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		<id>https://wiki.synfig.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Daito</id>
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		<updated>2026-04-08T07:26:18Z</updated>
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	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/pl&amp;diff=15743</id>
		<title>Doc:Getting Started/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/pl&amp;diff=15743"/>
				<updated>2012-04-15T10:00:06Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Pierwsze kroki}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Animation_Basics}}&lt;br /&gt;
{{Category|Manual}}&lt;br /&gt;
{{Category|Tutorials}}&lt;br /&gt;
{{Category|Tutorials Basic}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interfejs użytkownika ==&lt;br /&gt;
Zrzut ekranu znadujący się poniżej przedstawia układ okna w Synfig Studio:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Główne składniki interfejsu Synfig Studio to:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; to główne okno Studio Synfig. Zawiera menu systemu i przyciski, narzędzia i wiele innych do tworzenia i edycji twoich dzieł. Zamknięcie go spowoduje zamknięcie aplikacji.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; wyświetla twoje dzieło i animację. &lt;br /&gt;
* {{l|Category:Panels}} &amp;amp;mdash; zawiera narzędzia i informacje na temat pewnych elementów twojego projektu.  Niektóre panele umożliwią tobie modyfikację tych elementów.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Synfig Studio można zresetować do domyślnego układu okien (jak to jest przedstawione na zrzucie ekranu). W {{Literal|File}} menu z okna Toolbox wybierz {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
&lt;br /&gt;
Centralne okno to {{L|Canvas Window}}[płutno(obraz)]. Nowy Canvas Window pojawia się za każdym razem gdy włączasz Synfig Studio. Okno reprezentuje {{l|Root Canvas}}, nie wyjaśnia Tobie to zbyt wiele w tej chwili, ale to dobrze, &amp;amp;mdash; my po prostu staramy się pokazać tobie całokształt(?). W górnym lewym rogu Canvas Window, zobaczysz przycisk z {{l|Canvas Menu Caret|caret}}. Jeśli klikniesz na ten caret przycisk, pojawi się {{l|Canvas Menu Caret|canvas window menu}}. Po kliknięciu prawym przyciskiem myszy w obszarze canvas gdzie nie ma {{l|layer}}(warstwy) pod pozycją myszy, to menu również się pojawi. Więc teraz wiesz gdzie jest najważniejsze menu canvas. Dobrze.&lt;br /&gt;
&lt;br /&gt;
Pozostałe dwa okna (jedno na dole, a drugie po prawej) są dostosowane jako {{l|dock dialogs|dock dialogs}}(zadokowane dialogi). Każdy dock dialog zawiera ustawienia {{L|panel|panels}}(paneli), ułożone poziomo lub pionowo. Niektóre panele dzielą te same przestrzenie w środku dock dialog i ty możesz zmieniać między nimi po przez klikanie na ich {{l|panel tab|tabs}}(zakładki). Możesz zmienić zawartość dock dialogs, jeśli chcesz, przeciągając kartę panelu, gdzie tylko chcesz. Zawszę możesz stworzyć nowy dock dialog przez przeciągnięcie zakładki z jego okna dokowania.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in menu right there and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
The most important panels are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; shows you the hierarchy of the layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are also many other {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Adding-layers-tutorial-12.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for the artist's sanity of course).&lt;br /&gt;
# A layer can not only add information on top of the image below it, it can also distort and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the Canvas Window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the Circle Tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click and drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there. If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the button with the arrow on it). After you do this, click on one of your circles. You will see a &amp;quot;{{l|bounding box|bounding box}}&amp;quot; (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called &amp;quot;{{l|duck|ducks}}&amp;quot;. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a selection box by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks.&lt;br /&gt;
&amp;lt;!-- TODO: About rotating and scaling with Ctrl and Alt keys --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Synfig Studio has an autorecovery feature. If it crashes, even if the current file has not been saved, you will not lose more than 5 minutes of work. At restart it will automatically prompt to recover the unsaved changes. Unfortunately history isn't recovered yet.}}&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier just to try, than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look at the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on the old hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
However, some major re-implementations and optimizations are planned to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Suppose we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Select {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh? This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself.&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the Params panel, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now you can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. &lt;br /&gt;
&lt;br /&gt;
Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the Canvas Window. Boom. Circle changes color. This works with more than just circles. Also, you can select the circle layer you want to modify, go to the Params panel, right-click on the Color parameter and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Or simply double-click on the {{Literal|Color}} parameter - a color selector dialog will show up, and you can just tweak away.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next section}}.&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/pl&amp;diff=15742</id>
		<title>Doc:Getting Started/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/pl&amp;diff=15742"/>
				<updated>2012-04-14T17:00:23Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Pierwsze kroki}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Animation_Basics}}&lt;br /&gt;
{{Category|Manual}}&lt;br /&gt;
{{Category|Tutorials}}&lt;br /&gt;
{{Category|Tutorials Basic}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interfejs użytkownika ==&lt;br /&gt;
Zrzut ekranu znadujący się poniżej przedstawia układ okna w Synfig Studio:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Główne składniki interfejsu Synfig Studio to:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; to główne okno Studio Synfig. Zawiera menu systemu i przyciski, narzędzia i wiele innych do tworzenia i edycji twoich dzieł. Zamknięcie go spowoduje zamknięcie aplikacji.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; wyświetla twoje dzieło i animację. &lt;br /&gt;
* {{l|Category:Panels}} &amp;amp;mdash; zawiera narzędzia i informacje na temat pewnych elementów twojego projektu.  Niektóre panele umożliwią tobie modyfikację tych elementów.&lt;br /&gt;
&lt;br /&gt;
Synfig Studio można zresetować do domyślnego układu okien (jak to jest przedstawione na zrzucie ekranu). &lt;br /&gt;
{{Note|Note|Synfig Studio można zresetować do domyślnego układu okien (jak to jest przedstawione na zrzucie ekranu). W {{Literal|File}} menu z okna Toolbox wybierz {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
&lt;br /&gt;
The center window is the {{L|Canvas Window}}. A new Canvas Window appears each time Synfig Studio starts. The window represents the {{l|Root Canvas}}, not that it means much to you at the moment, but that's OK &amp;amp;mdash; we're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. If you right-click in the canvas area and there is no {{l|layer}} under the mouse position, this menu will also appear. So now you know where the most important canvas menu is. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in menu right there and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
The most important panels are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; shows you the hierarchy of the layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are also many other {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Adding-layers-tutorial-12.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for the artist's sanity of course).&lt;br /&gt;
# A layer can not only add information on top of the image below it, it can also distort and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the Canvas Window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the Circle Tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click and drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there. If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the button with the arrow on it). After you do this, click on one of your circles. You will see a &amp;quot;{{l|bounding box|bounding box}}&amp;quot; (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called &amp;quot;{{l|duck|ducks}}&amp;quot;. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a selection box by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks.&lt;br /&gt;
&amp;lt;!-- TODO: About rotating and scaling with Ctrl and Alt keys --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Synfig Studio has an autorecovery feature. If it crashes, even if the current file has not been saved, you will not lose more than 5 minutes of work. At restart it will automatically prompt to recover the unsaved changes. Unfortunately history isn't recovered yet.}}&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier just to try, than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look at the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on the old hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
However, some major re-implementations and optimizations are planned to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Suppose we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Select {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh? This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself.&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the Params panel, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now you can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. &lt;br /&gt;
&lt;br /&gt;
Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the Canvas Window. Boom. Circle changes color. This works with more than just circles. Also, you can select the circle layer you want to modify, go to the Params panel, right-click on the Color parameter and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Or simply double-click on the {{Literal|Color}} parameter - a color selector dialog will show up, and you can just tweak away.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next section}}.&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Category:Manual/pl&amp;diff=15741</id>
		<title>Category:Manual/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Category:Manual/pl&amp;diff=15741"/>
				<updated>2012-04-14T16:49:58Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Manual}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt;&lt;br /&gt;
* '''Wstęp'''&lt;br /&gt;
** {{L|Doc:Overview/pl|Przegląd}}&lt;br /&gt;
&amp;lt;!-- ** {{L|Doc:Installation}} --&amp;gt;&lt;br /&gt;
* '''Nurkowanie w'''&lt;br /&gt;
** {{L|Doc:Getting Started}}&lt;br /&gt;
** {{L|Doc:Animation Basics}}&lt;br /&gt;
** {{L|Doc:Adding Layers}}&lt;br /&gt;
** {{L|Doc:Creating Shapes}}&lt;br /&gt;
** {{L|Doc:Flower Animation}}&lt;br /&gt;
* '''Interface'''&lt;br /&gt;
** {{L|Doc:Quick Overview}}&lt;br /&gt;
** {{L|Doc:Interface}}&lt;br /&gt;
* '''Artwork Import'''&lt;br /&gt;
** {{L|Doc:Gimp2synfig|GIMP Import}}&lt;br /&gt;
** {{L|Doc:Svg2synfig|SVG Import}}&lt;br /&gt;
** {{L|Doc:ListImporter|List Importer}} (Image sequence import)&lt;br /&gt;
* '''Artwork Construction'''&lt;br /&gt;
** {{L|BLine Tool}}&lt;br /&gt;
** {{L|Outline Layer}}&lt;br /&gt;
** {{L|Region Layer}}&lt;br /&gt;
** {{L|Color_Editor_Dialog|Color Editor}}&lt;br /&gt;
** {{L|Draw Tool}}&lt;br /&gt;
** {{L|Width Tool}}&lt;br /&gt;
** {{L|Paste Canvas Layer}}&lt;br /&gt;
** {{L|Children Lock}}&lt;br /&gt;
** {{L|Gradient Tool}}&lt;br /&gt;
** {{L|Gradient_Editor_Dialog|Gradient Editor}}&lt;br /&gt;
** {{L|Blend Method}} ???&lt;br /&gt;
** {{L|Doc:Basic Masking|Masking}}&lt;br /&gt;
** {{L|Groups Panel|Groups}}&lt;br /&gt;
** {{L|Doc:Guides}}&lt;br /&gt;
** {{L|Doc:Grid}}&lt;br /&gt;
* '''Data Linking'''&lt;br /&gt;
** {{L|Linking}}&lt;br /&gt;
** {{L|Export}}&lt;br /&gt;
** {{L|Convert}}&lt;br /&gt;
** {{L|Sewing_BLines}}&lt;br /&gt;
** {{L|Link to BLine}}&lt;br /&gt;
** {{L|ValueNodes}}&lt;br /&gt;
** {{L|Reuse_Exported_ValueNodes}}&lt;br /&gt;
** {{L|Switching_Scenes}}&lt;br /&gt;
* '''Advanced ...'''&lt;br /&gt;
** {{L|Slideshow_Tutorial|Slideshows}}&lt;br /&gt;
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}&lt;br /&gt;
** {{L|Doc:Brushes}}&lt;br /&gt;
* '''Animation'''&lt;br /&gt;
** {{L|Keyframe}}&lt;br /&gt;
** {{L|Timetrack_Panel}}&lt;br /&gt;
** {{L|Waypoint}}&lt;br /&gt;
** {{L|Doc:Reuse Animations}}&lt;br /&gt;
** {{L|Lock_Keyframes}}&lt;br /&gt;
** {{l|Onion Skin|Onion Skin}}&lt;br /&gt;
** {{L|Doc:Following a BLine}}&lt;br /&gt;
** {{L|Z_Depth_Parameter|Z-Depth}}&lt;br /&gt;
** {{L|Time_Loop_Layer}}&lt;br /&gt;
** {{L|Doc:Rescale Animations}}&lt;br /&gt;
** {{L|Time_Offset_Parameter}}&lt;br /&gt;
* '''Animation Techniques'''&lt;br /&gt;
** {{L|Walk_Cycle|Morphing}}&lt;br /&gt;
** {{L|Doc:Cut-out Animation|Cut-out}}&lt;br /&gt;
* '''Output'''&lt;br /&gt;
** {{L|Doc:Preview}}&lt;br /&gt;
** {{L|Render_options}}&lt;br /&gt;
** {{L|Render dialog}}&lt;br /&gt;
** {{L|Sif2svg|SVG export}}&lt;br /&gt;
* '''Configuring Synfig'''&lt;br /&gt;
** {{L|Setup_Dialog}}&lt;br /&gt;
** {{L|Unit System}}&lt;br /&gt;
** {{L|Image_Dimensions}}&lt;br /&gt;
** {{L|Canvas_Properties_Dialog|Canvas Properties}}&lt;br /&gt;
** {{L|Environment_Variables}}&lt;br /&gt;
* '''Appendix'''&lt;br /&gt;
** {{L|Doc:Synfig Studio vs Synfig}}&lt;br /&gt;
** {{L|Doc:Synfig CLI Syntax}}&lt;br /&gt;
** {{L|Doc:Build Instructions}}&lt;br /&gt;
** {{L|Doc:How Do I}}&lt;br /&gt;
** {{L|FAQ}}&lt;br /&gt;
** {{L|Window_Manager_Hints}} (merge to FAQ?)&lt;br /&gt;
** {{L|Keyboard Shortcuts}}&lt;br /&gt;
** {{L|Mouse_Shortcuts}}&lt;br /&gt;
** {{L|Doc:Examples}}&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/pl&amp;diff=15740</id>
		<title>Doc:Getting Started/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/pl&amp;diff=15740"/>
				<updated>2012-04-14T16:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Pierwsze kroki}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Animation_Basics}}&lt;br /&gt;
{{Category|Manual}}&lt;br /&gt;
{{Category|Tutorials}}&lt;br /&gt;
{{Category|Tutorials Basic}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interfejs użytkownika ==&lt;br /&gt;
Zrzut ekranu znadujący się poniżej przedstawia układ okna w Synfig Studio:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Główne składniki interfejsu Synfig Studio to:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; to główne okno Studio Synfig. Zawiera menu systemu i przyciski, narzędzia i wiele innych do tworzenia i edycji twoich dzieł. Zamknięcie go spowoduje zamknięcie aplikacji.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; wyświetla twoje dzieło i animację. &lt;br /&gt;
* {{l|Category:Panels}} &amp;amp;mdash; zawiera narzędzia i informacje na temat pewnych elementów twojego projektu.  Niektóre panele umożliwią tobie modyfikację tych elementów.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Synfig Studio can be reset to its default window arrangement (as shown in the screenshot). In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
&lt;br /&gt;
The center window is the {{L|Canvas Window}}. A new Canvas Window appears each time Synfig Studio starts. The window represents the {{l|Root Canvas}}, not that it means much to you at the moment, but that's OK &amp;amp;mdash; we're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. If you right-click in the canvas area and there is no {{l|layer}} under the mouse position, this menu will also appear. So now you know where the most important canvas menu is. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in menu right there and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
The most important panels are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; shows you the hierarchy of the layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are also many other {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Adding-layers-tutorial-12.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for the artist's sanity of course).&lt;br /&gt;
# A layer can not only add information on top of the image below it, it can also distort and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the Canvas Window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the Circle Tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click and drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there. If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the button with the arrow on it). After you do this, click on one of your circles. You will see a &amp;quot;{{l|bounding box|bounding box}}&amp;quot; (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called &amp;quot;{{l|duck|ducks}}&amp;quot;. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a selection box by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks.&lt;br /&gt;
&amp;lt;!-- TODO: About rotating and scaling with Ctrl and Alt keys --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Synfig Studio has an autorecovery feature. If it crashes, even if the current file has not been saved, you will not lose more than 5 minutes of work. At restart it will automatically prompt to recover the unsaved changes. Unfortunately history isn't recovered yet.}}&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier just to try, than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look at the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on the old hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
However, some major re-implementations and optimizations are planned to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Suppose we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Select {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh? This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself.&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the Params panel, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now you can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. &lt;br /&gt;
&lt;br /&gt;
Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the Canvas Window. Boom. Circle changes color. This works with more than just circles. Also, you can select the circle layer you want to modify, go to the Params panel, right-click on the Color parameter and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Or simply double-click on the {{Literal|Color}} parameter - a color selector dialog will show up, and you can just tweak away.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next section}}.&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Getting_Started/pl&amp;diff=15739</id>
		<title>Doc:Getting Started/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Getting_Started/pl&amp;diff=15739"/>
				<updated>2012-04-14T16:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: Created page with &amp;quot;&amp;lt;!-- Page info --&amp;gt; {{Title|Pierwsze kroki}} {{Navigation|Category:Manual|Doc:Animation_Basics}} {{Category|Manual}} {{Category|Tutorials}} {{Category|Tutorials Basic}} {{Category...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Pierwsze kroki}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Animation_Basics}}&lt;br /&gt;
{{Category|Manual}}&lt;br /&gt;
{{Category|Tutorials}}&lt;br /&gt;
{{Category|Tutorials Basic}}&lt;br /&gt;
{{Category|Updated}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interfejs użytkownika ==&lt;br /&gt;
Zrzut ekranu znadujący się poniżej przedstawia układ okna w Synfig Studio:&lt;br /&gt;
&lt;br /&gt;
[[Image:Interface.png|600px|thumb|center|border|Default interface layout of Synfig Studio]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Główne składniki interfejsu Synfig Studio to:&lt;br /&gt;
&lt;br /&gt;
* {{l|Toolbox}} &amp;amp;mdash; is the main Synfig Studio window. It contains system menu and buttons, tools and more to create and edit your artwork. Closing it exits the application.&lt;br /&gt;
* {{l|Canvas}} &amp;amp;mdash; displays your artwork and animation. &lt;br /&gt;
* {{l|Category:Panels}} &amp;amp;mdash; contain tools and information about certain elements of your project.  Some panels will allow you to modify those elements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Synfig Studio can be reset to its default window arrangement (as shown in the screenshot). In the {{Literal|File}} menu from the Toolbox select {{c|Panels|Reset Windows to Original Layout}}.}}&lt;br /&gt;
&lt;br /&gt;
The center window is the {{L|Canvas Window}}. A new Canvas Window appears each time Synfig Studio starts. The window represents the {{l|Root Canvas}}, not that it means much to you at the moment, but that's OK &amp;amp;mdash; we're just trying to show you around. In the upper left corner of the Canvas Window, you'll see a button with a {{l|Canvas Menu Caret|caret}}. If you click on this caret button, the {{l|Canvas Menu Caret|canvas window menu}} will pop up. If you right-click in the canvas area and there is no {{l|layer}} under the mouse position, this menu will also appear. So now you know where the most important canvas menu is. Good.&lt;br /&gt;
&lt;br /&gt;
The other two windows (one on the bottom, and one to the right) are customizable {{l|dock dialogs|dock dialogs}}. Each dock dialog contains a set of {{L|panel|panels}}, arranged horizontally or vertically. Some panels share the same space inside the dock dialog and you can switch between them by clicking on their {{l|panel tab|tabs}}. You can rearrange the contents of dock dialogs as you wish by dragging the panel tab to where you want it. You can even create a new dock dialog by dragging a tab out of its dock dialog.&lt;br /&gt;
&lt;br /&gt;
If you accidentally close a {{l|panel|panel}} (by dragging it out of the dock dialog, and closing the new dock dialog that gets created), no worries. Simply go to the {{l|Toolbox}}, select {{c|File|Panels}} in menu right there and then click on the name of the panel you need.&lt;br /&gt;
&lt;br /&gt;
The most important panels are:&lt;br /&gt;
&lt;br /&gt;
* {{l|Layers Panel}} &amp;amp;mdash; shows you the hierarchy of the layer of your working canvas. It also allows you to manipulate these layers.&lt;br /&gt;
* {{l|Params Panel}} &amp;amp;mdash; shows you the parameters of the layer currently selected. When multiple layers are selected, only the parameters that the selected layers have in common are displayed.&lt;br /&gt;
* {{l|Categorical Help#Synfig Dialogs|Tool Options Panel}} &amp;amp;mdash; shows you any options specific to the currently selected tool.&lt;br /&gt;
* {{l|Navigator|Navigator}} &amp;amp;mdash; shows a thumbnail image of what the currently selected canvas looks like. You can also zoom in and move the focus around with this panel.&lt;br /&gt;
* {{l|History Panel}} &amp;amp;mdash; shows you the history stack for the current composition. You can also edit the actions in history.&lt;br /&gt;
&lt;br /&gt;
There are also many other {{l|panel|panels}} in Synfig Studio. If you have no idea what a panel does, simply hold your mouse over its icon and a tooltip will pop up describing its function.&lt;br /&gt;
&lt;br /&gt;
== Under the hood ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Adding-layers-tutorial-12.png|right|frame|Layers Panel]]&lt;br /&gt;
&lt;br /&gt;
Synfig Studio, like most every other competent graphics program, breaks down individual elements of a {{l|canvas|canvas}} into {{l|layer|layers}}. However, it differs from other programs in two major ways:&lt;br /&gt;
&lt;br /&gt;
# An individual layer in Synfig usually represents a single &amp;quot;Primitive&amp;quot;. I.e. a single region, an outline of a region, an imported image, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for the artist's sanity of course).&lt;br /&gt;
# A layer can not only add information on top of the image below it, it can also distort and/or modify it in some other way. In this sense, Synfig's Layers act much like filters do in Adobe Photoshop or GIMP. For example, we have a {{l|Blur Layer}}, {{l|Radial Blur Layer}}, {{l|Spherize Layer}}, {{l|Color Correct Layer}}, {{l|Bevel Layer}}, etc...&lt;br /&gt;
&lt;br /&gt;
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the Canvas Window, or in the illustrated {{l|Layers Panel}}), you will see its parameters in the {{l|Params Panel}}.&lt;br /&gt;
&lt;br /&gt;
== First steps ==&lt;br /&gt;
&lt;br /&gt;
Let's create something fun so that we can play with it!&lt;br /&gt;
&lt;br /&gt;
First, go over to the toolbox and click on the {{l|Circle Tool}} (if you don't know which one it is, just mouse over them until you find the one with the tooltip that says &amp;quot;Circle Tool&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
When you click on the Circle Tool, you should notice that the {{l|Tool Options Panel}} changed. But we'll get to that later.&lt;br /&gt;
&lt;br /&gt;
With the Circle Tool selected, you can now create circles in the {{l|Canvas Window}}. This works as you might expect &amp;amp;mdash; click on the canvas, drag to change length of the radius, and release the mouse button when you are done. Go ahead and create two circles (or more, if you fancy). If you accidentally release the mouse button before dragging, you end up creating a circle with 0 radius and it is effectively invisible! No need to worry, you can easily fix this. In the Params Panel, you can change the parameters of the selected object. If you just made a 0 radius circle, it should be the current selected object. You can change its radius to some value other than 0, say 10, and manipulate it to your liking with the canvas ducks later.&lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Some users might experience the following problem: when you click and drag on the canvas using the Circle Tool, either nothing seems to happen or you end up making insanely huge circles. To fix this go to {{c|File|Input Devices}} and '''disable all the devices''' you can find there. If you have an extended input device that you want to use, such as a pressure-sensitive pen, then enable it in this screen. After this change Synfig will work as expected.}}&lt;br /&gt;
Now go back to the toolbox and click on the {{l|Transform Tool}} (the button with the arrow on it). After you do this, click on one of your circles. You will see a &amp;quot;{{l|bounding box|bounding box}}&amp;quot; (which is kind of useless at this point in time, but I digress), a green dot at the center, and a cyan dot on the radius. Those dots are called &amp;quot;{{l|duck|ducks}}&amp;quot;. If you want to modify the circle, grab a duck and drag it around. Easy!&lt;br /&gt;
&lt;br /&gt;
You can select a {{l|layer}} by clicking on it. If you want to select more than one layer, hold down {{Shortcut|ctrl}} key while you are clicking &amp;amp;mdash; this works in both the Canvas Window and the {{l|Layers Panel}}. Try it!&lt;br /&gt;
&lt;br /&gt;
You can also select multiple ducks. You can do this in several ways. First, you can hold down {{Shortcut|ctrl}} and individually click the ducks that you want selected, but this can be tedious. However, there is a much faster method &amp;amp;mdash; just create a selection box by clicking the mouse and dragging it over the area of ducks that you want selected. &lt;br /&gt;
&lt;br /&gt;
Go ahead, select two circles and select all of their ducks. With several ducks selected, moving one duck will move all of the ducks.&lt;br /&gt;
&amp;lt;!-- TODO: About rotating and scaling with Ctrl and Alt keys --&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Note|Note|Synfig Studio has an autorecovery feature. If it crashes, even if the current file has not been saved, you will not lose more than 5 minutes of work. At restart it will automatically prompt to recover the unsaved changes. Unfortunately history isn't recovered yet.}}&lt;br /&gt;
The {{l|Rotate Tool|rotate}} and {{l|Scale Tool|scale}} tools work much like the Transform Tool, except in the case where you have multiple ducks selected. It is much easier just to try, than read about it. Select a few circles, select all of their ducks, and try using the rotate and scale tools.&lt;br /&gt;
&lt;br /&gt;
Note that duck manipulation tools have options associated with them. If a particular tool isn't doing what you want, take a look at the {{l|Tool Options Panel}} to see if it is set up the way you want.&lt;br /&gt;
&lt;br /&gt;
{{DevNotesBegin}}&lt;br /&gt;
You may find that Synfig Studio is SLOW, making it practically unusable on the old hardware. The biggest reason for this is that all of the color calculations are done in floating point &amp;amp;mdash; to enable High-Dynamic-Range Imaging. &lt;br /&gt;
&lt;br /&gt;
However, some major re-implementations and optimizations are planned to be made that should quite dramatically improve the performance of Synfig on all platforms. The goal is not a 200% speed increase, but at least a '''2000% speed increase'''. Currently there is a work in progress in development branch implementing those optimization via OpenGL. It already shows very promising results, but is not ready for usage yet.&lt;br /&gt;
{{DevNotesEnd}}&lt;br /&gt;
&lt;br /&gt;
== Linking ==&lt;br /&gt;
&lt;br /&gt;
Now let's try {{l|linking|linking}}. Suppose we always want these two circles to be the same size. Select two circles, and then select both of their radius ducks (the cyan dots).&lt;br /&gt;
&lt;br /&gt;
To select multiple ducks, either drag a rectangle around them, or select the first one, then hold the {{Shortcut|ctrl}} key while selecting the rest.  Once you have the two radius ducks selected, right click on either duck and a menu will pop up. Select {{Literal|Link}}. Boom. The parameters are linked together. You can prove it to yourself by selecting just one of the circles and changing its radius &amp;amp;mdash; the other one will change as well. Neat stuff, eh? This is how {{l|Outline Layer|outlines}} are attached to their {{l|Region Layer|regions}} &amp;amp;mdash; but I'm getting ahead of myself.&lt;br /&gt;
&lt;br /&gt;
Linking is a fundamental concept in Synfig. You can create links not only between ducks, but also between parameters as well by selecting multiple layers, right clicking on the parameter in the Params panel, and selecting {{Literal|Link}}.&lt;br /&gt;
&lt;br /&gt;
== Color selection ==&lt;br /&gt;
&lt;br /&gt;
Let's say you want one of the circles to be a different color. If you look in the toolbox below the tools, you'll see the outline/fill color selector, the outline width selector, and some other stuff like the default blend method and gradient. The outline/fill color widget works exactly as you might expect &amp;amp;mdash; you can click on the fill color, and a modest color chooser will appear. Now you can change the color pretty easily. &lt;br /&gt;
&lt;br /&gt;
But sometimes you just want to click on a color and go. This is where the palette editor tab comes in. &lt;br /&gt;
&lt;br /&gt;
Click on the Palette Editor panel tab and have a look &amp;amp;mdash; it's the one with the palette-ish looking icon. Clicking on colors with the left mouse button will immediately change the default outline color and clicking with the middle mouse button will change fill color.&lt;br /&gt;
&lt;br /&gt;
That's all great, but we still haven't changed the color of the circle. There are three ways to do this. The first is to click on the {{Literal|Fill Tool}} from the toolbox, and then click on the circle in the Canvas Window. Boom. Circle changes color. This works with more than just circles. Also, you can select the circle layer you want to modify, go to the Params panel, right-click on the Color parameter and select {{Literal|Apply Fill Color}} or {{Literal|Apply Outline Color}} at you preference. Or simply double-click on the {{Literal|Color}} parameter - a color selector dialog will show up, and you can just tweak away.&lt;br /&gt;
&lt;br /&gt;
Try playing around with the circles for a bit. Muck around with the parameters, and see what happens. To get you started, try out to set the {{l|Feather Parameter}} to 5.&lt;br /&gt;
&lt;br /&gt;
== Digging deeper ==&lt;br /&gt;
&lt;br /&gt;
Of course, so far you just found out how to use the basic features of Synfig Studio but not how you animate a drawing. This is covered in the {{l|Doc:Animation_Basics|next section}}.&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15738</id>
		<title>Doc:Overview/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15738"/>
				<updated>2012-04-14T16:22:00Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Przegląd}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
[[Category:Manual]]&lt;br /&gt;
[[Category:Unverified]]&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
Synfig Studio jest to oprogramowanie do tworzenia animacji wektorowej 2D, na licencji open-source. Jest przeznaczony do produkcji filmowej jakości animacji z mniejszą ilością ludzi i zasobów.&lt;br /&gt;
&lt;br /&gt;
Jak pewnie wiecie, animacja jest to szybkie wyświetlanie sekwencji obrazów tworzących iluzję ruchu. Tradycyjnie animacja 2D jest tworzona po przez rysowanie każdego obrazu osobno. Obrazy te noszą nazwę &amp;quot;klatek [frames]&amp;quot;. Ta metoda nazywa się &amp;quot;animacja poklatkowa [frame-by-frame animation]&amp;quot;. Złudzenie ruchu wymaga wiele takich klatek. Metoda ta jest powolna, wymagająca wiele czasu i nakładów.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of frame-by-frame animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio korzysta z dwóch technik to draw these frames:&lt;br /&gt;
* Morphing animation&lt;br /&gt;
* Cutout animation&lt;br /&gt;
&lt;br /&gt;
'''Morphing''' bierze dwa obrazy i tworzy płynne przejście między nimi. Odbywa się to przez zmianę jednego kształtu w drugi, często wspomagane za pomocą '''punktów kontrolnych'''. Synfig Studio morphs vector kształtuje się automatycznie. Animacja odbywa się po prostu poprzez dostarczanie rysunków na kluczowych stanowiskach w stosunkowo szerokich przedziałach czasowych. Artysta dostarcza tyle klatek, ile potrzeba do stworzenia prostego wyrażenia ruchu na scenie. Synfig Studio zajmuje się tworzeniem w-pomiędzy klatkami.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of morphing animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutout animation''' jest tworzona przez podział obiektów na dwie części i zastosowanie kilku prostych przekształceń do nich (jak przemieszczenie, obrót lub skalowanie) w różnych punktach w czasie. Synfig Studio używa tych wartości do interpolacji ruchu w-pomiędzy klatkami. Cutout animation może być wytworzone z '''obrazów bitmapowych''' lub '''grafiki wektorowej'''.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of cutout animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W obu przypadkach rolą Synfig Studio jest wypełnienie luk między klatkami (zwanymi także &amp;quot;keyframes&amp;quot;) w celu uzyskania gładkiej, płynnej animacji. Ten proces nosi nazwę &amp;quot;tweening&amp;quot;. Ale tweening nie jest jedyną zaletą Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
Chociaż Synfig Studio nie jest bezpośrednio przeznaczony do rysowania animacji klatka po klatce, może być stosowany do przetworzenia twojej ręcznie narysowanej animacji poklatkowej do filmowej jakości poziomu. Artysta przekształca każdą klatkę danych bitmapy na format wektorowy. Ten proces, nosi nazwę &amp;quot;tracing&amp;quot;, zwykle odbywa się ręcznie poprzez budowę kształtów wektorowych na powierzchni bitmapy. Niektóre zabawne i fascynujące efekty mogą być zastosowane w czasie procesu tworzenia dla osiągnięcia profesjonalnie wyglądającej animacji.&lt;br /&gt;
&amp;lt;!-- TODO: Illustration - bitmap image and same image traced in Synfig Studio --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio daje elastyczną kontrolę nad powtarzającymi się danymi, takimi jak barwniki, właściwości outline, tekstur, obrazów i wiele innych - nawet trajektorie animacji i ich działań (zestawy). Ponowne wykorzystanie powtarzających się danych odbywa się poprzez połączenie. A dla poważnych projektów animacji, Synfig Studio potrafi cię zadowolić.&lt;br /&gt;
&lt;br /&gt;
Wśród zwykłych kawałków łączących dane dzieł sztuki można również określić stosunki między nimi za pomocą zestawu funkcji. To pozwala artyście stworzyć automatyczną animację na podstawie określonych praw i doprowadza cały proces animacji do nowego poziomu.&lt;br /&gt;
&amp;lt;!-- TODO: Example illustration of parabolic shot --&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Write a few lines here that Synfig can be used to produce simple animations too --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cechy Synfig Studio są szczegółowo opisane w niniejszej instrukcji.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --&amp;gt;&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Text edit suggestions. The original text is accurate, but the wording could use some tightening up to help the reader get to the point quickly. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15737</id>
		<title>Doc:Overview/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15737"/>
				<updated>2012-04-14T16:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Przegląd}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
[[Category:Manual]]&lt;br /&gt;
[[Category:Unverified]]&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
Synfig Studio jest to oprogramowanie do tworzenia animacji wektorowej 2D, na licencji open-source. Jest przeznaczony do produkcji filmowej jakości animacji z mniejszą ilością ludzi i zasobów.&lt;br /&gt;
&lt;br /&gt;
Jak pewnie wiecie, animacja jest to szybkie wyświetlanie sekwencji obrazów tworzących iluzję ruchu. Tradycyjnie animacja 2D jest tworzona po przez rysowanie każdego obrazu osobno. Obrazy te noszą nazwę &amp;quot;klatek [frames]&amp;quot;. Ta metoda nazywa się &amp;quot;animacja poklatkowa [frame-by-frame animation]&amp;quot;. Złudzenie ruchu wymaga wiele takich klatek. Metoda ta jest powolna, wymagająca wiele czasu i nakładów.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of frame-by-frame animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio korzysta z dwóch technik to draw these frames:&lt;br /&gt;
* Morphing animation&lt;br /&gt;
* Cutout animation&lt;br /&gt;
&lt;br /&gt;
'''Morphing''' bierze dwa obrazy i tworzy płynne przejście między nimi. Odbywa się to przez zmianę jednego kształtu w drugi, często wspomagane za pomocą '''punktów kontrolnych'''. Synfig Studio morphs vector kształtuje się automatycznie. Animacja odbywa się po prostu poprzez dostarczanie rysunków na kluczowych stanowiskach w stosunkowo szerokich przedziałach czasowych. Artysta dostarcza tyle klatek, ile potrzeba do stworzenia prostego wyrażenia ruchu na scenie. Synfig Studio zajmuje się tworzeniem w-pomiędzy klatkami.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of morphing animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutout animation''' jest tworzona przez podział obiektów na dwie części i zastosowanie kilku prostych przekształceń do nich (jak przemieszczenie, obrót lub skalowanie) w różnych punktach w czasie. Synfig Studio używa tych wartości do interpolacji ruchu w-pomiędzy klatkami. Cutout animation może być wytworzone z '''obrazów bitmapowych''' lub '''grafiki wektorowej'''.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of cutout animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W obu przypadkach rolą Synfig Studio jest wypełnienie luk między klatkami (zwanymi także &amp;quot;keyframes&amp;quot;) w celu uzyskania gładkiej, płynnej animacji. Ten proces nosi nazwę &amp;quot;tweening&amp;quot;. Ale tweening nie jest jedyną zaletą Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
Chociaż Studio Synfig nie jest bezpośrednio przeznaczony do rysowania animacji klatka po klatce, może być stosowany do przetworzenia twojej ręcznie narysowanej animacji poklatkowej do filmowej jakości poziomu. Artysta przekształca każdą klatkę danych bitmapy na format wektorowy. Ten proces, nosi nazwę &amp;quot;tracing&amp;quot;, zwykle odbywa się ręcznie poprzez budowę kształtów wektorowych na powierzchni bitmapy. Niektóre zabawne i fascynujące efekty mogą być zastosowane w czasie procesu tworzenia dla osiągnięcia profesjonalnie wyglądającej animacji.&lt;br /&gt;
&amp;lt;!-- TODO: Illustration - bitmap image and same image traced in Synfig Studio --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio daje elastyczną kontrolę nad powtarzającymi się danymi, takimi jak barwniki, właściwości outline, tekstur, obrazów i wiele innych - nawet trajektorie animacji i ich działań (zestawy). Ponowne wykorzystanie powtarzających się danych odbywa się poprzez połączenie. A dla poważnych projektów animacji, Synfig Studio potrafi cię zadowolić.&lt;br /&gt;
&lt;br /&gt;
Wśród zwykłych kawałków łączących dane dzieł sztuki można również określić stosunki między nimi za pomocą zestawu funkcji. To pozwala artyście stworzyć automatyczną animację na podstawie określonych praw i doprowadza cały proces animacji do nowego poziomu.&lt;br /&gt;
&amp;lt;!-- TODO: Example illustration of parabolic shot --&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Write a few lines here that Synfig can be used to produce simple animations too --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cechy Synfig Studio są szczegółowo opisane w niniejszej instrukcji.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --&amp;gt;&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Text edit suggestions. The original text is accurate, but the wording could use some tightening up to help the reader get to the point quickly. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15725</id>
		<title>Doc:Overview/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15725"/>
				<updated>2012-04-14T09:25:48Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Przegląd}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
[[Category:Manual]]&lt;br /&gt;
[[Category:Unverified]]&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
Synfig Studio jest to oprogramowanie do tworzenia animacji wektorowej 2D, na licencji open-source. Jest przeznaczony do produkcji filmowej jakości animacji z mniejszą ilością ludzi i zasobów.&lt;br /&gt;
&lt;br /&gt;
Jak pewnie wiecie, animacja jest to szybkie wyświetlanie sekwencji obrazów tworzących iluzję ruchu. Tradycyjnie animacja 2D jest tworzona po przez rysowanie każdego obrazu osobno. Obrazy te noszą nazwę &amp;quot;klatek [frames]&amp;quot;. Ta metoda nazywa się &amp;quot;animacja poklatkowa [frame-by-frame animation]&amp;quot;. Złudzenie ruchu wymaga wiele takich klatek. Metoda ta jest powolna, wymagająca wiele czasu i nakładów.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of frame-by-frame animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio korzysta z dwóch technik to draw these frames:&lt;br /&gt;
* Morphing animation&lt;br /&gt;
* Cutout animation&lt;br /&gt;
&lt;br /&gt;
'''Morphing''' bierze dwa obrazy i tworzy płynne przejście między nimi. Odbywa się to przez zmianę jednego kształtu w drugi, często wspomagane za pomocą '''punktów kontrolnych'''. Synfig Studio morphs vector kształtuje się automatycznie. Animacja odbywa się po prostu poprzez dostarczanie rysunków na kluczowych stanowiskach w stosunkowo szerokich przedziałach czasowych. Artysta dostarcza tyle klatek, ile potrzeba do stworzenia prostego wyrażenia ruchu na scenie. Synfig Studio zajmuje się tworzeniem w-pomiędzy klatkami.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of morphing animation here --&amp;gt;[[Media:http://upload.wikimedia.org/wikipedia/commons/3/3a/Morfing.gif]]&lt;br /&gt;
&lt;br /&gt;
'''Cutout animation''' jest tworzona przez podział obiektów na dwie części i zastosowanie kilku prostych przekształceń do nich (jak przemieszczenie, obrót lub skalowanie) w różnych punktach w czasie. Synfig Studio używa tych wartości do interpolacji ruchu w-pomiędzy klatkami. Cutout animation może być wytworzone z '''obrazów bitmapowych''' lub '''grafiki wektorowej'''.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of cutout animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W obu przypadkach rolą Synfig Studio jest wypełnienie luk między klatkami (zwanymi także &amp;quot;keyframes&amp;quot;) w celu uzyskania gładkiej, płynnej animacji. Ten proces nosi nazwę &amp;quot;tweening&amp;quot;. Ale tweening nie jest jedyną zaletą Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
Chociaż Studio Synfig nie jest bezpośrednio przeznaczony do rysowania animacji klatka po klatce, może być stosowany do przetworzenia twojej ręcznie narysowanej animacji poklatkowej do filmowej jakości poziomu. Artysta przekształca każdą klatkę danych bitmapy na format wektorowy. Ten proces, nosi nazwę &amp;quot;tracing&amp;quot;, zwykle odbywa się ręcznie poprzez budowę kształtów wektorowych na powierzchni bitmapy. Niektóre zabawne i fascynujące efekty mogą być zastosowane w czasie procesu tworzenia dla osiągnięcia profesjonalnie wyglądającej animacji.&lt;br /&gt;
&amp;lt;!-- TODO: Illustration - bitmap image and same image traced in Synfig Studio --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio daje elastyczną kontrolę nad powtarzającymi się danymi, takimi jak barwniki, właściwości outline, tekstur, obrazów i wiele innych - nawet trajektorie animacji i ich działań (zestawy). Ponowne wykorzystanie powtarzających się danych odbywa się poprzez połączenie. A dla poważnych projektów animacji, Synfig Studio potrafi cię zadowolić.&lt;br /&gt;
&lt;br /&gt;
Wśród zwykłych kawałków łączących dane dzieł sztuki można również określić stosunki między nimi za pomocą zestawu funkcji. To pozwala artyście stworzyć automatyczną animację na podstawie określonych praw i doprowadza cały proces animacji do nowego poziomu.&lt;br /&gt;
&amp;lt;!-- TODO: Example illustration of parabolic shot --&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Write a few lines here that Synfig can be used to produce simple animations too --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cechy Synfig Studio są szczegółowo opisane w niniejszej instrukcji.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --&amp;gt;&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Text edit suggestions. The original text is accurate, but the wording could use some tightening up to help the reader get to the point quickly. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15724</id>
		<title>Doc:Overview/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15724"/>
				<updated>2012-04-14T09:24:57Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Przegląd}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
[[Category:Manual]]&lt;br /&gt;
[[Category:Unverified]]&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
Synfig Studio jest to oprogramowanie do tworzenia animacji wektorowej 2D, na licencji open-source. Jest przeznaczony do produkcji filmowej jakości animacji z mniejszą ilością ludzi i zasobów.&lt;br /&gt;
&lt;br /&gt;
Jak pewnie wiecie, animacja jest to szybkie wyświetlanie sekwencji obrazów tworzących iluzję ruchu. Tradycyjnie animacja 2D jest tworzona po przez rysowanie każdego obrazu osobno. Obrazy te noszą nazwę &amp;quot;klatek [frames]&amp;quot;. Ta metoda nazywa się &amp;quot;animacja poklatkowa [frame-by-frame animation]&amp;quot;. Złudzenie ruchu wymaga wiele takich klatek. Metoda ta jest powolna, wymagająca wiele czasu i nakładów.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of frame-by-frame animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio korzysta z dwóch technik to draw these frames:&lt;br /&gt;
* Morphing animation&lt;br /&gt;
* Cutout animation&lt;br /&gt;
&lt;br /&gt;
'''Morphing''' bierze dwa obrazy i tworzy płynne przejście między nimi. Odbywa się to przez zmianę jednego kształtu w drugi, często wspomagane za pomocą '''punktów kontrolnych'''. Synfig Studio morphs vector kształtuje się automatycznie. Animacja odbywa się po prostu poprzez dostarczanie rysunków na kluczowych stanowiskach w stosunkowo szerokich przedziałach czasowych. Artysta dostarcza tyle klatek, ile potrzeba do stworzenia prostego wyrażenia ruchu na scenie. Synfig Studio zajmuje się tworzeniem w-pomiędzy klatkami.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of morphing animation here --&amp;gt;[[File:http://upload.wikimedia.org/wikipedia/commons/3/3a/Morfing.gif]]&lt;br /&gt;
&lt;br /&gt;
'''Cutout animation''' jest tworzona przez podział obiektów na dwie części i zastosowanie kilku prostych przekształceń do nich (jak przemieszczenie, obrót lub skalowanie) w różnych punktach w czasie. Synfig Studio używa tych wartości do interpolacji ruchu w-pomiędzy klatkami. Cutout animation może być wytworzone z '''obrazów bitmapowych''' lub '''grafiki wektorowej'''.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of cutout animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W obu przypadkach rolą Synfig Studio jest wypełnienie luk między klatkami (zwanymi także &amp;quot;keyframes&amp;quot;) w celu uzyskania gładkiej, płynnej animacji. Ten proces nosi nazwę &amp;quot;tweening&amp;quot;. Ale tweening nie jest jedyną zaletą Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
Chociaż Studio Synfig nie jest bezpośrednio przeznaczony do rysowania animacji klatka po klatce, może być stosowany do przetworzenia twojej ręcznie narysowanej animacji poklatkowej do filmowej jakości poziomu. Artysta przekształca każdą klatkę danych bitmapy na format wektorowy. Ten proces, nosi nazwę &amp;quot;tracing&amp;quot;, zwykle odbywa się ręcznie poprzez budowę kształtów wektorowych na powierzchni bitmapy. Niektóre zabawne i fascynujące efekty mogą być zastosowane w czasie procesu tworzenia dla osiągnięcia profesjonalnie wyglądającej animacji.&lt;br /&gt;
&amp;lt;!-- TODO: Illustration - bitmap image and same image traced in Synfig Studio --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio daje elastyczną kontrolę nad powtarzającymi się danymi, takimi jak barwniki, właściwości outline, tekstur, obrazów i wiele innych - nawet trajektorie animacji i ich działań (zestawy). Ponowne wykorzystanie powtarzających się danych odbywa się poprzez połączenie. A dla poważnych projektów animacji, Synfig Studio potrafi cię zadowolić.&lt;br /&gt;
&lt;br /&gt;
Wśród zwykłych kawałków łączących dane dzieł sztuki można również określić stosunki między nimi za pomocą zestawu funkcji. To pozwala artyście stworzyć automatyczną animację na podstawie określonych praw i doprowadza cały proces animacji do nowego poziomu.&lt;br /&gt;
&amp;lt;!-- TODO: Example illustration of parabolic shot --&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Write a few lines here that Synfig can be used to produce simple animations too --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cechy Synfig Studio są szczegółowo opisane w niniejszej instrukcji.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --&amp;gt;&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Text edit suggestions. The original text is accurate, but the wording could use some tightening up to help the reader get to the point quickly. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Category:Manual/pl&amp;diff=15723</id>
		<title>Category:Manual/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Category:Manual/pl&amp;diff=15723"/>
				<updated>2012-04-14T09:20:55Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Manual}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt;&lt;br /&gt;
* '''Introduction'''&lt;br /&gt;
** {{L|Doc:Overview/pl|Przegląd}}&lt;br /&gt;
&amp;lt;!-- ** {{L|Doc:Installation}} --&amp;gt;&lt;br /&gt;
* '''Diving In'''&lt;br /&gt;
** {{L|Doc:Getting Started}}&lt;br /&gt;
** {{L|Doc:Animation Basics}}&lt;br /&gt;
** {{L|Doc:Adding Layers}}&lt;br /&gt;
** {{L|Doc:Creating Shapes}}&lt;br /&gt;
** {{L|Doc:Flower Animation}}&lt;br /&gt;
* '''Interface'''&lt;br /&gt;
** {{L|Doc:Quick Overview}}&lt;br /&gt;
** {{L|Doc:Interface}}&lt;br /&gt;
* '''Artwork Import'''&lt;br /&gt;
** {{L|Doc:Gimp2synfig|GIMP Import}}&lt;br /&gt;
** {{L|Doc:Svg2synfig|SVG Import}}&lt;br /&gt;
** {{L|Doc:ListImporter|List Importer}} (Image sequence import)&lt;br /&gt;
* '''Artwork Construction'''&lt;br /&gt;
** {{L|BLine Tool}}&lt;br /&gt;
** {{L|Outline Layer}}&lt;br /&gt;
** {{L|Region Layer}}&lt;br /&gt;
** {{L|Color_Editor_Dialog|Color Editor}}&lt;br /&gt;
** {{L|Draw Tool}}&lt;br /&gt;
** {{L|Width Tool}}&lt;br /&gt;
** {{L|Paste Canvas Layer}}&lt;br /&gt;
** {{L|Children Lock}}&lt;br /&gt;
** {{L|Gradient Tool}}&lt;br /&gt;
** {{L|Gradient_Editor_Dialog|Gradient Editor}}&lt;br /&gt;
** {{L|Blend Method}} ???&lt;br /&gt;
** {{L|Doc:Basic Masking|Masking}}&lt;br /&gt;
** {{L|Groups Panel|Groups}}&lt;br /&gt;
** {{L|Doc:Guides}}&lt;br /&gt;
** {{L|Doc:Grid}}&lt;br /&gt;
* '''Data Linking'''&lt;br /&gt;
** {{L|Linking}}&lt;br /&gt;
** {{L|Export}}&lt;br /&gt;
** {{L|Convert}}&lt;br /&gt;
** {{L|Sewing_BLines}}&lt;br /&gt;
** {{L|Link to BLine}}&lt;br /&gt;
** {{L|ValueNodes}}&lt;br /&gt;
** {{L|Reuse_Exported_ValueNodes}}&lt;br /&gt;
** {{L|Switching_Scenes}}&lt;br /&gt;
* '''Advanced ...'''&lt;br /&gt;
** {{L|Slideshow_Tutorial|Slideshows}}&lt;br /&gt;
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}&lt;br /&gt;
** {{L|Doc:Brushes}}&lt;br /&gt;
* '''Animation'''&lt;br /&gt;
** {{L|Keyframe}}&lt;br /&gt;
** {{L|Timetrack_Panel}}&lt;br /&gt;
** {{L|Waypoint}}&lt;br /&gt;
** {{L|Doc:Reuse Animations}}&lt;br /&gt;
** {{L|Lock_Keyframes}}&lt;br /&gt;
** {{l|Onion Skin|Onion Skin}}&lt;br /&gt;
** {{L|Doc:Following a BLine}}&lt;br /&gt;
** {{L|Z_Depth_Parameter|Z-Depth}}&lt;br /&gt;
** {{L|Time_Loop_Layer}}&lt;br /&gt;
** {{L|Doc:Rescale Animations}}&lt;br /&gt;
** {{L|Time_Offset_Parameter}}&lt;br /&gt;
* '''Animation Techniques'''&lt;br /&gt;
** {{L|Walk_Cycle|Morphing}}&lt;br /&gt;
** {{L|Doc:Cut-out Animation|Cut-out}}&lt;br /&gt;
* '''Output'''&lt;br /&gt;
** {{L|Doc:Preview}}&lt;br /&gt;
** {{L|Render_options}}&lt;br /&gt;
** {{L|Render dialog}}&lt;br /&gt;
** {{L|Sif2svg|SVG export}}&lt;br /&gt;
* '''Configuring Synfig'''&lt;br /&gt;
** {{L|Setup_Dialog}}&lt;br /&gt;
** {{L|Unit System}}&lt;br /&gt;
** {{L|Image_Dimensions}}&lt;br /&gt;
** {{L|Canvas_Properties_Dialog|Canvas Properties}}&lt;br /&gt;
** {{L|Environment_Variables}}&lt;br /&gt;
* '''Appendix'''&lt;br /&gt;
** {{L|Doc:Synfig Studio vs Synfig}}&lt;br /&gt;
** {{L|Doc:Synfig CLI Syntax}}&lt;br /&gt;
** {{L|Doc:Build Instructions}}&lt;br /&gt;
** {{L|Doc:How Do I}}&lt;br /&gt;
** {{L|FAQ}}&lt;br /&gt;
** {{L|Window_Manager_Hints}} (merge to FAQ?)&lt;br /&gt;
** {{L|Keyboard Shortcuts}}&lt;br /&gt;
** {{L|Mouse_Shortcuts}}&lt;br /&gt;
** {{L|Doc:Examples}}&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Category:Manual/pl&amp;diff=15722</id>
		<title>Category:Manual/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Category:Manual/pl&amp;diff=15722"/>
				<updated>2012-04-14T09:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Manual}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt;&lt;br /&gt;
* '''Introduction'''&lt;br /&gt;
** {{L|Przegląd}}&lt;br /&gt;
&amp;lt;!-- ** {{L|Doc:Installation}} --&amp;gt;&lt;br /&gt;
* '''Diving In'''&lt;br /&gt;
** {{L|Doc:Getting Started}}&lt;br /&gt;
** {{L|Doc:Animation Basics}}&lt;br /&gt;
** {{L|Doc:Adding Layers}}&lt;br /&gt;
** {{L|Doc:Creating Shapes}}&lt;br /&gt;
** {{L|Doc:Flower Animation}}&lt;br /&gt;
* '''Interface'''&lt;br /&gt;
** {{L|Doc:Quick Overview}}&lt;br /&gt;
** {{L|Doc:Interface}}&lt;br /&gt;
* '''Artwork Import'''&lt;br /&gt;
** {{L|Doc:Gimp2synfig|GIMP Import}}&lt;br /&gt;
** {{L|Doc:Svg2synfig|SVG Import}}&lt;br /&gt;
** {{L|Doc:ListImporter|List Importer}} (Image sequence import)&lt;br /&gt;
* '''Artwork Construction'''&lt;br /&gt;
** {{L|BLine Tool}}&lt;br /&gt;
** {{L|Outline Layer}}&lt;br /&gt;
** {{L|Region Layer}}&lt;br /&gt;
** {{L|Color_Editor_Dialog|Color Editor}}&lt;br /&gt;
** {{L|Draw Tool}}&lt;br /&gt;
** {{L|Width Tool}}&lt;br /&gt;
** {{L|Paste Canvas Layer}}&lt;br /&gt;
** {{L|Children Lock}}&lt;br /&gt;
** {{L|Gradient Tool}}&lt;br /&gt;
** {{L|Gradient_Editor_Dialog|Gradient Editor}}&lt;br /&gt;
** {{L|Blend Method}} ???&lt;br /&gt;
** {{L|Doc:Basic Masking|Masking}}&lt;br /&gt;
** {{L|Groups Panel|Groups}}&lt;br /&gt;
** {{L|Doc:Guides}}&lt;br /&gt;
** {{L|Doc:Grid}}&lt;br /&gt;
* '''Data Linking'''&lt;br /&gt;
** {{L|Linking}}&lt;br /&gt;
** {{L|Export}}&lt;br /&gt;
** {{L|Convert}}&lt;br /&gt;
** {{L|Sewing_BLines}}&lt;br /&gt;
** {{L|Link to BLine}}&lt;br /&gt;
** {{L|ValueNodes}}&lt;br /&gt;
** {{L|Reuse_Exported_ValueNodes}}&lt;br /&gt;
** {{L|Switching_Scenes}}&lt;br /&gt;
* '''Advanced ...'''&lt;br /&gt;
** {{L|Slideshow_Tutorial|Slideshows}}&lt;br /&gt;
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}&lt;br /&gt;
** {{L|Doc:Brushes}}&lt;br /&gt;
* '''Animation'''&lt;br /&gt;
** {{L|Keyframe}}&lt;br /&gt;
** {{L|Timetrack_Panel}}&lt;br /&gt;
** {{L|Waypoint}}&lt;br /&gt;
** {{L|Doc:Reuse Animations}}&lt;br /&gt;
** {{L|Lock_Keyframes}}&lt;br /&gt;
** {{l|Onion Skin|Onion Skin}}&lt;br /&gt;
** {{L|Doc:Following a BLine}}&lt;br /&gt;
** {{L|Z_Depth_Parameter|Z-Depth}}&lt;br /&gt;
** {{L|Time_Loop_Layer}}&lt;br /&gt;
** {{L|Doc:Rescale Animations}}&lt;br /&gt;
** {{L|Time_Offset_Parameter}}&lt;br /&gt;
* '''Animation Techniques'''&lt;br /&gt;
** {{L|Walk_Cycle|Morphing}}&lt;br /&gt;
** {{L|Doc:Cut-out Animation|Cut-out}}&lt;br /&gt;
* '''Output'''&lt;br /&gt;
** {{L|Doc:Preview}}&lt;br /&gt;
** {{L|Render_options}}&lt;br /&gt;
** {{L|Render dialog}}&lt;br /&gt;
** {{L|Sif2svg|SVG export}}&lt;br /&gt;
* '''Configuring Synfig'''&lt;br /&gt;
** {{L|Setup_Dialog}}&lt;br /&gt;
** {{L|Unit System}}&lt;br /&gt;
** {{L|Image_Dimensions}}&lt;br /&gt;
** {{L|Canvas_Properties_Dialog|Canvas Properties}}&lt;br /&gt;
** {{L|Environment_Variables}}&lt;br /&gt;
* '''Appendix'''&lt;br /&gt;
** {{L|Doc:Synfig Studio vs Synfig}}&lt;br /&gt;
** {{L|Doc:Synfig CLI Syntax}}&lt;br /&gt;
** {{L|Doc:Build Instructions}}&lt;br /&gt;
** {{L|Doc:How Do I}}&lt;br /&gt;
** {{L|FAQ}}&lt;br /&gt;
** {{L|Window_Manager_Hints}} (merge to FAQ?)&lt;br /&gt;
** {{L|Keyboard Shortcuts}}&lt;br /&gt;
** {{L|Mouse_Shortcuts}}&lt;br /&gt;
** {{L|Doc:Examples}}&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Category:Manual/pl&amp;diff=15721</id>
		<title>Category:Manual/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Category:Manual/pl&amp;diff=15721"/>
				<updated>2012-04-14T09:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: Created page with &amp;quot;{{Title|Manual}}  &amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt; * '''Introduction''' ** {{L|Doc:Przegląd}} &amp;lt;!-- ** {{L|D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Title|Manual}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pages in this category should be listed in specific order. So let's place them here manually: --&amp;gt;&lt;br /&gt;
* '''Introduction'''&lt;br /&gt;
** {{L|Doc:Przegląd}}&lt;br /&gt;
&amp;lt;!-- ** {{L|Doc:Installation}} --&amp;gt;&lt;br /&gt;
* '''Diving In'''&lt;br /&gt;
** {{L|Doc:Getting Started}}&lt;br /&gt;
** {{L|Doc:Animation Basics}}&lt;br /&gt;
** {{L|Doc:Adding Layers}}&lt;br /&gt;
** {{L|Doc:Creating Shapes}}&lt;br /&gt;
** {{L|Doc:Flower Animation}}&lt;br /&gt;
* '''Interface'''&lt;br /&gt;
** {{L|Doc:Quick Overview}}&lt;br /&gt;
** {{L|Doc:Interface}}&lt;br /&gt;
* '''Artwork Import'''&lt;br /&gt;
** {{L|Doc:Gimp2synfig|GIMP Import}}&lt;br /&gt;
** {{L|Doc:Svg2synfig|SVG Import}}&lt;br /&gt;
** {{L|Doc:ListImporter|List Importer}} (Image sequence import)&lt;br /&gt;
* '''Artwork Construction'''&lt;br /&gt;
** {{L|BLine Tool}}&lt;br /&gt;
** {{L|Outline Layer}}&lt;br /&gt;
** {{L|Region Layer}}&lt;br /&gt;
** {{L|Color_Editor_Dialog|Color Editor}}&lt;br /&gt;
** {{L|Draw Tool}}&lt;br /&gt;
** {{L|Width Tool}}&lt;br /&gt;
** {{L|Paste Canvas Layer}}&lt;br /&gt;
** {{L|Children Lock}}&lt;br /&gt;
** {{L|Gradient Tool}}&lt;br /&gt;
** {{L|Gradient_Editor_Dialog|Gradient Editor}}&lt;br /&gt;
** {{L|Blend Method}} ???&lt;br /&gt;
** {{L|Doc:Basic Masking|Masking}}&lt;br /&gt;
** {{L|Groups Panel|Groups}}&lt;br /&gt;
** {{L|Doc:Guides}}&lt;br /&gt;
** {{L|Doc:Grid}}&lt;br /&gt;
* '''Data Linking'''&lt;br /&gt;
** {{L|Linking}}&lt;br /&gt;
** {{L|Export}}&lt;br /&gt;
** {{L|Convert}}&lt;br /&gt;
** {{L|Sewing_BLines}}&lt;br /&gt;
** {{L|Link to BLine}}&lt;br /&gt;
** {{L|ValueNodes}}&lt;br /&gt;
** {{L|Reuse_Exported_ValueNodes}}&lt;br /&gt;
** {{L|Switching_Scenes}}&lt;br /&gt;
* '''Advanced ...'''&lt;br /&gt;
** {{L|Slideshow_Tutorial|Slideshows}}&lt;br /&gt;
** {{L|Snowflake_with_the_Duplicate_Layer|Duplicate Layer}}&lt;br /&gt;
** {{L|Doc:Brushes}}&lt;br /&gt;
* '''Animation'''&lt;br /&gt;
** {{L|Keyframe}}&lt;br /&gt;
** {{L|Timetrack_Panel}}&lt;br /&gt;
** {{L|Waypoint}}&lt;br /&gt;
** {{L|Doc:Reuse Animations}}&lt;br /&gt;
** {{L|Lock_Keyframes}}&lt;br /&gt;
** {{l|Onion Skin|Onion Skin}}&lt;br /&gt;
** {{L|Doc:Following a BLine}}&lt;br /&gt;
** {{L|Z_Depth_Parameter|Z-Depth}}&lt;br /&gt;
** {{L|Time_Loop_Layer}}&lt;br /&gt;
** {{L|Doc:Rescale Animations}}&lt;br /&gt;
** {{L|Time_Offset_Parameter}}&lt;br /&gt;
* '''Animation Techniques'''&lt;br /&gt;
** {{L|Walk_Cycle|Morphing}}&lt;br /&gt;
** {{L|Doc:Cut-out Animation|Cut-out}}&lt;br /&gt;
* '''Output'''&lt;br /&gt;
** {{L|Doc:Preview}}&lt;br /&gt;
** {{L|Render_options}}&lt;br /&gt;
** {{L|Render dialog}}&lt;br /&gt;
** {{L|Sif2svg|SVG export}}&lt;br /&gt;
* '''Configuring Synfig'''&lt;br /&gt;
** {{L|Setup_Dialog}}&lt;br /&gt;
** {{L|Unit System}}&lt;br /&gt;
** {{L|Image_Dimensions}}&lt;br /&gt;
** {{L|Canvas_Properties_Dialog|Canvas Properties}}&lt;br /&gt;
** {{L|Environment_Variables}}&lt;br /&gt;
* '''Appendix'''&lt;br /&gt;
** {{L|Doc:Synfig Studio vs Synfig}}&lt;br /&gt;
** {{L|Doc:Synfig CLI Syntax}}&lt;br /&gt;
** {{L|Doc:Build Instructions}}&lt;br /&gt;
** {{L|Doc:How Do I}}&lt;br /&gt;
** {{L|FAQ}}&lt;br /&gt;
** {{L|Window_Manager_Hints}} (merge to FAQ?)&lt;br /&gt;
** {{L|Keyboard Shortcuts}}&lt;br /&gt;
** {{L|Mouse_Shortcuts}}&lt;br /&gt;
** {{L|Doc:Examples}}&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15720</id>
		<title>Doc:Overview/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15720"/>
				<updated>2012-04-14T09:14:19Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Przegląd}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
[[Category:Manual]]&lt;br /&gt;
[[Category:Unverified]]&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
Synfig Studio jest to oprogramowanie do tworzenia animacji wektorowej 2D, na licencji open-source. Jest przeznaczony do produkcji filmowej jakości animacji z mniejszą ilością ludzi i zasobów.&lt;br /&gt;
&lt;br /&gt;
Jak pewnie wiecie, animacja jest to szybkie wyświetlanie sekwencji obrazów tworzących iluzję ruchu. Tradycyjnie animacja 2D jest tworzona po przez rysowanie każdego obrazu osobno. Obrazy te noszą nazwę &amp;quot;klatek [frames]&amp;quot;. Ta metoda nazywa się &amp;quot;animacja poklatkowa [frame-by-frame animation]&amp;quot;. Złudzenie ruchu wymaga wiele takich klatek. Metoda ta jest powolna, wymagająca wiele czasu i nakładów.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of frame-by-frame animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio korzysta z dwóch technik to draw these frames:&lt;br /&gt;
* Morphing animation&lt;br /&gt;
* Cutout animation&lt;br /&gt;
&lt;br /&gt;
'''Morphing''' bierze dwa obrazy i tworzy płynne przejście między nimi. Odbywa się to przez zmianę jednego kształtu w drugi, często wspomagane za pomocą '''punktów kontrolnych'''. Synfig Studio morphs vector kształtuje się automatycznie. Animacja odbywa się po prostu poprzez dostarczanie rysunków na kluczowych stanowiskach w stosunkowo szerokich przedziałach czasowych. Artysta dostarcza tyle klatek, ile potrzeba do stworzenia prostego wyrażenia ruchu na scenie. Synfig Studio zajmuje się tworzeniem w-pomiędzy klatkami.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of morphing animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutout animation''' jest tworzona przez podział obiektów na dwie części i zastosowanie kilku prostych przekształceń do nich (jak przemieszczenie, obrót lub skalowanie) w różnych punktach w czasie. Synfig Studio używa tych wartości do interpolacji ruchu w-pomiędzy klatkami. Cutout animation może być wytworzone z '''obrazów bitmapowych''' lub '''grafiki wektorowej'''.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of cutout animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W obu przypadkach rolą Synfig Studio jest wypełnienie luk między klatkami (zwanymi także &amp;quot;keyframes&amp;quot;) w celu uzyskania gładkiej, płynnej animacji. Ten proces nosi nazwę &amp;quot;tweening&amp;quot;. Ale tweening nie jest jedyną zaletą Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
Chociaż Studio Synfig nie jest bezpośrednio przeznaczony do rysowania animacji klatka po klatce, może być stosowany do przetworzenia twojej ręcznie narysowanej animacji poklatkowej do filmowej jakości poziomu. Artysta przekształca każdą klatkę danych bitmapy na format wektorowy. Ten proces, nosi nazwę &amp;quot;tracing&amp;quot;, zwykle odbywa się ręcznie poprzez budowę kształtów wektorowych na powierzchni bitmapy. Niektóre zabawne i fascynujące efekty mogą być zastosowane w czasie procesu tworzenia dla osiągnięcia profesjonalnie wyglądającej animacji.&lt;br /&gt;
&amp;lt;!-- TODO: Illustration - bitmap image and same image traced in Synfig Studio --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio daje elastyczną kontrolę nad powtarzającymi się danymi, takimi jak barwniki, właściwości outline, tekstur, obrazów i wiele innych - nawet trajektorie animacji i ich działań (zestawy). Ponowne wykorzystanie powtarzających się danych odbywa się poprzez połączenie. A dla poważnych projektów animacji, Synfig Studio potrafi cię zadowolić.&lt;br /&gt;
&lt;br /&gt;
Wśród zwykłych kawałków łączących dane dzieł sztuki można również określić stosunki między nimi za pomocą zestawu funkcji. To pozwala artyście stworzyć automatyczną animację na podstawie określonych praw i doprowadza cały proces animacji do nowego poziomu.&lt;br /&gt;
&amp;lt;!-- TODO: Example illustration of parabolic shot --&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Write a few lines here that Synfig can be used to produce simple animations too --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cechy Synfig Studio są szczegółowo opisane w niniejszej instrukcji.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --&amp;gt;&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Text edit suggestions. The original text is accurate, but the wording could use some tightening up to help the reader get to the point quickly. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15719</id>
		<title>Doc:Overview/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15719"/>
				<updated>2012-04-14T08:25:35Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Przegląd}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
[[Category:Manual]]&lt;br /&gt;
[[Category:Unverified]]&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
Synfig Studio jest to oprogramowanie do tworzenia animacji wektorowej 2D, na licencji open-source. Jest przeznaczony do produkcji filmowej jakości animacji z mniejszą ilością ludzi i zasobów.&lt;br /&gt;
&lt;br /&gt;
Jak pewnie wiecie, animacja jest to szybkie wyświetlanie sekwencji obrazów tworzących iluzję ruchu. Tradycyjnie animacja 2D jest tworzona po przez rysowanie każdego obrazu osobno. Obrazy te noszą nazwę &amp;quot;klatek [frames]&amp;quot;. Ta metoda nazywa się &amp;quot;animacja poklatkowa [frame-by-frame animation]&amp;quot;. Złudzenie ruchu wymaga wiele takich klatek. Metoda ta jest powolna, wymagająca wiele czasu i nakładów.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of frame-by-frame animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio korzysta z dwóch technik to draw these frames:&lt;br /&gt;
* Morphing animation&lt;br /&gt;
* Cutout animation&lt;br /&gt;
&lt;br /&gt;
'''Morphing''' bierze dwa obrazy i tworzy płynne przejście między nimi. Odbywa się to przez zmianę jednego kształtu w drugi, często wspomagane za pomocą '''punktów kontrolnych'''. Synfig Studio morphs vector kształtuje się automatycznie. Animacja odbywa się po prostu poprzez dostarczanie rysunków na kluczowych stanowiskach w stosunkowo szerokich przedziałach czasowych. Artysta dostarcza tyle klatek, ile potrzeba do stworzenia prostego wyrażenia ruchu na scenie. Synfig Studio zajmuje się tworzeniem w-pomiędzy klatkami.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of morphing animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutout animation''' jest tworzona przez podział obiektów na dwie części i zastosowanie kilku prostych przekształceń do nich (jak przemieszczenie, obrót lub skalowanie) w różnych punktach w czasie. Synfig Studio używa tych wartości do interpolacji ruchu w-pomiędzy klatkami. Cutout animation może być wytworzone z '''obrazów bitmapowych''' lub '''grafiki wektorowej'''.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of cutout animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
W obu przypadkach rolą Synfig Studio jest wypełnienie luk między klatkami (zwanymi także &amp;quot;keyframes&amp;quot;) w celu uzyskania gładkiej, płynnej animacji. Ten proces nosi nazwę &amp;quot;tweening&amp;quot;. Ale tweening nie jest jedyną zaletą Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
Chociaż Studio Synfig nie jest bezpośrednio przeznaczony do rysowania animacji klatka po klatce, może być stosowany do przetworzenia twojej ręcznie narysowanej animacji poklatkowej do filmowej jakości poziomu. Artysta przekształca każdą klatkę danych bitmapy na format wektorowy. Ten proces, nosi nazwę &amp;quot;tracing&amp;quot;, zwykle odbywa się ręcznie poprzez budowę kształtów wektorowych na powierzchni bitmapy. Some fun and fascinating effects can be applied during the creation process to achieve a professional animation look. Niektóre zabawne i fascynujące efekty mogą być zastosowane w czasie procesu tworzenia  dla osiągnięcia profesjonalnie wyglądającej animacji.&lt;br /&gt;
&amp;lt;!-- TODO: Illustration - bitmap image and same image traced in Synfig Studio --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio daje elastyczną kontrolę nad powtarzającymi się danymi, takimi jak barwniki, właściwości outline, tekstur, obrazów i wiele innych - nawet trajektorie animacji i ich działań (zestawy). Re-using repeated data is done by linking. And for serious animation projects, Synfig Studio has the power to deliver to your satisfaction.&lt;br /&gt;
&lt;br /&gt;
Among the plain linking pieces of artwork data you can also define relations between them using a set of functions. That allows the artist to create automatic animation based on the defined laws and brings the whole animation process to a new level.&lt;br /&gt;
&amp;lt;!-- TODO: Example illustration of parabolic shot --&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Write a few lines here that Synfig can be used to produce simple animations too --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio's features are covered in detail within this manual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --&amp;gt;&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Text edit suggestions. The original text is accurate, but the wording could use some tightening up to help the reader get to the point quickly. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15718</id>
		<title>Doc:Overview/pl</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Doc:Overview/pl&amp;diff=15718"/>
				<updated>2012-04-13T19:06:25Z</updated>
		
		<summary type="html">&lt;p&gt;Daito: Created page with &amp;quot;&amp;lt;!-- Page info --&amp;gt; {{Title|Overview}} {{Navigation|Category:Manual|Doc:Getting Started}} Category:Manual Category:Unverified &amp;lt;!-- Page info end --&amp;gt; Synfig Studio jest to ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Overview}}&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
[[Category:Manual]]&lt;br /&gt;
[[Category:Unverified]]&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
Synfig Studio jest to oprogramowanie do tworzenia animacji wektorowej 2D, na licencji open-source. Jest przeznaczony do produkcji filmowej jakości animacji z mniejszą ilością ludzi i zasobów.&lt;br /&gt;
&lt;br /&gt;
Jak pewnie wiecie, animacja jest to szybkie wyświetlanie sekwencji obrazów tworzących iluzję ruchu. Tradycyjnie animacja 2D jest tworzona po przez rysowanie każdego obrazu osobno. Obrazy te noszą nazwę &amp;quot;klatek [frames]&amp;quot;. Ta metoda nazywa się &amp;quot;animacja poklatkowa [frame-by-frame animation]&amp;quot;. Złudzenie ruchu wymaga wiele takich klatek. Metoda ta jest powolna, wymagająca wiele czasu i nakładów.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of frame-by-frame animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio korzysta z dwóch technik to draw these frames:&lt;br /&gt;
* Morphing animation&lt;br /&gt;
* Cutout animation&lt;br /&gt;
&lt;br /&gt;
'''Morphing''' bierze dwa obrazy i tworzy płynne przejście między nimi. Odbywa się to przez zmianę jednego kształtu w drugi, często wspomagane za pomocą '''punktów kontrolnych'''. Synfig Studio morphs vector kształtuje się automatycznie. Animacja odbywa się po prostu poprzez dostarczanie rysunków na kluczowych stanowiskach w stosunkowo szerokich przedziałach czasowych. Artysta dostarcza tyle klatek, ile potrzeba do stworzenia prostego wyrażenia ruchu na scenie. Synfig Studio ostrożnie przy tworzeniu Synfig Studio takes care of creating the in-between frames.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of morphing animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cutout animation''' is created by splitting objects into parts and applying some simple transformations to them (like translation, rotation or scale) at different points in time. Synfig Studio uses those values to interpolate the motion for in-between frames. Cutout animation can be produced from '''bitmap images''' or '''vector graphics'''.&lt;br /&gt;
&amp;lt;!-- TODO: Insert illustration of cutout animation here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In either case Synfig Studio's role is to fill the gaps between frames (also called &amp;quot;keyframes&amp;quot;) to produce smooth, fluid animation. This process is called &amp;quot;tweening&amp;quot;. But tweening is not the only advantage of Synfig Studio.&lt;br /&gt;
&lt;br /&gt;
Although Synfig Studio is not directly intended to draw animation frame-by-frame, it can be used to bring your hand-drawn frame-by-frame animation to film-quality level. The artist converts each frame's bitmap data into vector format. This process, called &amp;quot;tracing&amp;quot;, is usually done by hand by constructing vector shapes on top of bitmap images. Some fun and fascinating effects can be applied during the creation process to achieve a professional animation look.&lt;br /&gt;
&amp;lt;!-- TODO: Illustration - bitmap image and same image traced in Synfig Studio --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio gives you flexible control over repeated data, such as colors, outline characteristics, textures, images and many more - even animation trajectories and their actions (sets). Re-using repeated data is done by linking. And for serious animation projects, Synfig Studio has the power to deliver to your satisfaction.&lt;br /&gt;
&lt;br /&gt;
Among the plain linking pieces of artwork data you can also define relations between them using a set of functions. That allows the artist to create automatic animation based on the defined laws and brings the whole animation process to a new level.&lt;br /&gt;
&amp;lt;!-- TODO: Example illustration of parabolic shot --&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Write a few lines here that Synfig can be used to produce simple animations too --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Synfig Studio's features are covered in detail within this manual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --&amp;gt;&lt;br /&gt;
{{Navigation|Category:Manual|Doc:Getting Started}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Text edit suggestions. The original text is accurate, but the wording could use some tightening up to help the reader get to the point quickly. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Daito</name></author>	</entry>

	</feed>