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		<updated>2026-04-10T15:46:25Z</updated>
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	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12894</id>
		<title>Doc:Getting Started/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12894"/>
				<updated>2010-06-30T11:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Per Iniziare}}&lt;br /&gt;
{{Navigation|Category:Manual/it|Doc:Animation_Basics/it}}&lt;br /&gt;
{{Category|Manual/it|Manuale}}&lt;br /&gt;
{{Category|Tutorials/it|Lezioni}}&lt;br /&gt;
{{Category|Tutorials Basic/it|Lezioni Base}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                      Questa pagina è in corso di traduzione. Cortesemente, pazientate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
When you start Synfig Studio, the following windows will be displayed:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main components of the Synfig Studio interface are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; is the main Synfig Studio window. Closing that window means exiting from application. It contains system menu and buttons, tools and more to create and edit your artwork.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; this is is where your artwork and animations will appear. &lt;br /&gt;
* {{l|Panels}} &amp;amp;mdash; contain tools and information about certain elements of your project.  Some panels will even allow you to modify those elements.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|If your Synfig Studio interface layout looks different, fortunately the arrangement shown in the screenshot is pretty easy to recover. In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
The window at the center is called {{L|Canvas Window}}. Each time you start Synfig Studio, a new Canvas Window is opened. This window represents the {{l|Root Canvas}}, not that that means much to you at the moment, but that's OK &amp;amp;mdash; We're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. (By the way, if you right-click in the canvas area and there is not a {{l|layer}} under the mouse position, this menu will also appear.)  So now you know where the '''most important canvas menu''' is, right in the Canvas Window. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in toolbox menu and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''most important panels''' are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; This panel shows you the hierarchy of layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; This panel shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; This panel shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; This shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; This shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are many {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
[[Image:LayersPanel.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for artist's sanity of course).&lt;br /&gt;
# A layer can not only composite information on top of the image below it, but also distorts and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or the GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
Synfig Studio has an '''autorecovery''' feature. If it crashes, even if the current file has not been saved, it will not lose more than 5 minutes of work. At restart it will automatically prompt the user to recover the unsaved changes. Unfortunately history isn't recovered yet.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on hardware that is over 3 years old even if it behaves acceptably on recent hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, some major re-implementations and optimizations are to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the circle tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click-drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. This is a known problem. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there (such as Macintosh mouse button emulation or USB Optical mouse). If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the blue circle with the arrow on it). After you do this, click on one of your circles. You will then see a {{l|bounding box}} (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called ''{{l|duck|ducks}}''. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a {{l|Selection|selection box}} by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks. This behavior is dependent on the Transform Tool. Thus, a more descriptive name for this tool might have been the &amp;quot;move&amp;quot; or &amp;quot;translate&amp;quot; tool.&lt;br /&gt;
&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier to just try it than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that, duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look in the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Let's say we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Click on {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh?&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the param tab, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Digression|This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself. At the moment, the fundamental power and flexibility of linking in Synfig Core is beyond what Synfig Studio currently allows for. This will change in the future. Anyway, back on track...}}&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now to can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. Its functionality isn't quite 100% yet (ie: saving and loading custom palettes hasn't been implemented yet), but the default palette is pretty decent. Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to select the circle layer you want to modify, go to the Params panel and double-click on the {{Literal|Color}} parameter.  A color selector dialog will then show up, and you can just tweak away. But let's say you already selected your color as the default fill or outline color. Then you can right-click on the Color parameter in the Params panel and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Finally, you can just click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the canvas window. Boom. Circle changes color. This works with more than just circles, but we'll get to that in a sec.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next chapter}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12893</id>
		<title>Doc:Getting Started/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12893"/>
				<updated>2010-06-30T11:44:51Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Per Iniziare}}&lt;br /&gt;
{{Navigation|Category:Manual/it|Doc:Animation_Basics/it}}&lt;br /&gt;
{{Category|Manual/it|Manuale}}&lt;br /&gt;
{{Category|Tutorials/it|Lezioni}}&lt;br /&gt;
{{Category|Tutorials Basic/it|Lezioni Base}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
Pagina in modifica, abbiate pazienza...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
When you start Synfig Studio, the following windows will be displayed:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main components of the Synfig Studio interface are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; is the main Synfig Studio window. Closing that window means exiting from application. It contains system menu and buttons, tools and more to create and edit your artwork.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; this is is where your artwork and animations will appear. &lt;br /&gt;
* {{l|Panels}} &amp;amp;mdash; contain tools and information about certain elements of your project.  Some panels will even allow you to modify those elements.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|If your Synfig Studio interface layout looks different, fortunately the arrangement shown in the screenshot is pretty easy to recover. In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
The window at the center is called {{L|Canvas Window}}. Each time you start Synfig Studio, a new Canvas Window is opened. This window represents the {{l|Root Canvas}}, not that that means much to you at the moment, but that's OK &amp;amp;mdash; We're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. (By the way, if you right-click in the canvas area and there is not a {{l|layer}} under the mouse position, this menu will also appear.)  So now you know where the '''most important canvas menu''' is, right in the Canvas Window. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in toolbox menu and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''most important panels''' are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; This panel shows you the hierarchy of layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; This panel shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; This panel shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; This shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; This shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are many {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
[[Image:LayersPanel.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for artist's sanity of course).&lt;br /&gt;
# A layer can not only composite information on top of the image below it, but also distorts and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or the GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
Synfig Studio has an '''autorecovery''' feature. If it crashes, even if the current file has not been saved, it will not lose more than 5 minutes of work. At restart it will automatically prompt the user to recover the unsaved changes. Unfortunately history isn't recovered yet.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on hardware that is over 3 years old even if it behaves acceptably on recent hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, some major re-implementations and optimizations are to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the circle tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click-drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. This is a known problem. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there (such as Macintosh mouse button emulation or USB Optical mouse). If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the blue circle with the arrow on it). After you do this, click on one of your circles. You will then see a {{l|bounding box}} (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called ''{{l|duck|ducks}}''. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a {{l|Selection|selection box}} by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks. This behavior is dependent on the Transform Tool. Thus, a more descriptive name for this tool might have been the &amp;quot;move&amp;quot; or &amp;quot;translate&amp;quot; tool.&lt;br /&gt;
&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier to just try it than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that, duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look in the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Let's say we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Click on {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh?&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the param tab, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Digression|This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself. At the moment, the fundamental power and flexibility of linking in Synfig Core is beyond what Synfig Studio currently allows for. This will change in the future. Anyway, back on track...}}&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now to can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. Its functionality isn't quite 100% yet (ie: saving and loading custom palettes hasn't been implemented yet), but the default palette is pretty decent. Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to select the circle layer you want to modify, go to the Params panel and double-click on the {{Literal|Color}} parameter.  A color selector dialog will then show up, and you can just tweak away. But let's say you already selected your color as the default fill or outline color. Then you can right-click on the Color parameter in the Params panel and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Finally, you can just click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the canvas window. Boom. Circle changes color. This works with more than just circles, but we'll get to that in a sec.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next chapter}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12892</id>
		<title>Doc:Getting Started/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12892"/>
				<updated>2010-06-30T11:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Getting Started/it|Per Iniziare}}&lt;br /&gt;
{{Navigation|Category:Manual/it|Doc:Animation_Basics/it}}&lt;br /&gt;
{{Category|Manual/it|Manuale}}&lt;br /&gt;
{{Category|Tutorials/it|Lezioni}}&lt;br /&gt;
{{Category|Tutorials Basic/it|Lezioni Base}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
Pagina in modifica, abbiate pazienza...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
When you start Synfig Studio, the following windows will be displayed:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main components of the Synfig Studio interface are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; is the main Synfig Studio window. Closing that window means exiting from application. It contains system menu and buttons, tools and more to create and edit your artwork.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; this is is where your artwork and animations will appear. &lt;br /&gt;
* {{l|Panels}} &amp;amp;mdash; contain tools and information about certain elements of your project.  Some panels will even allow you to modify those elements.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|If your Synfig Studio interface layout looks different, fortunately the arrangement shown in the screenshot is pretty easy to recover. In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
The window at the center is called {{L|Canvas Window}}. Each time you start Synfig Studio, a new Canvas Window is opened. This window represents the {{l|Root Canvas}}, not that that means much to you at the moment, but that's OK &amp;amp;mdash; We're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. (By the way, if you right-click in the canvas area and there is not a {{l|layer}} under the mouse position, this menu will also appear.)  So now you know where the '''most important canvas menu''' is, right in the Canvas Window. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in toolbox menu and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''most important panels''' are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; This panel shows you the hierarchy of layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; This panel shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; This panel shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; This shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; This shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are many {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
[[Image:LayersPanel.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for artist's sanity of course).&lt;br /&gt;
# A layer can not only composite information on top of the image below it, but also distorts and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or the GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
Synfig Studio has an '''autorecovery''' feature. If it crashes, even if the current file has not been saved, it will not lose more than 5 minutes of work. At restart it will automatically prompt the user to recover the unsaved changes. Unfortunately history isn't recovered yet.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on hardware that is over 3 years old even if it behaves acceptably on recent hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, some major re-implementations and optimizations are to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the circle tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click-drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. This is a known problem. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there (such as Macintosh mouse button emulation or USB Optical mouse). If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the blue circle with the arrow on it). After you do this, click on one of your circles. You will then see a {{l|bounding box}} (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called ''{{l|duck|ducks}}''. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a {{l|Selection|selection box}} by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks. This behavior is dependent on the Transform Tool. Thus, a more descriptive name for this tool might have been the &amp;quot;move&amp;quot; or &amp;quot;translate&amp;quot; tool.&lt;br /&gt;
&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier to just try it than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that, duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look in the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Let's say we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Click on {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh?&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the param tab, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Digression|This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself. At the moment, the fundamental power and flexibility of linking in Synfig Core is beyond what Synfig Studio currently allows for. This will change in the future. Anyway, back on track...}}&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now to can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. Its functionality isn't quite 100% yet (ie: saving and loading custom palettes hasn't been implemented yet), but the default palette is pretty decent. Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to select the circle layer you want to modify, go to the Params panel and double-click on the {{Literal|Color}} parameter.  A color selector dialog will then show up, and you can just tweak away. But let's say you already selected your color as the default fill or outline color. Then you can right-click on the Color parameter in the Params panel and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Finally, you can just click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the canvas window. Boom. Circle changes color. This works with more than just circles, but we'll get to that in a sec.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next chapter}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12891</id>
		<title>Doc:Getting Started/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12891"/>
				<updated>2010-06-30T11:39:03Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Getting Started|Per Iniziare}}&lt;br /&gt;
{{Navigation|Category:Manual/it|Doc:Animation_Basics/it}}&lt;br /&gt;
{{Category|Manual|Manuale}}&lt;br /&gt;
{{Category|Tutorials|Lezioni}}&lt;br /&gt;
{{Category|Tutorials Basic|Lezioni Base}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
Pagina in modifica, abbiate pazienza...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
When you start Synfig Studio, the following windows will be displayed:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main components of the Synfig Studio interface are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; is the main Synfig Studio window. Closing that window means exiting from application. It contains system menu and buttons, tools and more to create and edit your artwork.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; this is is where your artwork and animations will appear. &lt;br /&gt;
* {{l|Panels}} &amp;amp;mdash; contain tools and information about certain elements of your project.  Some panels will even allow you to modify those elements.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|If your Synfig Studio interface layout looks different, fortunately the arrangement shown in the screenshot is pretty easy to recover. In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
The window at the center is called {{L|Canvas Window}}. Each time you start Synfig Studio, a new Canvas Window is opened. This window represents the {{l|Root Canvas}}, not that that means much to you at the moment, but that's OK &amp;amp;mdash; We're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. (By the way, if you right-click in the canvas area and there is not a {{l|layer}} under the mouse position, this menu will also appear.)  So now you know where the '''most important canvas menu''' is, right in the Canvas Window. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in toolbox menu and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''most important panels''' are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; This panel shows you the hierarchy of layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; This panel shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; This panel shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; This shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; This shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are many {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
[[Image:LayersPanel.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for artist's sanity of course).&lt;br /&gt;
# A layer can not only composite information on top of the image below it, but also distorts and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or the GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
Synfig Studio has an '''autorecovery''' feature. If it crashes, even if the current file has not been saved, it will not lose more than 5 minutes of work. At restart it will automatically prompt the user to recover the unsaved changes. Unfortunately history isn't recovered yet.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on hardware that is over 3 years old even if it behaves acceptably on recent hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, some major re-implementations and optimizations are to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the circle tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click-drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. This is a known problem. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there (such as Macintosh mouse button emulation or USB Optical mouse). If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the blue circle with the arrow on it). After you do this, click on one of your circles. You will then see a {{l|bounding box}} (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called ''{{l|duck|ducks}}''. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a {{l|Selection|selection box}} by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks. This behavior is dependent on the Transform Tool. Thus, a more descriptive name for this tool might have been the &amp;quot;move&amp;quot; or &amp;quot;translate&amp;quot; tool.&lt;br /&gt;
&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier to just try it than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that, duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look in the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Let's say we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Click on {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh?&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the param tab, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Digression|This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself. At the moment, the fundamental power and flexibility of linking in Synfig Core is beyond what Synfig Studio currently allows for. This will change in the future. Anyway, back on track...}}&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now to can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. Its functionality isn't quite 100% yet (ie: saving and loading custom palettes hasn't been implemented yet), but the default palette is pretty decent. Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to select the circle layer you want to modify, go to the Params panel and double-click on the {{Literal|Color}} parameter.  A color selector dialog will then show up, and you can just tweak away. But let's say you already selected your color as the default fill or outline color. Then you can right-click on the Color parameter in the Params panel and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Finally, you can just click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the canvas window. Boom. Circle changes color. This works with more than just circles, but we'll get to that in a sec.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next chapter}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12889</id>
		<title>Doc:Getting Started/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/it&amp;diff=12889"/>
				<updated>2010-06-30T07:33:16Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: Created page with '&amp;lt;!-- Page info --&amp;gt; {{Title|Getting Started}} {{Navigation|Category:Manual|Doc:Animation_Basics}} {{Category|Manual}} {{Category|Tutorials}} {{Category|Tutorials Basic}} {{Categor…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Getting Started}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Animation_Basics}}&lt;br /&gt;
{{Category|Manual}}&lt;br /&gt;
{{Category|Tutorials}}&lt;br /&gt;
{{Category|Tutorials Basic}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
Pagina in modifica, abbiate pazienza...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
When you start Synfig Studio, the following windows will be displayed:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main components of the Synfig Studio interface are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; is the main Synfig Studio window. Closing that window means exiting from application. It contains system menu and buttons, tools and more to create and edit your artwork.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; this is is where your artwork and animations will appear. &lt;br /&gt;
* {{l|Panels}} &amp;amp;mdash; contain tools and information about certain elements of your project.  Some panels will even allow you to modify those elements.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|If your Synfig Studio interface layout looks different, fortunately the arrangement shown in the screenshot is pretty easy to recover. In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
The window at the center is called {{L|Canvas Window}}. Each time you start Synfig Studio, a new Canvas Window is opened. This window represents the {{l|Root Canvas}}, not that that means much to you at the moment, but that's OK &amp;amp;mdash; We're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. (By the way, if you right-click in the canvas area and there is not a {{l|layer}} under the mouse position, this menu will also appear.)  So now you know where the '''most important canvas menu''' is, right in the Canvas Window. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in toolbox menu and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''most important panels''' are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; This panel shows you the hierarchy of layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; This panel shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; This panel shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; This shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; This shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are many {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
[[Image:LayersPanel.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for artist's sanity of course).&lt;br /&gt;
# A layer can not only composite information on top of the image below it, but also distorts and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or the GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
Synfig Studio has an '''autorecovery''' feature. If it crashes, even if the current file has not been saved, it will not lose more than 5 minutes of work. At restart it will automatically prompt the user to recover the unsaved changes. Unfortunately history isn't recovered yet.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on hardware that is over 3 years old even if it behaves acceptably on recent hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, some major re-implementations and optimizations are to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the circle tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click-drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. This is a known problem. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there (such as Macintosh mouse button emulation or USB Optical mouse). If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the blue circle with the arrow on it). After you do this, click on one of your circles. You will then see a {{l|bounding box}} (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called ''{{l|duck|ducks}}''. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a {{l|Selection|selection box}} by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks. This behavior is dependent on the Transform Tool. Thus, a more descriptive name for this tool might have been the &amp;quot;move&amp;quot; or &amp;quot;translate&amp;quot; tool.&lt;br /&gt;
&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier to just try it than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that, duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look in the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Let's say we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Click on {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh?&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the param tab, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Digression|This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself. At the moment, the fundamental power and flexibility of linking in Synfig Core is beyond what Synfig Studio currently allows for. This will change in the future. Anyway, back on track...}}&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now to can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. Its functionality isn't quite 100% yet (ie: saving and loading custom palettes hasn't been implemented yet), but the default palette is pretty decent. Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to select the circle layer you want to modify, go to the Params panel and double-click on the {{Literal|Color}} parameter.  A color selector dialog will then show up, and you can just tweak away. But let's say you already selected your color as the default fill or outline color. Then you can right-click on the Color parameter in the Params panel and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Finally, you can just click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the canvas window. Boom. Circle changes color. This works with more than just circles, but we'll get to that in a sec.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next chapter}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Category:Manual/it&amp;diff=12888</id>
		<title>Category:Manual/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Category:Manual/it&amp;diff=12888"/>
				<updated>2010-06-30T07:31:57Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Manual}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt;&lt;br /&gt;
* '''Introduzione'''&lt;br /&gt;
** {{L|Doc:Introduction|Overview|Panoramica}} &lt;br /&gt;
&amp;lt;!-- TODO: Change to {{L|Doc:Overview}} and rename page accordingly! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ** {{L|Doc:Installation|Installazione}} --&amp;gt;&lt;br /&gt;
* '''A fondo'''&lt;br /&gt;
** {{L|Doc:Getting Started/it|Per Iniziare}}&lt;br /&gt;
** {{L|Doc:Animation Basics|Basi per l'Animazione}}&lt;br /&gt;
** {{L|Doc:Adding Layers|Aggiunta Piani}}&lt;br /&gt;
** {{L|Doc:Creating Shapes|Generazione Forme}}&lt;br /&gt;
** {{L|Doc:Flower Animation|Animazione di un Fiore}}&lt;br /&gt;
* '''Interfacce'''&lt;br /&gt;
** {{L|Doc:Quick Overview}}&lt;br /&gt;
** {{L|Doc:Interface}}&lt;br /&gt;
* '''Importazione Immagini'''&lt;br /&gt;
** {{L|Gimp2synfig|GIMP Import}}&lt;br /&gt;
** {{L|Svg2synfig|SVG Import}}&lt;br /&gt;
** {{L|Doc:ListImporter|List Importer}} (Image sequence import)&lt;br /&gt;
* '''Generazione Immagini'''&lt;br /&gt;
** {{L|BLine Tool}}&lt;br /&gt;
** {{L|Outline Layer}}&lt;br /&gt;
** {{L|Region Layer}}&lt;br /&gt;
** {{L|Color_Editor_Dialog|Color Editor}}&lt;br /&gt;
** {{L|Draw Tool}}&lt;br /&gt;
** {{L|Width Tool}}&lt;br /&gt;
** {{L|Paste Canvas Layer}}&lt;br /&gt;
** {{L|Children Lock}}&lt;br /&gt;
** {{L|Gradient Tool}}&lt;br /&gt;
** {{L|Gradient_Editor_Dialog|Gradient Editor}}&lt;br /&gt;
** {{L|Blend Method}} ???&lt;br /&gt;
** {{L|Doc:Basic Masking|Masking}}&lt;br /&gt;
* '''Collegamento Dati'''&lt;br /&gt;
** {{L|Linking}}&lt;br /&gt;
** {{L|Export}}&lt;br /&gt;
** {{L|Convert}}&lt;br /&gt;
** {{L|Sewing_BLines}}&lt;br /&gt;
** {{L|Link to BLine}}&lt;br /&gt;
** {{L|ValueNodes}}&lt;br /&gt;
** {{L|Reuse_Exported_ValueNodes}}&lt;br /&gt;
** {{L|Switching_Scenes}}&lt;br /&gt;
* '''Advanced ...'''&lt;br /&gt;
** {{L|Slideshow_Tutorial|Slideshows}}&lt;br /&gt;
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}&lt;br /&gt;
** {{L|Doc:Brushes}}&lt;br /&gt;
* '''Animation'''&lt;br /&gt;
** {{L|Keyframe}}&lt;br /&gt;
** {{L|Timetrack_Panel}}&lt;br /&gt;
** {{L|Waypoint}}&lt;br /&gt;
** {{L|Doc:Reuse Animations}}&lt;br /&gt;
** {{L|Lock_Keyframes}}&lt;br /&gt;
** {{L|Toggle_Onion_Skin|Onion Skin}}&lt;br /&gt;
** {{L|Doc:Following a BLine}}&lt;br /&gt;
** {{L|Z_Depth_Parameter|Z-Depth}}&lt;br /&gt;
** {{L|Time_Loop_Layer}}&lt;br /&gt;
** {{L|Doc:Rescale Animations}}&lt;br /&gt;
** {{L|Time_Offset_Parameter}}&lt;br /&gt;
* '''Animation Techniques'''&lt;br /&gt;
** {{L|Walk_Cycle|Morphing}}&lt;br /&gt;
** {{L|Doc:Cut-out Animation|Cut-out}}&lt;br /&gt;
* '''Output'''&lt;br /&gt;
** {{L|Preview}}&lt;br /&gt;
** {{L|Render_options}}&lt;br /&gt;
** {{L|Render dialog}}&lt;br /&gt;
** {{L|Sif2svg|SVG export}}&lt;br /&gt;
* '''Configuring Synfig'''&lt;br /&gt;
** {{L|Setup_Dialog}}&lt;br /&gt;
** {{L|Unit System}}&lt;br /&gt;
** {{L|Image_Dimensions}}&lt;br /&gt;
** {{L|Canvas_Properties_Dialog|Canvas Properties}}&lt;br /&gt;
** {{L|Environment_Variables}}&lt;br /&gt;
* '''Appendix'''&lt;br /&gt;
** {{L|Doc:Synfig Studio vs Synfig}}&lt;br /&gt;
** {{L|Doc:Synfig CLI Syntax}}&lt;br /&gt;
** {{L|Doc:Build Instructions}}&lt;br /&gt;
** {{L|Doc:How Do I}}&lt;br /&gt;
** {{L|FAQ}}&lt;br /&gt;
** {{L|Window_Manager_Hints}} (merge to FAQ?)&lt;br /&gt;
** {{L|Keyboard Shortcuts}}&lt;br /&gt;
** {{L|Mouse_Shortcuts}}&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Getting_Started/it&amp;diff=12887</id>
		<title>Getting Started/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Getting_Started/it&amp;diff=12887"/>
				<updated>2010-06-30T07:29:28Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Getting Started}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Animation_Basics}}&lt;br /&gt;
{{Category|Manual}}&lt;br /&gt;
{{Category|Tutorials}}&lt;br /&gt;
{{Category|Tutorials Basic}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
---&lt;br /&gt;
Pagina in modifica, abbiate pazienza...&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
When you start Synfig Studio, the following windows will be displayed:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main components of the Synfig Studio interface are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; is the main Synfig Studio window. Closing that window means exiting from application. It contains system menu and buttons, tools and more to create and edit your artwork.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; this is is where your artwork and animations will appear. &lt;br /&gt;
* {{l|Panels}} &amp;amp;mdash; contain tools and information about certain elements of your project.  Some panels will even allow you to modify those elements.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|If your Synfig Studio interface layout looks different, fortunately the arrangement shown in the screenshot is pretty easy to recover. In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
The window at the center is called {{L|Canvas Window}}. Each time you start Synfig Studio, a new Canvas Window is opened. This window represents the {{l|Root Canvas}}, not that that means much to you at the moment, but that's OK &amp;amp;mdash; We're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. (By the way, if you right-click in the canvas area and there is not a {{l|layer}} under the mouse position, this menu will also appear.)  So now you know where the '''most important canvas menu''' is, right in the Canvas Window. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in toolbox menu and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''most important panels''' are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; This panel shows you the hierarchy of layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; This panel shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; This panel shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; This shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; This shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are many {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
[[Image:LayersPanel.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for artist's sanity of course).&lt;br /&gt;
# A layer can not only composite information on top of the image below it, but also distorts and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or the GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
Synfig Studio has an '''autorecovery''' feature. If it crashes, even if the current file has not been saved, it will not lose more than 5 minutes of work. At restart it will automatically prompt the user to recover the unsaved changes. Unfortunately history isn't recovered yet.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on hardware that is over 3 years old even if it behaves acceptably on recent hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, some major re-implementations and optimizations are to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the circle tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click-drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. This is a known problem. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there (such as Macintosh mouse button emulation or USB Optical mouse). If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the blue circle with the arrow on it). After you do this, click on one of your circles. You will then see a {{l|bounding box}} (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called ''{{l|duck|ducks}}''. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a {{l|Selection|selection box}} by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks. This behavior is dependent on the Transform Tool. Thus, a more descriptive name for this tool might have been the &amp;quot;move&amp;quot; or &amp;quot;translate&amp;quot; tool.&lt;br /&gt;
&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier to just try it than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that, duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look in the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Let's say we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Click on {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh?&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the param tab, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Digression|This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself. At the moment, the fundamental power and flexibility of linking in Synfig Core is beyond what Synfig Studio currently allows for. This will change in the future. Anyway, back on track...}}&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now to can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. Its functionality isn't quite 100% yet (ie: saving and loading custom palettes hasn't been implemented yet), but the default palette is pretty decent. Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to select the circle layer you want to modify, go to the Params panel and double-click on the {{Literal|Color}} parameter.  A color selector dialog will then show up, and you can just tweak away. But let's say you already selected your color as the default fill or outline color. Then you can right-click on the Color parameter in the Params panel and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Finally, you can just click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the canvas window. Boom. Circle changes color. This works with more than just circles, but we'll get to that in a sec.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next chapter}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Getting_Started/it&amp;diff=12886</id>
		<title>Getting Started/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Getting_Started/it&amp;diff=12886"/>
				<updated>2010-06-30T07:27:36Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: Created page with '&amp;lt;!-- Page info --&amp;gt; {{Title|Getting Started}} {{Navigation|Category:Manual|Doc:Animation_Basics}} {{Category|Manual}} {{Category|Tutorials}} {{Category|Tutorials Basic}} {{Categor…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Getting Started}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Animation_Basics}}&lt;br /&gt;
{{Category|Manual}}&lt;br /&gt;
{{Category|Tutorials}}&lt;br /&gt;
{{Category|Tutorials Basic}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
When you start Synfig Studio, the following windows will be displayed:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The main components of the Synfig Studio interface are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; is the main Synfig Studio window. Closing that window means exiting from application. It contains system menu and buttons, tools and more to create and edit your artwork.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; this is is where your artwork and animations will appear. &lt;br /&gt;
* {{l|Panels}} &amp;amp;mdash; contain tools and information about certain elements of your project.  Some panels will even allow you to modify those elements.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|If your Synfig Studio interface layout looks different, fortunately the arrangement shown in the screenshot is pretty easy to recover. In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
The window at the center is called {{L|Canvas Window}}. Each time you start Synfig Studio, a new Canvas Window is opened. This window represents the {{l|Root Canvas}}, not that that means much to you at the moment, but that's OK &amp;amp;mdash; We're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. (By the way, if you right-click in the canvas area and there is not a {{l|layer}} under the mouse position, this menu will also appear.)  So now you know where the '''most important canvas menu''' is, right in the Canvas Window. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in toolbox menu and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''most important panels''' are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; This panel shows you the hierarchy of layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; This panel shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; This panel shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; This shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; This shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are many {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
[[Image:LayersPanel.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for artist's sanity of course).&lt;br /&gt;
# A layer can not only composite information on top of the image below it, but also distorts and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or the GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
Synfig Studio has an '''autorecovery''' feature. If it crashes, even if the current file has not been saved, it will not lose more than 5 minutes of work. At restart it will automatically prompt the user to recover the unsaved changes. Unfortunately history isn't recovered yet.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on hardware that is over 3 years old even if it behaves acceptably on recent hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, some major re-implementations and optimizations are to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the circle tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click-drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. This is a known problem. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there (such as Macintosh mouse button emulation or USB Optical mouse). If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the blue circle with the arrow on it). After you do this, click on one of your circles. You will then see a {{l|bounding box}} (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called ''{{l|duck|ducks}}''. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a {{l|Selection|selection box}} by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks. This behavior is dependent on the Transform Tool. Thus, a more descriptive name for this tool might have been the &amp;quot;move&amp;quot; or &amp;quot;translate&amp;quot; tool.&lt;br /&gt;
&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier to just try it than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that, duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look in the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Let's say we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Click on {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh?&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the param tab, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
{{Note|Digression|This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself. At the moment, the fundamental power and flexibility of linking in Synfig Core is beyond what Synfig Studio currently allows for. This will change in the future. Anyway, back on track...}}&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now to can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. Its functionality isn't quite 100% yet (ie: saving and loading custom palettes hasn't been implemented yet), but the default palette is pretty decent. Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to select the circle layer you want to modify, go to the Params panel and double-click on the {{Literal|Color}} parameter.  A color selector dialog will then show up, and you can just tweak away. But let's say you already selected your color as the default fill or outline color. Then you can right-click on the Color parameter in the Params panel and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Finally, you can just click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the canvas window. Boom. Circle changes color. This works with more than just circles, but we'll get to that in a sec.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next chapter}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Category:Manual/it&amp;diff=12885</id>
		<title>Category:Manual/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Category:Manual/it&amp;diff=12885"/>
				<updated>2010-06-30T07:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Manual}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt;&lt;br /&gt;
* '''Introduzione'''&lt;br /&gt;
** {{L|Doc:Introduction|Overview|Panoramica}} &lt;br /&gt;
&amp;lt;!-- TODO: Change to {{L|Doc:Overview}} and rename page accordingly! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ** {{L|Doc:Installation|Installazione}} --&amp;gt;&lt;br /&gt;
* '''A fondo'''&lt;br /&gt;
** {{L|Doc:Getting Started|Per Iniziare}}&lt;br /&gt;
** {{L|Doc:Animation Basics|Basi per l'Animazione}}&lt;br /&gt;
** {{L|Doc:Adding Layers|Aggiunta Piani}}&lt;br /&gt;
** {{L|Doc:Creating Shapes|Generazione Forme}}&lt;br /&gt;
** {{L|Doc:Flower Animation|Animazione di un Fiore}}&lt;br /&gt;
* '''Interfacce'''&lt;br /&gt;
** {{L|Doc:Quick Overview}}&lt;br /&gt;
** {{L|Doc:Interface}}&lt;br /&gt;
* '''Importazione Immagini'''&lt;br /&gt;
** {{L|Gimp2synfig|GIMP Import}}&lt;br /&gt;
** {{L|Svg2synfig|SVG Import}}&lt;br /&gt;
** {{L|Doc:ListImporter|List Importer}} (Image sequence import)&lt;br /&gt;
* '''Generazione Immagini'''&lt;br /&gt;
** {{L|BLine Tool}}&lt;br /&gt;
** {{L|Outline Layer}}&lt;br /&gt;
** {{L|Region Layer}}&lt;br /&gt;
** {{L|Color_Editor_Dialog|Color Editor}}&lt;br /&gt;
** {{L|Draw Tool}}&lt;br /&gt;
** {{L|Width Tool}}&lt;br /&gt;
** {{L|Paste Canvas Layer}}&lt;br /&gt;
** {{L|Children Lock}}&lt;br /&gt;
** {{L|Gradient Tool}}&lt;br /&gt;
** {{L|Gradient_Editor_Dialog|Gradient Editor}}&lt;br /&gt;
** {{L|Blend Method}} ???&lt;br /&gt;
** {{L|Doc:Basic Masking|Masking}}&lt;br /&gt;
* '''Collegamento Dati'''&lt;br /&gt;
** {{L|Linking}}&lt;br /&gt;
** {{L|Export}}&lt;br /&gt;
** {{L|Convert}}&lt;br /&gt;
** {{L|Sewing_BLines}}&lt;br /&gt;
** {{L|Link to BLine}}&lt;br /&gt;
** {{L|ValueNodes}}&lt;br /&gt;
** {{L|Reuse_Exported_ValueNodes}}&lt;br /&gt;
** {{L|Switching_Scenes}}&lt;br /&gt;
* '''Advanced ...'''&lt;br /&gt;
** {{L|Slideshow_Tutorial|Slideshows}}&lt;br /&gt;
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}&lt;br /&gt;
** {{L|Doc:Brushes}}&lt;br /&gt;
* '''Animation'''&lt;br /&gt;
** {{L|Keyframe}}&lt;br /&gt;
** {{L|Timetrack_Panel}}&lt;br /&gt;
** {{L|Waypoint}}&lt;br /&gt;
** {{L|Doc:Reuse Animations}}&lt;br /&gt;
** {{L|Lock_Keyframes}}&lt;br /&gt;
** {{L|Toggle_Onion_Skin|Onion Skin}}&lt;br /&gt;
** {{L|Doc:Following a BLine}}&lt;br /&gt;
** {{L|Z_Depth_Parameter|Z-Depth}}&lt;br /&gt;
** {{L|Time_Loop_Layer}}&lt;br /&gt;
** {{L|Doc:Rescale Animations}}&lt;br /&gt;
** {{L|Time_Offset_Parameter}}&lt;br /&gt;
* '''Animation Techniques'''&lt;br /&gt;
** {{L|Walk_Cycle|Morphing}}&lt;br /&gt;
** {{L|Doc:Cut-out Animation|Cut-out}}&lt;br /&gt;
* '''Output'''&lt;br /&gt;
** {{L|Preview}}&lt;br /&gt;
** {{L|Render_options}}&lt;br /&gt;
** {{L|Render dialog}}&lt;br /&gt;
** {{L|Sif2svg|SVG export}}&lt;br /&gt;
* '''Configuring Synfig'''&lt;br /&gt;
** {{L|Setup_Dialog}}&lt;br /&gt;
** {{L|Unit System}}&lt;br /&gt;
** {{L|Image_Dimensions}}&lt;br /&gt;
** {{L|Canvas_Properties_Dialog|Canvas Properties}}&lt;br /&gt;
** {{L|Environment_Variables}}&lt;br /&gt;
* '''Appendix'''&lt;br /&gt;
** {{L|Doc:Synfig Studio vs Synfig}}&lt;br /&gt;
** {{L|Doc:Synfig CLI Syntax}}&lt;br /&gt;
** {{L|Doc:Build Instructions}}&lt;br /&gt;
** {{L|Doc:How Do I}}&lt;br /&gt;
** {{L|FAQ}}&lt;br /&gt;
** {{L|Window_Manager_Hints}} (merge to FAQ?)&lt;br /&gt;
** {{L|Keyboard Shortcuts}}&lt;br /&gt;
** {{L|Mouse_Shortcuts}}&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=User_Documentation/it&amp;diff=12884</id>
		<title>User Documentation/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=User_Documentation/it&amp;diff=12884"/>
				<updated>2010-06-30T06:25:09Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTA: La regola è semplice: OGNI pagina di documentazione dovrebbe essere in questa lista.&lt;br /&gt;
&lt;br /&gt;
* '''{{l|Category:Manual/it|Manuale}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Manual&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Tutorials|Lezioni}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Tutorials&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Reference|Riferimento}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Reference&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Glossary|Glossario}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Glossary&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Title|User Documentation|Documentazione Utente}}&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Category:Manual/it&amp;diff=12883</id>
		<title>Category:Manual/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Category:Manual/it&amp;diff=12883"/>
				<updated>2010-06-30T05:58:12Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Manual}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt;&lt;br /&gt;
* '''Introduzione'''&lt;br /&gt;
** {{L|Doc:Introduction|Overview}} &lt;br /&gt;
&amp;lt;!-- TODO: Change to {{L|Doc:Overview}} and rename page accordingly! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ** {{L|Doc:Installation}} --&amp;gt;&lt;br /&gt;
* '''Diving In'''&lt;br /&gt;
** {{L|Doc:Getting Started}}&lt;br /&gt;
** {{L|Doc:Animation Basics}}&lt;br /&gt;
** {{L|Doc:Adding Layers}}&lt;br /&gt;
** {{L|Doc:Creating Shapes}}&lt;br /&gt;
** {{L|Doc:Flower Animation}}&lt;br /&gt;
* '''Interface'''&lt;br /&gt;
** {{L|Doc:Quick Overview}}&lt;br /&gt;
** {{L|Doc:Interface}}&lt;br /&gt;
* '''Artwork Import'''&lt;br /&gt;
** {{L|Gimp2synfig|GIMP Import}}&lt;br /&gt;
** {{L|Svg2synfig|SVG Import}}&lt;br /&gt;
** {{L|Doc:ListImporter|List Importer}} (Image sequence import)&lt;br /&gt;
* '''Artwork Construction'''&lt;br /&gt;
** {{L|BLine Tool}}&lt;br /&gt;
** {{L|Outline Layer}}&lt;br /&gt;
** {{L|Region Layer}}&lt;br /&gt;
** {{L|Color_Editor_Dialog|Color Editor}}&lt;br /&gt;
** {{L|Draw Tool}}&lt;br /&gt;
** {{L|Width Tool}}&lt;br /&gt;
** {{L|Paste Canvas Layer}}&lt;br /&gt;
** {{L|Children Lock}}&lt;br /&gt;
** {{L|Gradient Tool}}&lt;br /&gt;
** {{L|Gradient_Editor_Dialog|Gradient Editor}}&lt;br /&gt;
** {{L|Blend Method}} ???&lt;br /&gt;
** {{L|Doc:Basic Masking|Masking}}&lt;br /&gt;
* '''Data Linking'''&lt;br /&gt;
** {{L|Linking}}&lt;br /&gt;
** {{L|Export}}&lt;br /&gt;
** {{L|Convert}}&lt;br /&gt;
** {{L|Sewing_BLines}}&lt;br /&gt;
** {{L|Link to BLine}}&lt;br /&gt;
** {{L|ValueNodes}}&lt;br /&gt;
** {{L|Reuse_Exported_ValueNodes}}&lt;br /&gt;
** {{L|Switching_Scenes}}&lt;br /&gt;
* '''Advanced ...'''&lt;br /&gt;
** {{L|Slideshow_Tutorial|Slideshows}}&lt;br /&gt;
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}&lt;br /&gt;
** {{L|Doc:Brushes}}&lt;br /&gt;
* '''Animation'''&lt;br /&gt;
** {{L|Keyframe}}&lt;br /&gt;
** {{L|Timetrack_Panel}}&lt;br /&gt;
** {{L|Waypoint}}&lt;br /&gt;
** {{L|Doc:Reuse Animations}}&lt;br /&gt;
** {{L|Lock_Keyframes}}&lt;br /&gt;
** {{L|Toggle_Onion_Skin|Onion Skin}}&lt;br /&gt;
** {{L|Doc:Following a BLine}}&lt;br /&gt;
** {{L|Z_Depth_Parameter|Z-Depth}}&lt;br /&gt;
** {{L|Time_Loop_Layer}}&lt;br /&gt;
** {{L|Doc:Rescale Animations}}&lt;br /&gt;
** {{L|Time_Offset_Parameter}}&lt;br /&gt;
* '''Animation Techniques'''&lt;br /&gt;
** {{L|Walk_Cycle|Morphing}}&lt;br /&gt;
** {{L|Doc:Cut-out Animation|Cut-out}}&lt;br /&gt;
* '''Output'''&lt;br /&gt;
** {{L|Preview}}&lt;br /&gt;
** {{L|Render_options}}&lt;br /&gt;
** {{L|Render dialog}}&lt;br /&gt;
** {{L|Sif2svg|SVG export}}&lt;br /&gt;
* '''Configuring Synfig'''&lt;br /&gt;
** {{L|Setup_Dialog}}&lt;br /&gt;
** {{L|Unit System}}&lt;br /&gt;
** {{L|Image_Dimensions}}&lt;br /&gt;
** {{L|Canvas_Properties_Dialog|Canvas Properties}}&lt;br /&gt;
** {{L|Environment_Variables}}&lt;br /&gt;
* '''Appendix'''&lt;br /&gt;
** {{L|Doc:Synfig Studio vs Synfig}}&lt;br /&gt;
** {{L|Doc:Synfig CLI Syntax}}&lt;br /&gt;
** {{L|Doc:Build Instructions}}&lt;br /&gt;
** {{L|Doc:How Do I}}&lt;br /&gt;
** {{L|FAQ}}&lt;br /&gt;
** {{L|Window_Manager_Hints}} (merge to FAQ?)&lt;br /&gt;
** {{L|Keyboard Shortcuts}}&lt;br /&gt;
** {{L|Mouse_Shortcuts}}&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Category:Manual/it&amp;diff=12882</id>
		<title>Category:Manual/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Category:Manual/it&amp;diff=12882"/>
				<updated>2010-06-29T10:38:44Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: Created page with '{{Title|Manual}}  &amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt; * '''Introduction''' ** {{L|Doc:Introduction|Overview}}  …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Manual}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt;&lt;br /&gt;
* '''Introduction'''&lt;br /&gt;
** {{L|Doc:Introduction|Overview}} &lt;br /&gt;
&amp;lt;!-- TODO: Change to {{L|Doc:Overview}} and rename page accordingly! --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ** {{L|Doc:Installation}} --&amp;gt;&lt;br /&gt;
* '''Diving In'''&lt;br /&gt;
** {{L|Doc:Getting Started}}&lt;br /&gt;
** {{L|Doc:Animation Basics}}&lt;br /&gt;
** {{L|Doc:Adding Layers}}&lt;br /&gt;
** {{L|Doc:Creating Shapes}}&lt;br /&gt;
** {{L|Doc:Flower Animation}}&lt;br /&gt;
* '''Interface'''&lt;br /&gt;
** {{L|Doc:Quick Overview}}&lt;br /&gt;
** {{L|Doc:Interface}}&lt;br /&gt;
* '''Artwork Import'''&lt;br /&gt;
** {{L|Gimp2synfig|GIMP Import}}&lt;br /&gt;
** {{L|Svg2synfig|SVG Import}}&lt;br /&gt;
** {{L|Doc:ListImporter|List Importer}} (Image sequence import)&lt;br /&gt;
* '''Artwork Construction'''&lt;br /&gt;
** {{L|BLine Tool}}&lt;br /&gt;
** {{L|Outline Layer}}&lt;br /&gt;
** {{L|Region Layer}}&lt;br /&gt;
** {{L|Color_Editor_Dialog|Color Editor}}&lt;br /&gt;
** {{L|Draw Tool}}&lt;br /&gt;
** {{L|Width Tool}}&lt;br /&gt;
** {{L|Paste Canvas Layer}}&lt;br /&gt;
** {{L|Children Lock}}&lt;br /&gt;
** {{L|Gradient Tool}}&lt;br /&gt;
** {{L|Gradient_Editor_Dialog|Gradient Editor}}&lt;br /&gt;
** {{L|Blend Method}} ???&lt;br /&gt;
** {{L|Doc:Basic Masking|Masking}}&lt;br /&gt;
* '''Data Linking'''&lt;br /&gt;
** {{L|Linking}}&lt;br /&gt;
** {{L|Export}}&lt;br /&gt;
** {{L|Convert}}&lt;br /&gt;
** {{L|Sewing_BLines}}&lt;br /&gt;
** {{L|Link to BLine}}&lt;br /&gt;
** {{L|ValueNodes}}&lt;br /&gt;
** {{L|Reuse_Exported_ValueNodes}}&lt;br /&gt;
** {{L|Switching_Scenes}}&lt;br /&gt;
* '''Advanced ...'''&lt;br /&gt;
** {{L|Slideshow_Tutorial|Slideshows}}&lt;br /&gt;
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}&lt;br /&gt;
** {{L|Doc:Brushes}}&lt;br /&gt;
* '''Animation'''&lt;br /&gt;
** {{L|Keyframe}}&lt;br /&gt;
** {{L|Timetrack_Panel}}&lt;br /&gt;
** {{L|Waypoint}}&lt;br /&gt;
** {{L|Doc:Reuse Animations}}&lt;br /&gt;
** {{L|Lock_Keyframes}}&lt;br /&gt;
** {{L|Toggle_Onion_Skin|Onion Skin}}&lt;br /&gt;
** {{L|Doc:Following a BLine}}&lt;br /&gt;
** {{L|Z_Depth_Parameter|Z-Depth}}&lt;br /&gt;
** {{L|Time_Loop_Layer}}&lt;br /&gt;
** {{L|Doc:Rescale Animations}}&lt;br /&gt;
** {{L|Time_Offset_Parameter}}&lt;br /&gt;
* '''Animation Techniques'''&lt;br /&gt;
** {{L|Walk_Cycle|Morphing}}&lt;br /&gt;
** {{L|Doc:Cut-out Animation|Cut-out}}&lt;br /&gt;
* '''Output'''&lt;br /&gt;
** {{L|Preview}}&lt;br /&gt;
** {{L|Render_options}}&lt;br /&gt;
** {{L|Render dialog}}&lt;br /&gt;
** {{L|Sif2svg|SVG export}}&lt;br /&gt;
* '''Configuring Synfig'''&lt;br /&gt;
** {{L|Setup_Dialog}}&lt;br /&gt;
** {{L|Unit System}}&lt;br /&gt;
** {{L|Image_Dimensions}}&lt;br /&gt;
** {{L|Canvas_Properties_Dialog|Canvas Properties}}&lt;br /&gt;
** {{L|Environment_Variables}}&lt;br /&gt;
* '''Appendix'''&lt;br /&gt;
** {{L|Doc:Synfig Studio vs Synfig}}&lt;br /&gt;
** {{L|Doc:Synfig CLI Syntax}}&lt;br /&gt;
** {{L|Doc:Build Instructions}}&lt;br /&gt;
** {{L|Doc:How Do I}}&lt;br /&gt;
** {{L|FAQ}}&lt;br /&gt;
** {{L|Window_Manager_Hints}} (merge to FAQ?)&lt;br /&gt;
** {{L|Keyboard Shortcuts}}&lt;br /&gt;
** {{L|Mouse_Shortcuts}}&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=User_Documentation/it&amp;diff=12881</id>
		<title>User Documentation/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=User_Documentation/it&amp;diff=12881"/>
				<updated>2010-06-29T10:36:47Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTA: La regola è semplice: OGNI pagina di documentazione dovrebbe essere in questa lista.&lt;br /&gt;
&lt;br /&gt;
* '''{{l|Category:Manual|Manuale}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Manual&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Tutorials|Lezioni}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Tutorials&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Reference|Riferimento}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Reference&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Glossary|Glossario}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Glossary&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Title|User Documentation|Documentazione Utente}}&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=User_Documentation/it&amp;diff=12680</id>
		<title>User Documentation/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=User_Documentation/it&amp;diff=12680"/>
				<updated>2010-06-10T10:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: Created page with 'NOTE: The rule is simple: EVERY documentation page should be listed here.  * '''{{l|Category:Manual|Manuale}}''' &amp;lt;DPL&amp;gt; titlematch=Manual namespace=Category includepage = * format…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NOTE: The rule is simple: EVERY documentation page should be listed here.&lt;br /&gt;
&lt;br /&gt;
* '''{{l|Category:Manual|Manuale}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Manual&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Tutorials|Lezioni}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Tutorials&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Reference|Riferimento}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Reference&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
* '''{{l|Category:Glossary|Glossario}}'''&lt;br /&gt;
&amp;lt;DPL&amp;gt;&lt;br /&gt;
titlematch=Glossary&lt;br /&gt;
namespace=Category&lt;br /&gt;
includepage = *&lt;br /&gt;
format = &amp;lt;ul&amp;gt;\n,,,&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/DPL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Title|User Documentation|Documentazione Utente}}&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Main_Page/it&amp;diff=12679</id>
		<title>Main Page/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Main_Page/it&amp;diff=12679"/>
				<updated>2010-06-10T10:49:28Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Synfig Wiki}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                      Questa pagina è in corso di traduzione. Cortesemente, pazientate.&lt;br /&gt;
&lt;br /&gt;
Benvenuto sul wiki di Synfig. Questo wiki è la documentazione principale per Synfig Animation Studio, un programma di animazione 2D e design. La documentazione wiki è suddivisa in tre sezioni principali: {{l|User Documentation|Documentazione Utente}} (per gli utenti del programma di animazione), {{l|Developer Documentation|Documentazione Sviluppatore}} (per le persone che sviluppano il codice del programma) e {{l|Writer Documentation|Documentazione Scrittore}} (per le persone che desiderano mantenere questo wiki aggiornato).&lt;br /&gt;
&lt;br /&gt;
Di seguito è riportato un elenco di tutti gli elementi per ciascuna categoria di documentazione.&lt;br /&gt;
&lt;br /&gt;
*'''{{l|User Documentation|Documentazione Utente}}'''&lt;br /&gt;
** {{l|Category:Manual|Manuale}}. Il manuale è un percorso, passo passo, nella procedura dettagliata agli aspetti principali di Synfig Studio e il procedimento per fare animazioni con esso.&lt;br /&gt;
** {{l|Category:Tutorials|Lezioni}}. Ogni lezione è una guida indipendente che illustra come procedere per ottenere un particolare compito.&lt;br /&gt;
** {{l|Category:Reference|Riferimenti}}. Si tratta di un elenco esaustivo di tutti i singoli aspetti di Synfig (GUI [interfaccia grafica] e linea di comando). Usalo quando hai bisogno dei dettagli su un particolare aspetto del programma.&lt;br /&gt;
** {{l|Category:Glossary|Glossario}}. Alcune termini della documentazione di Synfig usano una denominazione o concetti specifici. Ricercane qui il significato.&lt;br /&gt;
*'''{{l|Developer Documentation|Documentazione Sviluppatore}}'''&lt;br /&gt;
*'''{{l|Writer Documentation|Documentazione Scrittore}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Progetto: ristrutturazione e aggiornamento documentazione ==&lt;br /&gt;
'''a tutti i lettori'''&lt;br /&gt;
&lt;br /&gt;
è partito un progetto per ristrutturare ed aggiornare la documentazione.&lt;br /&gt;
Vorremmo mantenere tutto aggiornato e funzionante mentre lo si modifica, ma a volte alcuni punti possono essere persi, alcuni collegamenti possono non funzionare, etc.&lt;br /&gt;
&lt;br /&gt;
Ad oggi (metà Aprile 2010) la pianificazione prevede il termine delle modifiche in 3 mesi.&lt;br /&gt;
&lt;br /&gt;
Usa la pagina &amp;quot;discussione&amp;quot; (è sufficiente selezionare l'etichetta posta in cima ad ogni pagina del wiki) poi &amp;quot;modifica&amp;quot; per informarci sui problemi con una pagina.&lt;br /&gt;
Grazie. Devi essere un'utente registrato al wiki per poter fare questo.&lt;br /&gt;
&lt;br /&gt;
Se è urgente o di grave disturbo vai anche sul Forum ed aggiungi un suggerimento con &amp;quot;post-reply&amp;quot; (Rispondi) a questo Argomento [http://synfig.org/forums/viewtopic.php?f=25&amp;amp;t=1122&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]. Daremo priorità a quei problemi. Devi essere un'utente registrato al Forum per poter fare questo.&lt;br /&gt;
&lt;br /&gt;
Grazie per il sostegno e la pazienza.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''a tutti gli scrittori e traduttori'''&lt;br /&gt;
&lt;br /&gt;
Leggete cortesemente i suggerimenti su {{l|Writer Documentation|Documentazione Scrittore}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Main_Page/it&amp;diff=12678</id>
		<title>Main Page/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Main_Page/it&amp;diff=12678"/>
				<updated>2010-06-10T10:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Synfig Wiki}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                      Questa pagina è in corso di traduzione. Cortesemente, pazientate.&lt;br /&gt;
&lt;br /&gt;
Benvenuto sul wiki di Synfig. Questo wiki è la documentazione principale per Synfig Animation Studio, un programma di animazione 2D e design. La documentazione wiki è suddivisa in tre sezioni principali: {{l|User Documentation|Documentazione Utente}} (per gli utenti del programma di animazione), {{l|Developer Documentation|Documentazione Sviluppatore}} (per le persone che sviluppano il codice del programma) e {{l|Writer Documentation|Documentazione Scrittore}} (per le persone che desiderano mantenere questo wiki aggiornato).&lt;br /&gt;
&lt;br /&gt;
Di seguito è riportato un elenco di tutti gli elementi per ciascuna categoria di documentazione.&lt;br /&gt;
&lt;br /&gt;
*'''{{l|User Documentation|Documentazione Utente}}'''&lt;br /&gt;
** {{l|Category:Manual|Manuale}}. Il manuale è un percorso, passo passo, nella procedura dettagliata agli aspetti principali di Synfig Studio e il procedimento per fare animazioni con esso.&lt;br /&gt;
** {{l|Category:Tutorials|Lezioni}}. Ogni lezione è una guida indipendente che illustra come procedere per ottenere un particolare compito.&lt;br /&gt;
** {{l|Category:Reference|Riferimenti}}. Si tratta di un elenco esaustivo di tutti i singoli aspetti di Synfig (GUI [interfaccia grafica] e linea di comando). Usalo quando hai bisogno dei dettagli su un particolare aspetto del programma.&lt;br /&gt;
** {{l|Category:Glossary|Glossario}}. Alcune termini della documentazione di Synfig usano una denominazione o concetti specifici. Ricercane qui il significato.&lt;br /&gt;
*'''{{l|Developer Documentation|Documentazione Sviluppatore}}'''&lt;br /&gt;
*'''{{l|Writer Documentation|Documentazione Scrittore}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Progetto: ristrutturazione e aggiornamento documentazione ==&lt;br /&gt;
'''a tutti i lettori'''&lt;br /&gt;
&lt;br /&gt;
è partito un progetto per ristrutturare ed aggiornare la documentazione.&lt;br /&gt;
Vorremmo mantenere tutto aggiornato e funzionante mentre lo si modifica, ma a volte alcuni punti possono essere persi, alcuni collegamenti possono non funzionare, etc.&lt;br /&gt;
&lt;br /&gt;
Ad oggi (metà Aprile 2010) la pianificazione prevede il termine delle modifiche in 3 mesi.&lt;br /&gt;
&lt;br /&gt;
Usa la pagina &amp;quot;discussione&amp;quot; (è sufficiente selezionare l'etichetta posta in cima ad ogni pagina del wiki) poi &amp;quot;modifica&amp;quot; per informarci sui problemi con una pagina.&lt;br /&gt;
Grazie. Devi essere un'utente registrato al wiki per poter fare questo.&lt;br /&gt;
&lt;br /&gt;
Se è urgente o di grave disturbo vai anche sul Forum ed aggiungi un suggerimento con &amp;quot;post-reply&amp;quot; (Rispondi) a questo Argomento [http://synfig.org/forums/viewtopic.php?f=25&amp;amp;t=1122&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]. Daremo priorità a quei problemi. Devi essere un'utente registrato al Forum per poter fare questo.&lt;br /&gt;
&lt;br /&gt;
Grazie per il sostegno e la pazienza.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''a tutti gli scrittori e traduttori'''&lt;br /&gt;
&lt;br /&gt;
Leggete cortesemente i suggerimenti su {{l|Writer Documentation|Documentazione Scrittori}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Main_Page/it&amp;diff=12677</id>
		<title>Main Page/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Main_Page/it&amp;diff=12677"/>
				<updated>2010-06-10T10:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Synfig Wiki}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                      Questa pagina è in corso di traduzione. Cortesemente, pazientate.&lt;br /&gt;
&lt;br /&gt;
Benvenuto sul wiki di Synfig. Questo wiki è la documentazione principale per Synfig Animation Studio, un programma di animazione 2D e design. La documentazione wiki è suddivisa in tre sezioni principali: {{l|User Documentation|Documentazione Utenti}} (per gli utenti del programma di animazione), {{l|Developer Documentation|Documentazione Sviluppatori}} (per le persone che sviluppano il codice del programma) e {{l|Writer Documentation|Documentazione Scrittori}} (per le persone che desiderano mantenere questo wiki aggiornato).&lt;br /&gt;
&lt;br /&gt;
Di seguito è riportato un elenco di tutti gli elementi per ciascuna categoria di documentazione.&lt;br /&gt;
&lt;br /&gt;
*'''{{l|User Documentation|Documentazione Utenti}}'''&lt;br /&gt;
** {{l|Category:Manual|Manuale}}. Il manuale è un percorso, passo passo, nella procedura dettagliata agli aspetti principali di Synfig Studio e il procedimento per fare animazioni con esso.&lt;br /&gt;
** {{l|Category:Tutorials|Lezioni}}. Ogni lezione è una guida indipendente che illustra come procedere per ottenere un particolare compito.&lt;br /&gt;
** {{l|Category:Reference|Riferimenti}}. Si tratta di un elenco esaustivo di tutti i singoli aspetti di Synfig (GUI [interfaccia grafica] e linea di comando). Usalo quando hai bisogno dei dettagli su un particolare aspetto del programma.&lt;br /&gt;
** {{l|Category:Glossary|Glossario}}. Alcune termini della documentazione di Synfig usano una denominazione o concetti specifici. Ricercane qui il significato.&lt;br /&gt;
*'''{{l|Developer Documentation|Documentazione Sviluppatori}}'''&lt;br /&gt;
*'''{{l|Writer Documentation|Documentazione Scrittori}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Progetto: ristrutturazione e aggiornamento documentazione ==&lt;br /&gt;
'''a tutti i lettori'''&lt;br /&gt;
&lt;br /&gt;
è partito un progetto per ristrutturare ed aggiornare la documentazione.&lt;br /&gt;
Vorremmo mantenere tutto aggiornato e funzionante mentre lo si modifica, ma a volte alcuni punti possono essere persi, alcuni collegamenti possono non funzionare, etc.&lt;br /&gt;
&lt;br /&gt;
Ad oggi (metà Aprile 2010) la pianificazione prevede il termine delle modifiche in 3 mesi.&lt;br /&gt;
&lt;br /&gt;
Usa la pagina &amp;quot;discussione&amp;quot; (è sufficiente selezionare l'etichetta posta in cima ad ogni pagina del wiki) poi &amp;quot;modifica&amp;quot; per informarci sui problemi con una pagina.&lt;br /&gt;
Grazie. Devi essere un'utente registrato al wiki per poter fare questo.&lt;br /&gt;
&lt;br /&gt;
Se è urgente o di grave disturbo vai anche sul Forum ed aggiungi un suggerimento con &amp;quot;post-reply&amp;quot; (Rispondi) a questo Argomento [http://synfig.org/forums/viewtopic.php?f=25&amp;amp;t=1122&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]. Daremo priorità a quei problemi. Devi essere un'utente registrato al Forum per poter fare questo.&lt;br /&gt;
&lt;br /&gt;
Grazie per il sostegno e la pazienza.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''a tutti gli scrittori e traduttori'''&lt;br /&gt;
&lt;br /&gt;
Leggete cortesemente i suggerimenti su {{l|Writer Documentation|Documentazione Scrittori}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Main_Page/it&amp;diff=12676</id>
		<title>Main Page/it</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Main_Page/it&amp;diff=12676"/>
				<updated>2010-06-10T10:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;BottyE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Synfig Wiki}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
                      Questa pagina è in corso di traduzione. Cortesemente, siate pazienti.&lt;br /&gt;
&lt;br /&gt;
Benvenuto sul wiki di Synfig. Questo wiki è la documentazione principale per Synfig Animation Studio, un programma di animazione 2D e design. La documentazione wiki è suddivisa in tre sezioni principali: {{l|Documentazione Utenti}} (per gli utenti del programma di animazione), {{l|Documentazione Sviluppatori}} (per le persone che sviluppano il codice del programma) e {{l|Documentazione Scrittori}} (per le persone che desiderano mantenere questo wiki aggiornato).&lt;br /&gt;
&lt;br /&gt;
Di seguito è riportato un elenco di tutti gli elementi per ciascuna categoria di documentazione.&lt;br /&gt;
&lt;br /&gt;
*'''{{l|Documentazione Utenti}}'''&lt;br /&gt;
** {{l|Category:Manual|Manuale}}. Il manuale è un percorso, passo passo, nella procedura dettagliata agli aspetti principali di Synfig Studio e il procedimento per fare animazioni con esso.&lt;br /&gt;
** {{l|Category:Tutorials|Lezioni}}. Ogni lezione è una guida indipendente che illustra come procedere per ottenere un particolare compito.&lt;br /&gt;
** {{l|Category:Reference|Riferimenti}}. Si tratta di un elenco esaustivo di tutti i singoli aspetti di Synfig (GUI [interfaccia grafica] e linea di comando). Usalo quando hai bisogno dei dettagli su un particolare aspetto del programma.&lt;br /&gt;
** {{l|Category:Glossary|Glossario}}. Alcune termini della documentazione di Synfig usano una denominazione o concetti specifici. Ricercane qui il significato.&lt;br /&gt;
*'''{{l|Documentazione Sviluppatori}}'''&lt;br /&gt;
*'''{{l|Documentazione Scrittori}}'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Progetto: ristrutturazione e aggiornamento documentazione ==&lt;br /&gt;
'''a tutti i lettori'''&lt;br /&gt;
&lt;br /&gt;
è partito un progetto per ristrutturare ed aggiornare la documentazione.&lt;br /&gt;
Vorremmo mantenere tutto aggiornato e funzionante mentre lo si modifica, ma a volte alcuni punti possono essere persi, alcuni collegamenti possono non funzionare, etc.&lt;br /&gt;
&lt;br /&gt;
Ad oggi (metà Aprile 2010) la pianificazione prevede il termine delle modifiche in 3 mesi.&lt;br /&gt;
&lt;br /&gt;
Usa la pagina &amp;quot;discussione&amp;quot; (è sufficiente selezionare l'etichetta posta in cima ad ogni pagina del wiki) poi &amp;quot;modifica&amp;quot; per informarci sui problemi con una pagina.&lt;br /&gt;
Grazie. Devi essere un'utente registrato al wiki per poter fare questo.&lt;br /&gt;
&lt;br /&gt;
Se è urgente o di grave disturbo vai anche sul Forum ed aggiungi un suggerimento con &amp;quot;post-reply&amp;quot; a questo Argomento [http://synfig.org/forums/viewtopic.php?f=25&amp;amp;t=1122&amp;amp;start=0&amp;amp;st=0&amp;amp;sk=t&amp;amp;sd=a]. Daremo priorità a quei problemi. Devi essere un'utente registrato al Forum per poter fare questo.&lt;br /&gt;
&lt;br /&gt;
Grazie per il sostegno e la pazienza.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''a tutti gli scrittori e traduttori'''&lt;br /&gt;
&lt;br /&gt;
Leggete cortesemente i suggerimenti su {{l|Documentazione Scrittori}}.&lt;/div&gt;</summary>
		<author><name>BottyE</name></author>	</entry>

	</feed>