Difference between revisions of "Talk:Skeleton Layer"

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==Parameters of Skeleton Layers==
 
 
The parameters of the skeleton layers are:
 
 
{|border="0" align="none" style="border-collapse"  cellpadding="3" cellspacing="0"
 
|-style="background:#C0C0C0"
 
|'''Name'''||'''Value'''||'''Type''' 
 
|-style="background:#"
 
||{{l|Image:Type_real_icon.png|16px}} {{l|Z Depth Parameter|Z Depth}}
 
||0.000000
 
||real
 
 
|-style="background:#eeeeee"
 
||{{l|Image:Type_real_icon.png|16px}} {{l|Amount Parameter|Amount}}
 
||0.500000
 
||real
 
 
|-style="background:#"
 
||{{l|Image:Type_string_icon.png|16px}} Name
 
||skeleton
 
||string
 
 
|-style="background:#eeeeee"
 
||{{l|Image:type_list_icon.png|16px}} {{l|Bones|Bones}}
 
||list (Static List)
 
||list
 
 
|}
 
 
== Skeleton construction ==
 
 
Add a {{Literal|Skeleton layer}}, if your {{l|Canvas}} is empty you can do that from the {{l|Global Menu|global}} or {{L|Caret|caret}} menus {{c|<Layer>|<New Layer>|<Other>|Skeleton|}}. If your canvas is not empty, right clicking inside the {{l|Layers_Panel}}. You have create the first bone of your Skeleton, this is your first parent bone.
 
 
Once you have a {{Literal|Skeleton layer}}, the first bone appears. Each bones have few {{l|Handle|handles}} to control them : Origin, Angle, Length, Bone Wight and Tip Width. Take a look inside the {{l|Parameters Panel}} of the {{Literal|Skeleton layer}}, those handles are relative to some of those values (with some advanced parameters). So with the Bones {{l|Handle|handles}} you can easily move and adjust part of your Skeleton.
 
 
Now, you can had child bone. Right click on any {{l|Handle|handles}} of the parent bone you want and select {{Literal|Create Child Bone}}.
 
 
{{Literal|Skeleton layer}} when created, are {{l|Canvas Layer Menu|Disabled from rendering}}.
 
 
==Parameters of a Bone==
 
 
The parameters of a bone are:
 
 
{|border="0" align="none" style="border-collapse"  cellpadding="3" cellspacing="0"
 
|-style="background:#C0C0C0"
 
|'''Name'''||'''Value'''||'''Type''' 
 
|-style="background:#"
 
||{{l|Image:Type_string_icon.png|16px}} Name
 
||Bone 1
 
||string
 
 
|-style="background:#eeeeee"
 
|| {{l|Parent Parameter|Parent}}
 
||No Parent
 
||bone_valuenode
 
 
|-style="background:#"
 
||{{l|Image:Type_vector_icon.png|16px}} {{l|Origin Parameter|Origin}}
 
||0.00000, 0.00000
 
||vector
 
 
|-style="background:#eeeeee"
 
||{{l|Image:Type_angle_icon.png|16px}} {{l|Angle Parameter|Angle}}
 
||0.00°
 
||angle
 
 
|-style="background:#"
 
||{{l|Image:Type_real_icon.png|16px}} {{l|Local Length Scale Parameter|Local Length Scale}}
 
||1.00000
 
||real
 
 
|-style="background:#eeeeee"
 
||{{l|Image:Type_real_icon.png|16px}} {{l|Bone Width Parameter|Bone Width}}
 
||0.10000
 
||real
 
 
|-style="background:#"
 
||{{l|Image:Type_real_icon.png|16px}} {{l|Recursive Length Scale Parameter|Recursive Length Scale}}
 
||1.00000
 
||real
 
 
|-style="background:#eeeeee"
 
||{{l|Image:Type_real_icon.png|16px}} {{l|Tip Width Parameter|Tip Width}}
 
||0.10000
 
||real
 
 
|-style="background:#"
 
||{{l|Image:Type_real_icon.png|16px}} {{l|Length Setup Parameter|Length Setup}}
 
||1.00000
 
||real
 
 
|}
 
 
== Link to Bone ==
 
 
Select a single or multiple handles from your artwork, right click on a bone and from the contextual menu, select {{Literal|Link to Bone}}. Now when you move the Bone, the selected handles also move.
 
 
== Link to Skeleton ==
 
 
Select one or more handles from your artwork, select the {{Literal|Skeleton layer}} right click on it and from the contextual menu, select {{Literal|Link to Skeleton}}. All the handles covered by the bone shape will be automatically linked.
 

Latest revision as of 19:37, 8 February 2015