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		<title>Doc talk:Ball Bounce - Revision history</title>
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		<updated>2026-05-01T01:04:16Z</updated>
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	<entry>
		<id>https://wiki.synfig.org/index.php?title=Doc_talk:Ball_Bounce&amp;diff=12160&amp;oldid=prev</id>
		<title>Viridis: math solution</title>
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				<updated>2010-05-05T10:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;math solution&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== About math-guided solution ==&lt;br /&gt;
Although I am still a newbie on Synfig, I have tried to achieve the math-related solution, it may be the simpler aswell!&lt;br /&gt;
&lt;br /&gt;
I am not sure to have understood all the concepts used, that's why I guess it is not completely correct.&lt;br /&gt;
&lt;br /&gt;
My approach is to imagine x and y movements as independent, so the x is simple (uniform rectilinear movement) and the y a little more complex. The first idea was to use the classical equations for acceleration (and gravity), but this would lead to need one equation per step (up-down or down-up). The ultimate idea is to use the sine function to describe the position at each timepoint, so... one equation would last forever!&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
* Origin converted to compound&lt;br /&gt;
* X manualy animated to go linearly from left to right of the canvas: simple.&lt;br /&gt;
* Y converted to sine&lt;br /&gt;
* Sine Amplitude set to 1 (why? I tried to set this to -172, wich is the initial height of the circle but it disappeard! Well, just works)&lt;br /&gt;
* Sine DEG to time loop, and then:&lt;br /&gt;
* Timeloop link to 0 at 0 seconds and 180 at 1 second&lt;br /&gt;
* Timeloop duration: 1 second&lt;br /&gt;
* Rest timeloop parameters left to 0&lt;br /&gt;
&lt;br /&gt;
I guess the result is almost correct although the shape of the curve is not perfect, but I don't know why. I don't know how to upload a screenshot. Any help? Can you correct this?&lt;/div&gt;</summary>
		<author><name>Viridis</name></author>	</entry>

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