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Figuras primarias como círculos o rectángulos están bien, pero son bastantes inflexibles geométricamente. ¿Qué hay de las otras figuras? Para esto, usamos la herramienta Bline.
En Synfig, la construcción para describir formas se llama Bline (pronúnciese 'bláind'). Es parecido a lo que en otros programas llaman "path" (camino), a excepción de que ésta es una spline ermitaña, exclusivamente.
Cuando cliquees la herramienta bline, verás que los patos de la capa que tienes actualmente seleccionada (si había alguna) desaparecerán, pero la(s) capa(s) seguirán seleccionadas en la ventana de las capas. Esto es normal. Todo lo que crees con la herramienta bline se insertará sobre la capa actualmente seleccionada. Ten en cuenta que si quieres insertar una forma en algún lugar, deberías seleccionar donde quieres insertarla antes de usar la herramienta bline; cambiar la selección después te llevará de nuevo a la herramienta normal (normal tool).
If you take a look at the tool options dialog, you'll notice that the first things you see are three checkboxes. Make sure that only "Fill" AND "Outline" are checked.
First, go ahead and click on the "R" button in the lower left corner of the FG/BG color widget in the toolbox. This will reset us back to black and white.
Also, go ahead and set the default line width (right next to the FG/BG widget) to something nice and thick -- 10pt should do the trick.
Clicking with your mouse in the canvas will place vertices. While you are placing a vertex, you can drag out its tangent by dragging the mouse. Do this over and over, and you construct a Bline.
Keep in mind, however, that during this construction, there is nothing stopping you from just moving it if you don't like where you placed a vertex or a tangent. Honest! If you want to remove a vertex, right click on it and select "Delete Vertex". Want to split the tangents? Right click on the tangent and hit "Split Tangents". Want to loop the bline? right click on the first vertex and select "Loop BLine".
So I assume you got your first Bline laid out like you want it. That's great. But we are still in construction mode -- the layers haven't been created yet. There are two ways to create the layers:
- just switch to another tool, or
- press the "create" button at the bottom of the tool options tab (it's the icon that looks like a gear).
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Ok, we now have a nice pretty white region with a thick black outline. Notice that there are two layers that we have created--the Outline and the Region. Despite the fact that they are two separate layers, their vertices parameter has already been linked--so you can select either one and move its ducks around and the other one will also change.
If you want to manipulate the vertices after you have created the layers, it is very easy to do so. Just click on one of the layers and have at it. If you want to remove a vertex, right click on it and hit "Remove Item (smart)". Want to insert a point somewhere? Right click on the segment where you want to insert something and his "Insert item (smart)".
NOTE: The only major difference between this normal editing mode and the construction mode is in how you split the tangents--in construction mode you right click on the tangent itself. In normal duck editing mode, you must right click on the vertex that the tangents are attached to. This could be considered a usability bug, and it will be resolved at some point.
This may appear to be leading to a mess of layers. And yes, if you aren't using the software properly, that is exactly what you will get. But there is a way to make this more sane: Just study the previous tutorial
One quick thing to mention before I finish up. You can change the width of an outline at each vertex. You do this by selecting the outline layer (NOTE: you must select the Outline Layer, the Region Layer has no width data) and tweaking with the width ducks. By default, these are masked. To show them, press Alt-5. Repeat to hide them again. You can also see other things to mask via the Canvas Menu Caret > View Menu > Mask Ducks Menu.
That should give you enough of a grasp of the software to be able to figure out more stuff on your own.