Overview

From Synfig Studio :: Documentation
Jump to: navigation, search
(What Is Animation?)
m (<br style=" clear: both;">)
 
(85 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
<!-- Page info -->
 
<!-- Page info -->
{{Title|Introduction}}
+
{{Title|Overview}}
{{Navigation|Category:Manual|nothing}}
+
{{Navigation|Category:Manual|Doc:Getting Started}}
 
[[Category:Manual]]
 
[[Category:Manual]]
[[Category:Unverified]]
+
{{NewTerminology}}
 
<!-- Page info end -->
 
<!-- Page info end -->
 +
As you probably know, animation is the rapid display of a sequence of images in order to create an illusion of movement. Traditionally 2D animation is created by drawing each displayed image individually. Those images are called "frames" and thus such method called "frame-by-frame animation". To create good illusion of movement you need to draw many frames, that's why his method requires a lot of time and resources.
 +
[[File:Traditional-animation.gif|x150px|frame|center|A traditional frame-by-frame animation, taken from : http://flipily.com|link=http://flipily.com]]
 +
{{literal|Synfig Studio}} is [https://en.wikipedia.org/wiki/Free_software open-source] 2D vector animation software. It is designed to produce film-quality animation with fewer people and resources.
  
{{DevNotesBegin}}This page is currently under development. It is by no means ready for use.{{DevNotesEnd}}
+
Synfig Studio is built to eliminate the need to draw each frame individually. There are two techniques for that:
 +
* Morphing animation
 +
* Cutout animation
  
 +
== Morphing ==
 +
[[File:Rose4b.gif|thumb|100px|right|Morphing animation of a rose, by Rore]] '''Morphing''' is a technique that takes two images and creates a smooth transition between them. In the process of morphing, one shape is deformed into another and this transformation is usually defined by control points. In Synfig Studio images are constructed from vector shapes and the morphing is done automatically. That allows us to create animation by drawing only key positions at relatively wide time intervals. You need only draw a few frames as needed to create a basic sense of motion for the scene, and Synfig Studio will create the in-between frames.
 +
<br style="    clear: both;">
  
= What Is Animation? =
+
== Cutout animation ==
Well, do we really have to explain that here? You wouldn't be here if you didn't have a glue, right?
+
[[Image:Cutoutsample.gif|thumb|100px|left|Cutout animation in Synfig's tutorials]]
 +
'''Cutout animation''' is created by splitting objects into parts and applying some simple transformations to them (like translation, rotation or scale) at different moments of time.
 +
Synfig Studio uses those values to interpolate the motion for in-between frames. Cutout animation can be produced from bitmap images or vector graphics.
 +
<br style="    clear: both;">
  
We like what we found at Wikipedia:
+
== Synthesis and other functionalities==
"Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement."
+
In both cases the role of Synfig Studio is to fill the gaps between the drawn frames (also called "keyframes") and produce smooth and fluid animation. This process is called "tweening".
Animation, http://en.wikipedia.org/w/index.php?title=Animation&oldid=358878912 (last visited May 1, 2010).  
+
  
That sounds very much like every video or movie is an animation, a series of images being displayed.
+
Although Synfig Studio is not directly intended to draw animation frame-by-frame, it can be used to bring your hand-drawn frame-by-frame animation to the film-quality level by converting bitmap data of each frame into vector format. This process is called "tracing" and usually done by hand by constructing vector shapes on top of bitmap image. In the process of construction you can apply a lot of fascinating effects built into Synfig Studio to achieve a professional look for your animations.
But the important part is "[...] artwork or model positions [...]".  
+
<!-- TODO: Illustration - bitmap image and same image traced in Synfig Studio -->
  
So the question is now: How do we get the artwork or the model positions?  That leads us to the ...
+
Whether you do frame-by frame animation or not, Synfig Studio gives you flexible control over the repeated data, such as colors, outline characteristics, textures, images and many more - even animation trajectories and their sets (actions). Reusing repeated data is achieved via linking. This is a power of Synfig Studio, which is especially important for big animation projects.
  
= Types Of Animation =
+
Among the plain linking pieces of artwork data you can also define relations between them using a set of functions. That allows to create automatic animation based on the defined laws and bring whole animation process to the new level.
Some say there are 4 types of animation:
+
[[Image:Parabolic-shot.gif|frame|center|Parabolic shot in Synfig's tutorials]]
* traditional animation ("by hand" development of each of the images)
+
* stop motion (or step-by-step) (using a camera to take the images that finally build the animation. e.g. clay animation)
+
* computer animation
+
* other animation techniques (like: drawn-on-film, paint-on-glass)
+
  
We do not think that the term "computer animation" is very helpful as many techiques can now be done, enhanced or mixed with computer tools.
+
<!-- TODO: Write a few lines here that Synfig can be used to produce simple animations too -->
But let us stick with the term as long as we do not have a better one.
+
  
Computer animation in this case can be defined as the animation that uses a computer to create at least some of the images just based on rules and other data.  
+
All those features of Synfig Studio are covered in detail in the chapters of this manual.
  
Computer animation can be divided into two different ...
 
  
+
<!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. -->
= Types Of Computer Animation =
+
{{Navigation|Category:Manual|Doc:Getting Started}}
 
+
 
+
 
+
 
+
= The Animation Creation Process =
+
The full process includes the following steps:
+
* development
+
* pre production
+
* production
+
* post production
+
* sales and distribution
+
 
+
We will look closer into pre production, production and post production steps.
+
Develoment takes care of the creation of the story as such and does typically not include creation of any artwork other than textual descriptions.  
+
Sales and Distribution are important, but also do not have an animation content as such.
+
 
+
== Pre Production ==
+
the following tasks are usually seen as being part of pre production
+
*
+
*
+
 
+
 
+
== Production ==
+
 
+
== Post Production ==
+
 
+
= When Do I Use Synfig Studio? =
+
 
+
{{Navigation|Category:Manual|nothing}}
+

Latest revision as of 11:19, 9 October 2016

Navigation Navigation:  Manual>>

As you probably know, animation is the rapid display of a sequence of images in order to create an illusion of movement. Traditionally 2D animation is created by drawing each displayed image individually. Those images are called "frames" and thus such method called "frame-by-frame animation". To create good illusion of movement you need to draw many frames, that's why his method requires a lot of time and resources.

A traditional frame-by-frame animation, taken from : http://flipily.com

"Synfig Studio" is open-source 2D vector animation software. It is designed to produce film-quality animation with fewer people and resources.

Synfig Studio is built to eliminate the need to draw each frame individually. There are two techniques for that:

  • Morphing animation
  • Cutout animation

Morphing

Morphing animation of a rose, by Rore
Morphing is a technique that takes two images and creates a smooth transition between them. In the process of morphing, one shape is deformed into another and this transformation is usually defined by control points. In Synfig Studio images are constructed from vector shapes and the morphing is done automatically. That allows us to create animation by drawing only key positions at relatively wide time intervals. You need only draw a few frames as needed to create a basic sense of motion for the scene, and Synfig Studio will create the in-between frames.


Cutout animation

Cutout animation in Synfig's tutorials

Cutout animation is created by splitting objects into parts and applying some simple transformations to them (like translation, rotation or scale) at different moments of time. Synfig Studio uses those values to interpolate the motion for in-between frames. Cutout animation can be produced from bitmap images or vector graphics.

Synthesis and other functionalities

In both cases the role of Synfig Studio is to fill the gaps between the drawn frames (also called "keyframes") and produce smooth and fluid animation. This process is called "tweening".

Although Synfig Studio is not directly intended to draw animation frame-by-frame, it can be used to bring your hand-drawn frame-by-frame animation to the film-quality level by converting bitmap data of each frame into vector format. This process is called "tracing" and usually done by hand by constructing vector shapes on top of bitmap image. In the process of construction you can apply a lot of fascinating effects built into Synfig Studio to achieve a professional look for your animations.

Whether you do frame-by frame animation or not, Synfig Studio gives you flexible control over the repeated data, such as colors, outline characteristics, textures, images and many more - even animation trajectories and their sets (actions). Reusing repeated data is achieved via linking. This is a power of Synfig Studio, which is especially important for big animation projects.

Among the plain linking pieces of artwork data you can also define relations between them using a set of functions. That allows to create automatic animation based on the defined laws and bring whole animation process to the new level.

Parabolic shot in Synfig's tutorials


All those features of Synfig Studio are covered in detail in the chapters of this manual.


Navigation Navigation:  Manual>>