implementation could something similar to Moho's switch layers. --[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
: Have you read this tutorial? [[Reuse Animations]]. It is very close to the Switch layer of Moho/Anime Studio. Also You can change the Canvas parameter to any other canvas dynamically in the time line by clicking on it and selecting other exported canvas. Other option is convert the canvas to a Switch type and alternate between two different canvas.  --[[User:Genete|Genete]] 13:26, 29 October 2007 (EDT)&lt;br /&gt;
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=== Another character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
&lt;br /&gt;
*'''AVI Backgrounds''' - Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== More Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
[[New Animation Tools|Added here]]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
(2/4)why does Synfig generate so many separate windows? just starting it clutters my desktop, I think it would be useful if they were atleast displayed as one in the start bar. [[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
Actually in some cases single window is very bad thing. For example:&lt;br /&gt;
* Tiled window manager or just smart window manger&lt;br /&gt;
* Multi-monitor setup&lt;br /&gt;
take a look this screen-shot [http://img242.imageshack.us/my.php?image=synfiginxmonadwr9.jpg]. In this example I'm using xmonad tiled window manager and dual head setup with two 15&amp;quot; screens. Without multi window interface synfig will be much less efficient on such setups. So docking to one window should be optional. --[[User:AkhIL|AkhIL]] 23:43, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. Now they are reordered in alphabetical order what is very usefulness. --[[User:Genete|Genete]] 13:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
=== Improved User Experience for First Contact ===&lt;br /&gt;
* Single file download and installer (at least for Windows)&lt;br /&gt;
* Ability to draw the first object directly after starting the application (start with an empty document)&lt;br /&gt;
* Ability to animate the object directly after drawing the first object (new documents have a say 3 seconds timeline)&lt;br /&gt;
In my opinion this is crucial to attract potential users. Because if I see how easy it is to create my first animation I'm going to accept all the bugs and clumsyness. A good example is the Pencil animation software. --[[User:Dmd|Dmd]] 13:50, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I've implemented #2 and #3 above in svn r1519 &amp;amp; 1520.  If no files are specified to be opened when running studio, it'll make a new one.  It won't pop up the canvas properties dialog when making new canvases by default.  And the default end time is 5s (3s is small enough to cause the time slider to show &amp;quot;1s 12f&amp;quot;, whereas 5s looks cleaner). -- [[User:Dooglus|dooglus]] 04:00, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
 08:43 &amp;lt; factor&amp;gt; also an option like blender - select area to update would be nice&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; so the only part of the image that updates whne you add or change someting is in the selected area&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; makes it quicker for doing changes&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
=== Sound Layer ===&lt;br /&gt;
&lt;br /&gt;
(4) It would be a very good improvement if the sound system were implemented into synfig in [[Sound Layer | this]] way. --[[User:Genete|Genete]] 07:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Rearrange the view of waypoints for Canvas param ===&lt;br /&gt;
As reported in [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1888858&amp;amp;group_id=144022&amp;amp;atid=757416 Bug #1888858] waypoints are not displayed for canvas switch events.&lt;br /&gt;
I suggest to rearrange waypoints display according to [[Media:Canvas_prop.png|this scheme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatic attach and manipulate a Vertex to a Bline ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Inverse Duck Manipulation|this]] page to understand what we want. --[[User:Genete|Genete]] 12:43, 3 March 2008 (EST).&lt;br /&gt;
:Already done in SVN. [[User:Genete|Genete]] 19:00, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Width weigths ===&lt;br /&gt;
Is it possible to add &amp;quot;weigths&amp;quot; for widths? ^_^ I.e. width changes not all the way along the segment. Maybe something like a duck on bline which indicates the region where the width of current vertex isn't changed.&lt;br /&gt;
[[Media:width-proposal.png|Illustration here.]]&lt;br /&gt;
&lt;br /&gt;
More ideas around this concept in [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-04-16.log this conversation]. Although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43. [[User:Genete|Genete]] 17:51, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle visible ducks ===&lt;br /&gt;
(3) So pressing, say, tab while editing a Bline toggles which vertices/ducks are visible - so we can easily move the actual vertices around without having the view cluttered by tangeants (and also make it easier to select 'Loop' rather than 'Split Tangeants' when creating the thing.)&lt;br /&gt;
&lt;br /&gt;
Given that extra ducks such as the width ones listed above may be added, this might become more and more necessary. If too many different sets are added for toggling to be feasible, each visibility for each set can be hotkeyed.&lt;br /&gt;
&lt;br /&gt;
: Synfig already have hotkeys to toggle visibility of the ducks. See [[Keyboard_Shortcuts#Hotkeys_Visual_Guide]]. --[[User:Zelgadis|Zelgadis]] 00:39, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Improved Colour Dialog ===&lt;br /&gt;
How easy is it to stick in a colour square/wheel? Messing with sliders is somewhat obstructive. Also, a palette for remembering colours with and a pipette for selecting them from the image would be nice.&lt;br /&gt;
:There is a [[Eyedrop Tool|eye drop]] to select colours form the main canvas. [[User:Genete|Genete]] 17:55, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Insert Waypoints ===&lt;br /&gt;
A button to create a waypoint for every selected duck, in its current position. Moving each duck up a bit and down again quickly gets tedious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Granted Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== MNG target filetype ===&lt;br /&gt;
&lt;br /&gt;
The ability to save as/in the Free/Open MNG (.mng) format [http://libpng.org/pub/mng/]&lt;br /&gt;
&lt;br /&gt;
A partial implementation was committed in SVN r470.&lt;br /&gt;
&lt;br /&gt;
It was implemented in svn 986. See [[Render options]]. --[[User:Genete|Genete]] 13:12, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Optionally display RGB in Hex in Color dialog ===&lt;br /&gt;
&lt;br /&gt;
(3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal, divide by 255, multiply by 100 to get a number to type into the dialog box.  It's painful to match color schemes for example, with the [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango Icon Theme style guidelines].  [[User:pxegeek|PXEGeek]] 3/16/07&lt;br /&gt;
&lt;br /&gt;
: Added in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=40dda9d27b5249ee32f62d84c819ff569f078929 svn r354].  You can type 3 or 6 digit hex codes and hit return to use.  3 digit code 36a gives colour 3366aa (each digit is duplicated) -- [[User:Dooglus|dooglus]] 3/18/07&lt;br /&gt;
&lt;br /&gt;
:: Many thanks - already used many times! PXEGeek.&lt;br /&gt;
&lt;br /&gt;
::: Did you notice that you can use single digit codes too?  '5' gives 555555 for instance, giving you 16 equally spaces shades of black through white. -- [[User:Dooglus|dooglus]] 17:51, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Restore Default Layout ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; It's very difficult to put all the dialogs back where they were when you started the program, if you've closed them. In addition, with many programs, if you've done something with your window manager to take a window's position off screen, this command is sometimes the only way to bring them back.&lt;br /&gt;
-&amp;gt; I'd like to second this one - especially with the bug where dialog boxes sometime shrink to nothing or offscreen, and no amount of maximizing or minimizing restores them.  The only solution is to kill the windows, and none of the combo options in the dialog menu match the default configuration.  4/4/07 PXEGeek&lt;br /&gt;
&lt;br /&gt;
: Implemented in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=036306f3c2c265a604971728d50fcce258766552 svn r757] -- [[User:Dooglus|dooglus]] 17:48, 25 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=6985</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=6985"/>
				<updated>2008-04-27T03:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Single window */  arguments for multi window interface.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Warning''''': We need more people working on the code if we are going to be able to achieve all the feature requests.&lt;br /&gt;
&lt;br /&gt;
Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
&lt;br /&gt;
#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== import/export .swf files ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== import/export .svg frames sequence, and/or .svg animations ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== a realtime .sif synchronized text window ===&lt;br /&gt;
&lt;br /&gt;
just like the xml editor of Inkscape, or the html editor in Dreamweaver (this is hugelly useful for productivity)&lt;br /&gt;
&lt;br /&gt;
I thinks scripting API can be implement in this way. For example you make XML DOM like implementation for python which alows to change DOM tree from python code and see chenges in canvas. By this way you can implement import/export scripts. Automation scripts. And a lot of different things. Even synchronization of animation between blender and synfig. --[[User:AkhIL|AkhIL]] 23:10, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== choosing colour from gimp/inkscape palettes ===&lt;br /&gt;
&lt;br /&gt;
very useful when you need some colour comformity of what you're doing &lt;br /&gt;
&lt;br /&gt;
=== Good high-level documentation of the source code ===&lt;br /&gt;
&lt;br /&gt;
(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
&lt;br /&gt;
Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Mathematical functions to animate ===&lt;br /&gt;
(2/4) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I'd also rate it with a (4) (and updated the rating accordingly), not for this special case, but to make many workarounds much easier.  Simulating [Parabolic Shot|free fall], for example, would be a lot easier with real formulas.  I don't know, though how easy it will be to implement, maybe waiting for a scripting interface to be implemented is better than hacking this feature in an ad-hoc manner.  --[[User:Rubikcube|Rubikcube]] 16:38, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
&lt;br /&gt;
=== General outline / Polygon-based Outline / &amp;quot;Set Tangents to Zero&amp;quot; button ===&lt;br /&gt;
(3.5) I'm no artist, thus my primary form of art is stick figures, not to mention, many interesting animations are done in stick-figure style. Stick figures must be perfectly straight to get the effect across, so when I'm making an outline using B-Curves, it is too time consuming to set the tangents to 0 each time. Similarly, outlines of other shapes like squares, circles and so forth would be very useful. Whichever of the above is easiest, please implement right away. --[[User:Dragontamer|Dragontamer]] 02:35, 19 November 2007 (EST)&lt;br /&gt;
: For perfectly straight lines, click without moving the mouse.  You will get a single point with no tangents.  Outline shapes would require some development, particularly with some thought given to backward compatibility.  A workaround you might consider is to create a duplicate shape with a different color and make the top one slightly smaller, so the outline of the one below shows.  [[User:Pxegeek|Pxegeek]] 21:58, 19 November 2007 (EST)&lt;br /&gt;
:: Well, in general, whenever I click on a point to edit it (say, to make it move somewhere in animation mode), there is a decent chance that I click on a tangent instead. Then, if I want to right click the point itself, I usually right click the tangent marker instead. It isn't that big a deal, but simplicity at the cost of power generally is a good thing, especially when it will save a few mouse clicks. &lt;br /&gt;
:: As for the outlines, yeah, I've tried that and it is a decent solution for now, although it is no replacement for a real outline. I am going to also experiment with a clamp to see if I can make the center of the shape have 100% alpha... but I don't have synfig on the computer I'm on right now. Thanks for the tips Pxegeek. --[[User:Dragontamer|Dragontamer]] 01:58, 27 November 2007 (EST)&lt;br /&gt;
::: You can press Alt+3 to hide tangent ducks. --[[User:Zelgadis|Zelgadis]] 09:27, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
&lt;br /&gt;
(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
&lt;br /&gt;
=== Copy &amp;amp; Paste/Image Importing ===&lt;br /&gt;
&lt;br /&gt;
(4) I sometimes make graphics in other programs, or use clipart and other images. Would it be possible for Synfig to be able to import images and/or copy and paste them?--Khlieeq 2007-07-19&lt;br /&gt;
Well, it doesn't support Copy &amp;amp; paste from the clipboard, but you can import images using &amp;quot;New Layer -&amp;gt; Other -&amp;gt; Import&amp;quot;.  This will create an Import layer, for which you can then edit the properties to point to the file containing your image.  PXEGeek.  2007-07-19&lt;br /&gt;
&lt;br /&gt;
=== Animated sketch ===&lt;br /&gt;
&lt;br /&gt;
(1) it would be great, if the tool Sketch will return and it will be animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&amp;lt;br&amp;gt;For the first part of the request, note that the sketch tool can be re-enabled using environment variables.  See [[FAQ#Where_did_the_polygon.2C_draw.2C_sketch.2C_and_width_tools_go.3F|FAQ]] for details.  [[user:pxegeek|PXEGeek]] 9/26/07&lt;br /&gt;
&lt;br /&gt;
=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
&lt;br /&gt;
(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Recursive Waypoint Manipulation ===&lt;br /&gt;
&lt;br /&gt;
(4) it is really tiresome to revert changes to waypoints created by manipulating tangent/position ducks or change their interpolation functions. making it possible to right-click-modify the waypoint shown for objects that have some waypoint in a referenced sub-object would be great! -- timonator 2007-06-01&lt;br /&gt;
:You can do it in two ways: changing the interpolation method of the waypoint of paste canvas or editing the keyframe properties. The first allow to modify the waypoints interpolation method for all the waypoints of all the parameters of all the layers that are inside the paste canvas layer. You can right click on the left or right part of the waypoint to edit by a context menu the left or the right interpolation method of the waipoints. The second method would add and modify all the parameters that have any waypoint in the animation. See [[Keyframe]] for more detail. --[[User:Genete|Genete]] 13:10, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Automatic colour palette optimisation ===&lt;br /&gt;
&lt;br /&gt;
(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
&lt;br /&gt;
=== Tweening for images developed in other imaging programs ===&lt;br /&gt;
&lt;br /&gt;
It's obvious I am a beginner at image movement, but morphing is not enough: movement across the page is needed.  Thanks for listening. [[User:Comwell@bellsouth.net|Comwell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Imported images can be moved across the page.  They can also be scaled, rotated and deformed.  Was there a specific example you had in mind?  [[User:Pxegeek|pxegeek]]&amp;lt;br&amp;gt;&lt;br /&gt;
:I also would like a way to tween images that have been drawn in other programs. I've had trouble drawing with Bline tool and the drawing tool in Synfig, and I'd rather just draw with a paint brush (like the one in Photoshop). Another problem I have is that Synfig tends to shut down on me every 20 minutes or so, and it's really frustrating even with the auto recover feature, because my sketches disappear. It'd be nice if I'm able to draw all of the keyframes in Photoshop or another image program and import it to Synfig so that Synfig can tween and animate them. Thank you. [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
::You CAN use images, drawn in other programs. Just select &amp;quot;File-&amp;gt;Import&amp;quot; from [[Canvas Menu Caret|canvas menu]] --[[User:Zelgadis|Zelgadis]] 01:39, 24 November 2007 (EST)&lt;br /&gt;
:::But how do you animate using images from other sources? I tried to make 2 keyframes with 2 different images, and it doesn't animate. It just stays as 1 picture for the entire render. The closest thing I saw to importing images from another source into Synfig and having it animate is the Walking Cycle Tutorial, but I would still have to trace the images to make it animate. As I said earlier, I'm not entirely fond of using the draw/Bline tool.  [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
:::: Huina, there's no way to do what you want right now.  Interpolating between two images that are not created in Synfig is well beyond its scope right now.  However, what you could do is take an image and separate elements of the picture onto different layers (e.g. have a picture of an arm and another of the rest of the body) and you can move those around, stretch and rotate them.  (If you're familiar with the work of Terry Gilliam on Monty Python you'll know what I mean) I don't know how feasible it is to implement your request (I suspect some heavy lifting).  We'll keep it on the list, but don't hold your breath.  [[User:Pxegeek|Pxegeek]] 19:57, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: I think, you hardly find any other animation package  which allow you to do such things. You could use a special tools for this task, like xmorph (http://xmorph.sourceforge.net/). But to do the tween between two bitmap images you STILL need to set points. It's not tracing, but very similar. Anyway, result may be poor and I'd better suggest to use technique, described in Walking Cycle Tutorial or which the [[User:Pxegeek|Pxegeek]] meant. --[[User:Zelgadis|Zelgadis]] 02:08, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: There is a technique called &amp;quot;optical flow&amp;quot;.  It takes two input frames and calculates the movement of each individual pixel between the frames, allowing interpolation to be done. Here's an example: http://www.fxguide.com/article333.html.  It doesn't require setting of control points, but it has problems it's own set of problems: http://www.fxguide.com/article333.html. --[[User:Yoyobuae|Yoyobuae]] 13:32, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Auto-link option in [[Draw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4) so that you can draw a line, and have its endpoint automatically link to a duck - or if Auto-connect is off, you can get a line object linked to the end of another line object. / I missed this too, it even should be like that by default I think. [[User:Maxy|Maxy]] 13:22, 25 Apr 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
: Isn't this done already?  We don't have line objects, but blines are automatically linked to if auto-connect is on.  Am I missing something? -- [[User:Dooglus|dooglus]] 17:29, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::To clarify dooglus' comments - If you have an outline created by the draw tool highlighted in the layer dialog and the &amp;lt;b&amp;gt;auto-extend&amp;lt;/b&amp;gt; checkbox is checked, then you can continue drawing with the draw tool in that same layer.  Blines created with the Bline tool cannot be extended once a different tool or layer is selected.  [[User:Pxegeek|Pxegeek]] 23:46, 12 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: A line is a line - Synfig doesn't remember whether it was created with the Bline tool or the Draw tool - so you can extend blines created with the bline tool using the draw tool.  Just make sure the line is selected (so that its ducks are visible), not looped (so that it has end points to extend from), enable the draw tool, check 'auto extend' and start drawing at one of its end ducks. [[User:Dooglus|dooglus]] 05:47, 13 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
So this sounds like it is already done.  But on a related note, being able to open an existing bline in the bline tool to extend it would be useful. -- [[User:Dooglus|dooglus]] 04:51, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Arbitrary Color Channels ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
=== Autorecover History ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
&lt;br /&gt;
=== Layer Convert ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
&lt;br /&gt;
=== Layer hide boolean parameter ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; An animatable way to remove a layer from visibility and consideration in tools. And as an option, to hide the layer in the layer list while it is invisible. This crosses over functionality from the [[Amount Parameter]], the Show/Hide checkbox in the [[Layers Panel]], and builds upon it as well, allowing the [[Layers Panel]] to dynamically unclutter. ''(This feature request is a refactoring of the [[Amount Parameter]])''&lt;br /&gt;
: With the addition of the [[Convert#Switch|Switch]] type conversion it is not needed this feature request. You can convert the Amount parameter to a Switch value and give 0 and 1 to the Linked OFF/ON values. --[[User:Genete|Genete]] 13:20, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Vector fill bucket ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
&lt;br /&gt;
=== [[redraw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
&lt;br /&gt;
=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
&lt;br /&gt;
=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
&lt;br /&gt;
=== Networkability ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
&lt;br /&gt;
=== Riding ducks ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Not chocobos. The ability to link a duck from one shape to an arbitrary position on another path, without creating an extra shape duck on that path.&lt;br /&gt;
:Already done in SVN.[[User:Genete|Genete]] 18:59, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Intuitive tangent modification ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
&lt;br /&gt;
=== Plugin API ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
=== Python support ===&lt;br /&gt;
&lt;br /&gt;
(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
&lt;br /&gt;
=== mod_synfig ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
&lt;br /&gt;
=== synfig nsplugin ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
&lt;br /&gt;
=== Image filmstrip import ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Allow import of a series of images (TGA, etc) as frames of an animation, on a layer. &amp;lt;br&amp;gt;&lt;br /&gt;
Response - 'lst' files of a list of images can be imported.  I've used this to develop a walk cycle.  See [[Walk_Cycle|Walk cycle]] for an example.  [[user:pxegeek|pxegeek]]&lt;br /&gt;
&lt;br /&gt;
=== Bitmap Objects and Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(5)&amp;lt;/s&amp;gt;(0) &amp;amp;mdash; Simmilar to the above but for more than for just purely bitmap based animations. I feel that the to do production quality animations you need production quality backgrounds, foregrounds, and effects. Many of which are very difficult or even impossible to achieve with vector based graphics. I suggest support for alpha transparencies as well to make this truely useful. An example of how this could be used would be a bitmap background and a bitmap foreground that can be panned as the scene moves.&lt;br /&gt;
::''Static bitmaps with alpha are possible already, if that is what you mean. I have just documented it in [[How do I]]. [[User:Maxy|Maxy]] 06:35, 9 Apr 2006 (PDT)''&lt;br /&gt;
&lt;br /&gt;
=== Align function ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
&lt;br /&gt;
=== Improved SVG import ===&lt;br /&gt;
&lt;br /&gt;
(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Gradient Paint Tool ===&lt;br /&gt;
&lt;br /&gt;
How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== Character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
I have seen some interesting methods for helping character design/animation in different 2d/3d software.  Hash's animation master has 'poses' which are extremes of a model, for example smiling and frowning, once you add these extremes ot a set you can use slider to create a pose that somewhere inbetween.  The real power of this is when you have serveral different poses on the same object, a face say,  you can easily come up with new facial expressions. Maybe something similar could be done with synfig using layers and groups, the implementation could something similar to Moho's switch layers. --[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
: Have you read this tutorial? [[Reuse Animations]]. It is very close to the Switch layer of Moho/Anime Studio. Also You can change the Canvas parameter to any other canvas dynamically in the time line by clicking on it and selecting other exported canvas. Other option is convert the canvas to a Switch type and alternate between two different canvas.  --[[User:Genete|Genete]] 13:26, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Another character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
&lt;br /&gt;
*'''AVI Backgrounds''' - Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== More Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
[[New Animation Tools|Added here]]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
(2/4)why does Synfig generate so many separate windows? just starting it clutters my desktop, I think it would be useful if they were atleast displayed as one in the start bar. [[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
Actually in some cases single window is very bad thing. For example:&lt;br /&gt;
* Tiled window manager or just smart window manger&lt;br /&gt;
* Multi-monitor setup&lt;br /&gt;
take a look this screen-shot [http://img242.imageshack.us/my.php?image=synfiginxmonadwr9.jpg]. In this example I'm using xmonad tiled window manager and dual head setup with two 15&amp;quot; screens. Without multi window interface synfig will be much less efficient on such setups. So docking to one window should be optional.&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. Now they are reordered in alphabetical order what is very usefulness. --[[User:Genete|Genete]] 13:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
=== Improved User Experience for First Contact ===&lt;br /&gt;
* Single file download and installer (at least for Windows)&lt;br /&gt;
* Ability to draw the first object directly after starting the application (start with an empty document)&lt;br /&gt;
* Ability to animate the object directly after drawing the first object (new documents have a say 3 seconds timeline)&lt;br /&gt;
In my opinion this is crucial to attract potential users. Because if I see how easy it is to create my first animation I'm going to accept all the bugs and clumsyness. A good example is the Pencil animation software. --[[User:Dmd|Dmd]] 13:50, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I've implemented #2 and #3 above in svn r1519 &amp;amp; 1520.  If no files are specified to be opened when running studio, it'll make a new one.  It won't pop up the canvas properties dialog when making new canvases by default.  And the default end time is 5s (3s is small enough to cause the time slider to show &amp;quot;1s 12f&amp;quot;, whereas 5s looks cleaner). -- [[User:Dooglus|dooglus]] 04:00, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
 08:43 &amp;lt; factor&amp;gt; also an option like blender - select area to update would be nice&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; so the only part of the image that updates whne you add or change someting is in the selected area&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; makes it quicker for doing changes&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
=== Sound Layer ===&lt;br /&gt;
&lt;br /&gt;
(4) It would be a very good improvement if the sound system were implemented into synfig in [[Sound Layer | this]] way. --[[User:Genete|Genete]] 07:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Rearrange the view of waypoints for Canvas param ===&lt;br /&gt;
As reported in [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1888858&amp;amp;group_id=144022&amp;amp;atid=757416 Bug #1888858] waypoints are not displayed for canvas switch events.&lt;br /&gt;
I suggest to rearrange waypoints display according to [[Media:Canvas_prop.png|this scheme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatic attach and manipulate a Vertex to a Bline ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Inverse Duck Manipulation|this]] page to understand what we want. --[[User:Genete|Genete]] 12:43, 3 March 2008 (EST).&lt;br /&gt;
:Already done in SVN. [[User:Genete|Genete]] 19:00, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Width weigths ===&lt;br /&gt;
Is it possible to add &amp;quot;weigths&amp;quot; for widths? ^_^ I.e. width changes not all the way along the segment. Maybe something like a duck on bline which indicates the region where the width of current vertex isn't changed.&lt;br /&gt;
[[Media:width-proposal.png|Illustration here.]]&lt;br /&gt;
&lt;br /&gt;
More ideas around this concept in [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-04-16.log this conversation]. Although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43. [[User:Genete|Genete]] 17:51, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle visible ducks ===&lt;br /&gt;
(3) So pressing, say, tab while editing a Bline toggles which vertices/ducks are visible - so we can easily move the actual vertices around without having the view cluttered by tangeants (and also make it easier to select 'Loop' rather than 'Split Tangeants' when creating the thing.)&lt;br /&gt;
&lt;br /&gt;
Given that extra ducks such as the width ones listed above may be added, this might become more and more necessary. If too many different sets are added for toggling to be feasible, each visibility for each set can be hotkeyed.&lt;br /&gt;
&lt;br /&gt;
: Synfig already have hotkeys to toggle visibility of the ducks. See [[Keyboard_Shortcuts#Hotkeys_Visual_Guide]]. --[[User:Zelgadis|Zelgadis]] 00:39, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Improved Colour Dialog ===&lt;br /&gt;
How easy is it to stick in a colour square/wheel? Messing with sliders is somewhat obstructive. Also, a palette for remembering colours with and a pipette for selecting them from the image would be nice.&lt;br /&gt;
:There is a [[Eyedrop Tool|eye drop]] to select colours form the main canvas. [[User:Genete|Genete]] 17:55, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Insert Waypoints ===&lt;br /&gt;
A button to create a waypoint for every selected duck, in its current position. Moving each duck up a bit and down again quickly gets tedious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Granted Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== MNG target filetype ===&lt;br /&gt;
&lt;br /&gt;
The ability to save as/in the Free/Open MNG (.mng) format [http://libpng.org/pub/mng/]&lt;br /&gt;
&lt;br /&gt;
A partial implementation was committed in SVN r470.&lt;br /&gt;
&lt;br /&gt;
It was implemented in svn 986. See [[Render options]]. --[[User:Genete|Genete]] 13:12, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Optionally display RGB in Hex in Color dialog ===&lt;br /&gt;
&lt;br /&gt;
(3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal, divide by 255, multiply by 100 to get a number to type into the dialog box.  It's painful to match color schemes for example, with the [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango Icon Theme style guidelines].  [[User:pxegeek|PXEGeek]] 3/16/07&lt;br /&gt;
&lt;br /&gt;
: Added in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=40dda9d27b5249ee32f62d84c819ff569f078929 svn r354].  You can type 3 or 6 digit hex codes and hit return to use.  3 digit code 36a gives colour 3366aa (each digit is duplicated) -- [[User:Dooglus|dooglus]] 3/18/07&lt;br /&gt;
&lt;br /&gt;
:: Many thanks - already used many times! PXEGeek.&lt;br /&gt;
&lt;br /&gt;
::: Did you notice that you can use single digit codes too?  '5' gives 555555 for instance, giving you 16 equally spaces shades of black through white. -- [[User:Dooglus|dooglus]] 17:51, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Restore Default Layout ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; It's very difficult to put all the dialogs back where they were when you started the program, if you've closed them. In addition, with many programs, if you've done something with your window manager to take a window's position off screen, this command is sometimes the only way to bring them back.&lt;br /&gt;
-&amp;gt; I'd like to second this one - especially with the bug where dialog boxes sometime shrink to nothing or offscreen, and no amount of maximizing or minimizing restores them.  The only solution is to kill the windows, and none of the combo options in the dialog menu match the default configuration.  4/4/07 PXEGeek&lt;br /&gt;
&lt;br /&gt;
: Implemented in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=036306f3c2c265a604971728d50fcce258766552 svn r757] -- [[User:Dooglus|dooglus]] 17:48, 25 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=6984</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=6984"/>
				<updated>2008-04-27T03:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* a realtime .sif synchronized text window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Warning''''': We need more people working on the code if we are going to be able to achieve all the feature requests.&lt;br /&gt;
&lt;br /&gt;
Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
&lt;br /&gt;
#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== import/export .swf files ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== import/export .svg frames sequence, and/or .svg animations ===&lt;br /&gt;
&lt;br /&gt;
very important productivity feature&lt;br /&gt;
&lt;br /&gt;
=== a realtime .sif synchronized text window ===&lt;br /&gt;
&lt;br /&gt;
just like the xml editor of Inkscape, or the html editor in Dreamweaver (this is hugelly useful for productivity)&lt;br /&gt;
&lt;br /&gt;
I thinks scripting API can be implement in this way. For example you make XML DOM like implementation for python which alows to change DOM tree from python code and see chenges in canvas. By this way you can implement import/export scripts. Automation scripts. And a lot of different things. Even synchronization of animation between blender and synfig. --[[User:AkhIL|AkhIL]] 23:10, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== choosing colour from gimp/inkscape palettes ===&lt;br /&gt;
&lt;br /&gt;
very useful when you need some colour comformity of what you're doing &lt;br /&gt;
&lt;br /&gt;
=== Good high-level documentation of the source code ===&lt;br /&gt;
&lt;br /&gt;
(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
&lt;br /&gt;
Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Mathematical functions to animate ===&lt;br /&gt;
(2/4) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: I'd also rate it with a (4) (and updated the rating accordingly), not for this special case, but to make many workarounds much easier.  Simulating [Parabolic Shot|free fall], for example, would be a lot easier with real formulas.  I don't know, though how easy it will be to implement, maybe waiting for a scripting interface to be implemented is better than hacking this feature in an ad-hoc manner.  --[[User:Rubikcube|Rubikcube]] 16:38, 29 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
&lt;br /&gt;
=== General outline / Polygon-based Outline / &amp;quot;Set Tangents to Zero&amp;quot; button ===&lt;br /&gt;
(3.5) I'm no artist, thus my primary form of art is stick figures, not to mention, many interesting animations are done in stick-figure style. Stick figures must be perfectly straight to get the effect across, so when I'm making an outline using B-Curves, it is too time consuming to set the tangents to 0 each time. Similarly, outlines of other shapes like squares, circles and so forth would be very useful. Whichever of the above is easiest, please implement right away. --[[User:Dragontamer|Dragontamer]] 02:35, 19 November 2007 (EST)&lt;br /&gt;
: For perfectly straight lines, click without moving the mouse.  You will get a single point with no tangents.  Outline shapes would require some development, particularly with some thought given to backward compatibility.  A workaround you might consider is to create a duplicate shape with a different color and make the top one slightly smaller, so the outline of the one below shows.  [[User:Pxegeek|Pxegeek]] 21:58, 19 November 2007 (EST)&lt;br /&gt;
:: Well, in general, whenever I click on a point to edit it (say, to make it move somewhere in animation mode), there is a decent chance that I click on a tangent instead. Then, if I want to right click the point itself, I usually right click the tangent marker instead. It isn't that big a deal, but simplicity at the cost of power generally is a good thing, especially when it will save a few mouse clicks. &lt;br /&gt;
:: As for the outlines, yeah, I've tried that and it is a decent solution for now, although it is no replacement for a real outline. I am going to also experiment with a clamp to see if I can make the center of the shape have 100% alpha... but I don't have synfig on the computer I'm on right now. Thanks for the tips Pxegeek. --[[User:Dragontamer|Dragontamer]] 01:58, 27 November 2007 (EST)&lt;br /&gt;
::: You can press Alt+3 to hide tangent ducks. --[[User:Zelgadis|Zelgadis]] 09:27, 27 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
&lt;br /&gt;
(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
&lt;br /&gt;
=== Copy &amp;amp; Paste/Image Importing ===&lt;br /&gt;
&lt;br /&gt;
(4) I sometimes make graphics in other programs, or use clipart and other images. Would it be possible for Synfig to be able to import images and/or copy and paste them?--Khlieeq 2007-07-19&lt;br /&gt;
Well, it doesn't support Copy &amp;amp; paste from the clipboard, but you can import images using &amp;quot;New Layer -&amp;gt; Other -&amp;gt; Import&amp;quot;.  This will create an Import layer, for which you can then edit the properties to point to the file containing your image.  PXEGeek.  2007-07-19&lt;br /&gt;
&lt;br /&gt;
=== Animated sketch ===&lt;br /&gt;
&lt;br /&gt;
(1) it would be great, if the tool Sketch will return and it will be animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&amp;lt;br&amp;gt;For the first part of the request, note that the sketch tool can be re-enabled using environment variables.  See [[FAQ#Where_did_the_polygon.2C_draw.2C_sketch.2C_and_width_tools_go.3F|FAQ]] for details.  [[user:pxegeek|PXEGeek]] 9/26/07&lt;br /&gt;
&lt;br /&gt;
=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
&lt;br /&gt;
(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Recursive Waypoint Manipulation ===&lt;br /&gt;
&lt;br /&gt;
(4) it is really tiresome to revert changes to waypoints created by manipulating tangent/position ducks or change their interpolation functions. making it possible to right-click-modify the waypoint shown for objects that have some waypoint in a referenced sub-object would be great! -- timonator 2007-06-01&lt;br /&gt;
:You can do it in two ways: changing the interpolation method of the waypoint of paste canvas or editing the keyframe properties. The first allow to modify the waypoints interpolation method for all the waypoints of all the parameters of all the layers that are inside the paste canvas layer. You can right click on the left or right part of the waypoint to edit by a context menu the left or the right interpolation method of the waipoints. The second method would add and modify all the parameters that have any waypoint in the animation. See [[Keyframe]] for more detail. --[[User:Genete|Genete]] 13:10, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Automatic colour palette optimisation ===&lt;br /&gt;
&lt;br /&gt;
(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
&lt;br /&gt;
=== Tweening for images developed in other imaging programs ===&lt;br /&gt;
&lt;br /&gt;
It's obvious I am a beginner at image movement, but morphing is not enough: movement across the page is needed.  Thanks for listening. [[User:Comwell@bellsouth.net|Comwell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Imported images can be moved across the page.  They can also be scaled, rotated and deformed.  Was there a specific example you had in mind?  [[User:Pxegeek|pxegeek]]&amp;lt;br&amp;gt;&lt;br /&gt;
:I also would like a way to tween images that have been drawn in other programs. I've had trouble drawing with Bline tool and the drawing tool in Synfig, and I'd rather just draw with a paint brush (like the one in Photoshop). Another problem I have is that Synfig tends to shut down on me every 20 minutes or so, and it's really frustrating even with the auto recover feature, because my sketches disappear. It'd be nice if I'm able to draw all of the keyframes in Photoshop or another image program and import it to Synfig so that Synfig can tween and animate them. Thank you. [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
::You CAN use images, drawn in other programs. Just select &amp;quot;File-&amp;gt;Import&amp;quot; from [[Canvas Menu Caret|canvas menu]] --[[User:Zelgadis|Zelgadis]] 01:39, 24 November 2007 (EST)&lt;br /&gt;
:::But how do you animate using images from other sources? I tried to make 2 keyframes with 2 different images, and it doesn't animate. It just stays as 1 picture for the entire render. The closest thing I saw to importing images from another source into Synfig and having it animate is the Walking Cycle Tutorial, but I would still have to trace the images to make it animate. As I said earlier, I'm not entirely fond of using the draw/Bline tool.  [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
:::: Huina, there's no way to do what you want right now.  Interpolating between two images that are not created in Synfig is well beyond its scope right now.  However, what you could do is take an image and separate elements of the picture onto different layers (e.g. have a picture of an arm and another of the rest of the body) and you can move those around, stretch and rotate them.  (If you're familiar with the work of Terry Gilliam on Monty Python you'll know what I mean) I don't know how feasible it is to implement your request (I suspect some heavy lifting).  We'll keep it on the list, but don't hold your breath.  [[User:Pxegeek|Pxegeek]] 19:57, 24 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: I think, you hardly find any other animation package  which allow you to do such things. You could use a special tools for this task, like xmorph (http://xmorph.sourceforge.net/). But to do the tween between two bitmap images you STILL need to set points. It's not tracing, but very similar. Anyway, result may be poor and I'd better suggest to use technique, described in Walking Cycle Tutorial or which the [[User:Pxegeek|Pxegeek]] meant. --[[User:Zelgadis|Zelgadis]] 02:08, 25 November 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: There is a technique called &amp;quot;optical flow&amp;quot;.  It takes two input frames and calculates the movement of each individual pixel between the frames, allowing interpolation to be done. Here's an example: http://www.fxguide.com/article333.html.  It doesn't require setting of control points, but it has problems it's own set of problems: http://www.fxguide.com/article333.html. --[[User:Yoyobuae|Yoyobuae]] 13:32, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Auto-link option in [[Draw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4) so that you can draw a line, and have its endpoint automatically link to a duck - or if Auto-connect is off, you can get a line object linked to the end of another line object. / I missed this too, it even should be like that by default I think. [[User:Maxy|Maxy]] 13:22, 25 Apr 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
: Isn't this done already?  We don't have line objects, but blines are automatically linked to if auto-connect is on.  Am I missing something? -- [[User:Dooglus|dooglus]] 17:29, 27 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::To clarify dooglus' comments - If you have an outline created by the draw tool highlighted in the layer dialog and the &amp;lt;b&amp;gt;auto-extend&amp;lt;/b&amp;gt; checkbox is checked, then you can continue drawing with the draw tool in that same layer.  Blines created with the Bline tool cannot be extended once a different tool or layer is selected.  [[User:Pxegeek|Pxegeek]] 23:46, 12 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: A line is a line - Synfig doesn't remember whether it was created with the Bline tool or the Draw tool - so you can extend blines created with the bline tool using the draw tool.  Just make sure the line is selected (so that its ducks are visible), not looped (so that it has end points to extend from), enable the draw tool, check 'auto extend' and start drawing at one of its end ducks. [[User:Dooglus|dooglus]] 05:47, 13 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
So this sounds like it is already done.  But on a related note, being able to open an existing bline in the bline tool to extend it would be useful. -- [[User:Dooglus|dooglus]] 04:51, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Arbitrary Color Channels ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
&lt;br /&gt;
=== Autorecover History ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
&lt;br /&gt;
=== Layer Convert ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
&lt;br /&gt;
=== Layer hide boolean parameter ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; An animatable way to remove a layer from visibility and consideration in tools. And as an option, to hide the layer in the layer list while it is invisible. This crosses over functionality from the [[Amount Parameter]], the Show/Hide checkbox in the [[Layers Panel]], and builds upon it as well, allowing the [[Layers Panel]] to dynamically unclutter. ''(This feature request is a refactoring of the [[Amount Parameter]])''&lt;br /&gt;
: With the addition of the [[Convert#Switch|Switch]] type conversion it is not needed this feature request. You can convert the Amount parameter to a Switch value and give 0 and 1 to the Linked OFF/ON values. --[[User:Genete|Genete]] 13:20, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Vector fill bucket ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
&lt;br /&gt;
=== [[redraw tool]] ===&lt;br /&gt;
&lt;br /&gt;
(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
&lt;br /&gt;
=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
&lt;br /&gt;
&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
&lt;br /&gt;
=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
&lt;br /&gt;
=== Networkability ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
&lt;br /&gt;
=== Riding ducks ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Not chocobos. The ability to link a duck from one shape to an arbitrary position on another path, without creating an extra shape duck on that path.&lt;br /&gt;
:Already done in SVN.[[User:Genete|Genete]] 18:59, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Intuitive tangent modification ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
&lt;br /&gt;
=== Plugin API ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
=== Python support ===&lt;br /&gt;
&lt;br /&gt;
(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
&lt;br /&gt;
=== mod_synfig ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
&lt;br /&gt;
=== synfig nsplugin ===&lt;br /&gt;
&lt;br /&gt;
(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
&lt;br /&gt;
=== Image filmstrip import ===&lt;br /&gt;
&lt;br /&gt;
(2) &amp;amp;mdash; Allow import of a series of images (TGA, etc) as frames of an animation, on a layer. &amp;lt;br&amp;gt;&lt;br /&gt;
Response - 'lst' files of a list of images can be imported.  I've used this to develop a walk cycle.  See [[Walk_Cycle|Walk cycle]] for an example.  [[user:pxegeek|pxegeek]]&lt;br /&gt;
&lt;br /&gt;
=== Bitmap Objects and Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;(5)&amp;lt;/s&amp;gt;(0) &amp;amp;mdash; Simmilar to the above but for more than for just purely bitmap based animations. I feel that the to do production quality animations you need production quality backgrounds, foregrounds, and effects. Many of which are very difficult or even impossible to achieve with vector based graphics. I suggest support for alpha transparencies as well to make this truely useful. An example of how this could be used would be a bitmap background and a bitmap foreground that can be panned as the scene moves.&lt;br /&gt;
::''Static bitmaps with alpha are possible already, if that is what you mean. I have just documented it in [[How do I]]. [[User:Maxy|Maxy]] 06:35, 9 Apr 2006 (PDT)''&lt;br /&gt;
&lt;br /&gt;
=== Align function ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
&lt;br /&gt;
=== Improved SVG import ===&lt;br /&gt;
&lt;br /&gt;
(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Gradient Paint Tool ===&lt;br /&gt;
&lt;br /&gt;
How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== Character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
I have seen some interesting methods for helping character design/animation in different 2d/3d software.  Hash's animation master has 'poses' which are extremes of a model, for example smiling and frowning, once you add these extremes ot a set you can use slider to create a pose that somewhere inbetween.  The real power of this is when you have serveral different poses on the same object, a face say,  you can easily come up with new facial expressions. Maybe something similar could be done with synfig using layers and groups, the implementation could something similar to Moho's switch layers. --[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
: Have you read this tutorial? [[Reuse Animations]]. It is very close to the Switch layer of Moho/Anime Studio. Also You can change the Canvas parameter to any other canvas dynamically in the time line by clicking on it and selecting other exported canvas. Other option is convert the canvas to a Switch type and alternate between two different canvas.  --[[User:Genete|Genete]] 13:26, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Another character Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
&lt;br /&gt;
*'''AVI Backgrounds''' - Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== More Animation Tools ===&lt;br /&gt;
&lt;br /&gt;
[[New Animation Tools|Added here]]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
(2/4)why does Synfig generate so many separate windows? just starting it clutters my desktop, I think it would be useful if they were atleast displayed as one in the start bar. [[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. Now they are reordered in alphabetical order what is very usefulness. --[[User:Genete|Genete]] 13:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
=== Improved User Experience for First Contact ===&lt;br /&gt;
* Single file download and installer (at least for Windows)&lt;br /&gt;
* Ability to draw the first object directly after starting the application (start with an empty document)&lt;br /&gt;
* Ability to animate the object directly after drawing the first object (new documents have a say 3 seconds timeline)&lt;br /&gt;
In my opinion this is crucial to attract potential users. Because if I see how easy it is to create my first animation I'm going to accept all the bugs and clumsyness. A good example is the Pencil animation software. --[[User:Dmd|Dmd]] 13:50, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I've implemented #2 and #3 above in svn r1519 &amp;amp; 1520.  If no files are specified to be opened when running studio, it'll make a new one.  It won't pop up the canvas properties dialog when making new canvases by default.  And the default end time is 5s (3s is small enough to cause the time slider to show &amp;quot;1s 12f&amp;quot;, whereas 5s looks cleaner). -- [[User:Dooglus|dooglus]] 04:00, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
 08:43 &amp;lt; factor&amp;gt; also an option like blender - select area to update would be nice&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; so the only part of the image that updates whne you add or change someting is in the selected area&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; makes it quicker for doing changes&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
=== Sound Layer ===&lt;br /&gt;
&lt;br /&gt;
(4) It would be a very good improvement if the sound system were implemented into synfig in [[Sound Layer | this]] way. --[[User:Genete|Genete]] 07:46, 8 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Rearrange the view of waypoints for Canvas param ===&lt;br /&gt;
As reported in [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1888858&amp;amp;group_id=144022&amp;amp;atid=757416 Bug #1888858] waypoints are not displayed for canvas switch events.&lt;br /&gt;
I suggest to rearrange waypoints display according to [[Media:Canvas_prop.png|this scheme]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Automatic attach and manipulate a Vertex to a Bline ===&lt;br /&gt;
&lt;br /&gt;
Please see [[Inverse Duck Manipulation|this]] page to understand what we want. --[[User:Genete|Genete]] 12:43, 3 March 2008 (EST).&lt;br /&gt;
:Already done in SVN. [[User:Genete|Genete]] 19:00, 5 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Width weigths ===&lt;br /&gt;
Is it possible to add &amp;quot;weigths&amp;quot; for widths? ^_^ I.e. width changes not all the way along the segment. Maybe something like a duck on bline which indicates the region where the width of current vertex isn't changed.&lt;br /&gt;
[[Media:width-proposal.png|Illustration here.]]&lt;br /&gt;
&lt;br /&gt;
More ideas around this concept in [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-04-16.log this conversation]. Although the log of that day is very interesting the lines related to this idea are from 22:38 to 23:43. [[User:Genete|Genete]] 17:51, 16 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle visible ducks ===&lt;br /&gt;
(3) So pressing, say, tab while editing a Bline toggles which vertices/ducks are visible - so we can easily move the actual vertices around without having the view cluttered by tangeants (and also make it easier to select 'Loop' rather than 'Split Tangeants' when creating the thing.)&lt;br /&gt;
&lt;br /&gt;
Given that extra ducks such as the width ones listed above may be added, this might become more and more necessary. If too many different sets are added for toggling to be feasible, each visibility for each set can be hotkeyed.&lt;br /&gt;
&lt;br /&gt;
: Synfig already have hotkeys to toggle visibility of the ducks. See [[Keyboard_Shortcuts#Hotkeys_Visual_Guide]]. --[[User:Zelgadis|Zelgadis]] 00:39, 22 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Improved Colour Dialog ===&lt;br /&gt;
How easy is it to stick in a colour square/wheel? Messing with sliders is somewhat obstructive. Also, a palette for remembering colours with and a pipette for selecting them from the image would be nice.&lt;br /&gt;
:There is a [[Eyedrop Tool|eye drop]] to select colours form the main canvas. [[User:Genete|Genete]] 17:55, 24 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Insert Waypoints ===&lt;br /&gt;
A button to create a waypoint for every selected duck, in its current position. Moving each duck up a bit and down again quickly gets tedious.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Granted Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== MNG target filetype ===&lt;br /&gt;
&lt;br /&gt;
The ability to save as/in the Free/Open MNG (.mng) format [http://libpng.org/pub/mng/]&lt;br /&gt;
&lt;br /&gt;
A partial implementation was committed in SVN r470.&lt;br /&gt;
&lt;br /&gt;
It was implemented in svn 986. See [[Render options]]. --[[User:Genete|Genete]] 13:12, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Optionally display RGB in Hex in Color dialog ===&lt;br /&gt;
&lt;br /&gt;
(3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal, divide by 255, multiply by 100 to get a number to type into the dialog box.  It's painful to match color schemes for example, with the [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango Icon Theme style guidelines].  [[User:pxegeek|PXEGeek]] 3/16/07&lt;br /&gt;
&lt;br /&gt;
: Added in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=40dda9d27b5249ee32f62d84c819ff569f078929 svn r354].  You can type 3 or 6 digit hex codes and hit return to use.  3 digit code 36a gives colour 3366aa (each digit is duplicated) -- [[User:Dooglus|dooglus]] 3/18/07&lt;br /&gt;
&lt;br /&gt;
:: Many thanks - already used many times! PXEGeek.&lt;br /&gt;
&lt;br /&gt;
::: Did you notice that you can use single digit codes too?  '5' gives 555555 for instance, giving you 16 equally spaces shades of black through white. -- [[User:Dooglus|dooglus]] 17:51, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Restore Default Layout ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; It's very difficult to put all the dialogs back where they were when you started the program, if you've closed them. In addition, with many programs, if you've done something with your window manager to take a window's position off screen, this command is sometimes the only way to bring them back.&lt;br /&gt;
-&amp;gt; I'd like to second this one - especially with the bug where dialog boxes sometime shrink to nothing or offscreen, and no amount of maximizing or minimizing restores them.  The only solution is to kill the windows, and none of the combo options in the dialog menu match the default configuration.  4/4/07 PXEGeek&lt;br /&gt;
&lt;br /&gt;
: Implemented in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=036306f3c2c265a604971728d50fcce258766552 svn r757] -- [[User:Dooglus|dooglus]] 17:48, 25 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Gimp2synfig&amp;diff=6983</id>
		<title>Doc:Gimp2synfig</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Gimp2synfig&amp;diff=6983"/>
				<updated>2008-04-27T02:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: dooglus reference to script have been deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To simplify the work of animating my cartoon about a mouse, a plug-in for the [http://gimp.org/ GIMP] raster editor has been written, to allow the direct exporting of multi-layered images to corresponding layers of the 2D animation package Synfig.&lt;br /&gt;
&lt;br /&gt;
The plug-in registers itself in the GIMP image menu &amp;lt;image&amp;gt;-&amp;gt; File-&amp;gt; Export-&amp;gt; Synfig.&lt;br /&gt;
&lt;br /&gt;
[http://img246.imageshack.us/my.php?image=gimp2synfigmenuxh9.jpg http://img246.imageshack.us/img246/4126/gimp2synfigmenuxh9.th.jpg]&lt;br /&gt;
&lt;br /&gt;
There are export options you can choose. If the field &amp;quot;output path&amp;quot; is empty, the synfig canvas will be kept in the same directory as the initial picture.&lt;br /&gt;
&lt;br /&gt;
[http://img292.imageshack.us/my.php?image=gimp2synfigsettingsvs3.jpg http://img292.imageshack.us/img292/269/gimp2synfigsettingsvs3.th.jpg]&lt;br /&gt;
&lt;br /&gt;
Here is the result:&lt;br /&gt;
&lt;br /&gt;
[http://img201.imageshack.us/my.php?image=gimp2synfig003yn6.jpg http://img201.imageshack.us/img201/9369/gimp2synfig003yn6.th.jpg]&lt;br /&gt;
&lt;br /&gt;
On the left you can see the initial image in Gimp, and on the right the same image imported into Synfig.  &lt;br /&gt;
&lt;br /&gt;
After adding a scale layer, the images cannot be distinguished.&lt;br /&gt;
&lt;br /&gt;
[http://img151.imageshack.us/my.php?image=gimp2synfig003withgammafd6.jpg http://img151.imageshack.us/img151/5450/gimp2synfig003withgammafd6.th.jpg]&lt;br /&gt;
&lt;br /&gt;
You can download the [http://akhil.nm.ru/tools/pygimp/synfigexport.py synfigexport plugin here].&lt;br /&gt;
&lt;br /&gt;
To make it work, gimp must support Python, and the most recent version of Python must be installed on your computer. &lt;br /&gt;
&lt;br /&gt;
To install this plug-in, simply put the file in ~/.gimp-*/plug-ins/ and make it executable (chmod +x synfigexport.py), then restart gimp.&lt;br /&gt;
&lt;br /&gt;
This program is licensed under Creative Commons Attribution 3.0 Unported License. Distribution and updating of the code is appreciated.&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc_talk:Gimp2synfig&amp;diff=6982</id>
		<title>Doc talk:Gimp2synfig</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc_talk:Gimp2synfig&amp;diff=6982"/>
				<updated>2008-04-27T00:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: patch is merged.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;vonhalenbach on IRC was using GIMP 2.2 and Python 2.5.1 and found that his generated sif output was ending after 20 lines:&lt;br /&gt;
&lt;br /&gt;
 19    &amp;lt;param name=&amp;quot;canvas&amp;quot;&amp;gt;&lt;br /&gt;
 20      &amp;lt;canvas xres=&amp;quot;10.000000&amp;quot; yres=&amp;quot;10.000000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
whereas for me (with Python 2.5.2 and Gimp 2.4.5) it continues:&lt;br /&gt;
&lt;br /&gt;
 19    &amp;lt;param name=&amp;quot;canvas&amp;quot;&amp;gt;&lt;br /&gt;
 20      &amp;lt;canvas xres=&amp;quot;10.000000&amp;quot; yres=&amp;quot;10.000000&amp;quot;&amp;gt;&lt;br /&gt;
 21        &amp;lt;layer type=&amp;quot;import&amp;quot; active=&amp;quot;true&amp;quot; version=&amp;quot;0.1&amp;quot; desc=&amp;quot;Background.png&amp;quot;&amp;gt;&lt;br /&gt;
 22          &amp;lt;param name=&amp;quot;z_depth&amp;quot;&amp;gt;&lt;br /&gt;
 23            [...]&lt;br /&gt;
&lt;br /&gt;
Yes, this script was writen for 2.4.*. I have no 2.2.* to test it. So I'll try to fix this problem if you give me information from gimp-2.2.* console with backtrace. --[[User:AkhIL|AkhIL]] 12:42, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
 $ gimp /tmp/111.xcf&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:428: GtkDeprecationWarning: gtk.FALSE is deprecated, use False instead&lt;br /&gt;
   hbox = gtk.HBox(gtk.FALSE, 5)&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:430: GtkDeprecationWarning: gtk.FALSE is deprecated, use False instead&lt;br /&gt;
   dialog.vbox.pack_start(hbox, expand=gtk.FALSE)&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:433: GtkDeprecationWarning: gtk.FALSE is deprecated, use False instead&lt;br /&gt;
   table = gtk.Table(len(params), 2, gtk.FALSE)&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:437: GtkDeprecationWarning: gtk.FALSE is deprecated, use False instead&lt;br /&gt;
   hbox.pack_end(table, expand=gtk.FALSE)&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:440: GtkDeprecationWarning: gtk.FALSE is deprecated, use False instead&lt;br /&gt;
   vbox = gtk.VBox(gtk.FALSE, 10)&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:441: GtkDeprecationWarning: gtk.FALSE is deprecated, use False instead&lt;br /&gt;
   hbox.pack_start(vbox, expand=gtk.FALSE)&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:446: GtkDeprecationWarning: gtk.FALSE is deprecated, use False instead&lt;br /&gt;
   vbox.pack_start(pix, expand=gtk.FALSE)&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:450: GtkDeprecationWarning: gtk.TRUE is deprecated, use True instead&lt;br /&gt;
   label.set_line_wrap(gtk.TRUE)&lt;br /&gt;
 /usr/local/lib/gimp/2.0/python/gimpfu.py:453: GtkDeprecationWarning: gtk.FALSE is deprecated, use False instead&lt;br /&gt;
   vbox.pack_start(label, expand=gtk.FALSE)&lt;br /&gt;
 Traceback (most recent call last):&lt;br /&gt;
   File &amp;quot;/usr/local/lib/gimp/2.0/python/gimpfu.py&amp;quot;, line 469, in response&lt;br /&gt;
     dialog.res = run_script(params)&lt;br /&gt;
   File &amp;quot;/usr/local/lib/gimp/2.0/python/gimpfu.py&amp;quot;, line 257, in run_script&lt;br /&gt;
     return apply(function, params)&lt;br /&gt;
   File &amp;quot;/home/chris/.gimp-2.2/plug-ins/synfigexport.py&amp;quot;, line 248, in python_fu_exportsynfig&lt;br /&gt;
     newlayer = gimp.Layer(newimg, l.name, l.width, l.height, l.type)&lt;br /&gt;
 TypeError: gimp.Layer.__init__() takes exactly 7 arguments (5 given)&lt;br /&gt;
&lt;br /&gt;
http://dooglus.rincevent.net/random/synfigexport.py is a fixed version.  In GIMP 2.2, all the arguments to Layer.__init__ are required, so I specify the opacity and blend method. -- [[User:Dooglus|dooglus]] 16:39, 26 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Patch is merged. Thank you --[[User:AkhIL|AkhIL]] 20:01, 26 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Gimp2synfig&amp;diff=6981</id>
		<title>Doc:Gimp2synfig</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Gimp2synfig&amp;diff=6981"/>
				<updated>2008-04-27T00:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: my synfigexport now same with dooglus'es&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To simplify the work of animating my cartoon about a mouse, a plug-in for the [http://gimp.org/ GIMP] raster editor has been written, to allow the direct exporting of multi-layered images to corresponding layers of the 2D animation package Synfig.&lt;br /&gt;
&lt;br /&gt;
The plug-in registers itself in the GIMP image menu &amp;lt;image&amp;gt;-&amp;gt; File-&amp;gt; Export-&amp;gt; Synfig.&lt;br /&gt;
&lt;br /&gt;
[http://img246.imageshack.us/my.php?image=gimp2synfigmenuxh9.jpg http://img246.imageshack.us/img246/4126/gimp2synfigmenuxh9.th.jpg]&lt;br /&gt;
&lt;br /&gt;
There are export options you can choose. If the field &amp;quot;output path&amp;quot; is empty, the synfig canvas will be kept in the same directory as the initial picture.&lt;br /&gt;
&lt;br /&gt;
[http://img292.imageshack.us/my.php?image=gimp2synfigsettingsvs3.jpg http://img292.imageshack.us/img292/269/gimp2synfigsettingsvs3.th.jpg]&lt;br /&gt;
&lt;br /&gt;
Here is the result:&lt;br /&gt;
&lt;br /&gt;
[http://img201.imageshack.us/my.php?image=gimp2synfig003yn6.jpg http://img201.imageshack.us/img201/9369/gimp2synfig003yn6.th.jpg]&lt;br /&gt;
&lt;br /&gt;
On the left you can see the initial image in Gimp, and on the right the same image imported into Synfig.  &lt;br /&gt;
&lt;br /&gt;
After adding a scale layer, the images cannot be distinguished.&lt;br /&gt;
&lt;br /&gt;
[http://img151.imageshack.us/my.php?image=gimp2synfig003withgammafd6.jpg http://img151.imageshack.us/img151/5450/gimp2synfig003withgammafd6.th.jpg]&lt;br /&gt;
&lt;br /&gt;
You can download the [http://akhil.nm.ru/tools/pygimp/synfigexport.py synfigexport plugin here], or [http://dooglus.rincevent.net/random/synfigexport.py or here].&lt;br /&gt;
&lt;br /&gt;
To make it work, gimp must support Python, and the most recent version of Python must be installed on your computer. &lt;br /&gt;
&lt;br /&gt;
To install this plug-in, simply put the file in ~/.gimp-*/plug-ins/ and make it executable (chmod +x synfigexport.py), then restart gimp.&lt;br /&gt;
&lt;br /&gt;
This program is licensed under Creative Commons Attribution 3.0 Unported License. Distribution and updating of the code is appreciated.&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc_talk:Gimp2synfig&amp;diff=6974</id>
		<title>Doc talk:Gimp2synfig</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc_talk:Gimp2synfig&amp;diff=6974"/>
				<updated>2008-04-26T16:42:47Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;vonhalenbach on IRC was using GIMP 2.2 and Python 2.5.1 and found that his generated sif output was ending after 20 lines:&lt;br /&gt;
&lt;br /&gt;
 19    &amp;lt;param name=&amp;quot;canvas&amp;quot;&amp;gt;&lt;br /&gt;
 20      &amp;lt;canvas xres=&amp;quot;10.000000&amp;quot; yres=&amp;quot;10.000000&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
whereas for me (with Python 2.5.2 and Gimp 2.4.5) it continues:&lt;br /&gt;
&lt;br /&gt;
 19    &amp;lt;param name=&amp;quot;canvas&amp;quot;&amp;gt;&lt;br /&gt;
 20      &amp;lt;canvas xres=&amp;quot;10.000000&amp;quot; yres=&amp;quot;10.000000&amp;quot;&amp;gt;&lt;br /&gt;
 21        &amp;lt;layer type=&amp;quot;import&amp;quot; active=&amp;quot;true&amp;quot; version=&amp;quot;0.1&amp;quot; desc=&amp;quot;Background.png&amp;quot;&amp;gt;&lt;br /&gt;
 22          &amp;lt;param name=&amp;quot;z_depth&amp;quot;&amp;gt;&lt;br /&gt;
 23            [...]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yes, this script was writen for 2.4.*. I have no 2.2.* to test it. So I'll try to fix this problem if you give me information from gimp-2.2.* console with backtrace. --[[User:AkhIL|AkhIL]] 12:42, 26 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Gallery&amp;diff=6792</id>
		<title>Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Gallery&amp;diff=6792"/>
				<updated>2008-04-17T01:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Community */  jedi's pencil now here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Voria ==&lt;br /&gt;
&lt;br /&gt;
'''ALL''' of the videos and images in this section were created using Synfig, and are all 2D. No 3D software was used in the production of these videos and images. They were all produced by artists from [[History|Voria Studios]] when synfig was a proprietary product.&lt;br /&gt;
&lt;br /&gt;
For videos and stills produced since synfig became free software, see the [[#Community|community]] section.&lt;br /&gt;
&lt;br /&gt;
=== Videos ===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
'''Werewolf'''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=AW-_WqdbqYY http://synfig.org/files/voria/wolf-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/wolf.mov Download] (around 45 seconds, 1.6 megabytes) November 2004&lt;br /&gt;
&lt;br /&gt;
A werewolf transforms into his beastly state as the red moon rises.&lt;br /&gt;
&lt;br /&gt;
Created by Will Short, Robert Quattlebaum and Darrin Michelson&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
''' Big Eye '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nAYdf-CJwPo http://synfig.org/files/voria/bigeye-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/eye.mov Download] (around 15 seconds, 2.5 megabytes) October 2004&lt;br /&gt;
&lt;br /&gt;
A close-up of a large, lazy eye. Notice how the reflection actually distorts as the lense moves under it.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart and Robert Quattlebaum&lt;br /&gt;
&lt;br /&gt;
[http://svn.voria.com/code/synfig-core/trunk/examples/eye.sifz Source code] is available under the same [[License|license]] as synfig (GNU GPL 2).&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&amp;lt;div id=&amp;quot;Prologue&amp;quot;&amp;gt;&lt;br /&gt;
''' Prologue '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=wwSZZivjQMo http://img.youtube.com/vi/wwSZZivjQMo/default.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/prologue.mov Download] (around 3 minutes, 20 megabytes) July 2004&lt;br /&gt;
&lt;br /&gt;
This short follows two children fleeing from soldiers through an old sewer. In an attempt to protect his friend, one of the children tries to draw one of the soldiers away. However, plans don't always work out as one would hope. This was the first animated production created using Synfig, and as such has become our “proof of concept” animation for it.&lt;br /&gt;
&lt;br /&gt;
Created by: Voria Studios&lt;br /&gt;
&lt;br /&gt;
[http://synfig.org/files/voria/prologue.zip Source code] is available, for educational use only, do not distribute or distribute modified renders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
''' Happy Fun-Joy Time Start! '''&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=QKQI7-mMvyg http://synfig.org/files/voria/kam2-t.jpg]&lt;br /&gt;
&lt;br /&gt;
[http://www.bridgetone.com/voria/movies/kam.mov Download] (around 22 seconds, 2.9 megabytes) December 2004&lt;br /&gt;
&lt;br /&gt;
A very bizzare, super-happy, and oddly captivating animation featuring large purple bears, dancing children, smiling celestial bodies, rainbows, leaping sheep, and dancing flowers.&lt;br /&gt;
&lt;br /&gt;
Created by Rabecha Lenhart&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stills ===&lt;br /&gt;
&lt;br /&gt;
Several of these have source code in the synfig [[Source code|source code repository]], all [[License|licensed]] under the GNU GPL 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Pirates of Voria.png|Pirates of Voria &lt;br /&gt;
Image:MacWolfen.png|Dr. MacWolfen PI  &amp;lt;!-- He'll cure what ails you. --&amp;gt;&lt;br /&gt;
Image:Eroded Metal.png|Eroded Metal&lt;br /&gt;
Image:Big Eye.png|Big Eye&lt;br /&gt;
Image:Big Eye Composite.png|Big Eye (Composite)&lt;br /&gt;
Image:Museum Backdrop 1.png|Museum Backdrop 1&lt;br /&gt;
Image:Museum Backdrop 2.png|Museum Backdrop 2&lt;br /&gt;
Image:Museum Backdrop 3.png|Museum Backdrop 3&lt;br /&gt;
Image:Fun-Joy Night.png|Fun-Joy Night&lt;br /&gt;
Image:Fun-Joy Day.png|Fun-Joy Day&lt;br /&gt;
Image:Werewolf.png|Werewolf&lt;br /&gt;
Image:Young Child.png|Young Child&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
You are encouraged to distribute your source files (.sif and so on) so others can learn from your work. Obviously this is only if you have permission to distribute all of it. You can find more videos and images in the [http://synfig.org/forums/viewforum.php?f=19 artwork forums] and on [http://youtube.com/results?search_query=synfig&amp;amp;search_sort=video_date_uploaded youtube], [http://search.deviantart.com/?section=browse&amp;amp;q=synfig&amp;amp;qh=sort:time deviantART], [http://www.flickr.com/photos/tags/synfig/ flickr], [http://video.google.com/videosearch?q=synfig&amp;amp;so=1 google video], maybe [http://images.google.com/images?q=synfig google images] and maybe on some [[Press|blogs or articles about synfig]].  In particular, all of [http://youtube.com/profile_videos?user=ullebulle ullebulle]'s youtube videos have links to the [http://www.musikboden.se/synfigfiles/ corresponding .sif files].&lt;br /&gt;
&lt;br /&gt;
[[Image:Eyes.png]]&amp;lt;br&amp;gt;[[Media:Eyes.mp4|&amp;quot;Eyes&amp;quot; animation (mp4) by Anders K. Madsen]]&lt;br /&gt;
&amp;lt;br&amp;gt;[[Media:Eyes.sif|Download &amp;quot;Eyes&amp;quot; source file]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
http://graphics.birt.at/synfig/efect.jpg &amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect.avi &amp;quot;Simple Efect&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect.zip Download &amp;quot;Simple Efect&amp;quot; source file]&lt;br /&gt;
test&lt;br /&gt;
http://graphics.birt.at/synfig/efect2.jpg &amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect2.avi &amp;quot;Simple Efect 2&amp;quot; animation (XviD) by lucianDesign]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://graphics.birt.at/synfig/efect2.zip Download &amp;quot;Simple Efect 2&amp;quot; source file]&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/plant12.png&lt;br /&gt;
&amp;lt;br&amp;gt;An example of what the plant layer can do (note - plant layer is broken in all versions of Synfig prior to svn build 620.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/Sanddunes.png&lt;br /&gt;
&amp;lt;br&amp;gt;A synfig version of the &amp;quot;Wind&amp;quot; Windows XP wallpaper. [http://www.mediafire.com/?8ve7ytzfuxs Animated version].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
http://storage.canalblog.com/26/75/234960/15357482_p.png&lt;br /&gt;
&amp;lt;br&amp;gt;Synfig cat, by Rore. With a heavy use of width-ducks on blines.&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
http://home.comcast.net/~pxegeek/synfig/SynfigTux.png&lt;br /&gt;
&amp;lt;br&amp;gt;Tux, with a Synfig logo.  [http://home.comcast.net/~pxegeek/synfig/synfigtux.sif SIF file].  (With acknowledgment to Larry Ewing and the Gimp.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Jedis pencil.tn.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;Example of visual effects and rotoscoping done in the synfig.&lt;br /&gt;
&amp;lt;br&amp;gt;[http://video.google.com/videoplay?docid=-734521652669099419&amp;amp;hl=en watch in google video]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://h1.ripway.com/AkhIL/jedi_pencil.tar.bz2 bziped tarbal with SIF and source sequence (2.5Mb)]&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=People&amp;diff=6769</id>
		<title>People</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=People&amp;diff=6769"/>
				<updated>2008-04-16T15:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Community */  more info about me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALPHABTICAL ORDER PLEASEE!!! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- AkhIL --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:AkhIL small.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User: AkhIL | AkhIL]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Synfiger from Union of Soviet Socialist Republics and [http://www.banco.co.uk/forum/1/1080 &amp;quot;a case for the hairdresserpolice&amp;quot;].&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- DOOGLUS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Dooglus2.jpg|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User: dooglus | dooglus]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He's an alien, a legal alien, he's an Englishman in New York.  Or Czechoslovakia.  Or some such.  Dooglus is the resident chief programmer and greatest contributer to Synfig since its release to GPL (1500+ commits and going strong).  He favours Linux as an OS, but has been known to run Windows on occasion.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- DYLOXYN --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Diloxyn.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[http://synfig.org/FAQ#Why_doesn.27t_dyloxin_talk_on_the_Synfig_IRC_channel.3F Dyloxin]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
dyloxin is a bot that sits in the [[Communication|Synfig IRC channel]] and stores the [[Communication|IRC logs]], not a human. It has no commands, so you won't get any response out of it either.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- GENETE --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Genete-2.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Genete|Genete]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Open source enthusiast interested in animation and computer graphics in general. Always glad to help others and to learn new things. Favourite phrase: ''dooglus: guess what? ... it opens a new world!!!''. Spanish translator of synfig and synfigstudio, sparse icon designer and rare ocassional coder. Wrote some wiki tutorials. Ubuntu user. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- ICARUS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Factor.gif|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:factor|Icarus Factor]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Tangents, green lines and ducks. Likes 2d and 3d animation, not to good at the 2d animation yet, but working on it. Debian GNU/Linux user  &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- KIBI --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:KiBi.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiBi&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''This is just an example, someone EDIT THIS!!'''. A great person, helps a lot with the project. Love fishing. Use to make sandwiches. Try not to cry.Try not to cry.Try not to cry.Try not to cry.Try not to cry.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- PABS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pabs3.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:PaulWise|pabs]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Helping out with synfig since it was GPLed. Debian packager, sysadmin, occasional coder, wiki editor, not much of an artist.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- PIXELGEEK --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pixelgeek-2.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:pxegeek|Pixelgeek]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He's an alien, a legal alien, he's an Englishman in New York.  Or Oregon.  Or some such. Ask him questions about how Synfig works under Windows.  &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- RORE --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Avatar_rore.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:rore|Rore]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
She's not an alien, just a French person that hates wine (and love cheese). Better at doing still images than animations. Help a bit with the wiki. Debian user.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ulrikboden --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Magnifiedulrik.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Ulrik|Ulrikboden]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''This is just an example, someone EDIT THIS!!'''. A great person, helps a lot with the project. Love fishing. Use to make sandwiches. Try not to cry.Try not to cry.Try not to cry.Try not to cry.Try not to cry.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- YACO --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Yaco.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Yaco|Yaco]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He never sleep. Legend told that he has a twin brother that works on Synfig in the night. He is guilty for making this wiki a nasty thing if you use low screen resolutions. GNU hacker and GNU user :-).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Yoyobuae --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:yoyobuae.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Yoyobuae|Yoyobuae]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
An occasional contributer with a couple of submitted patches here and there.  Still learning to handle himself with the code, but willing to answer any questions to the best of his knowledge. Also a novice artist, mainly interested dragons, birds and furry art in general.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- ZELGADIS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:zelgadis.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Zelgadis|Zelgadis]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Kidadult, freak and outsider. By nature. Have a dream to make full-length anime movie with open source software (guess which? ^_^). Likes do animation, roller-skating and paint graffiti. Contribute mostly by editing the wiki, submitting bugs and requesting new features. :) Fedora user.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- You! --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:none.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Your name here!&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''You. Yes, you, my dear reader.''' If you contribute to the project, please join with us into making this possible. We do need your help.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;note&amp;quot;&amp;gt;&lt;br /&gt;
Also semi-frequent visitors - [[User:Zelig|Zelig]],[[User:Atrus|Atrus]],[[User:Madsen|Madsen]], [[User:Bombe |Bombe]], TMM, Tokyo, Zipola, [[User:zotz|zotz]], [[User:Omry|Omry]], [[User:Riggzy|Riggzy]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Software Credits ==&lt;br /&gt;
&lt;br /&gt;
=== Original developers ===&lt;br /&gt;
&lt;br /&gt;
*Robert B. Quattlebaum Jr (darco)&lt;br /&gt;
*Adrian Bentley&lt;br /&gt;
&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
&lt;br /&gt;
*Adrian Winchell (SnapSilverlight)&lt;br /&gt;
*Andreas Jochens&lt;br /&gt;
*Carlos López González (genete)&lt;br /&gt;
*Chris Moore (dooglus)&lt;br /&gt;
*Chris Norman (pixelgeek)&lt;br /&gt;
*Daniel Fort&lt;br /&gt;
*David Roden (Bombe)&lt;br /&gt;
*Dmitriy Pomerantsev (Atrus)&lt;br /&gt;
*Douglas Lau&lt;br /&gt;
*Gerald Young (Yoyobuae)&lt;br /&gt;
*IL'dar AKHmetgaleev (AkhIL)&lt;br /&gt;
*Luka Pravica&lt;br /&gt;
*Martin Michlmayr (tbm)&lt;br /&gt;
*Miguel Gea Milvaques (xerakko)&lt;br /&gt;
*Paul Wise (pabs)&lt;br /&gt;
*Ralf Corsepius&lt;br /&gt;
*Yue Shi Lai&lt;br /&gt;
&lt;br /&gt;
=== Translators ===&lt;br /&gt;
&lt;br /&gt;
*Catalan: Miguel Gea Milvaques (xerakko)&lt;br /&gt;
*Français: Aurore D (rore)&lt;br /&gt;
*Español: Carlos López González (genete)&lt;br /&gt;
&lt;br /&gt;
=== Artists ===&lt;br /&gt;
&lt;br /&gt;
*Chris Norman (pixelgeek)&lt;br /&gt;
*Carlos López González (genete)&lt;br /&gt;
*Aurore D (rore)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=People&amp;diff=6768</id>
		<title>People</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=People&amp;diff=6768"/>
				<updated>2008-04-16T14:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Community */  AkhIL is here now!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
== Community ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;!-- ALPHABTICAL ORDER PLEASEE!!! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- AkhIL --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:AkhIL small.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User: AkhIL | AkhIL]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Synfiger from Union of Soviet Socialist Republics&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- DOOGLUS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Dooglus2.jpg|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User: dooglus | dooglus]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He's an alien, a legal alien, he's an Englishman in New York.  Or Czechoslovakia.  Or some such.  Dooglus is the resident chief programmer and greatest contributer to Synfig since its release to GPL (1500+ commits and going strong).  He favours Linux as an OS, but has been known to run Windows on occasion.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- DYLOXYN --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Diloxyn.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[http://synfig.org/FAQ#Why_doesn.27t_dyloxin_talk_on_the_Synfig_IRC_channel.3F Dyloxin]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
dyloxin is a bot that sits in the [[Communication|Synfig IRC channel]] and stores the [[Communication|IRC logs]], not a human. It has no commands, so you won't get any response out of it either.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- GENETE --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Genete-2.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Genete|Genete]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Open source enthusiast interested in animation and computer graphics in general. Always glad to help others and to learn new things. Favourite phrase: ''dooglus: guess what? ... it opens a new world!!!''. Spanish translator of synfig and synfigstudio, sparse icon designer and rare ocassional coder. Wrote some wiki tutorials. Ubuntu user. &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- ICARUS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Factor.gif|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:factor|Icarus Factor]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Tangents, green lines and ducks. Likes 2d and 3d animation, not to good at the 2d animation yet, but working on it. Debian GNU/Linux user  &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- KIBI --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:KiBi.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;KiBi&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''This is just an example, someone EDIT THIS!!'''. A great person, helps a lot with the project. Love fishing. Use to make sandwiches. Try not to cry.Try not to cry.Try not to cry.Try not to cry.Try not to cry.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- PABS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pabs3.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:PaulWise|pabs]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Helping out with synfig since it was GPLed. Debian packager, sysadmin, occasional coder, wiki editor, not much of an artist.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- PIXELGEEK --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Pixelgeek-2.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:pxegeek|Pixelgeek]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He's an alien, a legal alien, he's an Englishman in New York.  Or Oregon.  Or some such. Ask him questions about how Synfig works under Windows.  &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- RORE --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Avatar_rore.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:rore|Rore]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
She's not an alien, just a French person that hates wine (and love cheese). Better at doing still images than animations. Help a bit with the wiki. Debian user.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Ulrikboden --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Magnifiedulrik.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Ulrik|Ulrikboden]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''This is just an example, someone EDIT THIS!!'''. A great person, helps a lot with the project. Love fishing. Use to make sandwiches. Try not to cry.Try not to cry.Try not to cry.Try not to cry.Try not to cry.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- YACO --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Yaco.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Yaco|Yaco]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
He never sleep. Legend told that he has a twin brother that works on Synfig in the night. He is guilty for making this wiki a nasty thing if you use low screen resolutions. GNU hacker and GNU user :-).&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- Yoyobuae --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:yoyobuae.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Yoyobuae|Yoyobuae]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
An occasional contributer with a couple of submitted patches here and there.  Still learning to handle himself with the code, but willing to answer any questions to the best of his knowledge. Also a novice artist, mainly interested dragons, birds and furry art in general.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- ZELGADIS --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:zelgadis.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;[[User:Zelgadis|Zelgadis]]&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Kidadult, freak and outsider. By nature. Have a dream to make full-length anime movie with open source software (guess which? ^_^). Likes do animation, roller-skating and paint graffiti. Contribute mostly by editing the wiki, submitting bugs and requesting new features. :) Fedora user.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;!-- You! --&amp;gt;&lt;br /&gt;
&amp;lt;tr syle=&amp;quot;border-bottom: 2px solid #ccc;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:none.png|72px]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;text-align:justify; border-left: 5px solid #eee&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; padding:4px; margin-bottom:10px; vertical-align:top; border-bottom:1px solid #ccc;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Your name here!&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
'''You. Yes, you, my dear reader.''' If you contribute to the project, please join with us into making this possible. We do need your help.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;note&amp;quot;&amp;gt;&lt;br /&gt;
Also semi-frequent visitors - [[User:Zelig|Zelig]],[[User:Atrus|Atrus]],[[User:Madsen|Madsen]], [[User:Bombe |Bombe]], TMM, Tokyo, Zipola, [[User:zotz|zotz]], [[User:Omry|Omry]], [[User:Riggzy|Riggzy]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Software Credits ==&lt;br /&gt;
&lt;br /&gt;
=== Original developers ===&lt;br /&gt;
&lt;br /&gt;
*Robert B. Quattlebaum Jr (darco)&lt;br /&gt;
*Adrian Bentley&lt;br /&gt;
&lt;br /&gt;
=== Contributors ===&lt;br /&gt;
&lt;br /&gt;
*Adrian Winchell (SnapSilverlight)&lt;br /&gt;
*Andreas Jochens&lt;br /&gt;
*Carlos López González (genete)&lt;br /&gt;
*Chris Moore (dooglus)&lt;br /&gt;
*Chris Norman (pixelgeek)&lt;br /&gt;
*Daniel Fort&lt;br /&gt;
*David Roden (Bombe)&lt;br /&gt;
*Dmitriy Pomerantsev (Atrus)&lt;br /&gt;
*Douglas Lau&lt;br /&gt;
*Gerald Young (Yoyobuae)&lt;br /&gt;
*IL'dar AKHmetgaleev (AkhIL)&lt;br /&gt;
*Luka Pravica&lt;br /&gt;
*Martin Michlmayr (tbm)&lt;br /&gt;
*Miguel Gea Milvaques (xerakko)&lt;br /&gt;
*Paul Wise (pabs)&lt;br /&gt;
*Ralf Corsepius&lt;br /&gt;
*Yue Shi Lai&lt;br /&gt;
&lt;br /&gt;
=== Translators ===&lt;br /&gt;
&lt;br /&gt;
*Catalan: Miguel Gea Milvaques (xerakko)&lt;br /&gt;
*Français: Aurore D (rore)&lt;br /&gt;
*Español: Carlos López González (genete)&lt;br /&gt;
&lt;br /&gt;
=== Artists ===&lt;br /&gt;
&lt;br /&gt;
*Chris Norman (pixelgeek)&lt;br /&gt;
*Carlos López González (genete)&lt;br /&gt;
*Aurore D (rore)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=File:AkhIL_small.png&amp;diff=6767</id>
		<title>File:AkhIL small.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=File:AkhIL_small.png&amp;diff=6767"/>
				<updated>2008-04-16T14:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: AkhIL in small formfactor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AkhIL in small formfactor&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=User:AkhIL&amp;diff=6766</id>
		<title>User:AkhIL</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=User:AkhIL&amp;diff=6766"/>
				<updated>2008-04-16T04:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: synfig tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
[http://img182.imageshack.us/my.php?image=iamej0.jpg http://img182.imageshack.us/img182/6903/iamej0.th.jpg]&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
'''WANTED'''&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
 nickname: AkhIL&lt;br /&gt;
 firstname: Il'dar (Ильдар)&lt;br /&gt;
 lastname: Akhmetgaleev (Ахметгалеев)&lt;br /&gt;
 homepage: http://akhil.nm.ru&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things done with '''synfig''':&lt;br /&gt;
&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-734521652669099419&amp;amp;hl=en &amp;quot;jedi's pencil&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-2024302534904552699 &amp;quot;Валентинка 2008&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-707311633740560418 &amp;quot;eclipse animation v3&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=1749189058929636634 &amp;quot;shot2 from canceled animation&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Synfig tools:&lt;br /&gt;
*GIMP to synfig multilayer convertor&lt;br /&gt;
*synfig multilayer rendering tool&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=User:AkhIL&amp;diff=6765</id>
		<title>User:AkhIL</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=User:AkhIL&amp;diff=6765"/>
				<updated>2008-04-16T03:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: yah... I did it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
[http://img182.imageshack.us/my.php?image=iamej0.jpg http://img182.imageshack.us/img182/6903/iamej0.th.jpg]&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;&lt;br /&gt;
'''WANTED'''&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
 nickname: AkhIL&lt;br /&gt;
 firstname: Il'dar (Ильдар)&lt;br /&gt;
 lastname: Akhmetgaleev (Ахметгалеев)&lt;br /&gt;
 homepage: http://akhil.nm.ru&lt;br /&gt;
&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Things done in '''synfig''':&lt;br /&gt;
&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-734521652669099419&amp;amp;hl=en &amp;quot;jedi's pencil&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-2024302534904552699 &amp;quot;Валентинка 2008&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=-707311633740560418 &amp;quot;eclipse animation v3&amp;quot;]&lt;br /&gt;
*[http://video.google.com/videoplay?docid=1749189058929636634 &amp;quot;shot2 from canceled animation&amp;quot;]&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:How_Do_I&amp;diff=6717</id>
		<title>Doc:How Do I</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:How_Do_I&amp;diff=6717"/>
				<updated>2008-04-10T01:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Render to AVI with higher quality? */ making movie from png sequence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Categories--&amp;gt;&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
Feel free to add your own questions here. Or put them on the [[Wiki Wish List]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Apply a gradient to an object instead of the entire canvas? ==&lt;br /&gt;
&lt;br /&gt;
# Create the region you want to fill with a gradient, and the gradient layer, if you haven't already.&lt;br /&gt;
# Make sure that the gradient layer is above the region layer in the [[Layers Panel]].&lt;br /&gt;
# Select both layers, right click, and select [[Encapsulate]].&lt;br /&gt;
# Expand the new [[Paste Canvas|Inline Canvas]] layer if it's not already, and select your gradient layer.&lt;br /&gt;
# In the [[Params Panel]] select the [[Blend Method]] parameter, and choose [[Blend Method#Onto|Onto]] from the drop-down menu.&lt;br /&gt;
&lt;br /&gt;
The gradient will clip to the visible area of the region below it inside the [[Paste Canvas|Inline Canvas]]. (and any other layers in that section).&lt;br /&gt;
&lt;br /&gt;
== Show or hide a layer, or fade the effect of a blur? ==&lt;br /&gt;
In the [[Params Panel]], look for an option labeled [[Amount Parameter|Amount]] - this controls how much of the blended result of the layer is composited with the blend of the layers beneath it.&lt;br /&gt;
&lt;br /&gt;
In other words, for a typical layer, this will 'fade it out'. For a [[Blur Layer]] set to &amp;quot;[[Blend Method#Straight|Straight]]&amp;quot;, this will fade ''between'' the blurred version and the unblurred version of the canvas. If you want it to become less blurry, adjust the [[Blur Layer#Size|Blur Layer's 'size' parameter]].&lt;br /&gt;
&lt;br /&gt;
== Fill an outline? ==&lt;br /&gt;
(Requested by [[User:Karlb|Karlb]])&lt;br /&gt;
&lt;br /&gt;
There are several options:&lt;br /&gt;
* The easiest way is to link a new region layer to the outline's shape.&lt;br /&gt;
*# Select the outline you want to fill.&lt;br /&gt;
*# In the Params Panel, right-click the Vertices parameter, select &amp;quot;Export&amp;quot;, enter a name for the shape, and hit return.  This will export the shape of the outline, making it visible in the Children dialog.&lt;br /&gt;
*# In the Children dialog, open the ValueBase Nodes tree and select the name you just saved the shape as.&lt;br /&gt;
*# From the [[Layer Menu]] (either context-click on the [[Layers Panel]] or use the [[Canvas Menu Caret]]) create a new [[Region Layer]] by selecting &amp;quot;New Layer -&amp;gt; Geometry -&amp;gt; Region&amp;quot;. Ensure that the created layer is selected.&lt;br /&gt;
*# In the parameter dialog, right-click the Vertices parameter and click &amp;quot;Connect&amp;quot;.&lt;br /&gt;
*# Now, if you don't need exported shape, you can unexport it: right click name of the shape in the Children dialog and click &amp;quot;Unexport&amp;quot;.&lt;br /&gt;
* Similar to the above, but using a different method:&lt;br /&gt;
*# Create a new region layer as above, and leave it selected.&lt;br /&gt;
*# Don't make any changes to the outline layer, which you want to fill! (see the Tier 5 on the [[Linking]] page for details).&lt;br /&gt;
*# Select both layers in the [[Layers Panel]] This will display only the parameters shared by both layers in the [[Params Panel]].&lt;br /&gt;
*# Context-click on the [[Vertices Parameter]], and select [[Linking|Link]].&lt;br /&gt;
*# The [[Region Layer]] will snap to the shape of the [[Outline Layer]].&lt;br /&gt;
* When you create an [[Outline Layer|outline]] with the [[Bline Tool]] that you intend to be a filled area as well, make sure you select the Fill checkbox in the [[Bline Tool#Options|tool options dialog]]. Obviously, this doesn't help much if you realise later that you needed a fill here.&lt;br /&gt;
* If you are using the [[draw tool]], there is a button at the bottom of the [[draw tool#Options|tool options dialog]] labeled &amp;quot;Fill Last Stroke&amp;quot;, which creates a new [[Region Layer]] and links its shape to the previously drawn outline. Unfortunately, it doesn't work as of Synfig Studio v0.61.04.  It has been fixed in the current SVN version of the code.&lt;br /&gt;
* Create a [[Region Layer|region]] with the same number of ducks, and manually link each duck. If you want a region that depends on multiple outline layers, this is really your only choice for now.&lt;br /&gt;
* Use the draw tool, select only the outline to fill, draw a stroke roughly following the outline and make sure you're holding the Control key when you left go of the mouse button at the end of the stroke.  This doesn't work 100% right at the moment.&lt;br /&gt;
&lt;br /&gt;
== Dock windows together? ==&lt;br /&gt;
&lt;br /&gt;
*To dock (join) separate windows into one you must drag the tab ''icons'' for each of the tools into another window. &lt;br /&gt;
*You can create subdivisions inside the windows by dragging the icons into the side tabs (located around the edges, the look like rectangles). &lt;br /&gt;
*Tool tabs inside the window can be arranged by dragging them on top of one another, therefore changing the order.&lt;br /&gt;
*''How Do I min/maximize all Synfig windows on a Windows pc''? There must be an easy way/tool to do this?&lt;br /&gt;
&lt;br /&gt;
== Use an external bitmap? ==&lt;br /&gt;
&lt;br /&gt;
* In the image menu (&amp;gt;) choose file--&amp;gt;import. PNG with alpha channel works fine.&lt;br /&gt;
* To animate it without accidental stretching, right-click on the layer and choose encapsulate. You can then animate the position of the new &amp;quot;Inline Canvas&amp;quot; layer instead of the bbox.&lt;br /&gt;
&lt;br /&gt;
== Use an external Vector? ==&lt;br /&gt;
&lt;br /&gt;
Synfig doesn't yet support vector import because no-one has written an import process yet. You can use the Svg2synfig [[Converters|converter]], or import it as a bitmap and trace over it in synfig. If you want to implement vector import we would gladly accept your patch.&lt;br /&gt;
&lt;br /&gt;
== Close a bline? ==&lt;br /&gt;
&lt;br /&gt;
* Right click on the starting point and then click on loop bline.&lt;br /&gt;
&lt;br /&gt;
Note: It doesn't work unless the initial point has a tangent - ie the first segment is curved. But you can hide tangent ducks (Alt+3, or &amp;quot;Caret Menu &amp;gt; View &amp;gt; Show/Hide Ducks &amp;gt; Show tangent ducks&amp;quot;) and process as described. Don't forget to press (Alt+3) after that to show tangent ducks again.&lt;br /&gt;
&lt;br /&gt;
== How do I transform encapsulated objects? ==&lt;br /&gt;
&lt;br /&gt;
* Right click on the Encapsulated object in the Layer dialog and choose &amp;quot;select all child layers&amp;quot;. Then you select the ducks you want to transform (usually just all of them, like for rotating the object), and the rotate or scale tool and do the work.&lt;br /&gt;
&lt;br /&gt;
== Make objects go behind each other, without moving layers? ==&lt;br /&gt;
&lt;br /&gt;
You'll notice each layer you make has a number in the z depth column in the Layers Panel. Say you have 3 layers, they will be numbered 2 (lowest, e.g. a square) 1 (eg a circle) 0 (highest, the default, e.g. a line). In order to make layer 1, the circle, pass behind layer 2, the square, change its z depth to be 3 or more. The z depth of the circle needs to be greater than 2 in order to be behind the square. To make the square on top of everything, you'd change its z depth to -1 or less. &lt;br /&gt;
&lt;br /&gt;
Positive numbers on the z axis go into the screen, and negative numbers go out of the screen, towards the viewer.  &lt;br /&gt;
&lt;br /&gt;
It is possible to animate this effect, but each layer is discrete. They seem to go from 0 to 0.9999.&lt;br /&gt;
&lt;br /&gt;
In addition, objects in encapsulated layers can only go behind other objects in the same encapsulated layer. However an encapsulated layer can go behind another encapsulated layer.&lt;br /&gt;
&lt;br /&gt;
== Copy a complex convert combination between parameters of different layers? ==&lt;br /&gt;
&lt;br /&gt;
For example: you want to copy a complicated [[Convert|conversion]] type that you have in one parameter from a layer, to other parameter (maybe not a root parameter, but a sub-parameter) of other layer. If you [[Export|export]] the complicated conversion type from the original layer and then go to the other layer and select [[Connect]] (right click and the exported and the parameter both selected) then you have the parameter form the second layer to be exactly the same than the original one. But there is a drawback: if you modify one of the sub-parameters in the complicated conversion type (e.g. you change the value of one of them) then automatically the same sub-parameter of the other layer is changed.&lt;br /&gt;
&lt;br /&gt;
How can you copy the conversion but allow modify the sub-parameters independently on each layer? &lt;br /&gt;
&lt;br /&gt;
Once you have achieved the complex conversion type in the original layer, &amp;lt;u&amp;gt;don't export the root parameter!&amp;lt;/u&amp;gt; If you have done yet [[Export|unexport]] it. (Why?. You will understand it later.) Now duplicate the original layer. Then you should obtain the same layer with the same conversion type placed at the same parameter (but not exported). NOW export the parameter from the duplicated layer. Then go to the (sub) parameter of the layer where you want to copy the complex conversion type and Connect it to the just exported parameter form the duplicated layer. Now delete the duplicated layer (!). Then the exported [[ValueNode]] still undeleted and the layer where you wanted to copy the complex convert type have a (sub) parameter connected to it. You can [[Export|unexport]] the ValueNode or not. It is up to you. But notice that the conversion type is already copied into other (sub) parameter of other layer and they are independent as well as you can change one of them (by modifying the sub-parameters) and the other remains untouched.&lt;br /&gt;
&lt;br /&gt;
== Make an existing animation run at half speed? ==&lt;br /&gt;
&lt;br /&gt;
If you have an animation that runs from 0s to 10s and you want it to run at half speed from 0s to 20s, how can you do that?&lt;br /&gt;
&lt;br /&gt;
* Either: encapsulate it, and use the 'time offset' parameter in the encapsulation layer to slow it down:&lt;br /&gt;
** Right-click 'time offset' in the encapsulation layer, convert&amp;gt;linear, rate -0.5 offset 0.  That means offset the time by -0.5 seconds per second - or in other words, run at half speed&lt;br /&gt;
** Or, putting waypoints on the 'time offset' param would work too: 0 at 0s and -10 at 20s.  (The choice between using a linear convert and valuenodes is entirely up to you.  They both achieve the same result in this simple case).&lt;br /&gt;
&lt;br /&gt;
* Or: use a [[Time Loop Layer]].  The first method seems better and more intuitive in this case, but there are ways of getting the same effect from the Time Loop layer.  Perhaps the Time Loop layer is better if the animation doesn't run from 0s, but from some other time.  Anyway: put a Time Loop layer over the layers you wish to slow down, and:&lt;br /&gt;
** Either: set duration to 0, local time to 0, convert-&amp;gt;linear the link time and set rate to 0.5 - this slows the animation down *to* 50% of its original speed;  use bigger rates to slow it down less&lt;br /&gt;
** Or: set duration to 1h (*), link time to 0, convert-&amp;gt;linear the local time and set rate to 0.5 - this slows the animation down *by* 50%; use bigger rates to slow it down more&lt;br /&gt;
(*) if your animation is longer than 1h then set this parameter to EOT (End Of Time) what is the same as Infinite (INF) for a real number but for a time parameter.&lt;br /&gt;
&lt;br /&gt;
== Draw a rectangle with a given width and height? ==&lt;br /&gt;
&lt;br /&gt;
I was asked on IRC how to specify the width and height of a rectangle, rather than having to specify the position of two opposite corners.  Here's how:&lt;br /&gt;
&lt;br /&gt;
* draw a rectangle&lt;br /&gt;
* go to the [[Params Panel]]&lt;br /&gt;
* right-click the 'point 1' parameter and [[Export]]&lt;br /&gt;
* give it a name, &amp;quot;p1&amp;quot; say&lt;br /&gt;
* right-click the 'point 2' parameter and [[Convert]] to [[Convert#Add|Add]]&lt;br /&gt;
* (that's saying that rather than specifying the absolute position of the other point, you want synfig to calculate it for you)&lt;br /&gt;
* (it will make 2 new sub-parameters for 'point 2', and the value used for point 2 will be their sum so we want to tell it to use 'point 1' and your (width,height))&lt;br /&gt;
* open up the sub-parameters of 'point 2' by clicking the triangle to its left&lt;br /&gt;
* go to the [[Children Panel]], open up the values and select the one you exported earlier (p1)&lt;br /&gt;
* right-click the &amp;quot;LHS&amp;quot; parameter in the parameters dialog and [[Connect]] it&lt;br /&gt;
* then enter the width and height you want in the 'RHS' parameter&lt;br /&gt;
&lt;br /&gt;
== Make linked BLine vertices not affected by Rotate layer? ==&lt;br /&gt;
Look at the http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-02-07.log &lt;br /&gt;
See also: [[Convert]].&lt;br /&gt;
&lt;br /&gt;
== Create dashed outlines? ==&lt;br /&gt;
&lt;br /&gt;
If you want to make simple dashed outlines the faster way is proceed like this:&lt;br /&gt;
&lt;br /&gt;
* Create a Curve Gradient and an Outline over the same [[Bline]] using the [[Bline Tool]] options. Check both Outline and Gradient at the [[Tool Options Panel]].&lt;br /&gt;
* Raise up the gradient layer (it is created below the [[Outline Layer]]).&lt;br /&gt;
* Modify the gradient [[Blend Method]] parameter to be Straight Onto. That would render the gradient onto the outline width. Also it wouldn't render the outline, so transparent portions of the gradient are transparent.&lt;br /&gt;
* Check the 'Perpendicular' parameter of the Curve Gradient Layer.&lt;br /&gt;
* [[Convert]] the Gradient Parameter of the Curve Gradient Layer to be one of those types: Stripes or Repeat Gradient.&lt;br /&gt;
* Modify the properties of the sub parameters to achieve the desired effect.&lt;br /&gt;
&lt;br /&gt;
== Render to AVI with higher quality? ==&lt;br /&gt;
&lt;br /&gt;
=== Using raw video ===&lt;br /&gt;
The module used by Synfig to render AVI files is ffmpeg. For the moment there is not interface to control ffmpeg options so you render with a fixed bitrate and quality. If you want the maximum quality in your AVI file, follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Render your animation to yuv420p format. To do that select that target at the drop down list of the render dialog and add the &amp;quot;.yuv&amp;quot; extension to your animation name (without quotes).&lt;br /&gt;
* Once rendered (it would produce a huge size yuv file) you can quickly convert it to AVI using this command:&lt;br /&gt;
&lt;br /&gt;
 ffmpeg -i animation.yuv -sameq animation.avi&lt;br /&gt;
&lt;br /&gt;
Change the animation file name to your one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rendering trough png sequence. ===&lt;br /&gt;
Render your sif to png sequence &lt;br /&gt;
 mkdir render&lt;br /&gt;
 synfig my_animation.sifz -o render/frame.png&lt;br /&gt;
Then convert it to movie with ffmpeg&lt;br /&gt;
 ffmpeg -r &amp;lt;frame rate&amp;gt; -i render/frame.%04d.png &amp;lt;more settings from ffmpeg's manual&amp;gt; my_animation.mov&lt;br /&gt;
If you need nice open source format without any tweaks you may try ffmpeg2theora:&lt;br /&gt;
 ffmpeg2theora render/frame.%04d.png --inputfps &amp;lt;frame rate&amp;gt; -o my_animation.ogg&lt;br /&gt;
png takes less disk space then yuv.&lt;br /&gt;
--[[User:AkhIL|AkhIL]] 21:38, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Increase performance by optimizing during compilation time? ==&lt;br /&gt;
&lt;br /&gt;
I would like to know what parameters do I need to apply to configure to improve performance. [[User:Genete|Genete]] 11:04, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
To optimize program you should set two environment variables&lt;br /&gt;
 export CFLAGS=&amp;quot;&amp;quot;&lt;br /&gt;
 export CXXFLAGS=$CFLAGS&lt;br /&gt;
&lt;br /&gt;
First flag will be &amp;quot;-O3&amp;quot; (ow three). &amp;quot;-02&amp;quot; is normal optimization. &amp;quot;-03&amp;quot; is hard optimisation.&lt;br /&gt;
&lt;br /&gt;
Now you should get info about your CPU&lt;br /&gt;
 cat /proc/cpuinfo&lt;br /&gt;
&lt;br /&gt;
find your cpu model name&lt;br /&gt;
&lt;br /&gt;
now go to man gcc and searc &amp;quot;-mtune&amp;quot;&lt;br /&gt;
&lt;br /&gt;
find your cpu and add &amp;quot;-mtune=your-cpu -march=your-cpu&amp;quot; to CFLAGS. &lt;br /&gt;
&lt;br /&gt;
Then look at flags from /proc/cpuinfo and search it in gcc manual&lt;br /&gt;
For example I have 3dnow. So I can find &amp;quot;-m3dnow&amp;quot;. For sse I can find &amp;quot;-msse&amp;quot; and &amp;quot;-mfpmath=sse&amp;quot; (can make program unstable). &lt;br /&gt;
&lt;br /&gt;
Finaly you may add &amp;quot;-ffast-math&amp;quot; to disable math checks. But it can make program unstable.&lt;br /&gt;
&lt;br /&gt;
For my AthlonXP I'm using this flags:&lt;br /&gt;
 export CFLAGS=&amp;quot;-O3 -pipe -mtune=athlon-xp -march=athlon-xp -mmmx -msse -m3dnow -mfpmath=sse -ffast-math -funsigned-char -fno-strict-aliasing&amp;quot;&lt;br /&gt;
 export CXXFLAGS=$CFLAGS&lt;br /&gt;
--[[User:AkhIL|AkhIL]] 12:05, 9 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:How_Do_I&amp;diff=6695</id>
		<title>Doc:How Do I</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:How_Do_I&amp;diff=6695"/>
				<updated>2008-04-09T16:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Increase performance by optimizing during compilation time? */  removin -04&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Categories--&amp;gt;&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
Feel free to add your own questions here. Or put them on the [[Wiki Wish List]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Apply a gradient to an object instead of the entire canvas? ==&lt;br /&gt;
&lt;br /&gt;
# Create the region you want to fill with a gradient, and the gradient layer, if you haven't already.&lt;br /&gt;
# Make sure that the gradient layer is above the region layer in the [[Layers Panel]].&lt;br /&gt;
# Select both layers, right click, and select [[Encapsulate]].&lt;br /&gt;
# Expand the new [[Paste Canvas|Inline Canvas]] layer if it's not already, and select your gradient layer.&lt;br /&gt;
# In the [[Params Panel]] select the [[Blend Method]] parameter, and choose [[Blend Method#Onto|Onto]] from the drop-down menu.&lt;br /&gt;
&lt;br /&gt;
The gradient will clip to the visible area of the region below it inside the [[Paste Canvas|Inline Canvas]]. (and any other layers in that section).&lt;br /&gt;
&lt;br /&gt;
== Show or hide a layer, or fade the effect of a blur? ==&lt;br /&gt;
In the [[Params Panel]], look for an option labeled [[Amount Parameter|Amount]] - this controls how much of the blended result of the layer is composited with the blend of the layers beneath it.&lt;br /&gt;
&lt;br /&gt;
In other words, for a typical layer, this will 'fade it out'. For a [[Blur Layer]] set to &amp;quot;[[Blend Method#Straight|Straight]]&amp;quot;, this will fade ''between'' the blurred version and the unblurred version of the canvas. If you want it to become less blurry, adjust the [[Blur Layer#Size|Blur Layer's 'size' parameter]].&lt;br /&gt;
&lt;br /&gt;
== Fill an outline? ==&lt;br /&gt;
(Requested by [[User:Karlb|Karlb]])&lt;br /&gt;
&lt;br /&gt;
There are several options:&lt;br /&gt;
* The easiest way is to link a new region layer to the outline's shape.&lt;br /&gt;
*# Select the outline you want to fill.&lt;br /&gt;
*# In the Params Panel, right-click the Vertices parameter, select &amp;quot;Export&amp;quot;, enter a name for the shape, and hit return.  This will export the shape of the outline, making it visible in the Children dialog.&lt;br /&gt;
*# In the Children dialog, open the ValueBase Nodes tree and select the name you just saved the shape as.&lt;br /&gt;
*# From the [[Layer Menu]] (either context-click on the [[Layers Panel]] or use the [[Canvas Menu Caret]]) create a new [[Region Layer]] by selecting &amp;quot;New Layer -&amp;gt; Geometry -&amp;gt; Region&amp;quot;. Ensure that the created layer is selected.&lt;br /&gt;
*# In the parameter dialog, right-click the Vertices parameter and click &amp;quot;Connect&amp;quot;.&lt;br /&gt;
*# Now, if you don't need exported shape, you can unexport it: right click name of the shape in the Children dialog and click &amp;quot;Unexport&amp;quot;.&lt;br /&gt;
* Similar to the above, but using a different method:&lt;br /&gt;
*# Create a new region layer as above, and leave it selected.&lt;br /&gt;
*# Don't make any changes to the outline layer, which you want to fill! (see the Tier 5 on the [[Linking]] page for details).&lt;br /&gt;
*# Select both layers in the [[Layers Panel]] This will display only the parameters shared by both layers in the [[Params Panel]].&lt;br /&gt;
*# Context-click on the [[Vertices Parameter]], and select [[Linking|Link]].&lt;br /&gt;
*# The [[Region Layer]] will snap to the shape of the [[Outline Layer]].&lt;br /&gt;
* When you create an [[Outline Layer|outline]] with the [[Bline Tool]] that you intend to be a filled area as well, make sure you select the Fill checkbox in the [[Bline Tool#Options|tool options dialog]]. Obviously, this doesn't help much if you realise later that you needed a fill here.&lt;br /&gt;
* If you are using the [[draw tool]], there is a button at the bottom of the [[draw tool#Options|tool options dialog]] labeled &amp;quot;Fill Last Stroke&amp;quot;, which creates a new [[Region Layer]] and links its shape to the previously drawn outline. Unfortunately, it doesn't work as of Synfig Studio v0.61.04.  It has been fixed in the current SVN version of the code.&lt;br /&gt;
* Create a [[Region Layer|region]] with the same number of ducks, and manually link each duck. If you want a region that depends on multiple outline layers, this is really your only choice for now.&lt;br /&gt;
* Use the draw tool, select only the outline to fill, draw a stroke roughly following the outline and make sure you're holding the Control key when you left go of the mouse button at the end of the stroke.  This doesn't work 100% right at the moment.&lt;br /&gt;
&lt;br /&gt;
== Dock windows together? ==&lt;br /&gt;
&lt;br /&gt;
*To dock (join) separate windows into one you must drag the tab ''icons'' for each of the tools into another window. &lt;br /&gt;
*You can create subdivisions inside the windows by dragging the icons into the side tabs (located around the edges, the look like rectangles). &lt;br /&gt;
*Tool tabs inside the window can be arranged by dragging them on top of one another, therefore changing the order.&lt;br /&gt;
*''How Do I min/maximize all Synfig windows on a Windows pc''? There must be an easy way/tool to do this?&lt;br /&gt;
&lt;br /&gt;
== Use an external bitmap? ==&lt;br /&gt;
&lt;br /&gt;
* In the image menu (&amp;gt;) choose file--&amp;gt;import. PNG with alpha channel works fine.&lt;br /&gt;
* To animate it without accidental stretching, right-click on the layer and choose encapsulate. You can then animate the position of the new &amp;quot;Inline Canvas&amp;quot; layer instead of the bbox.&lt;br /&gt;
&lt;br /&gt;
== Use an external Vector? ==&lt;br /&gt;
&lt;br /&gt;
Synfig doesn't yet support vector import because no-one has written an import process yet. You can use the Svg2synfig [[Converters|converter]], or import it as a bitmap and trace over it in synfig. If you want to implement vector import we would gladly accept your patch.&lt;br /&gt;
&lt;br /&gt;
== Close a bline? ==&lt;br /&gt;
&lt;br /&gt;
* Right click on the starting point and then click on loop bline.&lt;br /&gt;
&lt;br /&gt;
Note: It doesn't work unless the initial point has a tangent - ie the first segment is curved. But you can hide tangent ducks (Alt+3, or &amp;quot;Caret Menu &amp;gt; View &amp;gt; Show/Hide Ducks &amp;gt; Show tangent ducks&amp;quot;) and process as described. Don't forget to press (Alt+3) after that to show tangent ducks again.&lt;br /&gt;
&lt;br /&gt;
== How do I transform encapsulated objects? ==&lt;br /&gt;
&lt;br /&gt;
* Right click on the Encapsulated object in the Layer dialog and choose &amp;quot;select all child layers&amp;quot;. Then you select the ducks you want to transform (usually just all of them, like for rotating the object), and the rotate or scale tool and do the work.&lt;br /&gt;
&lt;br /&gt;
== Make objects go behind each other, without moving layers? ==&lt;br /&gt;
&lt;br /&gt;
You'll notice each layer you make has a number in the z depth column in the Layers Panel. Say you have 3 layers, they will be numbered 2 (lowest, e.g. a square) 1 (eg a circle) 0 (highest, the default, e.g. a line). In order to make layer 1, the circle, pass behind layer 2, the square, change its z depth to be 3 or more. The z depth of the circle needs to be greater than 2 in order to be behind the square. To make the square on top of everything, you'd change its z depth to -1 or less. &lt;br /&gt;
&lt;br /&gt;
Positive numbers on the z axis go into the screen, and negative numbers go out of the screen, towards the viewer.  &lt;br /&gt;
&lt;br /&gt;
It is possible to animate this effect, but each layer is discrete. They seem to go from 0 to 0.9999.&lt;br /&gt;
&lt;br /&gt;
In addition, objects in encapsulated layers can only go behind other objects in the same encapsulated layer. However an encapsulated layer can go behind another encapsulated layer.&lt;br /&gt;
&lt;br /&gt;
== Copy a complex convert combination between parameters of different layers? ==&lt;br /&gt;
&lt;br /&gt;
For example: you want to copy a complicated [[Convert|conversion]] type that you have in one parameter from a layer, to other parameter (maybe not a root parameter, but a sub-parameter) of other layer. If you [[Export|export]] the complicated conversion type from the original layer and then go to the other layer and select [[Connect]] (right click and the exported and the parameter both selected) then you have the parameter form the second layer to be exactly the same than the original one. But there is a drawback: if you modify one of the sub-parameters in the complicated conversion type (e.g. you change the value of one of them) then automatically the same sub-parameter of the other layer is changed.&lt;br /&gt;
&lt;br /&gt;
How can you copy the conversion but allow modify the sub-parameters independently on each layer? &lt;br /&gt;
&lt;br /&gt;
Once you have achieved the complex conversion type in the original layer, &amp;lt;u&amp;gt;don't export the root parameter!&amp;lt;/u&amp;gt; If you have done yet [[Export|unexport]] it. (Why?. You will understand it later.) Now duplicate the original layer. Then you should obtain the same layer with the same conversion type placed at the same parameter (but not exported). NOW export the parameter from the duplicated layer. Then go to the (sub) parameter of the layer where you want to copy the complex conversion type and Connect it to the just exported parameter form the duplicated layer. Now delete the duplicated layer (!). Then the exported [[ValueNode]] still undeleted and the layer where you wanted to copy the complex convert type have a (sub) parameter connected to it. You can [[Export|unexport]] the ValueNode or not. It is up to you. But notice that the conversion type is already copied into other (sub) parameter of other layer and they are independent as well as you can change one of them (by modifying the sub-parameters) and the other remains untouched.&lt;br /&gt;
&lt;br /&gt;
== Make an existing animation run at half speed? ==&lt;br /&gt;
&lt;br /&gt;
If you have an animation that runs from 0s to 10s and you want it to run at half speed from 0s to 20s, how can you do that?&lt;br /&gt;
&lt;br /&gt;
* Either: encapsulate it, and use the 'time offset' parameter in the encapsulation layer to slow it down:&lt;br /&gt;
** Right-click 'time offset' in the encapsulation layer, convert&amp;gt;linear, rate -0.5 offset 0.  That means offset the time by -0.5 seconds per second - or in other words, run at half speed&lt;br /&gt;
** Or, putting waypoints on the 'time offset' param would work too: 0 at 0s and -10 at 20s.  (The choice between using a linear convert and valuenodes is entirely up to you.  They both achieve the same result in this simple case).&lt;br /&gt;
&lt;br /&gt;
* Or: use a [[Time Loop Layer]].  The first method seems better and more intuitive in this case, but there are ways of getting the same effect from the Time Loop layer.  Perhaps the Time Loop layer is better if the animation doesn't run from 0s, but from some other time.  Anyway: put a Time Loop layer over the layers you wish to slow down, and:&lt;br /&gt;
** Either: set duration to 0, local time to 0, convert-&amp;gt;linear the link time and set rate to 0.5 - this slows the animation down *to* 50% of its original speed;  use bigger rates to slow it down less&lt;br /&gt;
** Or: set duration to 1h (*), link time to 0, convert-&amp;gt;linear the local time and set rate to 0.5 - this slows the animation down *by* 50%; use bigger rates to slow it down more&lt;br /&gt;
(*) if your animation is longer than 1h then set this parameter to EOT (End Of Time) what is the same as Infinite (INF) for a real number but for a time parameter.&lt;br /&gt;
&lt;br /&gt;
== Draw a rectangle with a given width and height? ==&lt;br /&gt;
&lt;br /&gt;
I was asked on IRC how to specify the width and height of a rectangle, rather than having to specify the position of two opposite corners.  Here's how:&lt;br /&gt;
&lt;br /&gt;
* draw a rectangle&lt;br /&gt;
* go to the [[Params Panel]]&lt;br /&gt;
* right-click the 'point 1' parameter and [[Export]]&lt;br /&gt;
* give it a name, &amp;quot;p1&amp;quot; say&lt;br /&gt;
* right-click the 'point 2' parameter and [[Convert]] to [[Convert#Add|Add]]&lt;br /&gt;
* (that's saying that rather than specifying the absolute position of the other point, you want synfig to calculate it for you)&lt;br /&gt;
* (it will make 2 new sub-parameters for 'point 2', and the value used for point 2 will be their sum so we want to tell it to use 'point 1' and your (width,height))&lt;br /&gt;
* open up the sub-parameters of 'point 2' by clicking the triangle to its left&lt;br /&gt;
* go to the [[Children Panel]], open up the values and select the one you exported earlier (p1)&lt;br /&gt;
* right-click the &amp;quot;LHS&amp;quot; parameter in the parameters dialog and [[Connect]] it&lt;br /&gt;
* then enter the width and height you want in the 'RHS' parameter&lt;br /&gt;
&lt;br /&gt;
== Make linked BLine vertices not affected by Rotate layer? ==&lt;br /&gt;
Look at the http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-02-07.log &lt;br /&gt;
See also: [[Convert]].&lt;br /&gt;
&lt;br /&gt;
== Create dashed outlines? ==&lt;br /&gt;
&lt;br /&gt;
If you want to make simple dashed outlines the faster way is proceed like this:&lt;br /&gt;
&lt;br /&gt;
* Create a Curve Gradient and an Outline over the same [[Bline]] using the [[Bline Tool]] options. Check both Outline and Gradient at the [[Tool Options Panel]].&lt;br /&gt;
* Raise up the gradient layer (it is created below the [[Outline Layer]]).&lt;br /&gt;
* Modify the gradient [[Blend Method]] parameter to be Straight Onto. That would render the gradient onto the outline width. Also it wouldn't render the outline, so transparent portions of the gradient are transparent.&lt;br /&gt;
* Check the 'Perpendicular' parameter of the Curve Gradient Layer.&lt;br /&gt;
* [[Convert]] the Gradient Parameter of the Curve Gradient Layer to be one of those types: Stripes or Repeat Gradient.&lt;br /&gt;
* Modify the properties of the sub parameters to achieve the desired effect.&lt;br /&gt;
&lt;br /&gt;
== Render to AVI with higher quality? ==&lt;br /&gt;
&lt;br /&gt;
The module used by Synfig to render AVI files is ffmpeg. For the moment there is not interface to control ffmpeg options so you render with a fixed bitrate and quality. If you want the maximum quality in your AVI file, follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Render your animation to yuv420p format. To do that select that target at the drop down list of the render dialog and add the &amp;quot;.yuv&amp;quot; extension to your animation name (without quotes).&lt;br /&gt;
* Once rendered (it would produce a huge size yuv file) you can quickly convert it to AVI using this command:&lt;br /&gt;
&lt;br /&gt;
 ffmpeg -i animation.yuv -sameq animation.avi&lt;br /&gt;
&lt;br /&gt;
Change the animation file name to your one.&lt;br /&gt;
&lt;br /&gt;
==Increase performance by optimizing during compilation time? ==&lt;br /&gt;
&lt;br /&gt;
I would like to know what parameters do I need to apply to configure to improve performance. [[User:Genete|Genete]] 11:04, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
To optimize program you should set two environment variables&lt;br /&gt;
 export CFLAGS=&amp;quot;&amp;quot;&lt;br /&gt;
 export CXXFLAGS=$CFLAGS&lt;br /&gt;
&lt;br /&gt;
First flag will be &amp;quot;-O3&amp;quot; (ow three). &amp;quot;-02&amp;quot; is normal optimization. &amp;quot;-03&amp;quot; is hard optimisation.&lt;br /&gt;
&lt;br /&gt;
Now you should get info about your CPU&lt;br /&gt;
 cat /proc/cpuinfo&lt;br /&gt;
&lt;br /&gt;
find your cpu model name&lt;br /&gt;
&lt;br /&gt;
now go to man gcc and searc &amp;quot;-mtune&amp;quot;&lt;br /&gt;
&lt;br /&gt;
find your cpu and add &amp;quot;-mtune=your-cpu -march=your-cpu&amp;quot; to CFLAGS. &lt;br /&gt;
&lt;br /&gt;
Then look at flags from /proc/cpuinfo and search it in gcc manual&lt;br /&gt;
For example I have 3dnow. So I can find &amp;quot;-m3dnow&amp;quot;. For sse I can find &amp;quot;-msse&amp;quot; and &amp;quot;-mfpmath=sse&amp;quot; (can make program unstable). &lt;br /&gt;
&lt;br /&gt;
Finaly you may add &amp;quot;-ffast-math&amp;quot; to disable math checks. But it can make program unstable.&lt;br /&gt;
&lt;br /&gt;
For my AthlonXP I'm using this flags:&lt;br /&gt;
 export CFLAGS=&amp;quot;-O3 -pipe -mtune=athlon-xp -march=athlon-xp -mmmx -msse -m3dnow -mfpmath=sse -ffast-math -funsigned-char -fno-strict-aliasing&amp;quot;&lt;br /&gt;
 export CXXFLAGS=$CFLAGS&lt;br /&gt;
--[[User:AkhIL|AkhIL]] 12:05, 9 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:How_Do_I&amp;diff=6694</id>
		<title>Doc:How Do I</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:How_Do_I&amp;diff=6694"/>
				<updated>2008-04-09T16:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Increase performance by optimizing during compilation time? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Categories--&amp;gt;&lt;br /&gt;
[[Category:Tutorials]]&lt;br /&gt;
&lt;br /&gt;
Feel free to add your own questions here. Or put them on the [[Wiki Wish List]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Apply a gradient to an object instead of the entire canvas? ==&lt;br /&gt;
&lt;br /&gt;
# Create the region you want to fill with a gradient, and the gradient layer, if you haven't already.&lt;br /&gt;
# Make sure that the gradient layer is above the region layer in the [[Layers Panel]].&lt;br /&gt;
# Select both layers, right click, and select [[Encapsulate]].&lt;br /&gt;
# Expand the new [[Paste Canvas|Inline Canvas]] layer if it's not already, and select your gradient layer.&lt;br /&gt;
# In the [[Params Panel]] select the [[Blend Method]] parameter, and choose [[Blend Method#Onto|Onto]] from the drop-down menu.&lt;br /&gt;
&lt;br /&gt;
The gradient will clip to the visible area of the region below it inside the [[Paste Canvas|Inline Canvas]]. (and any other layers in that section).&lt;br /&gt;
&lt;br /&gt;
== Show or hide a layer, or fade the effect of a blur? ==&lt;br /&gt;
In the [[Params Panel]], look for an option labeled [[Amount Parameter|Amount]] - this controls how much of the blended result of the layer is composited with the blend of the layers beneath it.&lt;br /&gt;
&lt;br /&gt;
In other words, for a typical layer, this will 'fade it out'. For a [[Blur Layer]] set to &amp;quot;[[Blend Method#Straight|Straight]]&amp;quot;, this will fade ''between'' the blurred version and the unblurred version of the canvas. If you want it to become less blurry, adjust the [[Blur Layer#Size|Blur Layer's 'size' parameter]].&lt;br /&gt;
&lt;br /&gt;
== Fill an outline? ==&lt;br /&gt;
(Requested by [[User:Karlb|Karlb]])&lt;br /&gt;
&lt;br /&gt;
There are several options:&lt;br /&gt;
* The easiest way is to link a new region layer to the outline's shape.&lt;br /&gt;
*# Select the outline you want to fill.&lt;br /&gt;
*# In the Params Panel, right-click the Vertices parameter, select &amp;quot;Export&amp;quot;, enter a name for the shape, and hit return.  This will export the shape of the outline, making it visible in the Children dialog.&lt;br /&gt;
*# In the Children dialog, open the ValueBase Nodes tree and select the name you just saved the shape as.&lt;br /&gt;
*# From the [[Layer Menu]] (either context-click on the [[Layers Panel]] or use the [[Canvas Menu Caret]]) create a new [[Region Layer]] by selecting &amp;quot;New Layer -&amp;gt; Geometry -&amp;gt; Region&amp;quot;. Ensure that the created layer is selected.&lt;br /&gt;
*# In the parameter dialog, right-click the Vertices parameter and click &amp;quot;Connect&amp;quot;.&lt;br /&gt;
*# Now, if you don't need exported shape, you can unexport it: right click name of the shape in the Children dialog and click &amp;quot;Unexport&amp;quot;.&lt;br /&gt;
* Similar to the above, but using a different method:&lt;br /&gt;
*# Create a new region layer as above, and leave it selected.&lt;br /&gt;
*# Don't make any changes to the outline layer, which you want to fill! (see the Tier 5 on the [[Linking]] page for details).&lt;br /&gt;
*# Select both layers in the [[Layers Panel]] This will display only the parameters shared by both layers in the [[Params Panel]].&lt;br /&gt;
*# Context-click on the [[Vertices Parameter]], and select [[Linking|Link]].&lt;br /&gt;
*# The [[Region Layer]] will snap to the shape of the [[Outline Layer]].&lt;br /&gt;
* When you create an [[Outline Layer|outline]] with the [[Bline Tool]] that you intend to be a filled area as well, make sure you select the Fill checkbox in the [[Bline Tool#Options|tool options dialog]]. Obviously, this doesn't help much if you realise later that you needed a fill here.&lt;br /&gt;
* If you are using the [[draw tool]], there is a button at the bottom of the [[draw tool#Options|tool options dialog]] labeled &amp;quot;Fill Last Stroke&amp;quot;, which creates a new [[Region Layer]] and links its shape to the previously drawn outline. Unfortunately, it doesn't work as of Synfig Studio v0.61.04.  It has been fixed in the current SVN version of the code.&lt;br /&gt;
* Create a [[Region Layer|region]] with the same number of ducks, and manually link each duck. If you want a region that depends on multiple outline layers, this is really your only choice for now.&lt;br /&gt;
* Use the draw tool, select only the outline to fill, draw a stroke roughly following the outline and make sure you're holding the Control key when you left go of the mouse button at the end of the stroke.  This doesn't work 100% right at the moment.&lt;br /&gt;
&lt;br /&gt;
== Dock windows together? ==&lt;br /&gt;
&lt;br /&gt;
*To dock (join) separate windows into one you must drag the tab ''icons'' for each of the tools into another window. &lt;br /&gt;
*You can create subdivisions inside the windows by dragging the icons into the side tabs (located around the edges, the look like rectangles). &lt;br /&gt;
*Tool tabs inside the window can be arranged by dragging them on top of one another, therefore changing the order.&lt;br /&gt;
*''How Do I min/maximize all Synfig windows on a Windows pc''? There must be an easy way/tool to do this?&lt;br /&gt;
&lt;br /&gt;
== Use an external bitmap? ==&lt;br /&gt;
&lt;br /&gt;
* In the image menu (&amp;gt;) choose file--&amp;gt;import. PNG with alpha channel works fine.&lt;br /&gt;
* To animate it without accidental stretching, right-click on the layer and choose encapsulate. You can then animate the position of the new &amp;quot;Inline Canvas&amp;quot; layer instead of the bbox.&lt;br /&gt;
&lt;br /&gt;
== Use an external Vector? ==&lt;br /&gt;
&lt;br /&gt;
Synfig doesn't yet support vector import because no-one has written an import process yet. You can use the Svg2synfig [[Converters|converter]], or import it as a bitmap and trace over it in synfig. If you want to implement vector import we would gladly accept your patch.&lt;br /&gt;
&lt;br /&gt;
== Close a bline? ==&lt;br /&gt;
&lt;br /&gt;
* Right click on the starting point and then click on loop bline.&lt;br /&gt;
&lt;br /&gt;
Note: It doesn't work unless the initial point has a tangent - ie the first segment is curved. But you can hide tangent ducks (Alt+3, or &amp;quot;Caret Menu &amp;gt; View &amp;gt; Show/Hide Ducks &amp;gt; Show tangent ducks&amp;quot;) and process as described. Don't forget to press (Alt+3) after that to show tangent ducks again.&lt;br /&gt;
&lt;br /&gt;
== How do I transform encapsulated objects? ==&lt;br /&gt;
&lt;br /&gt;
* Right click on the Encapsulated object in the Layer dialog and choose &amp;quot;select all child layers&amp;quot;. Then you select the ducks you want to transform (usually just all of them, like for rotating the object), and the rotate or scale tool and do the work.&lt;br /&gt;
&lt;br /&gt;
== Make objects go behind each other, without moving layers? ==&lt;br /&gt;
&lt;br /&gt;
You'll notice each layer you make has a number in the z depth column in the Layers Panel. Say you have 3 layers, they will be numbered 2 (lowest, e.g. a square) 1 (eg a circle) 0 (highest, the default, e.g. a line). In order to make layer 1, the circle, pass behind layer 2, the square, change its z depth to be 3 or more. The z depth of the circle needs to be greater than 2 in order to be behind the square. To make the square on top of everything, you'd change its z depth to -1 or less. &lt;br /&gt;
&lt;br /&gt;
Positive numbers on the z axis go into the screen, and negative numbers go out of the screen, towards the viewer.  &lt;br /&gt;
&lt;br /&gt;
It is possible to animate this effect, but each layer is discrete. They seem to go from 0 to 0.9999.&lt;br /&gt;
&lt;br /&gt;
In addition, objects in encapsulated layers can only go behind other objects in the same encapsulated layer. However an encapsulated layer can go behind another encapsulated layer.&lt;br /&gt;
&lt;br /&gt;
== Copy a complex convert combination between parameters of different layers? ==&lt;br /&gt;
&lt;br /&gt;
For example: you want to copy a complicated [[Convert|conversion]] type that you have in one parameter from a layer, to other parameter (maybe not a root parameter, but a sub-parameter) of other layer. If you [[Export|export]] the complicated conversion type from the original layer and then go to the other layer and select [[Connect]] (right click and the exported and the parameter both selected) then you have the parameter form the second layer to be exactly the same than the original one. But there is a drawback: if you modify one of the sub-parameters in the complicated conversion type (e.g. you change the value of one of them) then automatically the same sub-parameter of the other layer is changed.&lt;br /&gt;
&lt;br /&gt;
How can you copy the conversion but allow modify the sub-parameters independently on each layer? &lt;br /&gt;
&lt;br /&gt;
Once you have achieved the complex conversion type in the original layer, &amp;lt;u&amp;gt;don't export the root parameter!&amp;lt;/u&amp;gt; If you have done yet [[Export|unexport]] it. (Why?. You will understand it later.) Now duplicate the original layer. Then you should obtain the same layer with the same conversion type placed at the same parameter (but not exported). NOW export the parameter from the duplicated layer. Then go to the (sub) parameter of the layer where you want to copy the complex conversion type and Connect it to the just exported parameter form the duplicated layer. Now delete the duplicated layer (!). Then the exported [[ValueNode]] still undeleted and the layer where you wanted to copy the complex convert type have a (sub) parameter connected to it. You can [[Export|unexport]] the ValueNode or not. It is up to you. But notice that the conversion type is already copied into other (sub) parameter of other layer and they are independent as well as you can change one of them (by modifying the sub-parameters) and the other remains untouched.&lt;br /&gt;
&lt;br /&gt;
== Make an existing animation run at half speed? ==&lt;br /&gt;
&lt;br /&gt;
If you have an animation that runs from 0s to 10s and you want it to run at half speed from 0s to 20s, how can you do that?&lt;br /&gt;
&lt;br /&gt;
* Either: encapsulate it, and use the 'time offset' parameter in the encapsulation layer to slow it down:&lt;br /&gt;
** Right-click 'time offset' in the encapsulation layer, convert&amp;gt;linear, rate -0.5 offset 0.  That means offset the time by -0.5 seconds per second - or in other words, run at half speed&lt;br /&gt;
** Or, putting waypoints on the 'time offset' param would work too: 0 at 0s and -10 at 20s.  (The choice between using a linear convert and valuenodes is entirely up to you.  They both achieve the same result in this simple case).&lt;br /&gt;
&lt;br /&gt;
* Or: use a [[Time Loop Layer]].  The first method seems better and more intuitive in this case, but there are ways of getting the same effect from the Time Loop layer.  Perhaps the Time Loop layer is better if the animation doesn't run from 0s, but from some other time.  Anyway: put a Time Loop layer over the layers you wish to slow down, and:&lt;br /&gt;
** Either: set duration to 0, local time to 0, convert-&amp;gt;linear the link time and set rate to 0.5 - this slows the animation down *to* 50% of its original speed;  use bigger rates to slow it down less&lt;br /&gt;
** Or: set duration to 1h (*), link time to 0, convert-&amp;gt;linear the local time and set rate to 0.5 - this slows the animation down *by* 50%; use bigger rates to slow it down more&lt;br /&gt;
(*) if your animation is longer than 1h then set this parameter to EOT (End Of Time) what is the same as Infinite (INF) for a real number but for a time parameter.&lt;br /&gt;
&lt;br /&gt;
== Draw a rectangle with a given width and height? ==&lt;br /&gt;
&lt;br /&gt;
I was asked on IRC how to specify the width and height of a rectangle, rather than having to specify the position of two opposite corners.  Here's how:&lt;br /&gt;
&lt;br /&gt;
* draw a rectangle&lt;br /&gt;
* go to the [[Params Panel]]&lt;br /&gt;
* right-click the 'point 1' parameter and [[Export]]&lt;br /&gt;
* give it a name, &amp;quot;p1&amp;quot; say&lt;br /&gt;
* right-click the 'point 2' parameter and [[Convert]] to [[Convert#Add|Add]]&lt;br /&gt;
* (that's saying that rather than specifying the absolute position of the other point, you want synfig to calculate it for you)&lt;br /&gt;
* (it will make 2 new sub-parameters for 'point 2', and the value used for point 2 will be their sum so we want to tell it to use 'point 1' and your (width,height))&lt;br /&gt;
* open up the sub-parameters of 'point 2' by clicking the triangle to its left&lt;br /&gt;
* go to the [[Children Panel]], open up the values and select the one you exported earlier (p1)&lt;br /&gt;
* right-click the &amp;quot;LHS&amp;quot; parameter in the parameters dialog and [[Connect]] it&lt;br /&gt;
* then enter the width and height you want in the 'RHS' parameter&lt;br /&gt;
&lt;br /&gt;
== Make linked BLine vertices not affected by Rotate layer? ==&lt;br /&gt;
Look at the http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-02-07.log &lt;br /&gt;
See also: [[Convert]].&lt;br /&gt;
&lt;br /&gt;
== Create dashed outlines? ==&lt;br /&gt;
&lt;br /&gt;
If you want to make simple dashed outlines the faster way is proceed like this:&lt;br /&gt;
&lt;br /&gt;
* Create a Curve Gradient and an Outline over the same [[Bline]] using the [[Bline Tool]] options. Check both Outline and Gradient at the [[Tool Options Panel]].&lt;br /&gt;
* Raise up the gradient layer (it is created below the [[Outline Layer]]).&lt;br /&gt;
* Modify the gradient [[Blend Method]] parameter to be Straight Onto. That would render the gradient onto the outline width. Also it wouldn't render the outline, so transparent portions of the gradient are transparent.&lt;br /&gt;
* Check the 'Perpendicular' parameter of the Curve Gradient Layer.&lt;br /&gt;
* [[Convert]] the Gradient Parameter of the Curve Gradient Layer to be one of those types: Stripes or Repeat Gradient.&lt;br /&gt;
* Modify the properties of the sub parameters to achieve the desired effect.&lt;br /&gt;
&lt;br /&gt;
== Render to AVI with higher quality? ==&lt;br /&gt;
&lt;br /&gt;
The module used by Synfig to render AVI files is ffmpeg. For the moment there is not interface to control ffmpeg options so you render with a fixed bitrate and quality. If you want the maximum quality in your AVI file, follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Render your animation to yuv420p format. To do that select that target at the drop down list of the render dialog and add the &amp;quot;.yuv&amp;quot; extension to your animation name (without quotes).&lt;br /&gt;
* Once rendered (it would produce a huge size yuv file) you can quickly convert it to AVI using this command:&lt;br /&gt;
&lt;br /&gt;
 ffmpeg -i animation.yuv -sameq animation.avi&lt;br /&gt;
&lt;br /&gt;
Change the animation file name to your one.&lt;br /&gt;
&lt;br /&gt;
==Increase performance by optimizing during compilation time? ==&lt;br /&gt;
&lt;br /&gt;
I would like to know what parameters do I need to apply to configure to improve performance. [[User:Genete|Genete]] 11:04, 9 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
To optimize program you should set two environment variables&lt;br /&gt;
 export CFLAGS=&amp;quot;&amp;quot;&lt;br /&gt;
 export CXXFLAGS=$CFLAGS&lt;br /&gt;
&lt;br /&gt;
First flag will be &amp;quot;-O3&amp;quot; (ow three) or &amp;quot;-O4&amp;quot;. &amp;quot;-02&amp;quot; is normal optimization. &amp;quot;-03&amp;quot; is hard optimisation. and &amp;quot;-O4&amp;quot; is extrimal optimization.&lt;br /&gt;
&lt;br /&gt;
Now you should get info about your CPU&lt;br /&gt;
 cat /proc/cpuinfo&lt;br /&gt;
&lt;br /&gt;
find your cpu model name&lt;br /&gt;
&lt;br /&gt;
now go to man gcc and searc &amp;quot;-mtune&amp;quot;&lt;br /&gt;
&lt;br /&gt;
find your cpu and add &amp;quot;-mtune=your-cpu -march=your-cpu&amp;quot; to CFLAGS. &lt;br /&gt;
&lt;br /&gt;
Then look at flags from /proc/cpuinfo and search it in gcc manual&lt;br /&gt;
For example I have 3dnow. So I can find &amp;quot;-m3dnow&amp;quot;. For sse I can find &amp;quot;-msse&amp;quot; and &amp;quot;-mfpmath=sse&amp;quot; (can make program unstable). &lt;br /&gt;
&lt;br /&gt;
Finaly you may add &amp;quot;-ffast-math&amp;quot; to disable math checks. But it can make program unstable.&lt;br /&gt;
&lt;br /&gt;
For my AthlonXP I'm using this flags:&lt;br /&gt;
 export CFLAGS=&amp;quot;-O3 -pipe -mtune=athlon-xp -march=athlon-xp -mmmx -msse -m3dnow -mfpmath=sse -ffast-math -funsigned-char -fno-strict-aliasing&amp;quot;&lt;br /&gt;
 export CXXFLAGS=$CFLAGS&lt;br /&gt;
--[[User:AkhIL|AkhIL]] 12:05, 9 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Talk:Main_Page&amp;diff=6679</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Talk:Main_Page&amp;diff=6679"/>
				<updated>2008-04-09T02:45:58Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: new bug in wiki theme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Layout ==&lt;br /&gt;
&lt;br /&gt;
The new layout does look a lot better, but before deleting the old layout, can we make sure we're not losing any useful links?  For example, currently the &amp;quot;Special:Allpages&amp;quot; link is only in the old layout. -- [[User:Dooglus|dooglus]] 12:27, 26 December 2007 (EST)&lt;br /&gt;
:We can add al that links in the left bar if you think its ok.&lt;br /&gt;
::Yaco&lt;br /&gt;
&lt;br /&gt;
The 0.61.08 download image needs to say &amp;quot;Synfig Animation Studio&amp;quot; instead of &amp;quot;Synfig&amp;quot;&lt;br /&gt;
:[[User:PaulWise|pabs]] 04:27, 6 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
Bottom line - &lt;br /&gt;
This page was This page was last modified 08:46, 6 April 2008. and This page has been accessed 77,243 times..&lt;br /&gt;
&lt;br /&gt;
Should read &lt;br /&gt;
____________This page was last modified 08:46, 6 April 2008_,_ and _______ has been accessed 77,243 times..&lt;br /&gt;
:[[User:pxegeek|Pixelgeek]] 17:40, 6 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I saw there's a way to remove the toolbox for un-connected people, maybe we could do that, as the links in the toolbox are only usefull to connected persons.&amp;lt;br&amp;gt;&lt;br /&gt;
And then, add the &amp;quot;Sidebar&amp;quot; back to the left side, with much more links in it (like, the ones from the bottom of the main page, that I even removed on the [[Main_Page.fr]]), that would be great. &amp;lt;br&amp;gt;&lt;br /&gt;
And have a &amp;quot;Topbar&amp;quot;  page or just some fixed link for the topbar, with only &amp;quot;Home / About / Download / Gallery / Screenshots / Tutorials / Forums &amp;quot; in a smaller font, and a lighter color (not-visited pages are #2A4D66 on #030336 and they're hardly visible at 1st sight).&lt;br /&gt;
:[[User:Rore|Rore]] 02:49, 7 April 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upper image overlaps search bar and user menu on 1024x768 screen resolution. Tested with opera. --[[User:AkhIL|AkhIL]] 22:45, 8 April 2008 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Keyframe&amp;diff=5731</id>
		<title>Keyframe</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Keyframe&amp;diff=5731"/>
				<updated>2008-02-13T22:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Usage of Onionskin */  ALT+O (was CTRL+O)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is a keyframe? ==&lt;br /&gt;
&lt;br /&gt;
A keyframe is a basically a &amp;quot;mark&amp;quot; in the timeline. This mark allows the user to make Synfig remember the state of the animation at that point (frame). It means that the keyframe is like a label that tell Synfig that this frame should be taken into account when creating waypoints.  It also indicates that the marked frame is a special frame where the information of ''every parameter of every layer is stored in order to be reused later''. &lt;br /&gt;
&lt;br /&gt;
Each keyframe is associated with a particular frame and a frame can only have one keyframe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What does a keyframe looks like? ==&lt;br /&gt;
&lt;br /&gt;
A keyframe looks like a light brown vertical dashed line in the [[Timetrack Panel|Timetrack Panel]] placed at the corresponding frame. You can distinguish it from the time cursor by its color (the time cursor is blue). &lt;br /&gt;
&lt;br /&gt;
[[Image: KeyframesLookTimeLine.png]]&lt;br /&gt;
&lt;br /&gt;
The green dots shown in the image are [[Waypoints|waypoints]].&lt;br /&gt;
&lt;br /&gt;
Keyframes also appear as entries in a list in the [[Keyframes Panel]] (fix keyframe dialog to explain better the columns of the dialog)&lt;br /&gt;
&lt;br /&gt;
[[Image: KeyframesLookList.png]]&lt;br /&gt;
&lt;br /&gt;
== Keyframes and waypoints ==&lt;br /&gt;
&lt;br /&gt;
A keyframe doesn't necessarily imply a waypoint, and a waypoint doesn't necessarily imply a keyframe. &lt;br /&gt;
&lt;br /&gt;
A keyframe could live all the time without any waypoint but it stores the information of the values of the parameters on that specific frame. If there is a waypoint there then the waypoint information is stored too. If there is no waypoint in the keyframe then its &amp;quot;stored&amp;quot; value is the result of the surrounding waypoints, its parameter values and the interpolation values the waypoints have. This means that a keyframe remembers the values of the parameters at that frame but does not keep them static at that frame. To maintain a parameter's value static in a certain frame you must use a waypoint.&lt;br /&gt;
&lt;br /&gt;
The creation of a waypoint can cause the creation of new waypoints on the neighboring keyframes depending on the current value of the [[Lock Keyframes]] state. So, maybe, the creation of a waypoint (modifying a parameter or pasting or moving a waypoint or even duplicating a keyframe) can lead to the creation of a waypoint in the the keyframes that are immediately before and after the inserted waypoint's frame. The waypoints created in the neighboring keyframes are created according to the [[New Layer Defaults#Default Interpolation|default interpolation value]] in the [[Toolbox |toolbox window]].&lt;br /&gt;
&lt;br /&gt;
See the [[#Examples|examples]] to understand how this works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adding, duplicating and removing keyframes ==&lt;br /&gt;
&lt;br /&gt;
===Add a keyframe===&lt;br /&gt;
[[Image: AddNewKeyframeButton.png]]&lt;br /&gt;
&lt;br /&gt;
Place the time cursor at a frame where there isn't currently any keyframe. Then press the Add new Keyframe button. If you place the time cursor at a frame where there is currently an existing keyframe then the Add Keyframe button is disabled. Once you press the button then a new entry is added to the list of keyframes and a vertical dashed line is added in the time line. No waypoint is created.&lt;br /&gt;
&lt;br /&gt;
===Duplicate a keyframe===&lt;br /&gt;
[[Image: DuplicateKeyframeButton.png]]&lt;br /&gt;
&lt;br /&gt;
Select a keyframe in the keyframe list of the [[Keyframes Panel]] and place the cursor at a frame where there isn't currently any keyframe. Then press the Duplicate Keyframe button. This would have two separated effects:&lt;br /&gt;
&lt;br /&gt;
# If there is a waypoint at the original keyframe then the waypoint is duplicated. Its duplication include the parameter value and its interpolation values.&lt;br /&gt;
# If there is no waypoint in the original keyframe for any particular parameter then it could happen two things:&lt;br /&gt;
#*There is no waypoint for that parameter at ANY frame in the time line: Then NONE waypoint is created.&lt;br /&gt;
#*If there is a waypoint in the time line for that parameter, but not in the keyframe that is going to be duplicated, then in the duplicated keyframe is created a new waypoint with a value for the parameter of the result of the current value at the original keyframe and a TBC Smooth interpolation type for both &amp;quot;In&amp;quot; and &amp;quot;Out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Of course, duplicate a keyframe will produce a new keyframe at the place pointed by the time cursor and will add a new one to the keyframe list in the proper place. In the keyframe list, the new added keyframe have the same description than the original, plus a &amp;quot;(Duplicate)&amp;quot; at the end.&lt;br /&gt;
&lt;br /&gt;
===Remove a keyframe===&lt;br /&gt;
[[Image:RemoveKeyframeButton.png]]&lt;br /&gt;
&lt;br /&gt;
Just select a keyframe from the keyframe list and press the Remove keyframe button. It will remove the keyframe and all the waypoints for all parameters for all layers that are currently there.&lt;br /&gt;
&lt;br /&gt;
 ''NOTE: If you move a keyframe by modifying its [[#Time|time]] in the keyframe list dialog&lt;br /&gt;
 ''and immediately press the Remove Keyframe button then the waypoints are not''&lt;br /&gt;
 ''deleted. It seems to be a bug but also can be considered a feature if you really''&lt;br /&gt;
 ''want to keep the waypoints and not the keyframe.''&lt;br /&gt;
&lt;br /&gt;
== Editing keyframes: time, length &amp;amp; description ==&lt;br /&gt;
&lt;br /&gt;
You can see in the Keyframe list dialog that there are four headers on it:&lt;br /&gt;
&lt;br /&gt;
[[Image:KeyframesLookList.png]]&lt;br /&gt;
&lt;br /&gt;
* Time&lt;br /&gt;
* Length&lt;br /&gt;
* Jump&lt;br /&gt;
* Description&lt;br /&gt;
&lt;br /&gt;
The Jump column is only a shourt cut to place the time cursor at the keyframe where you make a click in the (JMP) label.&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
&lt;br /&gt;
You can modify the time (frame) where the keyframe is palced just making a click in the corresponding Time cell. It will allow modify the time forward or backward the amount that you want. If you try to set the time of a certain keyframe to be the same time of another existing keyframe then the program gives you this message:&lt;br /&gt;
&lt;br /&gt;
 keyframe_set: Cannot change keyframe time because another keyframe already exists with that time.&lt;br /&gt;
&lt;br /&gt;
Modify the Time of a keyframe have the following effects:&lt;br /&gt;
&lt;br /&gt;
# The existing waypoints in the keyframe will move to the new position.&lt;br /&gt;
# If any parameter have a a waypoint in the time line, then the moved keyframe will have a new waypoint set to TCB Smooth on those paramter(s).&lt;br /&gt;
# According to the default interpolation method and the Lock Keyframes status and to the parameters that have any waypoint in the time line, new waypoints will be created on the neighbouring keyframes of the destiny time (frame). The original neighbouring keyframes will be untouched if don't coincide with the destiny neighbouring keyframes.&lt;br /&gt;
&lt;br /&gt;
See [[#Change Keyframe Time|the example]] to see how that works.&lt;br /&gt;
&lt;br /&gt;
=== Length ===&lt;br /&gt;
&lt;br /&gt;
Change this cell doesn't seems to do nothig. Once you press INTRO you obtain the old value again. It seems to be only an informative label.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This cell allow the user insert a short description of the meaning of the keyframe. Just make click on it and change the text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing Keyframe Properties ==&lt;br /&gt;
[[Image: KeyframePropertiesButton.png]]&lt;br /&gt;
&lt;br /&gt;
The Keyframe Properties dialog allows change the interpolation method for all the waypoints on the keyframe at the same time. Even if, for a certain parameter, there is no waypoint on the keyframe but the parameter have other waypoints in the time line, then when you apply the Keyframe Properties you will add a waypoint at that keyframe were there aren't currently any waypoint. The added waypoint have the interpolation methods stated by the dialog. It means that the Keyframe Properties dialog will modify the interpolation methods for al the paramters that have any waypoint in the time line. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The dialog have the following parameters:&lt;br /&gt;
&lt;br /&gt;
[[Image: KeyframeDialog.png]]&lt;br /&gt;
* In: Checking this value you can change the interpolation method of the left part of the waypoints of the current selected keyframe of all the layers of the canvas to the selected [[Waypoints#Interpolation|interpolation method]] in the drop down menu.&lt;br /&gt;
* Out: Same but for the right part of the waypoint.&lt;br /&gt;
* Tension: See [[TCB]]&lt;br /&gt;
* Bias: See [[TCB]]&lt;br /&gt;
* Continuity:  See [[TCB]]&lt;br /&gt;
* Temporal Tension: See [[TCB]]&lt;br /&gt;
&lt;br /&gt;
You can check only one of both &amp;quot;In&amp;quot; or &amp;quot;Out&amp;quot; check boxes to only affect the change to the left or right part of the waypoints. The non checked part would not be modified. Same comment applies for the Manual interpolation method parameters (Tension, Bias, Continuity and Temporal Tension)&lt;br /&gt;
&lt;br /&gt;
[[Image: KeyframeDialog2.png]]&lt;br /&gt;
&lt;br /&gt;
This dialog would not affect what's the interpolation method for a new waypoint created by the user, automatically created by the keyframe duplication or by the lock keyframe state. The interpolation methods for new waypoints created in those cases will be both the same (In and Out or Left and Right) and depend only on the Default interpolation method of the Tool Box window.&lt;br /&gt;
&lt;br /&gt;
See the [[#Examples|examples]] to understand better how it works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Examples ==&lt;br /&gt;
&lt;br /&gt;
=== Duplicate a keyframe with no waypoint on it ===&lt;br /&gt;
For example, imagine that you have following set of keyframes and waypoints and the corresponding parameter of the radius of a circle:&lt;br /&gt;
{|&lt;br /&gt;
{| border = &amp;quot;1&amp;quot;&lt;br /&gt;
|+ Before duplicate keyframe at 2s to 6s&lt;br /&gt;
!Frame!!Keyframe!!Waypoint!!Radius!!Interpolation&lt;br /&gt;
|-&lt;br /&gt;
|0s||yes||yes||20.0||TCB Smooth&lt;br /&gt;
|-&lt;br /&gt;
|2s||yes||no||25.0||n/a&lt;br /&gt;
|-&lt;br /&gt;
|4s||yes||no||30.0||n/a&lt;br /&gt;
|-&lt;br /&gt;
|8s||no||yes||40.0||TCB Smooth&lt;br /&gt;
|} &lt;br /&gt;
[[Image: GraphBeforeDuplicate.png]]&lt;br /&gt;
&lt;br /&gt;
 notice that although the interpolation between 0s and 8s is TCB Smooth the real result &lt;br /&gt;
 is linear due that they are the only two waypoints of the animation for that parameter.&lt;br /&gt;
&lt;br /&gt;
If you select the keyframe at 2s, place the time cursor at 6s (where there isn't a keyframe), set the [[New Layer Defaults#Default interpolation | default interpolation]] to TCB Smooth, and have the [[Lock Keyframes | lock keyframe status]] to ''All keyframes locked'' and press the duplicate keyframe button, then the result is the following:&lt;br /&gt;
&lt;br /&gt;
{| border = &amp;quot;1&amp;quot;&lt;br /&gt;
|+ After duplicate keyframe at 2s to 6s&lt;br /&gt;
!Frame!!Keyframe!!Waypoint!!Radius!!Interpolation&lt;br /&gt;
|-&lt;br /&gt;
|0s||yes||yes||20.0||TCB Smooth&lt;br /&gt;
|-&lt;br /&gt;
|2s||yes||no||25,78125||n/a&lt;br /&gt;
|-&lt;br /&gt;
|4s||yes||yes||30.0||TCB Smooth&lt;br /&gt;
|-&lt;br /&gt;
|6s||yes||yes||25.0||TCB Smooth&lt;br /&gt;
|-&lt;br /&gt;
|8s||no||yes||40.0||TCB Smooth&lt;br /&gt;
|}&lt;br /&gt;
[[Image: GraphAfterDuplicate.png]]&lt;br /&gt;
&lt;br /&gt;
You can see that:&lt;br /&gt;
# At 0s none has changed. Not affected by the insertion of the keyframe. It is two keyframes away from 6s and also have a waypoint.&lt;br /&gt;
# At 2s there was a keyframe and stills there. But previous to the creation of the keyframe at 6s the current interpolated value of the radius was 25.0. After the creation of the keyframe at 6s the radius is the result of the interpolation between 0s and 4s frames waypoints with its radius values and its interpolation methods. That is 25.78125. This keyframe is one keyframe away the new 6s keyframe so no waypoint is created.&lt;br /&gt;
#At 4s there was a keyframe and still being there. But in this case the 4s keyframe is a neighbor of the new 6s keyframe. As well as the lock keyframe state was set to ''All keyframes locked'' then the keyframe at 4s has been locked adding a waypoint on it. The radius value hasn't changed (still being 30.0) because it was locked adding a waypoint with its current value). The Interpolation mode of the waypoint was set to TCB Smooth as stated by its default value.&lt;br /&gt;
# At 6s there is a new keyframe with a new waypoint with the old value of the interpolated value of the keyframe at 2s. That is a radius of 25.0.&lt;br /&gt;
#At 8s nothing has changed. There wasn't any keyframe and there was a waypoint so nothing is expected to change.&lt;br /&gt;
&lt;br /&gt;
Imagine now that you repeat the same operations but you choose the default interpolation set to Constant. Then the result is the following:&lt;br /&gt;
&lt;br /&gt;
{| border = &amp;quot;1&amp;quot;&lt;br /&gt;
|+ After duplicate keyframe at 2s to 6s (constant interpolation)&lt;br /&gt;
!Frame!!Keyframe!!Waypoint!!Radius!!Interpolation&lt;br /&gt;
|-&lt;br /&gt;
|0s||yes||yes||20.0||TCB Smooth&lt;br /&gt;
|-&lt;br /&gt;
|2s||yes||no||20.0||n/a&lt;br /&gt;
|-&lt;br /&gt;
|4s||yes||yes||30.0||Constant&lt;br /&gt;
|-&lt;br /&gt;
|6s||yes||yes||25.0||TCB Smooth&lt;br /&gt;
|-&lt;br /&gt;
|8s||no||yes||40.0||TCB Smooth&lt;br /&gt;
|}&lt;br /&gt;
[[Image: GraphAfterDuplicateConstant.png]]&lt;br /&gt;
&lt;br /&gt;
Now you can see that the keyframe at 2s doesn't hold the value of the parameter by itself. It only remember the value if a waypoint is created on it, by the result of the insertion of a neighbour waypoint, or if a keyframe is duplicated and the lock keyframe status affects that keyframe. In this example the value at 2s has changed drastically due to the different interpolation method for the created waypoint on 4s. If in this situation you duplicate again the keyframe at 2s to other frame (ej. 10s) then it would copy a keyframe with a waypoint on it with a radius's value of 20.0, what is the current value of the parameter in that keyframe before duplicate it.&lt;br /&gt;
&lt;br /&gt;
=== Editing Keyframe Properties ===&lt;br /&gt;
&lt;br /&gt;
Consider this situation for a certain layer:&lt;br /&gt;
&lt;br /&gt;
[[Image:BeforeChangeKeyframeProperties.png]]&lt;br /&gt;
&lt;br /&gt;
In the sample the animation duration is 10 seconds so the image shows all the existing waypoints and keyframes. The time cursor isn't over any keyframe.&lt;br /&gt;
&lt;br /&gt;
Now consider that you have the following default values:&lt;br /&gt;
&lt;br /&gt;
* [[New Layer Defaults#Default Interpolation|Default Interpolation]] method set to &amp;quot;Ease in/out&amp;quot;&lt;br /&gt;
* [[Lock Keyframes| Lock Keyframes]] status set to &amp;quot;All Keyframes Locked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now select the keyframe at frame 4s in the keyframe list. Press the Keyframe Properties button and set the following interpolation method:&lt;br /&gt;
&lt;br /&gt;
[[Image: KeyframeProperties2.png]]&lt;br /&gt;
&lt;br /&gt;
and press Apply button. The result will be this:&lt;br /&gt;
&lt;br /&gt;
[[Image:AfterChangeKeyframeProperties.png]]&lt;br /&gt;
&lt;br /&gt;
You can see the following effects:&lt;br /&gt;
&lt;br /&gt;
# The existing waypoints at 4s keyframe have changed its interpolation methods according to the Keyframe Properties dialog.&lt;br /&gt;
# There are new added waypoints at 4s keyframe. The waypoints are added to the paramters that have almost one waypoint in the time line (for example the one that have only a waypoint at 9s). The added waypoints at 4s keyframe have the interpolation settings that was stated by the Keyframe Properties dialog.&lt;br /&gt;
# New waypoints have been created for the neighbouring keyframes to 4s (2s and 6s) fo all the parameters that have any waypoint in the time line. The waypoints are created in the neighbouring keyframes according to the [[Lock Keyframes |Lock Keyframes]] status. Also the created waypoints interpolation method responds to the [[New Layer Defaults#Default Interpolation|default interpolation]] method you have set.&lt;br /&gt;
&lt;br /&gt;
If in the Keyframe Properties dialog you were checked off the Out or the In check boxes then it would have happened two things:&lt;br /&gt;
&lt;br /&gt;
# The existing waypoints at 4s would only change its interpolation method on the side the check box was checked on. The other side will be untouched.&lt;br /&gt;
# The new added waypoints will have the interpolation method set to TCB Smooth method where the check box is off and the interpolation method set by the keyframe properties dialog where the check box is on.&lt;br /&gt;
&lt;br /&gt;
[[Image:AfterChangeKeyframeProperties2.png]]&lt;br /&gt;
&lt;br /&gt;
In this sample it was only checked on the &amp;quot;In&amp;quot; check box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Change Keyframe Time ===&lt;br /&gt;
&lt;br /&gt;
Consider again this situation for a certain layer: &lt;br /&gt;
&lt;br /&gt;
[[Image:BeforeChangeKeyframeProperties.png]]&lt;br /&gt;
&lt;br /&gt;
Now consider that you have the following default values:&lt;br /&gt;
&lt;br /&gt;
* [[New Layer Defaults#Default Interpolation|Default Interpolation]] method set to &amp;quot;Ease in/out&amp;quot;&lt;br /&gt;
* [[Lock Keyframes| Lock Keyframes]] status set to &amp;quot;All Keyframes Locked&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now select the keyframe at frame 4s in the keyframe list. Make a click in the TIme cell and modify the time to be 3s. The result will be this:&lt;br /&gt;
&lt;br /&gt;
[[Image:AfterChangeKeyframeTime.png]]&lt;br /&gt;
&lt;br /&gt;
== Advanced uses of keyframes ==&lt;br /&gt;
&lt;br /&gt;
===Reusing keyframes===&lt;br /&gt;
If you want to learn more about advanced uses of keyframes see this tutorial about reusing animations. Keyframes can be like stored &amp;quot;poses&amp;quot; that can be reused several time in the animation. Very useful for lip sync. &lt;br /&gt;
&lt;br /&gt;
[[Reuse Animations]]&lt;br /&gt;
&lt;br /&gt;
===Usage of Onionskin===&lt;br /&gt;
&lt;br /&gt;
To properly use the onion skin feature (ALT-O or File&amp;gt;View&amp;gt;Toggle Onion Skin) you should consider the frame where the keyframes are set. Onion skin will show you the before and after keyframes images with a 50% opaque copy of the current view. Also the current view is 50% opaque.&lt;br /&gt;
&lt;br /&gt;
See [[Toggle Onion Skin]] for more detail.&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=5644</id>
		<title>Dev:Wish list</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Dev:Wish_list&amp;diff=5644"/>
				<updated>2008-02-03T09:43:43Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Histograms */  Description is added&lt;/p&gt;
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&lt;div&gt;Got a great idea for a new feature? Just add it here, or on the [http://sourceforge.net/tracker/?group_id=144022&amp;amp;atid=757419 feature requests tracker]. Before you do, please check the [http://svn.voria.com/code/ETL/trunk/TODO etl], [http://svn.voria.com/code/synfig-core/trunk/TODO synfig] and [http://svn.voria.com/code/synfig-studio/trunk/TODO synfigstudio] TODO files for similar ideas. Please add a rating of how essential this feature is to your workflow according to the following scale:&lt;br /&gt;
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#&amp;quot;Well, it might be nifty. To someone.&amp;quot;&lt;br /&gt;
#&amp;quot;I probably would make use this&amp;quot;&lt;br /&gt;
#&amp;quot;It's not essential, but I'd really like to have this at my disposal.&amp;quot;&lt;br /&gt;
#&amp;quot;Synfig would be soooo much better with this change&amp;quot;&lt;br /&gt;
#&amp;quot;I can't/won't use Synfig without it!&amp;quot;&lt;br /&gt;
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== Wishes ==&lt;br /&gt;
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=== Good high-level documentation of the source code ===&lt;br /&gt;
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(2) It'd be nice if a newbie could quickly navigate around the source code. The best thing to do would be to add top-level comments in each file, explaining what that file does, a README.TXT in each directory, explaining what's in that directory. This would be pretty fast and easy to do, and make it much easier for new programmers to join. &lt;br /&gt;
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Time permitting, it would also be good to document on a high level what the data structures are, but that's harder, since those tend to evolve, and it is often difficult to keep in sync. It would also be useful to document what individual functions do (just a one-liner high-level description), but that also takes more time.&lt;br /&gt;
: There is a page link in the wiki that connect to the [http://www.synfig.com/doc Synfig API Documentation]. I think this link should be highlighted to be more accessible for newbies contributors and mature developers (the link was found [[Releases/DeveloperPreview#Support | here]]). --[[User:Genete|Genete]] 10:02, 11 December 2007 (EST)&lt;br /&gt;
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=== Mathematical functions to animate ===&lt;br /&gt;
(2) If you want to make a waving flag, it would be handful a sine function, tuned with random correctors, for example. &lt;br /&gt;
: -This should generate waypoints each 1, 2, 4 frames or any other step at artist's wish.&lt;br /&gt;
: -When applying a function you can add it to current values, add it to 1st frame values or simply override old values. Perhaps other options (such multiplication) would be fine, too. Something like texture editor in [http://www.artofillusion.org Art of Illusion], perhaps.&lt;br /&gt;
Perhaps it would be useful reusing the [http://www.gnu.org/software/octave/ Octave] source code to parse mathematical expressions.&lt;br /&gt;
I have rated this wish with a '2' because undoubtly many users will not be familiar to mathematical concepts, but for those who will be, I'd rate it with a 4. It would be possible to make a ball describing a parabolic moving in no time.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
: dooglus can probably chime in better than I here (see his example of balls on mathematical paths at http://uk.youtube.com/watch?v=YTpSfUthuVE ), but I believe that this is already possible.  Synfig does support a variety of mathematical transforms for parameters, although the way you do this is by no means intuitive.  (You might also want to check out the preambletaffy.sifz example for an easier approach to a waving flag. I know you were just using that as an example, but for the record...) [[User:Pxegeek|Pxegeek]] 00:58, 21 November 2007 (EST)&lt;br /&gt;
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=== Warning about editing bizarre things in animate editing mode ===&lt;br /&gt;
(3.5) It seems to have little sense animate certain things like Blend Method or Type of Feather. It would be very nice that the program asked comfirmation if you change these attributes in animate editing mode. If you do want to, you would have three options: &amp;quot;Yes, never ask&amp;quot;, &amp;quot;Yes, never ask for this attribute&amp;quot;, &amp;quot;No&amp;quot;. I guess that internally, this attributes has integer type (or something like that) and the attributes that you normally want to animate, float type, so I think that this feature is relatively easy to implement. My English is not very good, so please feel free to fix this post.&lt;br /&gt;
[[User:ajotatxe|ajotatxe]] 20 November 2007&lt;br /&gt;
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=== General outline / Polygon-based Outline / &amp;quot;Set Tangents to Zero&amp;quot; button ===&lt;br /&gt;
(3.5) I'm no artist, thus my primary form of art is stick figures, not to mention, many interesting animations are done in stick-figure style. Stick figures must be perfectly straight to get the effect across, so when I'm making an outline using B-Curves, it is too time consuming to set the tangents to 0 each time. Similarly, outlines of other shapes like squares, circles and so forth would be very useful. Whichever of the above is easiest, please implement right away. --[[User:Dragontamer|Dragontamer]] 02:35, 19 November 2007 (EST)&lt;br /&gt;
: For perfectly straight lines, click without moving the mouse.  You will get a single point with no tangents.  Outline shapes would require some development, particularly with some thought given to backward compatibility.  A workaround you might consider is to create a duplicate shape with a different color and make the top one slightly smaller, so the outline of the one below shows.  [[User:Pxegeek|Pxegeek]] 21:58, 19 November 2007 (EST)&lt;br /&gt;
:: Well, in general, whenever I click on a point to edit it (say, to make it move somewhere in animation mode), there is a decent chance that I click on a tangent instead. Then, if I want to right click the point itself, I usually right click the tangent marker instead. It isn't that big a deal, but simplicity at the cost of power generally is a good thing, especially when it will save a few mouse clicks. &lt;br /&gt;
:: As for the outlines, yeah, I've tried that and it is a decent solution for now, although it is no replacement for a real outline. I am going to also experiment with a clamp to see if I can make the center of the shape have 100% alpha... but I don't have synfig on the computer I'm on right now. Thanks for the tips Pxegeek. --[[User:Dragontamer|Dragontamer]] 01:58, 27 November 2007 (EST)&lt;br /&gt;
::: You can press Alt+3 to hide tangent ducks. --[[User:Zelgadis|Zelgadis]] 09:27, 27 November 2007 (EST)&lt;br /&gt;
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=== Bones with FK &amp;amp; IK + grouping of objects into folders ===&lt;br /&gt;
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(1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, much Like Anime Studio/Moho does. It's quite a time saving process of animating. Objects created can be saved into separate groups or folders using the same system as Anime Studio/Moho -Shadowphoenix 27/8/2007&lt;br /&gt;
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=== Copy &amp;amp; Paste/Image Importing ===&lt;br /&gt;
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(4) I sometimes make graphics in other programs, or use clipart and other images. Would it be possible for Synfig to be able to import images and/or copy and paste them?--Khlieeq 2007-07-19&lt;br /&gt;
Well, it doesn't support Copy &amp;amp; paste from the clipboard, but you can import images using &amp;quot;New Layer -&amp;gt; Other -&amp;gt; Import&amp;quot;.  This will create an Import layer, for which you can then edit the properties to point to the file containing your image.  PXEGeek.  2007-07-19&lt;br /&gt;
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=== Animated sketch ===&lt;br /&gt;
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(1) it would be great, if the tool Sketch will return and it will be animatable (for example, in a form of a special sketch-layer). --Zelgadis 2007-06-14&lt;br /&gt;
&amp;lt;br&amp;gt;For the first part of the request, note that the sketch tool can be re-enabled using environment variables.  See [[FAQ#Where_did_the_polygon.2C_draw.2C_sketch.2C_and_width_tools_go.3F|FAQ]] for details.  [[user:pxegeek|PXEGeek]] 9/26/07&lt;br /&gt;
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=== Duck for Amount value in Zoom layer ===&lt;br /&gt;
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(2) It would be nice if Amount value in Zoom layer was controlled by additional duck. --[[User:Zelgadis|Zelgadis]] 02:49, 29 December 2007 (EST)&lt;br /&gt;
: I found that I can better use Warp layer instead of Zoom to change size. But it'd be nice to have Amount duck for Zoom layer anyway...&lt;br /&gt;
:: The Amount parameter works exponentially; each time you add 1 to the Amount, the image is zoomed by a further factor of e (= 2.71828 or so).  Would a duck be any use if it just controlled the value of Amount in a linear way?&lt;br /&gt;
:: Workarounds include: export Amount, select it in the children dialog.  Whatever's selected in the children dialog shows a duck.  You can adjust it using that duck.&lt;br /&gt;
:: Also, if you use a Stretch layer, convert the Amount to Composite, export the X-Axis and connect it to the Y-Axis, then you have a duck-controllable fixed-aspect zoom. -- [[User:Dooglus|dooglus]] 15:32, 15 January 2008 (EST)&lt;br /&gt;
::: Yeah I found this workaround, but it's to much actions - i prefer better use Warp or Stretch layers. Why not the link Amount duck and Amount value with logarithmic function? ;) --[[User:Zelgadis|Zelgadis]] 10:33, 17 January 2008 (EST)&lt;br /&gt;
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=== Recursive Waypoint Manipulation ===&lt;br /&gt;
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(4) it is really tiresome to revert changes to waypoints created by manipulating tangent/position ducks or change their interpolation functions. making it possible to right-click-modify the waypoint shown for objects that have some waypoint in a referenced sub-object would be great! -- timonator 2007-06-01&lt;br /&gt;
:You can do it in two ways: changing the interpolation method of the waypoint of paste canvas or editing the keyframe properties. The first allow to modify the waypoints interpolation method for all the waypoints of all the parameters of all the layers that are inside the paste canvas layer. You can right click on the left or right part of the waypoint to edit by a context menu the left or the right interpolation method of the waipoints. The second method would add and modify all the parameters that have any waypoint in the animation. See [[Keyframe]] for more detail. --[[User:Genete|Genete]] 13:10, 29 October 2007 (EDT)&lt;br /&gt;
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=== Automatic colour palette optimisation ===&lt;br /&gt;
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(0) it would be nice to use libcontrast [http://david.navi.cx/blog/?p=132] [http://david.navi.cx/blog/?p=94] [http://david.navi.cx/blog/?p=99] [http://svn.gnome.org/svn/xchat-gnome/trunk/src/libcontrast/] to automatically adjust selected or all the palette items for best visual contrast. It would also be interesting to have a layer that uses this code to filter the image.&lt;br /&gt;
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=== Tweening for images developed in other imaging programs ===&lt;br /&gt;
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It's obvious I am a beginner at image movement, but morphing is not enough: movement across the page is needed.  Thanks for listening. [[User:Comwell@bellsouth.net|Comwell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Imported images can be moved across the page.  They can also be scaled, rotated and deformed.  Was there a specific example you had in mind?  [[User:Pxegeek|pxegeek]]&amp;lt;br&amp;gt;&lt;br /&gt;
:I also would like a way to tween images that have been drawn in other programs. I've had trouble drawing with Bline tool and the drawing tool in Synfig, and I'd rather just draw with a paint brush (like the one in Photoshop). Another problem I have is that Synfig tends to shut down on me every 20 minutes or so, and it's really frustrating even with the auto recover feature, because my sketches disappear. It'd be nice if I'm able to draw all of the keyframes in Photoshop or another image program and import it to Synfig so that Synfig can tween and animate them. Thank you. [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
::You CAN use images, drawn in other programs. Just select &amp;quot;File-&amp;gt;Import&amp;quot; from [[Canvas Menu Caret|canvas menu]] --[[User:Zelgadis|Zelgadis]] 01:39, 24 November 2007 (EST)&lt;br /&gt;
:::But how do you animate using images from other sources? I tried to make 2 keyframes with 2 different images, and it doesn't animate. It just stays as 1 picture for the entire render. The closest thing I saw to importing images from another source into Synfig and having it animate is the Walking Cycle Tutorial, but I would still have to trace the images to make it animate. As I said earlier, I'm not entirely fond of using the draw/Bline tool.  [[User:xychefoo@gmail.com|Huina]]&lt;br /&gt;
:::: Huina, there's no way to do what you want right now.  Interpolating between two images that are not created in Synfig is well beyond its scope right now.  However, what you could do is take an image and separate elements of the picture onto different layers (e.g. have a picture of an arm and another of the rest of the body) and you can move those around, stretch and rotate them.  (If you're familiar with the work of Terry Gilliam on Monty Python you'll know what I mean) I don't know how feasible it is to implement your request (I suspect some heavy lifting).  We'll keep it on the list, but don't hold your breath.  [[User:Pxegeek|Pxegeek]] 19:57, 24 November 2007 (EST)&lt;br /&gt;
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:::: I think, you hardly find any other animation package  which allow you to do such things. You could use a special tools for this task, like xmorph (http://xmorph.sourceforge.net/). But to do the tween between two bitmap images you STILL need to set points. It's not tracing, but very similar. Anyway, result may be poor and I'd better suggest to use technique, described in Walking Cycle Tutorial or which the [[User:Pxegeek|Pxegeek]] meant. --[[User:Zelgadis|Zelgadis]] 02:08, 25 November 2007 (EST)&lt;br /&gt;
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=== Auto-link option in [[Draw tool]] ===&lt;br /&gt;
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(4) so that you can draw a line, and have its endpoint automatically link to a duck - or if Auto-connect is off, you can get a line object linked to the end of another line object. / I missed this too, it even should be like that by default I think. [[User:Maxy|Maxy]] 13:22, 25 Apr 2006 (PDT)&lt;br /&gt;
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: Isn't this done already?  We don't have line objects, but blines are automatically linked to if auto-connect is on.  Am I missing something? -- [[User:Dooglus|dooglus]] 17:29, 27 September 2007 (EDT)&lt;br /&gt;
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::To clarify dooglus' comments - If you have an outline created by the draw tool highlighted in the layer dialog and the &amp;lt;b&amp;gt;auto-extend&amp;lt;/b&amp;gt; checkbox is checked, then you can continue drawing with the draw tool in that same layer.  Blines created with the Bline tool cannot be extended once a different tool or layer is selected.  [[User:Pxegeek|Pxegeek]] 23:46, 12 October 2007 (EDT)&lt;br /&gt;
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::: A line is a line - Synfig doesn't remember whether it was created with the Bline tool or the Draw tool - so you can extend blines created with the bline tool using the draw tool.  Just make sure the line is selected (so that its ducks are visible), not looped (so that it has end points to extend from), enable the draw tool, check 'auto extend' and start drawing at one of its end ducks. [[User:Dooglus|dooglus]] 05:47, 13 October 2007 (EDT)&lt;br /&gt;
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So this sounds like it is already done.  But on a related note, being able to open an existing bline in the bline tool to extend it would be useful. -- [[User:Dooglus|dooglus]] 04:51, 29 January 2008 (EST)&lt;br /&gt;
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=== Arbitrary Color Channels ===&lt;br /&gt;
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&amp;amp;mdash; The ability for the user to create any number of custom channels for various purposes.&lt;br /&gt;
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=== Autorecover History ===&lt;br /&gt;
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&amp;amp;mdash; It would be great if autorecover could also recover the associated history of a file in the event of a crash.&lt;br /&gt;
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=== Layer Convert ===&lt;br /&gt;
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&amp;lt;strike&amp;gt;(4)&amp;lt;/strike&amp;gt; (2) &amp;amp;mdash; The original intent of this feature request has been solved and documented - [[How_do_I#Fill_an_outline.3F|How do I....Fill an Outline?]] - but it would still be nice to have a way to convert one sort of path layer to another. ''(Downgraded to level 2) [[User:SnapSilverlight|Snap]] 12:32, 17 Jan 2006 (PST)''&lt;br /&gt;
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=== Layer hide boolean parameter ===&lt;br /&gt;
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(3) &amp;amp;mdash; An animatable way to remove a layer from visibility and consideration in tools. And as an option, to hide the layer in the layer list while it is invisible. This crosses over functionality from the [[Amount Parameter]], the Show/Hide checkbox in the [[Layers Panel]], and builds upon it as well, allowing the [[Layers Panel]] to dynamically unclutter. ''(This feature request is a refactoring of the [[Amount Parameter]])''&lt;br /&gt;
: With the addition of the [[Convert#Switch|Switch]] type conversion it is not needed this feature request. You can convert the Amount parameter to a Switch value and give 0 and 1 to the Linked OFF/ON values. --[[User:Genete|Genete]] 13:20, 29 October 2007 (EDT)&lt;br /&gt;
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=== Vector fill bucket ===&lt;br /&gt;
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(3) &amp;amp;mdash; Like the traditional bitmap fill, but this fills the area clicked out to the nearest boundary paths with a region of that area, set to the foreground color (it actually would create a new [[Region Layer|region layer]]). &amp;lt;p&amp;gt;Alternatively, a single-duck layer object, that performs a simple bitmap fill from its (animatable) location, with its stored color value. (This second approach is similar to the behavior of one of Softimage's TOONZ[http://www.google.com/search?q=softimage+TOONZ]'s tools)&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;If this is implemented, it will probably be necessary to change the existing &amp;quot;fill&amp;quot; tool's name and icon to a &amp;quot;color injector&amp;quot; (hypodermic needle / turkey injector icon) tool, as that's closer to describing what it does.&lt;br /&gt;
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=== [[redraw tool]] ===&lt;br /&gt;
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(4-5) &amp;amp;mdash; Intutive reshaping of path-based layers. See link.&lt;br /&gt;
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=== [http://developer.gnome.org/projects/gup/hig/ Gnome HIG Compliance] ===&lt;br /&gt;
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&amp;amp;mdash; This should solve all complaints about the layout, without requiring Synfig to be &amp;quot;just like program (x)&amp;quot;. See [[UI Reloaded]] for progress on this.&lt;br /&gt;
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=== Feedback for [[Smooth Move Tool]] ===&lt;br /&gt;
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(3) &amp;amp;mdash; This tool does what a lot of folks are looking for, warping selected ducks in a &amp;quot;soft&amp;quot; fashion. But it's not very obvious what sort of effect it will have, from the tool's interface. It needs some sort of momentary center-of-action and radius indicator at the very least. Perhaps an &amp;quot;influence gradient&amp;quot; overlaid on the canvas once Synfig's core is sped up?&lt;br /&gt;
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=== Networkability ===&lt;br /&gt;
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(2) &amp;amp;mdash; Like Inkscape's &amp;quot;inkboard&amp;quot; feature (using Jabber), or Blender's Verse server [http://www.blender.org/modules/verse/index.php], or OpenCanvas's Networking option. This should probably farm off all the networking stuff to the telepathy framework so that synfig doesn't have to deal with all the account/etc issues.&lt;br /&gt;
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=== Riding ducks ===&lt;br /&gt;
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(2) &amp;amp;mdash; Not chocobos. The ability to link a duck from one shape to an arbitrary position on another path, without creating an extra shape duck on that path.&lt;br /&gt;
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=== Intuitive tangent modification ===&lt;br /&gt;
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(3) &amp;amp;mdash; (BBQ Pulled Duck) Inkscape has this for still handles - basically, grab a section of the spline between handles, and pull it around, the program automatically alters the tangent handles to match. What would be really neat is if you could do the same for temporal handles - be able to grab the spline between keyframes, and yank it around, and have Synfig automatically adjust the key interpolation to match. Not sure exactly what the workflow in the UI would be for this, however.&lt;br /&gt;
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=== Plugin API ===&lt;br /&gt;
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(1) &amp;amp;mdash; Would be nice to enable additional functionality to be added to the program without it necessarily needing to be in the Synfig source tree. ''According to the Synfig 0.61.01 roadmap on [http://deepdarc.com/ deepdarc.com], there is a plugin API already implemented. So instead, this may be a [[Wiki Wish List|Wiki Wish]] for documentation, depending on how much has already been completed. [[User:SnapSilverlight|Snap]] 19:57, 13 Jan 2006 (PST)&lt;br /&gt;
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=== Python support ===&lt;br /&gt;
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(1) of some sort will no doubt be demanded by the userbase eventually, for studio-specific automation of tasks, noncompiled plugins, etc. I ([[User:Snap|SnapSilverlight]]) don't have any particular use for it at the moment, tho'.&lt;br /&gt;
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=== mod_synfig ===&lt;br /&gt;
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(1) &amp;amp;mdash; For Apache. Render .sif to some format like png/mng on access.&lt;br /&gt;
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=== synfig nsplugin ===&lt;br /&gt;
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(1) &amp;amp;mdash; Let Mozilla and Mozilla-based view synfig files in-browser.&lt;br /&gt;
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=== Image filmstrip import ===&lt;br /&gt;
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(2) &amp;amp;mdash; Allow import of a series of images (TGA, etc) as frames of an animation, on a layer. &amp;lt;br&amp;gt;&lt;br /&gt;
Response - 'lst' files of a list of images can be imported.  I've used this to develop a walk cycle.  See [[Walk_Cycle|Walk cycle]] for an example.  [[user:pxegeek|pxegeek]]&lt;br /&gt;
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=== Bitmap Objects and Backgrounds ===&lt;br /&gt;
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&amp;lt;s&amp;gt;(5)&amp;lt;/s&amp;gt;(0) &amp;amp;mdash; Simmilar to the above but for more than for just purely bitmap based animations. I feel that the to do production quality animations you need production quality backgrounds, foregrounds, and effects. Many of which are very difficult or even impossible to achieve with vector based graphics. I suggest support for alpha transparencies as well to make this truely useful. An example of how this could be used would be a bitmap background and a bitmap foreground that can be panned as the scene moves.&lt;br /&gt;
::''Static bitmaps with alpha are possible already, if that is what you mean. I have just documented it in [[How do I]]. [[User:Maxy|Maxy]] 06:35, 9 Apr 2006 (PDT)''&lt;br /&gt;
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=== Align function ===&lt;br /&gt;
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(3) &amp;amp;mdash; Align objects at a common border (as in Inkscape)&lt;br /&gt;
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=== Improved SVG import ===&lt;br /&gt;
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(4) &amp;amp;mdash; Currently, all importing an SVG does is render it in ImageMagick. What I want is the ability to import the SVG document so that all the shapes, etc. of the SVG document show up as their equivilant synfig layers - i.e. if I had put them there myself. I'm trying to write a patch for this but the codebase is mostly undocumented. [[User:KMeist|KMeist]] 16:38, 25 Feb 2006 (PST)&lt;br /&gt;
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[[svg2synfig]] could be incorporated using an open source XSLT processor. --[[User:Dmd|Dmd]] 13:34, 26 January 2008 (EST)&lt;br /&gt;
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=== Gradient Paint Tool ===&lt;br /&gt;
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How about a tool that can 'paint' a gradient object.  For example the options would be width and gradient type, one would make a stroke with the tool and the gradient would be automatically applied inside of the outline (set by width).  This would save the trouble of having to the all the encapsulation stuff. (Actually any tool that makes creating gradient one step would be good).--[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
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=== Character Animation Tools ===&lt;br /&gt;
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I have seen some interesting methods for helping character design/animation in different 2d/3d software.  Hash's animation master has 'poses' which are extremes of a model, for example smiling and frowning, once you add these extremes ot a set you can use slider to create a pose that somewhere inbetween.  The real power of this is when you have serveral different poses on the same object, a face say,  you can easily come up with new facial expressions. Maybe something similar could be done with synfig using layers and groups, the implementation could something similar to Moho's switch layers. --[[User:Triclops|Triclops]] 09:52, 9 Aug 2006 (PDT)&lt;br /&gt;
: Have you read this tutorial? [[Reuse Animations]]. It is very close to the Switch layer of Moho/Anime Studio. Also You can change the Canvas parameter to any other canvas dynamically in the time line by clicking on it and selecting other exported canvas. Other option is convert the canvas to a Switch type and alternate between two different canvas.  --[[User:Genete|Genete]] 13:26, 29 October 2007 (EDT)&lt;br /&gt;
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=== Another character Animation Tools ===&lt;br /&gt;
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Bone system with inverse kinematics, very important for quick animation. You put bones on a drawed man and you can animate him like a puppet. I'm using that in Moho (lost marble product).--[[User:Ziolive|ziolive]] 23 Aug 2006&lt;br /&gt;
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*'''AVI Backgrounds''' - Is there any way I can add an avi as a background so I could add facial expressions to a stop-motion animated figure. [zotz here, I was thinking DV background or extra timeline. I would like to mix animations with live footage. rating (3/4)]&lt;br /&gt;
&lt;br /&gt;
=== Character tool on Tool Options Dialog ===&lt;br /&gt;
&lt;br /&gt;
I want to use the as a character generator for a TV show. By using chroma key hide the background.  Even better interface to a video overlay card with Alpha blending.&lt;br /&gt;
&lt;br /&gt;
=== Collect for Publication ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Menu item, functionality that would collect alll files referenced in a sif and place them all in a tgz for sending elsewhere or publishing anumations in source form.&lt;br /&gt;
&lt;br /&gt;
=== Object Library ===&lt;br /&gt;
&lt;br /&gt;
(3/4) - (zotz) Haven't thought this all through yet, but synfig could come with a library of categotrised &amp;quot;objects&amp;quot; with a copyleft license (GPL?  CC BY-SA?) An animation clip art type deal.&lt;br /&gt;
**I'd suggest this should be public domain and distributed by openclipart.org -- --[[User:PaulWise|pabs]]&lt;br /&gt;
&lt;br /&gt;
=== Flash Export ===&lt;br /&gt;
&lt;br /&gt;
(3/4) Well, might just be me but if there was a posiblity to  export in .swf or .fla, I think the project might become a lot more popular.[[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
(4/5) I wholeheartedly agree. I would definitely use synfig more if this feature were added and it would most definitely increase popularity. [[User:cdj05a|cdj05a]]&lt;br /&gt;
&lt;br /&gt;
=== Single window ===&lt;br /&gt;
&lt;br /&gt;
(2/4)why does Synfig generate so many separate windows? just starting it clutters my desktop, I think it would be useful if they were atleast displayed as one in the start bar. [[User:Conceit|Conceit]]&lt;br /&gt;
&lt;br /&gt;
=== Line width tool ===&lt;br /&gt;
(4) It will be good to have a tool for easy changing line width. There was a such tool in earlier versions, but it's not usable. I'm often use variable line width, when drawing in synfig, so it is important for me. -- [[User:Zelgadis|Zelgadis]] 2007-09-09&lt;br /&gt;
&lt;br /&gt;
: It is [[FAQ#Where did the polygon, draw, sketch, and width tools go?|still available]].  Also, you can turn on the width ducks, using Alt-5. -- [[User:Dooglus|dooglus]] 12:18, 9 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: It is available, but I never was able to figure out how it works. Alt-5 works, but it is hard to set width to zero, for example. -- [[User:Zelgadis|Zelgadis]] 2007-09-10&lt;br /&gt;
&lt;br /&gt;
::: Are you wanting something that works on one vertex at a time?  Or all the vertices in an area?  Apparently the width tool was designed to work on a bunch of vertices at once.  I didn't figure out how it works though, either. -- [[User:Dooglus|dooglus]] 16:57, 10 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::: Width tool is surely a mystery. :) I'm waiting for something that works on one vertex at time. I liked the way as width was changed in Moho (Anime Studio now) - there was a special width tool and holding left mouse button on the vertex and moving cursor left decreasing width value, moving right - increasing. Maybe it make sense to rework Width tool in such way. -- [[User:Zelgadis|Zelgadis]] 2007-09-13&lt;br /&gt;
&lt;br /&gt;
=== Export Wizard ===&lt;br /&gt;
&lt;br /&gt;
(2/4) Conversion and export to other file formats (mpg, avi, flash formats, others, and the synfig format) with a step by step wizard for choosing format and place of saving. Similar to Gimp's saving of .png files but for movie/video type files. --&lt;br /&gt;
[[User:Hiddenghost|hiddenghost]]&lt;br /&gt;
&lt;br /&gt;
=== Using Synfig as a portable app ===&lt;br /&gt;
&lt;br /&gt;
(3) This isn't really a feature request (though it could be) but I was wondering if synfig could be used as a portable application (as in www.portableapps.com). Does the windows install require registry access? i really want to use Synfig at work, but I'm reluctant to install it just in case it leave footprints in the regisitry or something, and it would be sweet to use it on my travels as well. Only thing is, I can't test it out at home because I am using Linux.&lt;br /&gt;
See also: http://portableapps.com/node/5761&lt;br /&gt;
[[User:Zenoscope|zenoscope]]&lt;br /&gt;
&lt;br /&gt;
This isn't currently possible without modifying the source code. That has been on my TODO list for ages [[User:PaulWise|pabs]] 01:17, 26 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Allow organize child valuenodes in an hierarchy ===&lt;br /&gt;
(3-2) And allow maintain the organization once the file is saved. Now they are reordered in alphabetical order what is very usefulness. --[[User:Genete|Genete]] 13:37, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Triangle sliders to be always visible ===&lt;br /&gt;
(3) I would like that the triangle sliders from [[Colors Dialog]] and [[Gradient Editor Dialog]] were visible whatever color or channel you're editing. Some times when the color or channel is to bright or light the slider is difficult to distinguish. --[[User:Genete|Genete]] 14:30, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== XICC support ===&lt;br /&gt;
&lt;br /&gt;
It would be cool if synfigstudio had support for [http://burtonini.com/blog/computers/xicc XICC].&lt;br /&gt;
&lt;br /&gt;
=== Improved User Experience for First Contact ===&lt;br /&gt;
* Single file download and installer (at least for Windows)&lt;br /&gt;
* Ability to draw the first object directly after starting the application (start with an empty document)&lt;br /&gt;
* Ability to animate the object directly after drawing the first object (new documents have a say 3 seconds timeline)&lt;br /&gt;
In my opinion this is crucial to attract potential users. Because if I see how easy it is to create my first animation I'm going to accept all the bugs and clumsyness. A good example is the Pencil animation software. --[[User:Dmd|Dmd]] 13:50, 26 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
: I've implemented #2 and #3 above in svn r1519 &amp;amp; 1520.  If no files are specified to be opened when running studio, it'll make a new one.  It won't pop up the canvas properties dialog when making new canvases by default.  And the default end time is 5s (3s is small enough to cause the time slider to show &amp;quot;1s 12f&amp;quot;, whereas 5s looks cleaner). -- [[User:Dooglus|dooglus]] 04:00, 29 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Area to Edit ===&lt;br /&gt;
&lt;br /&gt;
 08:43 &amp;lt; factor&amp;gt; also an option like blender - select area to update would be nice&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; so the only part of the image that updates whne you add or change someting is in the selected area&lt;br /&gt;
 08:44 &amp;lt; factor&amp;gt; makes it quicker for doing changes&lt;br /&gt;
&lt;br /&gt;
ie. when working on a complex composition, studio doesn't know, when I tweak a tiny part of the composition, that only that part needs redrawing, so it redraws the whole thing.  It would be good if there was some way of telling it which part to focus on. -- [[User:Dooglus|dooglus]] 04:02, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Histograms ===&lt;br /&gt;
&lt;br /&gt;
 01:23  * AkhIL wish to have histograms and luma/color scope like [http://mac.softpedia.com/progScreenshots/Avid-Xpress-DV-Screenshot-14207.html] in synfig&lt;br /&gt;
&lt;br /&gt;
I've looked at those pictures but don't know what they're showing.  Can you describe what those scopes are doing, and what the histograms display?  ie. what are the X and Y axes of the histograms? -- [[User:Dooglus|dooglus]] 04:07, 3 February 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
First look this description in blender wiki [http://wiki.blender.org/index.php/Manual/VSE_Modes]&lt;br /&gt;
&lt;br /&gt;
Ok There is four things.&lt;br /&gt;
* Upper left is Lumascope (Luma Waveform in blender). X-Axis represents image's X-Axys. Y-Axis  is average luminescence of column of pixels.&lt;br /&gt;
* Upper right is Chromascope (Chroma Vectorscope in blender). Just look description on blender wiki.&lt;br /&gt;
* Lower left is like Lumascope but for each channel &lt;br /&gt;
* Lower right is histograms. X is luminescence and Y is count of pixels with such luminiscence.&lt;br /&gt;
&lt;br /&gt;
== Granted Wishes ==&lt;br /&gt;
&lt;br /&gt;
=== MNG target filetype ===&lt;br /&gt;
&lt;br /&gt;
The ability to save as/in the Free/Open MNG (.mng) format [http://libpng.org/pub/mng/]&lt;br /&gt;
&lt;br /&gt;
A partial implementation was committed in SVN r470.&lt;br /&gt;
&lt;br /&gt;
It was implemented in svn 986. See [[Render options]]. --[[User:Genete|Genete]] 13:12, 29 October 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Optionally display RGB in Hex in Color dialog ===&lt;br /&gt;
&lt;br /&gt;
(3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal, divide by 255, multiply by 100 to get a number to type into the dialog box.  It's painful to match color schemes for example, with the [http://tango.freedesktop.org/Tango_Icon_Theme_Guidelines Tango Icon Theme style guidelines].  [[User:pxegeek|PXEGeek]] 3/16/07&lt;br /&gt;
&lt;br /&gt;
: Added in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=40dda9d27b5249ee32f62d84c819ff569f078929 svn r354].  You can type 3 or 6 digit hex codes and hit return to use.  3 digit code 36a gives colour 3366aa (each digit is duplicated) -- [[User:Dooglus|dooglus]] 3/18/07&lt;br /&gt;
&lt;br /&gt;
:: Many thanks - already used many times! PXEGeek.&lt;br /&gt;
&lt;br /&gt;
::: Did you notice that you can use single digit codes too?  '5' gives 555555 for instance, giving you 16 equally spaces shades of black through white. -- [[User:Dooglus|dooglus]] 17:51, 25 September 2007 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Restore Default Layout ===&lt;br /&gt;
&lt;br /&gt;
(3) &amp;amp;mdash; It's very difficult to put all the dialogs back where they were when you started the program, if you've closed them. In addition, with many programs, if you've done something with your window manager to take a window's position off screen, this command is sometimes the only way to bring them back.&lt;br /&gt;
-&amp;gt; I'd like to second this one - especially with the bug where dialog boxes sometime shrink to nothing or offscreen, and no amount of maximizing or minimizing restores them.  The only solution is to kill the windows, and none of the combo options in the dialog menu match the default configuration.  4/4/07 PXEGeek&lt;br /&gt;
&lt;br /&gt;
: Implemented in [http://kibi.dyndns.org:8083/~dooglus/gitweb.pl?p=synfig;a=commitdiff;h=036306f3c2c265a604971728d50fcce258766552 svn r757] -- [[User:Dooglus|dooglus]] 17:48, 25 September 2007 (EDT)&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Talk:%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=5386</id>
		<title>Talk:Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Talk:%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=5386"/>
				<updated>2008-01-18T03:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Термины */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Общие правила ==&lt;br /&gt;
* Названия пунктов меню пишутся в двойных ковычках.&lt;br /&gt;
* Если в программе пункт меню на английском языке, то пишется текст, затем в скобках перевод. Пример: &amp;quot;View-&amp;gt;Next Frame&amp;quot; (&amp;quot;Вид -&amp;gt; Следующий кадр&amp;quot;).&lt;br /&gt;
* Если в программе пункт меню на русском языке, то пишется текст пункта, затем в скобках аналог для английской версии. Пример: &amp;quot;File-&amp;gt;Создать&amp;quot; (&amp;quot;File-&amp;gt;New&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Термины ==&lt;br /&gt;
Соглашения по переводу терминов, названий используемых в программе:&lt;br /&gt;
&lt;br /&gt;
* Duck — Та-дам! Самый провокационный для перевода термин. Решил переводить как &amp;quot;Маркер&amp;quot; :) --[[User:Zelgadis|Zelgadis]] 03:13, 25 November 2007 (EST)&lt;br /&gt;
** Всё больше склоняюсь к варианту, который предложил Atrus - &amp;quot;управляющие точки&amp;quot;. Только сокращение мне больше нравится &amp;quot;уТочки&amp;quot;. Если нет возражений, на днях заменю. --[[User:Zelgadis|Zelgadis]] 10:52, 26 November 2007 (EST)&lt;br /&gt;
** Исправил. --[[User:Zelgadis|Zelgadis]] 03:22, 5 December 2007 (EST)&lt;br /&gt;
* Dock Dialog - Панель&lt;br /&gt;
* Dock Tab — Заголовок панели&lt;br /&gt;
* Canvas Window, Work Area — Я так понял, это означает примерно одно и то-же. Такое ощущение, что авторы сами тут до конца не определились с терминологией, поэтому предлагаю и то и другое именовать просто «Рабочее окно». --[[User:Zelgadis|Zelgadis]] 03:13, 25 November 2007 (EST)&lt;br /&gt;
* Canvas — Холст&lt;br /&gt;
** Не очень нравится. Но ничего лучше пока не придумал. --[[User:Zelgadis|Zelgadis]] 03:13, 25 November 2007 (EST)&lt;br /&gt;
** Холст это, холст, зуб даю :) --[[User:Prokoudine|Prokoudine]] 13:08, 25 November 2007 (EST)&lt;br /&gt;
** Да будет так. --[[User:Zelgadis|Zelgadis]] 10:52, 26 November 2007 (EST)&lt;br /&gt;
* Root Canvas — Корневой холст. &lt;br /&gt;
** Тоже не нравится. Может лучше &amp;quot;Основной холст&amp;quot; или &amp;quot;Главный холст&amp;quot;? --[[User:Zelgadis|Zelgadis]] 03:13, 25 November 2007 (EST)&lt;br /&gt;
** Плюсадин за «основной» :) --[[User:Prokoudine|Prokoudine]] 13:08, 25 November 2007 (EST)&lt;br /&gt;
* Canvas Menu Caret — Кнопка вызова меню&lt;br /&gt;
* Canvas Window Menu — Меню изображения&lt;br /&gt;
* Region — Область&lt;br /&gt;
* Outline — Контур&lt;br /&gt;
** Смотря какой контекст :) Если outline здесь как wireframe, то «каркас» --[[User:Prokoudine|Prokoudine]] 13:08, 25 November 2007 (EST)&lt;br /&gt;
** В контексте слоя с контуром. Посему &amp;quot;контур&amp;quot;.&lt;br /&gt;
* Animate Editing Mode — Режим анимации&lt;br /&gt;
* Time slider — Шкала кадров&lt;br /&gt;
** почему не &amp;quot;Ползунок времени&amp;quot; --[[User:AkhIL|AkhIL]] 08:04, 16 January 2008 (EST)&lt;br /&gt;
** Согласен, почему бы нет. --[[User:Zelgadis|Zelgadis]] 10:38, 17 January 2008 (EST)&lt;br /&gt;
* Keyframe — Ключевой кадр&lt;br /&gt;
* Preview — Предварительный просмотр&lt;br /&gt;
* Layer — Слой&lt;br /&gt;
* Encapsulate — Изолировать&lt;br /&gt;
** в контексте работы логичнее было бы &amp;quot;обернуть&amp;quot; --[[User:AkhIL|AkhIL]] 08:04, 16 January 2008 (EST)&lt;br /&gt;
** Не думаю. Как раз &amp;quot;Изолировать&amp;quot; гораздо точнее отражает суть. Содержимое именно изолируется от остальных слоёв, то есть слои-фильтры (и не только) имеют влияние только внутри энкапсулированного слоя. --[[User:Zelgadis|Zelgadis]] 10:38, 17 January 2008 (EST)&lt;br /&gt;
** Согласен, но стоит учитывать что инкапсуляция - это способ постарения иерархии. К примеру для прямой кинематики. Данный контекст слово &amp;quot;Изолировать&amp;quot; не совсем отображает. --[[User:AkhIL|AkhIL]] 22:33, 17 January 2008 (EST)&lt;br /&gt;
* New Layer Defaults — Параметры нового слоя&lt;br /&gt;
* New Canvas Dialog — Диалог свойств файла&lt;br /&gt;
&lt;br /&gt;
== Названия панелей ==&lt;br /&gt;
* Toolbox — Панель инструментов&lt;br /&gt;
* Layers — Панель слоёв&lt;br /&gt;
* Params — Панель свойств&lt;br /&gt;
* Tool Options — Панель свойств инструмента&lt;br /&gt;
* Navigator — Панель навигации&lt;br /&gt;
* History — Панель истории действий&lt;br /&gt;
* Keyframes — Панель ключевых кадров&lt;br /&gt;
&lt;br /&gt;
== Инструменты ==&lt;br /&gt;
* Normal Tool — Инструмент преобразования&lt;br /&gt;
** Ну язык не поворачивается назвать его &amp;quot;Нормальным инструментом&amp;quot;! А &amp;quot;Инструмент стрелка&amp;quot; ничуть не лучше.&lt;br /&gt;
* Rotate Tool — Инструмент вращения&lt;br /&gt;
* Scale Tool — Инструмент масштабирования&lt;br /&gt;
** Таки масштабирования :) --[[User:Prokoudine|Prokoudine]] 13:08, 25 November 2007 (EST)&lt;br /&gt;
** *blush* Торопился :) --[[User:Zelgadis|Zelgadis]] 10:52, 26 November 2007 (EST)&lt;br /&gt;
* Fill Tool — Инструмент заливки&lt;br /&gt;
* Rectangle Tool  — Инструмент прямоугольник&lt;br /&gt;
* Gradient Tool — Инструмент градиент&lt;br /&gt;
* Circle Tool — Инструмент окружность&lt;br /&gt;
* Bline Tool — Инструмент BLine&lt;br /&gt;
&lt;br /&gt;
== Названия слоёв ==&lt;br /&gt;
* Blur Layer — Слой размывания&lt;br /&gt;
* Outline Layer — Слой области&lt;br /&gt;
* Region Layer — Слой контура&lt;br /&gt;
* Radial Blur Layer — Слой радиального размывания&lt;br /&gt;
* Spherical Distortion Layer — Слой сферического искажения&lt;br /&gt;
* Color Correction — Слой цветокоррекции&lt;br /&gt;
* Bevel Layer — Слой фаски&lt;br /&gt;
* Rotate Layer — Слой вращения&lt;br /&gt;
* Star Layer — Слой звезда&lt;br /&gt;
* Paste Canvas — Объединяющий слой&lt;br /&gt;
&lt;br /&gt;
== Параметры слоёв ==&lt;br /&gt;
* Blend Method Parameter — Метод смешивания&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Talk:%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=5298</id>
		<title>Talk:Главная страница</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Talk:%D0%93%D0%BB%D0%B0%D0%B2%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D1%80%D0%B0%D0%BD%D0%B8%D1%86%D0%B0&amp;diff=5298"/>
				<updated>2008-01-16T13:04:16Z</updated>
		
		<summary type="html">&lt;p&gt;AkhIL: /* Термины */  some suggestions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Общие правила ==&lt;br /&gt;
* Названия пунктов меню пишутся в двойных ковычках.&lt;br /&gt;
* Если в программе пункт меню на английском языке, то пишется текст, затем в скобках перевод. Пример: &amp;quot;View-&amp;gt;Next Frame&amp;quot; (&amp;quot;Вид -&amp;gt; Следующий кадр&amp;quot;).&lt;br /&gt;
* Если в программе пункт меню на русском языке, то пишется текст пункта, затем в скобках аналог для английской версии. Пример: &amp;quot;File-&amp;gt;Создать&amp;quot; (&amp;quot;File-&amp;gt;New&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Термины ==&lt;br /&gt;
Соглашения по переводу терминов, названий используемых в программе:&lt;br /&gt;
&lt;br /&gt;
* Duck — Та-дам! Самый провокационный для перевода термин. Решил переводить как &amp;quot;Маркер&amp;quot; :) --[[User:Zelgadis|Zelgadis]] 03:13, 25 November 2007 (EST)&lt;br /&gt;
** Всё больше склоняюсь к варианту, который предложил Atrus - &amp;quot;управляющие точки&amp;quot;. Только сокращение мне больше нравится &amp;quot;уТочки&amp;quot;. Если нет возражений, на днях заменю. --[[User:Zelgadis|Zelgadis]] 10:52, 26 November 2007 (EST)&lt;br /&gt;
** Исправил. --[[User:Zelgadis|Zelgadis]] 03:22, 5 December 2007 (EST)&lt;br /&gt;
* Dock Dialog - Панель&lt;br /&gt;
* Dock Tab — Заголовок панели&lt;br /&gt;
* Canvas Window, Work Area — Я так понял, это означает примерно одно и то-же. Такое ощущение, что авторы сами тут до конца не определились с терминологией, поэтому предлагаю и то и другое именовать просто «Рабочее окно». --[[User:Zelgadis|Zelgadis]] 03:13, 25 November 2007 (EST)&lt;br /&gt;
* Canvas — Холст&lt;br /&gt;
** Не очень нравится. Но ничего лучше пока не придумал. --[[User:Zelgadis|Zelgadis]] 03:13, 25 November 2007 (EST)&lt;br /&gt;
** Холст это, холст, зуб даю :) --[[User:Prokoudine|Prokoudine]] 13:08, 25 November 2007 (EST)&lt;br /&gt;
** Да будет так. --[[User:Zelgadis|Zelgadis]] 10:52, 26 November 2007 (EST)&lt;br /&gt;
* Root Canvas — Корневой холст. &lt;br /&gt;
** Тоже не нравится. Может лучше &amp;quot;Основной холст&amp;quot; или &amp;quot;Главный холст&amp;quot;? --[[User:Zelgadis|Zelgadis]] 03:13, 25 November 2007 (EST)&lt;br /&gt;
** Плюсадин за «основной» :) --[[User:Prokoudine|Prokoudine]] 13:08, 25 November 2007 (EST)&lt;br /&gt;
* Canvas Menu Caret — Кнопка вызова меню&lt;br /&gt;
* Canvas Window Menu — Меню изображения&lt;br /&gt;
* Region — Область&lt;br /&gt;
* Outline — Контур&lt;br /&gt;
** Смотря какой контекст :) Если outline здесь как wireframe, то «каркас» --[[User:Prokoudine|Prokoudine]] 13:08, 25 November 2007 (EST)&lt;br /&gt;
** В контексте слоя с контуром. Посему &amp;quot;контур&amp;quot;.&lt;br /&gt;
* Animate Editing Mode — Режим анимации&lt;br /&gt;
* Time slider — Шкала кадров&lt;br /&gt;
** почему не &amp;quot;Ползунок времени&amp;quot; --[[User:AkhIL|AkhIL]] 08:04, 16 January 2008 (EST)&lt;br /&gt;
* Keyframe — Ключевой кадр&lt;br /&gt;
* Preview — Предварительный просмотр&lt;br /&gt;
* Layer — Слой&lt;br /&gt;
* Encapsulate — Изолировать&lt;br /&gt;
** в контексте работы логичгее было бы &amp;quot;обернуть&amp;quot; --[[User:AkhIL|AkhIL]] 08:04, 16 January 2008 (EST)&lt;br /&gt;
* New Layer Defaults — Параметры нового слоя&lt;br /&gt;
* New Canvas Dialog — Диалог свойств файла&lt;br /&gt;
&lt;br /&gt;
== Названия панелей ==&lt;br /&gt;
* Toolbox — Панель инструментов&lt;br /&gt;
* Layers — Панель слоёв&lt;br /&gt;
* Params — Панель свойств&lt;br /&gt;
* Tool Options — Панель свойств инструмента&lt;br /&gt;
* Navigator — Панель навигации&lt;br /&gt;
* History — Панель истории действий&lt;br /&gt;
* Keyframes — Панель ключевых кадров&lt;br /&gt;
&lt;br /&gt;
== Инструменты ==&lt;br /&gt;
* Normal Tool — Инструмент преобразования&lt;br /&gt;
** Ну язык не поворачивается назвать его &amp;quot;Нормальным инструментом&amp;quot;! А &amp;quot;Инструмент стрелка&amp;quot; ничуть не лучше.&lt;br /&gt;
* Rotate Tool — Инструмент вращения&lt;br /&gt;
* Scale Tool — Инструмент масштабирования&lt;br /&gt;
** Таки масштабирования :) --[[User:Prokoudine|Prokoudine]] 13:08, 25 November 2007 (EST)&lt;br /&gt;
** *blush* Торопился :) --[[User:Zelgadis|Zelgadis]] 10:52, 26 November 2007 (EST)&lt;br /&gt;
* Fill Tool — Инструмент заливки&lt;br /&gt;
* Rectangle Tool  — Инструмент прямоугольник&lt;br /&gt;
* Gradient Tool — Инструмент градиент&lt;br /&gt;
* Circle Tool — Инструмент окружность&lt;br /&gt;
* Bline Tool — Инструмент BLine&lt;br /&gt;
&lt;br /&gt;
== Названия слоёв ==&lt;br /&gt;
* Blur Layer — Слой размывания&lt;br /&gt;
* Outline Layer — Слой области&lt;br /&gt;
* Region Layer — Слой контура&lt;br /&gt;
* Radial Blur Layer — Слой радиального размывания&lt;br /&gt;
* Spherical Distortion Layer — Слой сферического искажения&lt;br /&gt;
* Color Correction — Слой цветокоррекции&lt;br /&gt;
* Bevel Layer — Слой фаски&lt;br /&gt;
* Rotate Layer — Слой вращения&lt;br /&gt;
* Star Layer — Слой звезда&lt;br /&gt;
* Paste Canvas — Объединяющий слой&lt;br /&gt;
&lt;br /&gt;
== Параметры слоёв ==&lt;br /&gt;
* Blend Method Parameter — Метод смешивания&lt;/div&gt;</summary>
		<author><name>AkhIL</name></author>	</entry>

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