|
|
(2 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | Rewrite preparation for 0.65
| |
| | | |
− | Draft
| |
− |
| |
− | ==Parameters of Skeleton Layers==
| |
− |
| |
− | The parameters of the skeleton layers are:
| |
− |
| |
− | {|border="0" align="none" style="border-collapse" cellpadding="3" cellspacing="0"
| |
− | |-style="background:#C0C0C0"
| |
− | |'''Name'''||'''Value'''||'''Type'''
| |
− | |-style="background:#"
| |
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Z Depth Parameter|Z Depth}}
| |
− | ||0.000000
| |
− | ||real
| |
− |
| |
− | |-style="background:#eeeeee"
| |
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Amount Parameter|Amount}}
| |
− | ||0.500000
| |
− | ||real
| |
− |
| |
− | |-style="background:#"
| |
− | ||{{l|Image:Type_string_icon.png|16px}} Name
| |
− | ||skeleton
| |
− | ||string
| |
− |
| |
− | |-style="background:#eeeeee"
| |
− | ||{{l|Image:type_list_icon.png|16px}} {{l|Bones|Bones}}
| |
− | ||list (Static List)
| |
− | ||list
| |
− |
| |
− | |}
| |
− |
| |
− | == Skeleton construction ==
| |
− |
| |
− | Add a {{Literal|Skeleton layer}}, if your {{l|Canvas}} is empty you can do that from the {{l|Global Menu|global}} or {{L|Caret|caret}} menus {{c|<Layer>|<New Layer>|<Other>|Skeleton|}}. If your canvas is not empty, right clicking inside the {{l|Layers_Panel}}. You have create the first bone of your Skeleton, this is your first parent bone.
| |
− |
| |
− | Once you have a {{Literal|Skeleton layer}}, the first bone appears. Each bones have few {{l|Handle|handles}} to control them : Origin, Angle, Length, Bone Wight and Tip Width. Take a look inside the {{l|Parameters Panel}} of the {{Literal|Skeleton layer}}, those handles are relative to some of those values (with some advanced parameters). So with the Bones {{l|Handle|handles}} you can easily move and adjust part of your Skeleton.
| |
− |
| |
− | Now, you can had child bone. Right click on any {{l|Handle|handles}} of the parent bone you want and select {{Literal|Create Child Bone}}.
| |
− |
| |
− | {{Literal|Skeleton layer}} when created, are {{l|Canvas Layer Menu|Disabled from rendering}}.
| |
− |
| |
− | ==Parameters of a Bone==
| |
− |
| |
− | The parameters of a bone are:
| |
− |
| |
− | {|border="0" align="none" style="border-collapse" cellpadding="3" cellspacing="0"
| |
− | |-style="background:#C0C0C0"
| |
− | |'''Name'''||'''Value'''||'''Type'''
| |
− | |-style="background:#"
| |
− | ||{{l|Image:Type_string_icon.png|16px}} Name
| |
− | ||Bone 1
| |
− | ||string
| |
− |
| |
− | |-style="background:#eeeeee"
| |
− | || {{l|Parent Parameter|Parent}}
| |
− | ||No Parent
| |
− | ||bone_valuenode
| |
− |
| |
− | |-style="background:#"
| |
− | ||{{l|Image:Type_vector_icon.png|16px}} {{l|Origin Parameter|Origin}}
| |
− | ||0.00000, 0.00000
| |
− | ||vector
| |
− |
| |
− | |-style="background:#eeeeee"
| |
− | ||{{l|Image:Type_angle_icon.png|16px}} {{l|Angle Parameter|Angle}}
| |
− | ||0.00°
| |
− | ||angle
| |
− |
| |
− | |-style="background:#"
| |
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Local Length Scale Parameter|Local Length Scale}}
| |
− | ||1.00000
| |
− | ||real
| |
− |
| |
− | |-style="background:#eeeeee"
| |
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Bone Width Parameter|Bone Width}}
| |
− | ||0.10000
| |
− | ||real
| |
− |
| |
− | |-style="background:#"
| |
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Recursive Length Scale Parameter|Recursive Length Scale}}
| |
− | ||1.00000
| |
− | ||real
| |
− |
| |
− | |-style="background:#eeeeee"
| |
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Tip Width Parameter|Tip Width}}
| |
− | ||0.10000
| |
− | ||real
| |
− |
| |
− | |-style="background:#"
| |
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Length Setup Parameter|Length Setup}}
| |
− | ||1.00000
| |
− | ||real
| |
− |
| |
− | |}
| |
− |
| |
− | == Link to Bone ==
| |
− |
| |
− | Select a single or multiple handles from your artwork, right click on a bone and from the contextual menu, select {{Literal|Link to Bone}}. Now when you move the Bone, the selected handles also move.
| |
− |
| |
− | == Link to Skeleton ==
| |
− |
| |
− | Select one or more handles from your artwork, select the {{Literal|Skeleton layer}} right click on it and from the contextual menu, select {{Literal|Link to Skeleton}}. All the handles covered by the bone shape will be automatically linked.
| |