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		<id>https://wiki.synfig.org/index.php?action=history&amp;feed=atom&amp;title=Layers%2Fro</id>
		<title>Layers/ro - Revision history</title>
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		<updated>2026-05-06T05:54:05Z</updated>
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		<id>https://wiki.synfig.org/index.php?title=Layers/ro&amp;diff=15546&amp;oldid=prev</id>
		<title>Ed62: Created page with &quot;&lt;!-- Page info --&gt; {{Title|Layers}} &lt;!-- Page info end --&gt; Urmatoarele tipuri de straturi sunt valabile in Synfig:  == Blurs - Neclaritate==  === {{l|Blur Layer|Blur}} ===  Param...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.synfig.org/index.php?title=Layers/ro&amp;diff=15546&amp;oldid=prev"/>
				<updated>2012-03-27T12:56:40Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;!-- Page info --&amp;gt; {{Title|Layers}} &amp;lt;!-- Page info end --&amp;gt; Urmatoarele tipuri de straturi sunt valabile in Synfig:  == Blurs - Neclaritate==  === {{l|Blur Layer|Blur}} ===  Param...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- Page info --&amp;gt;&lt;br /&gt;
{{Title|Layers}}&lt;br /&gt;
&amp;lt;!-- Page info end --&amp;gt;&lt;br /&gt;
Urmatoarele tipuri de straturi sunt valabile in Synfig:&lt;br /&gt;
&lt;br /&gt;
== Blurs - Neclaritate==&lt;br /&gt;
&lt;br /&gt;
=== {{l|Blur Layer|Blur}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
| Size of Blur&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Type of blur to use&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: ( [http://www.youtube.com/watch?v=bmCpV2Q5lfI youtube] [http://www.musikboden.se/synfigfiles/blur.sif corresponding sif file] )&lt;br /&gt;
&lt;br /&gt;
=== {{l|Motion Blur Layer|Motion Blur}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Aperture&lt;br /&gt;
| Shutter Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Radial Blur Layer|Radial Blur}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Origin&lt;br /&gt;
| Point where you want the origin to be&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
| Size of blur&lt;br /&gt;
|-&lt;br /&gt;
| Fade Out&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: ( [http://www.youtube.com/watch?v=X7V5e4A2xwk youtube] [http://www.musikboden.se/synfigfiles/radial_blur.sif corresponding sif file] )&lt;br /&gt;
&lt;br /&gt;
== Distortions ==&lt;br /&gt;
&lt;br /&gt;
=== {{l|Inside Out Layer|Inside Out}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Origin&lt;br /&gt;
| Defines the where the center will be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Noise Distort Layer|Noise Distort}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Displacement&lt;br /&gt;
| How much the distortion is displaced form its original position.&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
| How much separated are two consecutive distortions . &lt;br /&gt;
|-&lt;br /&gt;
| Random Seed&lt;br /&gt;
| Defines the random generator number seed.&lt;br /&gt;
|-&lt;br /&gt;
| Interpolation&lt;br /&gt;
| What type of interpolation to use&lt;br /&gt;
|-&lt;br /&gt;
| Detail&lt;br /&gt;
| Lower/higher values produces less/more detailed distortions.&lt;br /&gt;
|-&lt;br /&gt;
| Animation Speed&lt;br /&gt;
| In times per second, defines the frequency of change of the distortion.&lt;br /&gt;
|-&lt;br /&gt;
| Turbulent&lt;br /&gt;
| When checked it produces turbulent distortions.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: ( [http://www.youtube.com/watch?v=rc39nnd7R_4 youtube] [http://www.musikboden.se/synfigfiles/noise_distort_area.sif corresponding sif file] )&lt;br /&gt;
&lt;br /&gt;
=== {{l|Spherize Layer|Spherize}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Position&lt;br /&gt;
| The center (or axis) of the distortion.&lt;br /&gt;
|-&lt;br /&gt;
| Radius&lt;br /&gt;
| Defines the radious of the distortion (spherize) or a half of the bar (vertical or horizontal bar)&lt;br /&gt;
|-&lt;br /&gt;
| Amount&lt;br /&gt;
| Defines how much convex (positive) or concave (negative) the distortion is&lt;br /&gt;
|-&lt;br /&gt;
| Clip&lt;br /&gt;
| When checked it only distorts inside the Radious area.&lt;br /&gt;
|-&lt;br /&gt;
| Distort Type&lt;br /&gt;
| The direction of the distortion (spherize, horizontal bar, vertical bar).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: ( [http://www.youtube.com/watch?v=AZ3vjLqUTW0 youtube] [http://www.musikboden.se/synfigfiles/spherize_area.sif corresponding sif file] )&lt;br /&gt;
&lt;br /&gt;
=== {{l|Stretch Layer|Stretch}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Amount&lt;br /&gt;
| Its distance to Center defines how much the image is stretched or is shrunk &lt;br /&gt;
|-&lt;br /&gt;
| Center&lt;br /&gt;
| The position from where the distortion is made.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: ( [http://www.youtube.com/watch?v=JCkZgOloKZc youtube] [http://www.musikboden.se/synfigfiles/stretch_area.sif corresponding sif file] )&lt;br /&gt;
&lt;br /&gt;
=== {{l|Twirl Layer|Twirl}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Center&lt;br /&gt;
| The position of the twirl distortion.&lt;br /&gt;
|-&lt;br /&gt;
| Radius&lt;br /&gt;
| This is the radius of the circle of the twirl distortion&lt;br /&gt;
|-&lt;br /&gt;
| Rotations&lt;br /&gt;
| Defines how many rotations (in DEG) the twirl produces.&lt;br /&gt;
|-&lt;br /&gt;
| Distort Inside&lt;br /&gt;
| Defines if the distortion is produced inside the radious area.&lt;br /&gt;
|-&lt;br /&gt;
| Distort Outside&lt;br /&gt;
| Defines if the distortion is produced outside the radious area. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: ( [http://www.youtube.com/watch?v=eqqVuMa0WdQ youtube] [http://www.musikboden.se/synfigfiles/twirl_area.sif corresponding sif file] )&lt;br /&gt;
&lt;br /&gt;
=== {{l|Warp Layer|Warp}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Source TL&lt;br /&gt;
| Top Left point of the source to warp.&lt;br /&gt;
|-&lt;br /&gt;
| Source BR&lt;br /&gt;
| Bottom Right point of the source to warp.&lt;br /&gt;
|-&lt;br /&gt;
| Dest TL&lt;br /&gt;
| Top Left point of the destination where to warp.&lt;br /&gt;
|-&lt;br /&gt;
| Dest TR&lt;br /&gt;
| Top Right point of the destination where to warp.&lt;br /&gt;
|-&lt;br /&gt;
| Dest BR&lt;br /&gt;
| Bottom Right point of the destination where to warp.&lt;br /&gt;
|-&lt;br /&gt;
| Dest BL&lt;br /&gt;
| Bottom Left point of the destination where to warp.&lt;br /&gt;
|-&lt;br /&gt;
| Clip&lt;br /&gt;
| When checked it only renders what is inside the source rectangle.&lt;br /&gt;
|-&lt;br /&gt;
| Horizon&lt;br /&gt;
| A number to define when to stop rendering when do a perspective warp. High values produces far horizons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: ( [http://www.youtube.com/watch?v=V3MY8VGtVGc youtube] [http://www.musikboden.se/synfigfiles/warp_area.sif corresponding sif file] )&lt;br /&gt;
&lt;br /&gt;
== Filters ==&lt;br /&gt;
&lt;br /&gt;
=== {{l|Clamp Layer|Clamp}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Invert Negative&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Clamp Ceiling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ceiling&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Floor&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Color Correct Layer|Color Correct}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Hue Adjust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Brightness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Contrast&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Exposure Adjust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gamma Adjustment&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Halftone 2 Layer|Halftone 2}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mask Offset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mask Angle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mask Size&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Light Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dark Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Halftone 3 Layer|Halftone 3}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mask Size&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Subtractive Flag&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Channel Name&amp;gt;Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Channel Name&amp;gt;Mask Offset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;Channel Name&amp;gt;Mask Angle&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Luma Key Layer|Luma Key}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Color of checkers&lt;br /&gt;
|-&lt;br /&gt;
| Offset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
| Size of checkers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fractals ==&lt;br /&gt;
&lt;br /&gt;
=== {{l|Julia Set Layer|Julia Set}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Inside Color&lt;br /&gt;
| Color of the Set&lt;br /&gt;
|-&lt;br /&gt;
| Outside Color&lt;br /&gt;
| Color outside the Set&lt;br /&gt;
|-&lt;br /&gt;
| Color Shift&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Iterations&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Seed Point&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bailout ValueBase&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Distort Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shade Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solid Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Invert Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Color Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Distort Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shade Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solid Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Invert Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Color Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Color Cycle&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Outside&lt;br /&gt;
| Smooth the coloration outside the set&lt;br /&gt;
|-&lt;br /&gt;
| Break Set&lt;br /&gt;
| Modify equation to achieve interesting results&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Mandelbrot Set Layer|Mandelbrot Set}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Iterations&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bailout ValueBase&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Break Set&lt;br /&gt;
| Modify equation to achieve interesting results&lt;br /&gt;
|-&lt;br /&gt;
| Distort Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shade Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solid Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Invert Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gradient Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Offset Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Loop Inside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Distort Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Shade Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solid Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Invert Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gradient outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Smooth Outside&lt;br /&gt;
| Smooth the coloration outside the set&lt;br /&gt;
|-&lt;br /&gt;
| Offset Outside&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scale Outside&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Geometry ==&lt;br /&gt;
&lt;br /&gt;
=== Common Parameters ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Z Depth&lt;br /&gt;
| Relative displacement of the depth of the layer inside the canvas&lt;br /&gt;
|-&lt;br /&gt;
| Amount&lt;br /&gt;
| Overall alpha amount of the layer. &lt;br /&gt;
|-&lt;br /&gt;
| Blend Method&lt;br /&gt;
| Type of blend method.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== {{l|Checkerboard Layer|Checkerboard}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Color of checkers.&lt;br /&gt;
|-&lt;br /&gt;
| Offset&lt;br /&gt;
| Displacement of the checkboard origin.&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
| Size of checkers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Circle Layer|Circle}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Circle's color.&lt;br /&gt;
|-&lt;br /&gt;
| Radius&lt;br /&gt;
| Circle's radious.&lt;br /&gt;
|-&lt;br /&gt;
| Feather&lt;br /&gt;
| Circle feather amount.&lt;br /&gt;
|-&lt;br /&gt;
| Center&lt;br /&gt;
| Circle's center.&lt;br /&gt;
|-&lt;br /&gt;
| Invert&lt;br /&gt;
| Invert the circle&lt;br /&gt;
|-&lt;br /&gt;
| Falloff&lt;br /&gt;
| Determines the falloff function for the feather&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Outline Layer|Outline}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Outline's color.&lt;br /&gt;
|-&lt;br /&gt;
| Offset&lt;br /&gt;
| Displacement of the Outline from the (0,0).&lt;br /&gt;
|-&lt;br /&gt;
| Invert&lt;br /&gt;
| When checked it inverts alpha results of the layer. &lt;br /&gt;
|-&lt;br /&gt;
| Antialiasing&lt;br /&gt;
| When checked it produces antialiased renders for the layer.&lt;br /&gt;
|-&lt;br /&gt;
| Feather &lt;br /&gt;
| Outline feather amount.&lt;br /&gt;
|-&lt;br /&gt;
| Type of Feather&lt;br /&gt;
| Defines the type of feather.&lt;br /&gt;
|-&lt;br /&gt;
| Winding Style.&lt;br /&gt;
| Defines overlapping behavior. &lt;br /&gt;
|-&lt;br /&gt;
| Vertices&lt;br /&gt;
| A list of BLine Points&lt;br /&gt;
|-&lt;br /&gt;
| Outline Width&lt;br /&gt;
| Default widths of the points.&lt;br /&gt;
|-&lt;br /&gt;
| Expand&lt;br /&gt;
| Defines a value to add to the Outline width. &lt;br /&gt;
|-&lt;br /&gt;
| Sharp Cusps&lt;br /&gt;
| When chekced it produces sharp corners.&lt;br /&gt;
|-&lt;br /&gt;
| Rounded Begin&lt;br /&gt;
| Round off the begin tip&lt;br /&gt;
|-&lt;br /&gt;
| Rounded End&lt;br /&gt;
| Round off the end tip&lt;br /&gt;
|-&lt;br /&gt;
| Loopyness&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Homogeneous&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Polygon Layer|Polygon}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Vector List&lt;br /&gt;
| A list of Vector points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Rectangle Layer|Rectangle}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Rectangle's color.&lt;br /&gt;
|-&lt;br /&gt;
| Point 1&lt;br /&gt;
| Position of the first point of the diagonal&lt;br /&gt;
|-&lt;br /&gt;
| Point 2&lt;br /&gt;
| Position of the second point of the diagonal.&lt;br /&gt;
|-&lt;br /&gt;
| Expand amount&lt;br /&gt;
| Amount of expansion around the rectangle's edge.&lt;br /&gt;
|-&lt;br /&gt;
| Invert the rectangle&lt;br /&gt;
| If checked on inverts the alpha value of the layer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Region Layer|Region}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Region's color.&lt;br /&gt;
|-&lt;br /&gt;
| Offset&lt;br /&gt;
| Displacement of the Region from the (0,0).&lt;br /&gt;
|-&lt;br /&gt;
| Invert&lt;br /&gt;
| When checked it inverts alpha results of the layer. &lt;br /&gt;
|-&lt;br /&gt;
| Antialiasing&lt;br /&gt;
| When checked it produces antialiased renders for the layer.&lt;br /&gt;
|-&lt;br /&gt;
| Feather &lt;br /&gt;
| Outline feather amount.&lt;br /&gt;
|-&lt;br /&gt;
| Type of Feather&lt;br /&gt;
| Defines the type of feather.&lt;br /&gt;
|-&lt;br /&gt;
| Winding Style.&lt;br /&gt;
| Defines overlapping behavior. &lt;br /&gt;
|-&lt;br /&gt;
| Vertices&lt;br /&gt;
| A list of BLine Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Solid Color Layer|Solid Color}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Star Layer|Star}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Outer Radius&lt;br /&gt;
| The radius of the outer points in the star&lt;br /&gt;
|-&lt;br /&gt;
| Inner Radius&lt;br /&gt;
| The radius of the inner points in the star&lt;br /&gt;
|-&lt;br /&gt;
| Angle&lt;br /&gt;
| The orientation of the star&lt;br /&gt;
|-&lt;br /&gt;
| Points&lt;br /&gt;
| The number of points in the star&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gradients ==&lt;br /&gt;
&lt;br /&gt;
=== {{l|Conical Gradient Layer|Conical Gradient}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Gradient&lt;br /&gt;
| The gradient that's going to be mapped to the cone.&lt;br /&gt;
|-&lt;br /&gt;
| Center&lt;br /&gt;
| The center of the cone.&lt;br /&gt;
|-&lt;br /&gt;
| Angle&lt;br /&gt;
| The angle where the beginning and the end of the gradient join.&lt;br /&gt;
|-&lt;br /&gt;
| Symmetric&lt;br /&gt;
| Cheked on produces a symmetrical gradient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Curve Gradient Layer|Curve Gradient}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Offset&lt;br /&gt;
| Relative displacement of the gradient respect to the BLine.&lt;br /&gt;
|-&lt;br /&gt;
| Width&lt;br /&gt;
| Default width of the gradient. &lt;br /&gt;
|-&lt;br /&gt;
| Vertices&lt;br /&gt;
| A list of BLine Points&lt;br /&gt;
|-&lt;br /&gt;
| Gradient&lt;br /&gt;
| The gradient parameter&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| If chekced on produces a looped gradient.&lt;br /&gt;
|-&lt;br /&gt;
| ZigZag&lt;br /&gt;
| When checked on it produces a double gradient.&lt;br /&gt;
|-&lt;br /&gt;
| Perpendicular&lt;br /&gt;
| If chekced on it produces a perpendicular gradient to BLine instead of parallel.&lt;br /&gt;
|-&lt;br /&gt;
| Fast&lt;br /&gt;
| When cheked on it produces a faster render but less accurate gradient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Linear Gradient Layer|Linear Gradient}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Point 1&lt;br /&gt;
| First point of he gradient.&lt;br /&gt;
|-&lt;br /&gt;
| Point 2&lt;br /&gt;
| Second point of the gradient.&lt;br /&gt;
|-&lt;br /&gt;
| Gradient&lt;br /&gt;
| The gradient parameter&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| If chekced on produces a looped gradient. &lt;br /&gt;
|-&lt;br /&gt;
| ZigZag&lt;br /&gt;
| When checked on it produces a double gradient. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Noise Gradient Layer|Noise Gradient}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Gradient&lt;br /&gt;
| The gradient parameter.&lt;br /&gt;
|-&lt;br /&gt;
| Random Seed&lt;br /&gt;
| Defines the random generator number seed.&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
| How much separated are two consecutive distortions &lt;br /&gt;
|-&lt;br /&gt;
| Interpolation&lt;br /&gt;
| What type of interpolation to use&lt;br /&gt;
|-&lt;br /&gt;
| Detail&lt;br /&gt;
| Lower/higher values produces less/more detailed distortions.&lt;br /&gt;
|-&lt;br /&gt;
| Animation Speed&lt;br /&gt;
| In times per second, defines the frequency of change of the distortion. &lt;br /&gt;
|-&lt;br /&gt;
| Turbulent&lt;br /&gt;
| When checked on it produces turbulent distortions. &lt;br /&gt;
|-&lt;br /&gt;
| Do Alpha&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Super Sampling&lt;br /&gt;
| When chekced on produces more accurate results but slower renders. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Radial Gradient Layer|Radial Gradient}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Gradient&lt;br /&gt;
| The gradient parameter&lt;br /&gt;
|-&lt;br /&gt;
| Center&lt;br /&gt;
| The center of the radial gradient.&lt;br /&gt;
|-&lt;br /&gt;
| Radius&lt;br /&gt;
| This is the radius of the circle.&lt;br /&gt;
|-&lt;br /&gt;
| Loop&lt;br /&gt;
| When cheked on it produces a looped gradient.&lt;br /&gt;
|-&lt;br /&gt;
| Zig-Zag&lt;br /&gt;
| When checked on it produces a double gradient. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Spiral Gradient Layer|Spiral Gradient}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Gradient&lt;br /&gt;
| The gradient parameter&lt;br /&gt;
|-&lt;br /&gt;
| Center&lt;br /&gt;
| The center of the spiral gradient.&lt;br /&gt;
|-&lt;br /&gt;
| Radius&lt;br /&gt;
| This is the radius of the circle&lt;br /&gt;
|-&lt;br /&gt;
| Angle&lt;br /&gt;
| The amount of rotations of the spiral. &lt;br /&gt;
|-&lt;br /&gt;
| Clockwise&lt;br /&gt;
| When cheked on/off produces clockwise/counter-clockwise spiral gradient.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== {{l|Duplicate Layer|Duplicate}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Index&lt;br /&gt;
| Copy Index&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Import Image Layer|Import Image}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Filename&lt;br /&gt;
| File to import&lt;br /&gt;
|-&lt;br /&gt;
| Time Offset&lt;br /&gt;
| Time offset used for image sequence import.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Paste Canvas Layer|Paste Canvas}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Origin&lt;br /&gt;
| Point where you want the origin to be.&lt;br /&gt;
|-&lt;br /&gt;
| Canvas&lt;br /&gt;
| Canvas to paste&lt;br /&gt;
|-&lt;br /&gt;
| Zoom&lt;br /&gt;
| Amplification of the canvas (around the origin?)&lt;br /&gt;
|-&lt;br /&gt;
| Time Offset&lt;br /&gt;
| Time to rewind (negative) or fast forward (positive) the animation of the canvas&lt;br /&gt;
|-&lt;br /&gt;
| Children Lock&lt;br /&gt;
| When checked on you cannot select a child layer by clicking on it. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Plant Layer|Plant}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Vertices&lt;br /&gt;
| A list of BLine Points&lt;br /&gt;
|-&lt;br /&gt;
| Gradient&lt;br /&gt;
| Gradient to be used for coloring the plant&lt;br /&gt;
|-&lt;br /&gt;
| Split Angle&lt;br /&gt;
| Angle by which each split deviates from its parent&lt;br /&gt;
|-&lt;br /&gt;
| Gravity&lt;br /&gt;
| Direction in which the shoots tend to face&lt;br /&gt;
|-&lt;br /&gt;
| Tangential Velocity&lt;br /&gt;
| Amount to which shoots tend to grow along the tangent to the BLine&lt;br /&gt;
|-&lt;br /&gt;
| Perpendicular Velocity&lt;br /&gt;
| Amount to which shoots tend to grow perpendicular to the tangent to the BLine&lt;br /&gt;
|-&lt;br /&gt;
| Stem Size&lt;br /&gt;
| Size of the stem&lt;br /&gt;
|-&lt;br /&gt;
| SizeAsAlpha&lt;br /&gt;
| If enabled, the alpha channel from the gradient is multiplied by the stem size, and an alpha of 1.0 is used when rendering&lt;br /&gt;
|-&lt;br /&gt;
| Step&lt;br /&gt;
| Measure of the distance between points when rendering&lt;br /&gt;
|-&lt;br /&gt;
| Seed&lt;br /&gt;
| Used to seed the pseudo-random number generator&lt;br /&gt;
|-&lt;br /&gt;
| Splits&lt;br /&gt;
| Maximum number of times that each sprout can sprout recursively&lt;br /&gt;
|-&lt;br /&gt;
| Sprouts&lt;br /&gt;
| Number of places that growth occurs on each bline section&lt;br /&gt;
|-&lt;br /&gt;
| Random Factor&lt;br /&gt;
| Used to scale down all random effects.  Set to zero to disable randomness&lt;br /&gt;
|-&lt;br /&gt;
| Drag&lt;br /&gt;
| Drag slows the growth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Super Sample Layer|Super Sample}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Width&lt;br /&gt;
| Width of sample area (In pixels)&lt;br /&gt;
|-&lt;br /&gt;
| Height&lt;br /&gt;
| Height of sample area (In pixels)&lt;br /&gt;
|-&lt;br /&gt;
| Use Parametric&lt;br /&gt;
| Use the Parametric Renderer&lt;br /&gt;
|-&lt;br /&gt;
| Be Alpha Safe&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Text Layer|Text}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Text&lt;br /&gt;
| Text to Render&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Color of the text&lt;br /&gt;
|-&lt;br /&gt;
| Font Family&lt;br /&gt;
| You could use values &amp;quot;Sans&amp;quot;, &amp;quot;Times&amp;quot; or &amp;quot;Courier&amp;quot; for system fonts here. If you have ttf font file in the same dir as your sif/sifz file, then you may specify it's name (without extension). If ttf font file is located in another directory, then you may specify absolute or relative path to it.&lt;br /&gt;
|-&lt;br /&gt;
| Style&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal Spacing&lt;br /&gt;
| Describes how close glyphs are horizontally&lt;br /&gt;
|-&lt;br /&gt;
| Vertical Spacing&lt;br /&gt;
| Describes how close lines of text are vertically&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
| Size of the text&lt;br /&gt;
|-&lt;br /&gt;
| Orientation&lt;br /&gt;
| Text Orientation. Set to 0.0 for left aligned, 0.5 for centered and/or 1.0 for right aligned. &lt;br /&gt;
|-&lt;br /&gt;
| Position&lt;br /&gt;
| Text Position&lt;br /&gt;
|-&lt;br /&gt;
| Kerning&lt;br /&gt;
| Enables/Disables font kerning (If the font supports it)&lt;br /&gt;
|-&lt;br /&gt;
| Sharpen Edges&lt;br /&gt;
| Turn this off if you are going to be animating the text&lt;br /&gt;
|-&lt;br /&gt;
| Invert&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Fonts that appear to work under Linux - Courier, Times, Serif, Verdana, Sans Serif.&amp;lt;br&amp;gt;&lt;br /&gt;
Fonts that appear to work under Windows - Arial, Times New Roman/Serif, Verdana/Sans Serif.  Courier produces an interesting, but non-legible effect.&amp;lt;br&amp;gt;&lt;br /&gt;
Sans Serif appears to be the default if Synfig doesn't recognize the font.&lt;br /&gt;
&lt;br /&gt;
=== {{l|TimeLoop Layer|Time Loop}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Link Time&lt;br /&gt;
| Time where the loop starts.&lt;br /&gt;
|-&lt;br /&gt;
| Local Time&lt;br /&gt;
| Used to line up the Offset time of the time loop.&lt;br /&gt;
|-&lt;br /&gt;
| Duration&lt;br /&gt;
| Amount of time of the time loop.&lt;br /&gt;
|-&lt;br /&gt;
| Only For Positive Duration&lt;br /&gt;
| Disable the Time Loop layer if Duration is &amp;lt;= 0.&lt;br /&gt;
|-&lt;br /&gt;
| Symmetrical&lt;br /&gt;
| Provides compatibility for the previous Time Loop layer version.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|XOR Pattern Layer|XOR Pattern}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Offset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stylize ==&lt;br /&gt;
&lt;br /&gt;
=== {{l|Bevel Layer|Bevel}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Type of blur to use&lt;br /&gt;
|-&lt;br /&gt;
| Hi-Color&lt;br /&gt;
| High color (where the light comes from)&lt;br /&gt;
|-&lt;br /&gt;
| Lo-Color&lt;br /&gt;
| Low color (where the light goes to)&lt;br /&gt;
|-&lt;br /&gt;
| Light Angle&lt;br /&gt;
| Angle of the light of the Bevel.&lt;br /&gt;
|-&lt;br /&gt;
| Depth of Bevel&lt;br /&gt;
| Bigger values produce bigger Bevel detph.&lt;br /&gt;
|-&lt;br /&gt;
| Softness&lt;br /&gt;
| Blur amount of the Bevel.&lt;br /&gt;
|-&lt;br /&gt;
| Use Luma&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Solid&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Shade Layer|Shade}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Color of the shade&lt;br /&gt;
|-&lt;br /&gt;
| Offset&lt;br /&gt;
| Relative displacement of the shade respecto the shaded layer(s)&lt;br /&gt;
|-&lt;br /&gt;
| Size&lt;br /&gt;
| Size of blur of the shade&lt;br /&gt;
|-&lt;br /&gt;
| Type&lt;br /&gt;
| Type of blur to use&lt;br /&gt;
|-&lt;br /&gt;
| Invert&lt;br /&gt;
| When checked on inverts the alpha result of the shade.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transform ==&lt;br /&gt;
&lt;br /&gt;
=== {{l|Rotate Layer|Rotate}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Origin&lt;br /&gt;
| Point where you want the origin to be&lt;br /&gt;
|-&lt;br /&gt;
| Amount&lt;br /&gt;
| Amount of rotation in degrees.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Translate Layer|Translate}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Origin&lt;br /&gt;
| Point where you want the origin to be&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Zoom Layer|Zoom}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Amount&lt;br /&gt;
| Amount to zoom in&lt;br /&gt;
|-&lt;br /&gt;
| Center&lt;br /&gt;
| Point to zoom in to&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Not Available ==&lt;br /&gt;
&lt;br /&gt;
These layers are examples to aid developers in creating more layer types, but aren't included in binary releases of Synfig.&lt;br /&gt;
&lt;br /&gt;
=== {{l|Shape Layer|Shape}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
| Layer_Shape Color&lt;br /&gt;
|-&lt;br /&gt;
| Offset&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Invert&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Antialiasing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Feather&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Type of Feather&lt;br /&gt;
| Type of feathering to use&lt;br /&gt;
|-&lt;br /&gt;
| Winding Style&lt;br /&gt;
| Winding style to use&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Metaballs Layer|Metaballs}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Points&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radii&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weights&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Threshold&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Simple Circle Layer|Simple Circle}} ===&lt;br /&gt;
&lt;br /&gt;
Parameters:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Center&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radius&lt;br /&gt;
| This is the radius of the circle&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {{l|Filled Rectangle Layer|Filled Rectangle}} ===&lt;br /&gt;
&lt;br /&gt;
Parametri:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Color&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Point 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Point 2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Feather X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Feather Y&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bevel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Keep Bevel Circular&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ed62</name></author>	</entry>

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