Noise Gradient Layer
From Synfig Studio :: Documentation
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{{Title|Noise Gradient Layer}} | {{Title|Noise Gradient Layer}} | ||
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== About Noise Gradient Layer == | == About Noise Gradient Layer == | ||
− | + | {{l|Noise Gradient Layer}} is a type of gradient generated by procedural texture. This method consists of a creation of a lattice of random interpolated gradient. | |
+ | |||
+ | You can adjust various parameters to create different textures. You can easily founds some clouds... | ||
== Parameters of Noise Gradient Layer == | == Parameters of Noise Gradient Layer == | ||
The parameters of the Noise Gradient Layer are: | The parameters of the Noise Gradient Layer are: | ||
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+ | * {{literal|Gradient}} The gradient parameter. | ||
+ | * {{literal|Random Seed}} Defines the random generator number seed. | ||
+ | * {{literal|Size}} How much separated are two consecutive distortions | ||
+ | * {{literal|Interpolation}} What type of interpolation to use | ||
+ | * {{literal|Detail}} Lower/higher values produces less/more detailed distortions. | ||
+ | * {{literal|Animation Speed}} In times per second, defines the frequency of change of the distortion. | ||
+ | * {{literal|Turbulent}} When checked on it produces turbulent distortions. | ||
+ | * {{literal|Do Alpha}} | ||
+ | * {{literal|Super Sampling}} When chekced on produces more accurate results but slower renders. |
Revision as of 00:25, 15 September 2016
About Noise Gradient Layer
Noise Gradient Layer is a type of gradient generated by procedural texture. This method consists of a creation of a lattice of random interpolated gradient.
You can adjust various parameters to create different textures. You can easily founds some clouds...
Parameters of Noise Gradient Layer
The parameters of the Noise Gradient Layer are:
Name | Value | Type |
Z Depth | 0.000000 | real |
Amount | 1.000000 | real |
Blend Method | Composite | integer |
Gradient |
|
gradient |
RandomNoise Seed | 1299736373 | integer |
Size | 60.000000u,60.000000u | integer |
Interpolation | Cosine | integer |
Detail | 4 | integer |
Animation Speed | 0.000000 | real |
Turbulent |
|
bool |
Do Alpha |
|
bool |
Super Sampling |
|
bool |
- "Gradient" The gradient parameter.
- "Random Seed" Defines the random generator number seed.
- "Size" How much separated are two consecutive distortions
- "Interpolation" What type of interpolation to use
- "Detail" Lower/higher values produces less/more detailed distortions.
- "Animation Speed" In times per second, defines the frequency of change of the distortion.
- "Turbulent" When checked on it produces turbulent distortions.
- "Do Alpha"
- "Super Sampling" When chekced on produces more accurate results but slower renders.