Difference between revisions of "Doc talk:Realistic Fire Animation"

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m (first tunings and questions.)
 
m (rainbow + forum link)
 
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* simulate wind (ie. change the direction of the flames) by adapting the ''slope'' of '''moving base''' and '''irregularities'''.
 
* simulate wind (ie. change the direction of the flames) by adapting the ''slope'' of '''moving base''' and '''irregularities'''.
  
 +
[[File:Realistic_fire_tutorial_rainbow.png|200px|thumb|right|Rainbow psychedelic fire]]
 
A few fun but less realistic tunings you can see in [http://www.vimeo.com/11569415 Raging Fire]
 
A few fun but less realistic tunings you can see in [http://www.vimeo.com/11569415 Raging Fire]
 
* play with the ''color'' of '''fire color''' to get a blue or pink fire.
 
* play with the ''color'' of '''fire color''' to get a blue or pink fire.
* check ''turbulent'' of '''base noise''' to get a psychedelic effect.
+
* check ''turbulent'' of '''base noise''' and/or '''irregularities noise''' to get a psychedelic effect.
 
* set any place of the picture to fire just by adding a light gray spot below '''fire color''' anywhere, including behind text!
 
* set any place of the picture to fire just by adding a light gray spot below '''fire color''' anywhere, including behind text!
  
 +
For instance the picture rainbow fire is made of a horizontal multicolor gradient '''fire color''' instead of mere orange, with ''turbulent'' enabled for both '''base noise''' and '''irregularities noise'''.
  
By the way: how long did you take to complete the tutorial? were the explanations clear enough? did you had fun doing it?
+
 
 +
By the way: how long did you take to complete the tutorial? were the explanations clear enough? did you had fun doing it? Join the [http://synfig.org/forums/viewtopic.php?f=8&t=1161 discussion on the forum]!

Latest revision as of 11:23, 10 May 2010

Thanks for looking at this tutorial. Feel free to improve it in any way.

Some "easy" tailoring I tried

  • play with the gradient of base noise to change the ratio between bright and dark flames.
  • tune the irregularities zoom, amount and blend mode to get a wild aggressive fire (0; 0.4; hard light) or something more voluptuously quiet (1.9; 0.5; composite)
  • make your high flames more realistic by coloring the high flames region with a vertical gradient, dark grey on top, white at the bottom.
  • simulate wind (ie. change the direction of the flames) by adapting the slope of moving base and irregularities.
Rainbow psychedelic fire

A few fun but less realistic tunings you can see in Raging Fire

  • play with the color of fire color to get a blue or pink fire.
  • check turbulent of base noise and/or irregularities noise to get a psychedelic effect.
  • set any place of the picture to fire just by adding a light gray spot below fire color anywhere, including behind text!

For instance the picture rainbow fire is made of a horizontal multicolor gradient fire color instead of mere orange, with turbulent enabled for both base noise and irregularities noise.


By the way: how long did you take to complete the tutorial? were the explanations clear enough? did you had fun doing it? Join the discussion on the forum!