Duck

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Un 'duck' est simplement une poignée qui peut être utilisée pour contrôler quelques {{l|parameter|paramètres}} d'un {{l|Doc:Layers|Calque}}.
 
Un 'duck' est simplement une poignée qui peut être utilisée pour contrôler quelques {{l|parameter|paramètres}} d'un {{l|Doc:Layers|Calque}}.

Revision as of 11:11, 14 September 2012

Languages Language: 

English • français


--- Page en cours de traduction --- Merci de patientez et/ou contribuez

Un 'duck' est simplement une poignée qui peut être utilisée pour contrôler quelques paramètres d'un Calque.

Par exemple, un cercle aura un duck pour contrôler la position de son centre et un autre pour son rayon.

Les ducks sont affichés dans la zone de travail pour tous les calques actuellement sélectionnés ainsi que pour les Noeuds de Valeurs actuellement sélectionnés dans le Panneau Enfants.

If you are seeing ducks you don't expect to see, check in the Children Panel - you probably have a ValueNode selected in there.

Drag the ducks around to change the parameters. Hold shift while dragging to constrain the movement to be either horizontal or vertical.

More precise control of the ducks can be achieved using the cursor keys. The cursor keys will move the currently selected duck one pixel at a time, or ten pixels at a time if the shift key is pressed.

More than one duck can be selected at a time. Hold control while clicking on a duck to toggle the selection on and off without affecting the selection status of the other ducks. Drag a rectangle around a group of ducks to select them all and unselect the other ducks. Hold control while dragging a rectangle around a group of ducks to select them as well as the currently selected ducks. Hit control-A to select all non-position ducks.

Why 'ducks'? According to Philip J. Schneider:

Back in the days before computers, architects, engineers, and artists would draw their designs for buildings, roads, machine parts, and the like by using pencil, paper, and various drafting tools. These tools included rulers and T-squares for drawing straight lines, compasses for drawing circles and circular arcs, and triangles and protractors for making precise angles.

Of course, a lot of interesting-shaped objects couldn't be drawn with just these simple tools, because they had curved parts that weren't just circles or ellipses. Often, a curve was needed that went smoothly through a number of predetermined points. This problem was particularly acute in shipbuilding: although a skilled artist or draftsman could reliably hand-draw such curves on a drafting table, shipbuilders often needed to make life-size (or nearly life-size) drawings, where the sheer size of the required curves made hand drawing impossible. Because of their great size, such drawings were often done in the loft area of a large building, by a specialist known as a loftsman. To aid in the task, the loftsman would employ long, thin, flexible strips of wood, plastic, or metal, called splines. The splines were held in place with lead weights, called ducks because of their resemblance to the feathered creature of the same name.

Also, according to wikipedia:

Before computers were used for creating engineering designs, drafting tools were employed by designers drawing by hand. To draw curves, especially for shipbuilding, draftsmen often used long, thin, flexible strips of wood, plastic, or metal called a spline (or a lath, not to be confused with lathe). The splines were held in place with lead weights (called ducks because of their duck like shape).

See http://www.pranos.com/boatsofwood/lofting%20ducks/lofting_ducks.htm for some photos of real lofting ducks in action.


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