Difference between revisions of "Talk:Layers/Time Loop"

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m (Talk:TimeLoop Layer moved to Talk:Time Loop Layer: the layer name changed a while back)
 
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dooglus - you say
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I probably picked a bad example to show - between 5s and 6.5s the top and bottom circles are in the same place. That's just a coincidence - there need not be any point in time where the Time Loop layer's input time matches the time it uses for drawing its children. Perhaps the example should be redone without this accidental overlap?
From 5s to 8s, the first 3 seconds of the child layer will play. Then from 8s to 11s, and from 11s to 14s, etc, those first 3 seconds of the child layer will play over and over again.  
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Note - what actually happens is that for the first 5 seconds, time loops through negative times in the child layer, but since it is impossible (?) to animate anything at negative time points, this should be the same as the time staying at zero. It's not clear whether this is a bug, or whether any existing animations rely on this behaviour. This is how the mapping actually works:
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0->-2 1->-1
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2->0 3->-2 4->-1
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5->0 6->-2 7->-1
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Shouldn't that last line be  
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5->0 6->1 7->2
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?
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Latest revision as of 09:47, 6 September 2009

I probably picked a bad example to show - between 5s and 6.5s the top and bottom circles are in the same place. That's just a coincidence - there need not be any point in time where the Time Loop layer's input time matches the time it uses for drawing its children. Perhaps the example should be redone without this accidental overlap?