Difference between revisions of "Dev:GoogleSoC/Ideas"

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(Move ideas to this page)
 
(Basic ideas list)
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As we already have a mentor and a student defined, they chose a particular idea to work on:
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== Approved ideas ==
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* {{L|Dev:Cairo_render_migration|Cairo-based renderer}}
  
'''Implement OpenGL render engine'''
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== Suggested ideas ==
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* [http://synfig.org/forums/viewtopic.php?f=14&t=3248 Single-window UI]
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* {{L|Dev:Sound_Layer|Sound Support}}
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* {{L|Dev:Packed_files|Packed files}}
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* {{L|Dev:Wish_list#Animated_sketch|Animated Sketch Layer}}
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* {{L|Dev:Free_Drawing|Redraw tools/Free drawing}}
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* [http://synfig.org/forums/viewtopic.php?f=14&t=311 Bones GUI]
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* [http://synfig.org/forums/viewtopic.php?f=22&t=1212&hilit=python Scripting Support]
  
You may notice that Synfig Studio is SLOW, making it practically unusable on hardware that is over 6 years old. The biggest reason for this is that all of the color calculations are done in floating point -- because Synfig Studio was built from the ground up with High-Dynamic-Range Imaging in mind. HOWEVER, this will not be the case forever.
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== Suggested easy bugfixes ==
 
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* [http://wiki.synfig.org/wiki/Dev:Wish_list#Smart_image_sequence_rendering Smart rendering]
Today's graphics processors are powerful and we want to speed up Synfig Studio by implementing the rendering via OpenGL.
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* Layer conversion (Text -> Outline, Text -> Advanced Outline, Outline -> Advanced Outline, Region -> Outline etc)
 
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* Reverse vertices
First attempts for such implementation were made earlier ([http://synfig.git.sourceforge.net/git/gitweb.cgi?p=synfig/synfig;a=shortlog;h=refs/heads/uiomae_opengl 1]), ([http://synfig.org/forums/viewtopic.php?f=22&t=362 2]) and the first tests showed speed increase up to 14 times.
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* Keyframes  widget is not updated when adding/removing keyframes
 
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Unfortunately the person who initiated the development of the OpenGL branch was unable to continue development because of personal issues and the branch were abandoned.
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We want to pursue implementing full OpenGL-powered rendering for Synfig Studio. That will result in faster redraw for the workarea during the animation construction and thus make a much better user experience. A good performance of the application during playback and screen redraw is vital for implementing other resource-consuming features like bones and sound support (we need close to real-time response for that).
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Revision as of 18:25, 5 March 2012

Approved ideas

Suggested ideas

Suggested easy bugfixes

  • Smart rendering
  • Layer conversion (Text -> Outline, Text -> Advanced Outline, Outline -> Advanced Outline, Region -> Outline etc)
  • Reverse vertices
  • Keyframes widget is not updated when adding/removing keyframes