Animate Editing Mode

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m (red line around workspace + screenshot showing the canvas for animate edit mode + add sections + "Do you want to apply offset to this animation?" + several minors fix)
 
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Each canvas is either in Animate Editing Mode or it isn't.
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<!-- Page info -->
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{{Title|Animate Editing Mode}}
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{{Category|Glossary}}
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{{Category|Canvas Window}}
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{{Category|Interface}}
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{{NewTerminology}}
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<!-- Page info end -->
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==Summary==
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Each {{l|Canvas}} is either in Animate Editing Mode or it isn't.
  
When in Animate Editing Mode, each time you edit a parameter (whether directly in the params dialog or indirectly by moving a duck), a [[waypoint]] is created to remember the change, and the position on the timetrack at which the change happened.
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===When Animate Editing Mode is ON===
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When on Animate Editing Mode, each time you edit a parameter (whether directly in the {{l|Parameters Panel}} or indirectly by moving a {{l|Handle}}), a {{l|Waypoint}} is created to remember the change, and the position on the {{l|Timetrack Panel}} at which the change happened : you are creating an animation.  
  
Depending on the value of the [[Lock Keyframes|lock keyframes]] setting, waypoints may also be created in the next and previous [[keyframe|keyframes]] as well.
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Depending on the value of the {{l|Lock Keyframes}} setting, waypoints may also be created in the next and previous {{l|Keyframe}} as well.
  
When not in Animate Editing Mode, changes to a parameter will be applied throughout the entire timeline of the animation. If there are already waypoints on the timetrack for the parameter in question, this causes an error and your edit will be disallowed.  The error message says: "value_desc_set: You must be in Animate-Editing-Mode to directly manipulate this value"
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===When Animate Editing Mode is OFF===
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When not in Animate Editing Mode, changes to a parameter will be applied throughout the entire timeline of the animation.
  
Animate Editing Mode can be toggled on and off by clicking the round button to the right of the timetrack at the bottom of the canvas window. It will only be visible if your canvas has a non-zero end time, and will only be active if you're not currently using a tool which disables the timetrack, such as the bline tool or the draw tool.
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If there are already waypoints on the timetrack ({{l|ValueNode#Animated_ValueNodes|Animated ValueNodes}}) for the parameter in question, this causes a warning and your edit will be not allowed. A warning message asking you : ''"Do you want to apply offset to this animation?"'' will offers the opportunity to apply an offset for this parameter for the entire timeline of the animation.
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{{l|File:Animate editing mode warning offset.png|center}}
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==Toggle Animate Editing Mode==
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Animate Editing Mode can be toggled on and off by clicking the round button to the right of the timetrack at the bottom of the canvas window. It will '''only be visible if your canvas has a non-zero end time''', and will only be active if you're not currently using a tool which disables the timetrack, such as the {{l|Spline Tool}} or the {{l|Draw Tool}}.
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{|border="0" align="center" style="border-collapse" cellpadding="3" cellspacing="0"
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|-style="background:#silver"
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|'''Name'''||'''Icon'''||'''Behavior'''
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|-
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||Animate Editing Mode Off
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||{{l|Image:Animate mode off icon.png|32px}}
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||Changes will be applied throughout the entire timeline of the animation.
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|-style="background:#eeeeee"
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||Animate Editing Mode On
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||{{l|Image:Animate mode on icon.png|32px}}
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||Changes will create a {{l|Waypoint}} to remember the value.
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|}
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When toggling the Animate Editing Mode '''ON''', the {{l|Category:Canvas Window}} will be highlighted with red border line.
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{{l|File:Animate editing mode toggle canvas border.gif|center}}

Latest revision as of 09:38, 14 October 2015

Summary

Each Canvas is either in Animate Editing Mode or it isn't.

When Animate Editing Mode is ON

When on Animate Editing Mode, each time you edit a parameter (whether directly in the Parameters Panel or indirectly by moving a Handle), a Waypoint is created to remember the change, and the position on the Time Track Panel at which the change happened : you are creating an animation.

Depending on the value of the Editing Lock Keyframes setting, waypoints may also be created in the next and previous Keyframe as well.

When Animate Editing Mode is OFF

When not in Animate Editing Mode, changes to a parameter will be applied throughout the entire timeline of the animation.

If there are already waypoints on the timetrack (Animated ValueNodes) for the parameter in question, this causes a warning and your edit will be not allowed. A warning message asking you : "Do you want to apply offset to this animation?" will offers the opportunity to apply an offset for this parameter for the entire timeline of the animation.

Animate editing mode warning offset.png

Toggle Animate Editing Mode

Animate Editing Mode can be toggled on and off by clicking the round button to the right of the timetrack at the bottom of the canvas window. It will only be visible if your canvas has a non-zero end time, and will only be active if you're not currently using a tool which disables the timetrack, such as the Spline Tool or the Draw Tool.

Name Icon Behavior
Animate Editing Mode Off Animate mode off icon.png Changes will be applied throughout the entire timeline of the animation.
Animate Editing Mode On Animate mode on icon.png Changes will create a Waypoint to remember the value.

When toggling the Animate Editing Mode ON, the Canvas Window will be highlighted with red border line.

Animate editing mode toggle canvas border.gif