Difference between revisions of "About/tr"

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== Geçmiş ==
 
== Geçmiş ==
  
[http://en.wikipedia.org/wiki/Traditional_animation 2D Animation] has traditionally been very expensive because every frame must be drawn by hand. Even with today's digital inking and painting software, the process still relies on individuals hand-drawing each frame. This laborious task is called "[http://en.wikipedia.org/wiki/Tweening tweening]".
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[http://en.wikipedia.org/wiki/Traditional_animation 2B Animasyon] geleneksen olarak çok pahalıydı çünkü her kare el ile çizilmeliydi. Hatta günümüzün dijital mürekkep ve boyama yazılımların, işlemleri bireylerin her kareyi el ile çizmesine dayanıyor. Bu zahmetli iş "[http://en.wikipedia.org/wiki/Tweening tweening]" olarak adlandırılmaktadır.
  
 
Our animation technology eliminates the task of manual tweening, producing smooth, fluid motion without the animator having to draw out each frame individually.
 
Our animation technology eliminates the task of manual tweening, producing smooth, fluid motion without the animator having to draw out each frame individually.
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You may be interested in the [[History|history]] of the Synfig Animation Studio.
 
You may be interested in the [[History|history]] of the Synfig Animation Studio.
  
== Quotes ==
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== Alıntılar ==
  
 
"that was the original idea from day one---the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing." (OSNews, Robert Quattlebaum) [http://osnews.com/story.php?news_id=13241]
 
"that was the original idea from day one---the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing." (OSNews, Robert Quattlebaum) [http://osnews.com/story.php?news_id=13241]

Revision as of 21:05, 3 January 2008

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<img src="/files/voria/yk_prologue_172.jpg" alt="Küçük Çocuk" align="left" />

Synfig güçlü bir, endüstriyel güçte vektör temelli 2B animasyon paketidir, az insan ve kaynak ile filim kalitesinde animasyon yapmak için yola çıkmıştır. Şu anda pazarda bir çok program etkili 2B animasyon yapabilirken bizimkinin yapabildikleri yanında diğerleri önemsiz kalıyor.

Geçmiş

2B Animasyon geleneksen olarak çok pahalıydı çünkü her kare el ile çizilmeliydi. Hatta günümüzün dijital mürekkep ve boyama yazılımların, işlemleri bireylerin her kareyi el ile çizmesine dayanıyor. Bu zahmetli iş "tweening" olarak adlandırılmaktadır.

Our animation technology eliminates the task of manual tweening, producing smooth, fluid motion without the animator having to draw out each frame individually.

This allows you to produce 2D animation with fewer people while producing a product of a higher quality.

You may be interested in the history of the Synfig Animation Studio.

Alıntılar

"that was the original idea from day one---the elimination of the tweening process. But it is certainly not the only feature of Synfig that makes it unique. In addition to eliminating the tweening process, I also wanted Synfig to be used for pretty much every part of production except story-boarding and editing." (OSNews, Robert Quattlebaum) [1]


Languages Language: 

English • Deutsch • español • français • 日本語 • português • Türkçe • 中文(中国大陆)‎