Brushes

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Introducere

Liniile de contur pe care le puteti desena cu Synfig sunt realizate cu o pensula rotunjita. Pensula este definit[ de o raza pe care o puteti modifica din editorul de pensula. Aceasta lectie explica cum se realizeaza contururile din pensula care va pot imbunatati substantial lucrul cu acestea.

De ce este nevoie pentru a folosi pensulele?

Imaginea pentru pensula

Deocamdata Synfig nu are incluse imagini pentru pensula, deci va fi nevoie sa le faceti sau sa le cautati in resursele gratuite.

Iata cateva exemple de pensule:

Image:Soft-wheezy-asymetric-brush.png Image:Wool-ball-brush.png Image:Soft-triangle-brush.png Image:Tictactoe-brush.png Image:Rhomb-fuzzy-brush.png Big-soft-brush.png

Aceste imagini sunt gratuite. Le puteti folosi in lucrarile dvs.

Imaginile pentru pensule pot fi orice fisier de tip imagine care permite transparenta (PNG, TIFF, GIF). Cu cat rezolutia imaginii este mai mare, cu atat marimea pensulei poate fi mai mare, fara pixelizare. Totusi, fisierele de dimensiuni foarte mari au nevoie de mai mult timp ca sa fie randate. Este de dorit sa alegeti calea de mijloc - un echilibru intre calitate si viteza de randare.

Oricum, in Synfig puteti folosi ca pensula orice este vizibil. Vedeti exemplele de mai jos.

A recent Release

Brushes are not a primary feature of Synfig. They are obtained from the combintation of the following features:

Strictly the Link to Bline feature is not needed but it would help on make several conversion types and linking.

The Idea

The idea of brushes is to use the Duplicate layer feature with the Link to Bline (automatic or manual) feature given by the conversion types.

When you link a vertex to a bline (or a tangent or a width) it converts your parameter to the following sub-parameters.

  • bline "BLine"
  • bool "Loop"
  • real "Amount"

There are other particular paramters for tangent or width that will be revised in other section.

bline "Bline" is the bline where the parameter (vertex, tangent or width) is linked to. In the case of the vertex it means that the vertex lies on the bline given by its "Amount" parameter. When Amount is 0.0 the vertex position is the Bline begin. When Amount is 1.0 the vertex position is the Bline end. When Loop is "on" values outside the [0.0, 1.0] range are forced to be in that range by eliminating the integer part of the number. (It needs a better explanation)

On the other hand the Duplicate layer allows duplicate the render of everything that is below it as many times as the Index parameter indicates. Also if you link any parameter to that Index one the parameter is modified according to the index before it is multiple rendered by the Duplicate layer. It allows apply some kind of transformation to the layers at the same time you duplicate them.

Combining those two features (Link to Bline and Duplicate) you can achieve the emulation of brushes in synfig.

The procedure

It is supposed you already have an outline wher you would like to apply the brush. If not available create it now.

These are the steps you need to follow:

  1. If it's not already done, create an outline. That will be the outline followed by the brush.
  2. Caret Menu->File->Import. Select your image file for the brush.
    You can also use an existing layer to do that, even a canvas with an animation inside. It doesn't matter what you use as brush, the procedure is always the same.
  3. Create a Rotate layer onto the brush layer.
  4. Create a Zoom layer onto the Rotate layer.
  5. Select Zoom, Rotate and your brush layer and encapsulate them. It would produce a Paste/Inline Canvas Layer (let's call it Paste "A").
  6. Select Paste A and also select your outline layer.
    Click on the Paste A Origin duck -the green dot- (beware that it can be below the Origin of the outline layer -both at (0,0) by default-) and right-click on the outline (avoid any duck). Select the "Link to Bline" option.
  7. Repeat the above step but do it with the (blue) angle duck of the Rotate layer instead of the Origin of Paste A. It doesn't matter if you make right click on the same place of the outline bline or not. Later it will be fixed.
  8. Repeat the same but with the Amount parameter of the Zoom layer.
    As the Amount parameter of the zoom layer has not visual interface (hasn't any duck associated) you have to export this parameter (right click export) and then select it from the Child panel. Then you can make the right click and Link to Bline operations.
  9. Add a Duplicate Layer over Paste A. Encalsulate both, so the Duplicate layer affects only the Paste A layer.
    It would produce a Child parameter (probably called "Index1" if that's your first Duplicate layer). Select that Index parameter from the Child Panel.
  10. Now go to the Paste canvas layer (Paste "A"). Search for the Origin parameter (that now is a converted type) and expand it. Look for the Amount parameter. This parameter should have a value between 0.0 and 1.0 depending on where did you made click to the outline. Make right click over it and select Convert->Scale. Expand it again and select the "Link" parameter (it should be a Real) and make right click and select "Connect". It would connect the Link parameter to the Index parameter (already selected from the child panel). The default values for Index parameter is to duplicate from 1.0 to 3.0 so a this moment the duplicated brushes images are all placed at the end of the outline bline because all they have a value bigger or equal than 1.0.
  11. Repeat the same procedure for the Amount sub-parameter of the Angle parameter of the Rotate layer and the Amount sub-parameter of the Amount parameter of the Zoom layer.
  12. It is the time of spread the position of the duplicated brushes along the bline. To do that you have to properly scale the Amount sub-parameter of each converted to Link to Bline parameter. Go to the Paste Canvas Layer and expand the Origin parameter. Expand the Amount sub-parameter (already converted to a Scale) and look to the "Scale" parameter. This paramter has a default value of 1.0. Make right click over it and select Convert->Reciprocal. It would produce two sub-parameter more: Link, Epsilon and Infinite. Leave Epsilon and Infinite as they are and modify the Link one to be 3.0. Voila! the brush is spread along the BLine!
  13. Now export the Link sub-parameter (that you have just modified) by right click and "Export". Give a meaning name (for example "b-amount")
  14. Go to the child panel and select the just exported one.
  15. Without leaving the Origin parameter search for the following sub-parameter: Origin(BLine Origin)->Amount(Scale)->Link(Duplicate)->To. This parameter is the end of the loop of the Duplicate layer. Select it and make right click. As well as the exported b-amount is selected you can select Link from the context menu. It would make the Duplicate layer repeat it as many times says the b-amount value. By going to the Child Panel and changing the "b-amount" parameter to a high value (for example 100) make the brush to fill all the bline. Do you get the idea?
  16. Repeat the same procedure to the following parameters of the following layers (keep in mind that the "b-amount" parameter from the child list panel still selected):
    1. Rotate Layer->Amount(Bline Angle)->Amount(Scale)->Link(Duplicate)->To. Select it and right click "Link".
    2. Zoom Layer->Amount(Bline Width)->Amount(Scale)->Link(Duplicate)->To. Select it and right click "Link".


You can make the outline layer invisible (by un-checking the visibility check box) to only render the brushed one.

It only rest to make some modifications to the Outline width and the ouline shape to modify the brushed one accordingly.

Also you would like to not link the rotation to the bline to achieve a constant angled pen. It is up to you to use one or other feature.

There is a problem with the Zoom option. The zoom is an exponential value and the width is a linear one. It means that Zoom = 0 is current size, negative values means zoom out and positive values means zoom in. To link properly the width to the zoom we need a logarithmic convert type that is not available at the moment. So to solve that you have to make the Zoom parameter of the Paste canvas layer to be a negative value (between -3 and -5 are good values for normal brush sizes) and then let the Zoom Layer do its work. There is not fixed rule for this interim solution.

Further steps

It is possible to make more funcy things with this procedure like make random angled brushes or random spreaded brushes stamps along the outline. But this is part of an Advanced uses of Brushes tutorial.

Examples

Image:Test1-1.png

A Star layer. You can see that seems to be a bug there with the feather and zoom in and out combinations.


Image:Test1-2.png

A simple stroke.

Image:Test1-3.png

A angled pen. And this is the brush image:

Image:Brush002.png


Image:Test1-4.png

The same but not rotated.

Image:Test1-5.png

Other brush example. And this is the brush image:

Brush001.png

This is the sifz file used to render the examples:

Sample file link

You need to modify the zoom parameter in the Paste canvas layer and the b-amount valuenode to modify the density of the brush to achieve same values than in the examples.


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