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Revision as of 18:20, 5 May 2014 by Zelgadis (Talk | contribs) (Update Roadmap)

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[DONE] Reworked transformation stack
[DONE] Get rid of excessive triangulation for shapes/outlines
[DONE] Optimize Bitmaps
(TODO) Get rid of tiled rendering
<IN-PROGRESS> OpenGL rendering
(TODO) Optimize Distortions
- 4-point Distort
- Noise Distort
- Spherize
- Curve Warp
- Twirl
(TODO) Layer tree parallelization (?)
(TODO) Adaptive subdivision for splines - - ???
(TODO) Optimize Gradient Noise
(TODO) Optimize Blur
(TODO) Frame cache (?)