- 1 Introduction
- 2 Previewing an animation
- 3 The Preview Options Dialog
- 4 The Preview Window
Rendering a long or complicated animation can take a while. You may need to do several renders before you are happy with your finished animation. Therefore, before you render your animation, it's a good idea to preview all or just a part of it at lower quality to save time.
You may also find that working on your animation by looking at a render in a normal media player is not very useful. You will see time displayed in fractions of a second instead of as frame numbers and moving backwards and forwards (scrubbing) can be difficult.
Synfig Studio has a very flexible preview tool that solves both of these problems.
Previewing an animation
There are two ways to preview the animation in your current canvas:
- You can press the canvas window toolbar Preview button , or
- you can open the Canvas Menu using the Canvas Menu Caret button and then select "File → Preview".
If you do either of these things the Preview Options dialog will appear.
The Preview Options Dialog
The Preview Options dialog looks like this:
It is divided into two sections: "General Settings" and "Time Settings". They are described below. When you have finished adjusting these settings you can click "Preview" and Synfig Studio will start rendering your preview and open the Preview Window. If you want to close the Preview Options dialog box without starting to render a preview you can click "Cancel" or press .
The "General Settings" allow you to adjust the quality of your preview – its size and its frame rate.
Normally, to save time, previews are smaller and have a lower frame rate than the original animation. But, because Synfig Studio is so flexible, you can actually render a preview with a higher frame rate and a larger size than the canvas you are working on!
The "Zoom" spin box allows you to increase or decrease the size of your preview.
The number in the "Zoom" spin box is a scalar value. In other words, the width and height of your canvas are multiplied by this number to give you the final size of your preview. For example, a "Zoom" setting of:
- "1.0" means your preview will be the same size as your canvas
- "0.5" means your preview will be half the size of your canvas
- "2.0" means your preview will be twice the size of your canvas
You can enter a number directly into the "Zoom" spin box, or use the spin box arrows to increase or decrease it. You can not enter a value of less than "0.1" which is a tenth of your canvas size or more than "5.0" which is five times the size of your canvas.
Your preview is scaled to fit inside the Preview Window. The "Zoom" setting does not change the size of the Preview Window. So, if you use a high zoom setting you may have to increase the Preview Window size to see your preview properly.
When you are animating you'll probably want to look at previews often. To save time, we recommend that you normally use a "Zoom" setting that is less than "1.0" when previewing your work. We think a "Zoom" setting "0.5" is a good compromise between preview rendering speed and quality.
Frames per second
The "Frames per second" spin box allows you to increase or decrease the frame rate - the number of frames per second your preview will have.
The number in the "Frames per second" spin box is a floating point number with one decimal place, so you can specify the frame rate accurate to a tenth of a second.
You can enter your frame rate setting directly into the "Frames per second" spin box, or use the spin box arrows to increase or decrease it. You can enter a "Frames per second" setting between "1.0" and "120.0".
The default frame rate setting in the "Frames per second" spin box is the frame rate of the canvas you are previewing divided by 2.
When you are animating you'll probably want to look at previews often. To save time, we recommend that you normally use a "Frames per second" setting that is less than the frame rate of your finished animation when previewing your work. We think a "Frames per second" setting that is half of your final frame rate is a good compromise between preview rendering speed and quality.
The "Time Settings" allow you to specify which point in time you want your preview to begin and end. You don't have to adjust these settings – if you don't adjust them the entire duration specified in the Canvas Properties Dialog for your canvas will be previewed.
However, for complicated animations it can save a lot of time if you just preview a small section.
If you want to your preview to begin at a time that is not the beginning of you canvas (0f) then:
- Check the "Begin Time" check box
- Enter a time value in the "Begin Time" entry field.
To input a time value you enter one or more floating point numbers separated by a space. You can add a time unit suffix immediately after each number. The time unit suffixes are h (hours), m (minutes), s (seconds) and f (frames). If you don't add a suffix to a number it is treated as a frame value. The numbers you enter are added together and then converted into a single time value in hours, minutes, seconds and frames.
Here are some valid time values:
If you want to your preview to end at a time before the end of the canvas you want to preview then:
- Check the "End Time" check box
- Enter a time value in the "End Time" entry field.
You can set a "Begin Time" and "End Time" that are after the duration of your current canvas. This is because your canvas could contain one or more imported or exported canvases that are part way through their duration when your current canvas duration has ended. By setting a "Begin Time" or and "End Time" that's after the duration of your current canvas you can see animation that occurs in those child canvases after the animation in your current canvas ends. You can also set a negative "Begin Time" and "End Time". This is because your canvas could contain one or more imported or exported canvases that are part way through its duration when your current canvas is beginning (at 0f). By setting a negative "End Time" you can see animation that occurs in those child canvases before the animation in your current canvas begins.
In Synfig 0.63.04 and before you can specify an "End Time" that's before the "Begin Time". This is a bug and we'll fix it soon.
The Preview Window
When you click "Preview" in the Preview Options dialog your preview will start to render and the Preview Window will appear:
The progress of your preview render is shown at the bottom of the Preview Window in the status bar. The "Last Rendered" time shows you the last frame of your preview that has been rendered. When the "Last Rendered" time equals the "End Time" you set in the Preview Options dialog your preview has finished rendering.
In Synfig 0.63.04 and before you'll find that sometimes, due to rounding errors, the final "Last Rendered" time will be one frame past your "End Time". We'll fix this soon.
You don't have to wait for your preview to finish rendering before you start to look at it – you can preview the frames that have been rendered so far.
You can close the Preview Window at any time by pressing , pressing or clicking the "Close" button in the top corner of the Preview Window.
The Preview Image shows you frames from your preview render. The Preview Image is scaled to fit into the Preview Window. This means you may need to adjust the size of the Preview Window to see the Preview Image properly.
We know it can be difficult to size your Preview Window so you see the Preview Image at the exact size you rendered it. We are planning to add a combo box to help you size the Preview Image precisely in a later version of Synfig Studio.
The Frame Display tells you which frame the Preview Image is displaying.
The Frame Display will not show you the time values of frames that do not exist in the canvas you are previewing:
In Synfig 0.63.04 and before you'll find that occassionally, due to rounding errors, the frame display will display a frame number that is incorrect. We've fixed this for the next version.
You use it to do something that traditional animators call "rolling" or "flipping" their drawings. This is where animators use their fingers to flip through several drawings on paper quickly to look at movement.
The box the Slider sits on represents the duration of the currently available preview – the number of preview frames that have been rendered so far. The position of the Slider on this box shows you where the frame shown in the Preview Image appears within the currently available preview.
There are three ways you can use the Slider:
- you can move your mouse anywhere over the box the Slider sits on and move the Slider with your mouse wheel
- you move your mouse over the Slider, hold down the left mouse button and then move your mouse left and right
- if the Slider has focus (see below) you can also use the keys to move it backwards and forwards. You can give the Slider focus by pressing until it gains focus or by clicking on it with your mouse
|Slider has focus|
|Slider does not have focus|
There is a row of buttons under the Slider. You can press the buttons with your mouse or you can press until one of the buttons has focus. Once one of the buttons has focus you can use to move between the buttons and to press them. The buttons are all explained below.
Previous Frame Button
Press the Previous Frame button to see the frame before the currently displayed frame. If the Preview Image is showing you the first frame of your preview render, the Previous Frame button does nothing.
Play / Pause Button
The Play / Pause Button is a toggle button – it changes its appearance and what it does each time you press it:
- When it looks like this , press it to play your preview render starting from the currently display frame.
Next Frame Button
Loop / Don't Loop Button
The Loop / Don't Loop Button affects what happens when you play your preview render using the Play / Pause Button.