Difference between revisions of "Dev:Roadmap"
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− | + | {{Title|Roadmap}} | |
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− | + | WARNING: This roadmap is outdated. See latest one here - https://synfig-docs-dev.readthedocs.io/en/latest/common/roadmap.html | |
− | + | === Current Status of polishing === | |
− | + | * {{L|Dev:Roadmap/Bones|Bones}} (''18/26 done'') | |
+ | * {{L|Dev:Roadmap/Frame-by-frame animation (bitmap)|Frame-by-frame animation (bitmap)}} (''10/26 done'') | ||
+ | * {{L|Dev:Roadmap/UI|UI improvement}} (''4/7 done'') | ||
+ | * {{L|Dev:Roadmap/Speed|Rendering speed optimization}} (''3/11 done'') | ||
+ | * {{L|Dev:Roadmap/SFG Format|SFG Format}} | ||
+ | * {{L|Dev:Roadmap/Sound|Sound support}} (''6/10 done'') | ||
+ | * Video import | ||
+ | * Vector drawing tools | ||
+ | * Scripting (python) (''minimal support ready : scripts can be called from an entry menu'') | ||
+ | * SWF export | ||
+ | Take also a look to our [http://www.synfig.org/issues/thebuggenie/synfig/roadmap issue tracker roadmap] | ||
− | + | Nota : The following list of features will NOT be subject for polishing for 1.0, but will be available as "experimental features": | |
− | + | * SFG container | |
− | + | * MyPaint integration | |
− | + | * Frame-by-frame animation tools | |
− | + | (we will focus on them after 1.0 release) | |
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Latest revision as of 17:31, 12 February 2019
WARNING: This roadmap is outdated. See latest one here - https://synfig-docs-dev.readthedocs.io/en/latest/common/roadmap.html
Current Status of polishing
- Bones (18/26 done)
- Frame-by-frame animation (bitmap) (10/26 done)
- UI improvement (4/7 done)
- Rendering speed optimization (3/11 done)
- SFG Format
- Sound support (6/10 done)
- Video import
- Vector drawing tools
- Scripting (python) (minimal support ready : scripts can be called from an entry menu)
- SWF export
Take also a look to our issue tracker roadmap
Nota : The following list of features will NOT be subject for polishing for 1.0, but will be available as "experimental features":
- SFG container
- MyPaint integration
- Frame-by-frame animation tools
(we will focus on them after 1.0 release)