Talk:Keyframe
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Revision as of 02:11, 11 October 2007 by Dooglus (Talk | contribs) (New page: "Also it is a mark to a special frame where the information of every parameter in the animation is stored there in order to be reused later." : No information is stored at all if you don'...)
"Also it is a mark to a special frame where the information of every parameter in the animation is stored there in order to be reused later."
- No information is stored at all if you don't edit any parameter values. For example, make a scene, set the slider to 0s, arrange things, change the slider to 10s, arrange things again. You'll have a bunch of waypoints at 0s and 10s.
- Then add keyframes at 2, 4, 6, and 8s, save the file and look at the saved .sif. You'll not see any information at all about the values of the parameters at 2, 4, 6, or 8s; you'll only see information about the value at 0s and 10s. The values at 2, 4, 6, and 8s are calculated using interpolation, just like all other points in time between 0s and 10s.
- It's only when you edit parameters _after_ making a keyframe that information is stored about the value of the parameter at the keyframe(s). -- dooglus 20:11, 10 October 2007 (EDT)