Difference between revisions of "Dev:Roadmap/Speed"
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(Write a basic Roadmap) |
(Update Roadmap) |
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[DONE] Reworked transformation stack | [DONE] Reworked transformation stack | ||
[DONE] Get rid of excessive triangulation for shapes/outlines | [DONE] Get rid of excessive triangulation for shapes/outlines | ||
− | (TODO) | + | [DONE] Optimize Bitmaps |
− | <IN PROGRESS> | + | (TODO) Get rid of tiled rendering |
− | (TODO) Optimize | + | <IN-PROGRESS> OpenGL rendering |
− | + | (TODO) Optimize Distortions | |
− | + | ||
- 4-point Distort | - 4-point Distort | ||
- Noise Distort | - Noise Distort | ||
Line 12: | Line 11: | ||
- Curve Warp | - Curve Warp | ||
- Twirl | - Twirl | ||
− | |||
− | |||
(TODO) Layer tree parallelization (?) | (TODO) Layer tree parallelization (?) | ||
+ | (TODO) Adaptive subdivision for splines - http://antigrain.com/research/adaptive_bezier/ - ??? | ||
+ | (TODO) Optimize Gradient Noise | ||
+ | (TODO) Optimize Blur | ||
+ | (TODO) Frame cache (?) | ||
</pre> | </pre> |
Latest revision as of 17:20, 5 May 2014
[DONE] Reworked transformation stack [DONE] Get rid of excessive triangulation for shapes/outlines [DONE] Optimize Bitmaps (TODO) Get rid of tiled rendering <IN-PROGRESS> OpenGL rendering (TODO) Optimize Distortions - 4-point Distort - Noise Distort - Spherize - Curve Warp - Twirl (TODO) Layer tree parallelization (?) (TODO) Adaptive subdivision for splines - http://antigrain.com/research/adaptive_bezier/ - ??? (TODO) Optimize Gradient Noise (TODO) Optimize Blur (TODO) Frame cache (?)