Difference between revisions of "Doc talk:Walk Cycle"

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'''Motion Capture''' - Another tool available for creating motion is biovision or motion capture data rendered as images. BVH files are created by recording 3d spatial data of each joint as a person/figure moves (walking, dancing, fighting, etc.)  BVH files are used to animate 3d models, but you can view BVH data rendered on 'stick figures' without a 3d program.  There are several free BVH viewers available.
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'''Motion Capture''' - Another tool available for creating motion is biovision or motion capture data rendered as images. BVH files are created by recording 3d spatial data of each joint as a person/figure moves (walking, dancing, fighting, etc.)  BVH files are used to animate 3d models, but you can view BVH data rendered on 'stick figures' without a 3d program.  Viewing BVH data may help you to create motion imagery in synfig.  Some bvhplayers  can export images of the the BVH sequence - for importing to Synfig, maybe to use as a template layer.
  
Googling for BVH data will lead to many sites that either provide free BVH data, or provide sample BVH data from commerical packages.  Viewing the BVH data with mocapsim will provide insight for creating motiong within synfig.  Mocapsim can export images of the the BVH motion - so you can also import those to use as a template.
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*'''BVH Players''' [http://www.tabinda.net/mocapsim/ mocapsim]...[http://davedub.co.uk/bvhacker/index.html bvhacker for XP]...or  [http://sourceforge.net/search/ search sourcforgeorge].  ''To see motion on models try [http://daz3d.com daz3d] for an easy to use windows program, or [http://Blender.org Blender] for more power (and more to learn.)''
 
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*'''BVH data''' [http://www.3dvalley.com/phplinks/index.php?PID=55 3dvalley]...[http://www.e-motek.com/entertainment/stockmoves/index.html e-motek]...[http://tinyurl.com/6ohz8n google]
'''BVH Players''' - mocapsim, bvhacker, others
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* or http://www.tabinda.net/mocapsim/
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*http://davedub.co.uk/bvhacker/index.html (XP only)
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* Search for 'bvh' on sourceforge and you will find a few different bvh players.
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*''...to see motion on a real 3d figure/model try daz3d.com for an easy to use windows program. Or, Blender.org for more power (and more to learn.)''
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'''BVH data'''
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* http://www.3dvalley.com/phplinks/index.php?PID=55
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* http://www.e-motek.com/entertainment/stockmoves/index.html
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* google
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Revision as of 16:03, 4 April 2008

Motion Capture - Another tool available for creating motion is biovision or motion capture data rendered as images. BVH files are created by recording 3d spatial data of each joint as a person/figure moves (walking, dancing, fighting, etc.) BVH files are used to animate 3d models, but you can view BVH data rendered on 'stick figures' without a 3d program. Viewing BVH data may help you to create motion imagery in synfig. Some bvhplayers can export images of the the BVH sequence - for importing to Synfig, maybe to use as a template layer.