Difference between revisions of "Dev:Roadmap"

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(Link to recent roadmap)
 
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* {{L|Dev:Roadmap/Bones|Bones}}
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{{Title|Roadmap}}
* {{L|Dev:Roadmap/Frame-by-frame animation (bitmap)|Frame-by-frame animation (bitmap)}}
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* {{L|Dev:Roadmap/UI|UI improvement}}
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WARNING: This roadmap is outdated. See latest one here - https://synfig-docs-dev.readthedocs.io/en/latest/common/roadmap.html
* {{L|Dev:Roadmap/Speed|Rendering speed optimization}}
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* {{L|Dev:Roadmap/SFG Format|SFG Format}}
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=== Current Status of polishing ===
* {{L|Dev:Roadmap/Sound|Sound support}}
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* {{L|Dev:Roadmap/Bones|Bones}} (''18/26 done'')
* [http://synfig.org/forums/viewtopic.php?f=14&t=5013 Improve TimeTrack Panel]
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* {{L|Dev:Roadmap/Frame-by-frame animation (bitmap)|Frame-by-frame animation (bitmap)}} (''10/26 done'')
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* {{L|Dev:Roadmap/UI|UI improvement}} (''4/7 done'')
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* {{L|Dev:Roadmap/Speed|Rendering speed optimization}} (''3/11 done'')
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* {{L|Dev:Roadmap/SFG Format|SFG Format}}  
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* {{L|Dev:Roadmap/Sound|Sound support}} (''6/10 done'')
 
* Video import
 
* Video import
 
* Vector drawing tools
 
* Vector drawing tools
* Scripting (python)
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* Scripting (python) (''minimal support ready : scripts can be called from an entry menu'')
 
* SWF export
 
* SWF export
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Take also a look to our [http://www.synfig.org/issues/thebuggenie/synfig/roadmap issue tracker roadmap]
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Nota : The following list of features will NOT be subject for polishing for 1.0, but will be available as "experimental features":
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* SFG container
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* MyPaint integration
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* Frame-by-frame animation tools
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(we will focus on them after 1.0 release)

Latest revision as of 17:31, 12 February 2019

WARNING: This roadmap is outdated. See latest one here - https://synfig-docs-dev.readthedocs.io/en/latest/common/roadmap.html

Current Status of polishing

Take also a look to our issue tracker roadmap

Nota : The following list of features will NOT be subject for polishing for 1.0, but will be available as "experimental features":

  • SFG container
  • MyPaint integration
  • Frame-by-frame animation tools

(we will focus on them after 1.0 release)