Audio Synchronisation

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This tutorial explains how to create a simple Synfig animation synchronised to an audio source. All source material is [https://github.com/berteh/synfig-projects/tree/master/music%20sync|available for download] for education purposes.
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This tutorial explains how to create a simple Synfig animation synchronised to an audio source. All source material is [https://github.com/berteh/synfig-projects/tree/master/music%20sync available for download] for education purposes.
  
 
==Multiple approaches==
 
==Multiple approaches==
  
Many approaches are possible. We herein propose a very fast way to design a new video for an existing audio track. The audio source is prepared and labeled in [http://audacity.sourceforge.net/|Audacity], a well-known opensource audio editor available for Windows, Mac and Linux.
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Many approaches are possible. We herein propose a very fast way to design a new video for an existing audio track. The audio source is prepared and labeled in [http://audacity.sourceforge.net/ Audacity], a well-known opensource audio editor available for Windows, Mac and Linux.
  
A common alternative is to synchronise your audio and video in a third party video editing software (such as [http://avidemux.sourceforge.net/|avidemux], [http://www.openshot.org/|Openshot], [http://wiki.blender.org/index.php/Doc:2.4/Manual/Sequencer/Usage|Blender VSE] or [http://en.wikipedia.org/wiki/List_of_video_editing_software#Free_and_open-source|many others]). It is overall more flexible, but very accurate synchronisation is harder to reach.
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A common alternative is to synchronise your audio and video in a third party video editing software (such as [http://avidemux.sourceforge.net/ avidemux], [http://www.openshot.org/ Openshot], [http://wiki.blender.org/index.php/Doc:2.4/Manual/Sequencer/Usage Blender VSE] or [http://en.wikipedia.org/wiki/List_of_video_editing_software#Free_and_open-source many others]). It is overall more flexible, but very accurate synchronisation is harder to reach.
  
 
==The example==
 
==The example==
  
For this tutorial we'll be creating a ''bouncing ball animation'' based on portions of [https://www.freesound.org/people/beskhu/sounds/149732/|beskhu's Ping Pong Ball sound].
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For this tutorial we'll be creating a ''bouncing ball animation'' based on portions of [https://www.freesound.org/people/beskhu/sounds/149732/ beskhu's Ping Pong Ball sound].
  
 
==Step 1: Prepare and label the audio track==
 
==Step 1: Prepare and label the audio track==
  
[[File:Audio-sync-01-label-section.png|200px|thumb|right|adding a label in Audacity]] In [http://audacity.sourceforge.net/|Audacity], edit your audio to suit your needs (and storyboard), then '''select and label each section that seems relevant''' as an animation reference point (or [[keyframe]] in Synfig) in your audio track.  
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[[File:Audio-sync-01-label-section.png|200px|thumb|right|adding a label in Audacity]]
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[[File:Audio-sync-02-edit-labels-menu.png|200px|thumb|right|all labels and menu]]
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In [http://audacity.sourceforge.net/|Audacity], edit your audio to suit your needs (and storyboard), then '''select and label each section that seems relevant''' as an animation reference point (or [[keyframe]] in Synfig) in your audio track.  
  
 
Adding a label in Audacity is done via ''Tracks > Add Label at Selection'' (or ({{Shortcut|CTRL+b}})). See this [http://multimedia.journalism.berkeley.edu/tutorials/audacity/adding-labels/|online tutorial] for more details on labelling audio tracks in Audacity.
 
Adding a label in Audacity is done via ''Tracks > Add Label at Selection'' (or ({{Shortcut|CTRL+b}})). See this [http://multimedia.journalism.berkeley.edu/tutorials/audacity/adding-labels/|online tutorial] for more details on labelling audio tracks in Audacity.
  
[[File:Audio-sync-02-edit-labels-menu.png|200px|thumb|right|all labels and menu]]
 
 
In our case, these significant moments would be the various impacts of the ball, and optionally the intermediate top of each bounce.
 
In our case, these significant moments would be the various impacts of the ball, and optionally the intermediate top of each bounce.
  

Revision as of 13:50, 20 August 2014

Languages Language: 

English



This tutorial explains how to create a simple Synfig animation synchronised to an audio source. All source material is available for download for education purposes.

Multiple approaches

Many approaches are possible. We herein propose a very fast way to design a new video for an existing audio track. The audio source is prepared and labeled in Audacity, a well-known opensource audio editor available for Windows, Mac and Linux.

A common alternative is to synchronise your audio and video in a third party video editing software (such as avidemux, Openshot, Blender VSE or many others). It is overall more flexible, but very accurate synchronisation is harder to reach.

The example

For this tutorial we'll be creating a bouncing ball animation based on portions of beskhu's Ping Pong Ball sound.

Step 1: Prepare and label the audio track

adding a label in Audacity
all labels and menu

In [1], edit your audio to suit your needs (and storyboard), then select and label each section that seems relevant as an animation reference point (or keyframe in Synfig) in your audio track.

Adding a label in Audacity is done via Tracks > Add Label at Selection (or (Ctrl+b)). See this tutorial for more details on labelling audio tracks in Audacity.

In our case, these significant moments would be the various impacts of the ball, and optionally the intermediate top of each bounce.

Once satisfied with your labels, use the Tracks > Edit Labels dialog to export the labels into a file named labels.txt in the same directory as your Synfig Project.


Step 2: Import keyframes in your Synfig project


Languages Language: 

English