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Ed62: Created page with "<!-- Page info --> {{Title|Layers}} <!-- Page info end --> Urmatoarele tipuri de straturi sunt valabile in Synfig: == Blurs - Neclaritate== === {{l|Blur Layer|Blur}} === Param..."
2012-03-27T12:56:40Z
<p>Created page with "<!-- Page info --> {{Title|Layers}} <!-- Page info end --> Urmatoarele tipuri de straturi sunt valabile in Synfig: == Blurs - Neclaritate== === {{l|Blur Layer|Blur}} === Param..."</p>
<p><b>New page</b></p><div><!-- Page info --><br />
{{Title|Layers}}<br />
<!-- Page info end --><br />
Urmatoarele tipuri de straturi sunt valabile in Synfig:<br />
<br />
== Blurs - Neclaritate==<br />
<br />
=== {{l|Blur Layer|Blur}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Size<br />
| Size of Blur<br />
|-<br />
| Type<br />
| Type of blur to use<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=bmCpV2Q5lfI youtube] [http://www.musikboden.se/synfigfiles/blur.sif corresponding sif file] )<br />
<br />
=== {{l|Motion Blur Layer|Motion Blur}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Aperture<br />
| Shutter Time<br />
|}<br />
<br />
=== {{l|Radial Blur Layer|Radial Blur}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Point where you want the origin to be<br />
|-<br />
| Size<br />
| Size of blur<br />
|-<br />
| Fade Out<br />
|<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=X7V5e4A2xwk youtube] [http://www.musikboden.se/synfigfiles/radial_blur.sif corresponding sif file] )<br />
<br />
== Distortions ==<br />
<br />
=== {{l|Inside Out Layer|Inside Out}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Defines the where the center will be<br />
|}<br />
<br />
=== {{l|Noise Distort Layer|Noise Distort}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Displacement<br />
| How much the distortion is displaced form its original position.<br />
|-<br />
| Size<br />
| How much separated are two consecutive distortions . <br />
|-<br />
| Random Seed<br />
| Defines the random generator number seed.<br />
|-<br />
| Interpolation<br />
| What type of interpolation to use<br />
|-<br />
| Detail<br />
| Lower/higher values produces less/more detailed distortions.<br />
|-<br />
| Animation Speed<br />
| In times per second, defines the frequency of change of the distortion.<br />
|-<br />
| Turbulent<br />
| When checked it produces turbulent distortions.<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=rc39nnd7R_4 youtube] [http://www.musikboden.se/synfigfiles/noise_distort_area.sif corresponding sif file] )<br />
<br />
=== {{l|Spherize Layer|Spherize}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Position<br />
| The center (or axis) of the distortion.<br />
|-<br />
| Radius<br />
| Defines the radious of the distortion (spherize) or a half of the bar (vertical or horizontal bar)<br />
|-<br />
| Amount<br />
| Defines how much convex (positive) or concave (negative) the distortion is<br />
|-<br />
| Clip<br />
| When checked it only distorts inside the Radious area.<br />
|-<br />
| Distort Type<br />
| The direction of the distortion (spherize, horizontal bar, vertical bar).<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=AZ3vjLqUTW0 youtube] [http://www.musikboden.se/synfigfiles/spherize_area.sif corresponding sif file] )<br />
<br />
=== {{l|Stretch Layer|Stretch}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Amount<br />
| Its distance to Center defines how much the image is stretched or is shrunk <br />
|-<br />
| Center<br />
| The position from where the distortion is made.<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=JCkZgOloKZc youtube] [http://www.musikboden.se/synfigfiles/stretch_area.sif corresponding sif file] )<br />
<br />
=== {{l|Twirl Layer|Twirl}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Center<br />
| The position of the twirl distortion.<br />
|-<br />
| Radius<br />
| This is the radius of the circle of the twirl distortion<br />
|-<br />
| Rotations<br />
| Defines how many rotations (in DEG) the twirl produces.<br />
|-<br />
| Distort Inside<br />
| Defines if the distortion is produced inside the radious area.<br />
|-<br />
| Distort Outside<br />
| Defines if the distortion is produced outside the radious area. <br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=eqqVuMa0WdQ youtube] [http://www.musikboden.se/synfigfiles/twirl_area.sif corresponding sif file] )<br />
<br />
=== {{l|Warp Layer|Warp}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Source TL<br />
| Top Left point of the source to warp.<br />
|-<br />
| Source BR<br />
| Bottom Right point of the source to warp.<br />
|-<br />
| Dest TL<br />
| Top Left point of the destination where to warp.<br />
|-<br />
| Dest TR<br />
| Top Right point of the destination where to warp.<br />
|-<br />
| Dest BR<br />
| Bottom Right point of the destination where to warp.<br />
|-<br />
| Dest BL<br />
| Bottom Left point of the destination where to warp.<br />
|-<br />
| Clip<br />
| When checked it only renders what is inside the source rectangle.<br />
|-<br />
| Horizon<br />
| A number to define when to stop rendering when do a perspective warp. High values produces far horizons.<br />
|}<br />
<br />
Example: ( [http://www.youtube.com/watch?v=V3MY8VGtVGc youtube] [http://www.musikboden.se/synfigfiles/warp_area.sif corresponding sif file] )<br />
<br />
== Filters ==<br />
<br />
=== {{l|Clamp Layer|Clamp}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Invert Negative<br />
|<br />
|-<br />
| Clamp Ceiling<br />
|<br />
|-<br />
| Ceiling<br />
|<br />
|-<br />
| Floor<br />
|<br />
|}<br />
<br />
=== {{l|Color Correct Layer|Color Correct}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Hue Adjust<br />
|<br />
|-<br />
| Brightness<br />
|<br />
|-<br />
| Contrast<br />
|<br />
|-<br />
| Exposure Adjust<br />
|<br />
|-<br />
| Gamma Adjustment<br />
|<br />
|}<br />
<br />
=== {{l|Halftone 2 Layer|Halftone 2}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Mask Offset<br />
|<br />
|-<br />
| Mask Angle<br />
|<br />
|-<br />
| Mask Size<br />
|<br />
|-<br />
| Light Color<br />
|<br />
|-<br />
| Dark Color<br />
|<br />
|-<br />
| Type<br />
|<br />
|}<br />
<br />
=== {{l|Halftone 3 Layer|Halftone 3}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Mask Size<br />
|<br />
|-<br />
| Type<br />
|<br />
|-<br />
| Subtractive Flag<br />
|<br />
|-<br />
| <Channel Name>Color<br />
|<br />
|-<br />
| <Channel Name>Mask Offset<br />
|<br />
|-<br />
| <Channel Name>Mask Angle<br />
|<br />
|}<br />
<br />
=== {{l|Luma Key Layer|Luma Key}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Color of checkers<br />
|-<br />
| Offset<br />
|<br />
|-<br />
| Size<br />
| Size of checkers<br />
|}<br />
<br />
== Fractals ==<br />
<br />
=== {{l|Julia Set Layer|Julia Set}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Inside Color<br />
| Color of the Set<br />
|-<br />
| Outside Color<br />
| Color outside the Set<br />
|-<br />
| Color Shift<br />
|<br />
|-<br />
| Iterations<br />
|<br />
|-<br />
| Seed Point<br />
|<br />
|-<br />
| Bailout ValueBase<br />
|<br />
|-<br />
| Distort Inside<br />
|<br />
|-<br />
| Shade Inside<br />
|<br />
|-<br />
| Solid Inside<br />
|<br />
|-<br />
| Invert Inside<br />
|<br />
|-<br />
| Color Inside<br />
|<br />
|-<br />
| Distort Outside<br />
|<br />
|-<br />
| Shade Outside<br />
|<br />
|-<br />
| Solid Outside<br />
|<br />
|-<br />
| Invert Outside<br />
|<br />
|-<br />
| Color Outside<br />
|<br />
|-<br />
| Color Cycle<br />
|<br />
|-<br />
| Smooth Outside<br />
| Smooth the coloration outside the set<br />
|-<br />
| Break Set<br />
| Modify equation to achieve interesting results<br />
|}<br />
<br />
=== {{l|Mandelbrot Set Layer|Mandelbrot Set}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Iterations<br />
|<br />
|-<br />
| Bailout ValueBase<br />
|<br />
|-<br />
| Break Set<br />
| Modify equation to achieve interesting results<br />
|-<br />
| Distort Inside<br />
|<br />
|-<br />
| Shade Inside<br />
|<br />
|-<br />
| Solid Inside<br />
|<br />
|-<br />
| Invert Inside<br />
|<br />
|-<br />
| Gradient Inside<br />
|<br />
|-<br />
| Offset Inside<br />
|<br />
|-<br />
| Loop Inside<br />
|<br />
|-<br />
| Distort Outside<br />
|<br />
|-<br />
| Shade Outside<br />
|<br />
|-<br />
| Solid Outside<br />
|<br />
|-<br />
| Invert Outside<br />
|<br />
|-<br />
| Gradient outside<br />
|<br />
|-<br />
| Smooth Outside<br />
| Smooth the coloration outside the set<br />
|-<br />
| Offset Outside<br />
|<br />
|-<br />
| Scale Outside<br />
|<br />
|}<br />
<br />
== Geometry ==<br />
<br />
=== Common Parameters ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Z Depth<br />
| Relative displacement of the depth of the layer inside the canvas<br />
|-<br />
| Amount<br />
| Overall alpha amount of the layer. <br />
|-<br />
| Blend Method<br />
| Type of blend method.<br />
|}<br />
<br />
<br />
=== {{l|Checkerboard Layer|Checkerboard}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Color of checkers.<br />
|-<br />
| Offset<br />
| Displacement of the checkboard origin.<br />
|-<br />
| Size<br />
| Size of checkers.<br />
|}<br />
<br />
=== {{l|Circle Layer|Circle}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Circle's color.<br />
|-<br />
| Radius<br />
| Circle's radious.<br />
|-<br />
| Feather<br />
| Circle feather amount.<br />
|-<br />
| Center<br />
| Circle's center.<br />
|-<br />
| Invert<br />
| Invert the circle<br />
|-<br />
| Falloff<br />
| Determines the falloff function for the feather<br />
|}<br />
<br />
=== {{l|Outline Layer|Outline}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Outline's color.<br />
|-<br />
| Offset<br />
| Displacement of the Outline from the (0,0).<br />
|-<br />
| Invert<br />
| When checked it inverts alpha results of the layer. <br />
|-<br />
| Antialiasing<br />
| When checked it produces antialiased renders for the layer.<br />
|-<br />
| Feather <br />
| Outline feather amount.<br />
|-<br />
| Type of Feather<br />
| Defines the type of feather.<br />
|-<br />
| Winding Style.<br />
| Defines overlapping behavior. <br />
|-<br />
| Vertices<br />
| A list of BLine Points<br />
|-<br />
| Outline Width<br />
| Default widths of the points.<br />
|-<br />
| Expand<br />
| Defines a value to add to the Outline width. <br />
|-<br />
| Sharp Cusps<br />
| When chekced it produces sharp corners.<br />
|-<br />
| Rounded Begin<br />
| Round off the begin tip<br />
|-<br />
| Rounded End<br />
| Round off the end tip<br />
|-<br />
| Loopyness<br />
|<br />
|-<br />
| Homogeneous<br />
|<br />
|}<br />
<br />
=== {{l|Polygon Layer|Polygon}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Vector List<br />
| A list of Vector points.<br />
|}<br />
<br />
=== {{l|Rectangle Layer|Rectangle}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Rectangle's color.<br />
|-<br />
| Point 1<br />
| Position of the first point of the diagonal<br />
|-<br />
| Point 2<br />
| Position of the second point of the diagonal.<br />
|-<br />
| Expand amount<br />
| Amount of expansion around the rectangle's edge.<br />
|-<br />
| Invert the rectangle<br />
| If checked on inverts the alpha value of the layer.<br />
|}<br />
<br />
=== {{l|Region Layer|Region}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Region's color.<br />
|-<br />
| Offset<br />
| Displacement of the Region from the (0,0).<br />
|-<br />
| Invert<br />
| When checked it inverts alpha results of the layer. <br />
|-<br />
| Antialiasing<br />
| When checked it produces antialiased renders for the layer.<br />
|-<br />
| Feather <br />
| Outline feather amount.<br />
|-<br />
| Type of Feather<br />
| Defines the type of feather.<br />
|-<br />
| Winding Style.<br />
| Defines overlapping behavior. <br />
|-<br />
| Vertices<br />
| A list of BLine Points<br />
|}<br />
<br />
=== {{l|Solid Color Layer|Solid Color}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
|<br />
|}<br />
<br />
=== {{l|Star Layer|Star}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Outer Radius<br />
| The radius of the outer points in the star<br />
|-<br />
| Inner Radius<br />
| The radius of the inner points in the star<br />
|-<br />
| Angle<br />
| The orientation of the star<br />
|-<br />
| Points<br />
| The number of points in the star<br />
|}<br />
<br />
== Gradients ==<br />
<br />
=== {{l|Conical Gradient Layer|Conical Gradient}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Gradient<br />
| The gradient that's going to be mapped to the cone.<br />
|-<br />
| Center<br />
| The center of the cone.<br />
|-<br />
| Angle<br />
| The angle where the beginning and the end of the gradient join.<br />
|-<br />
| Symmetric<br />
| Cheked on produces a symmetrical gradient.<br />
|}<br />
<br />
=== {{l|Curve Gradient Layer|Curve Gradient}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Offset<br />
| Relative displacement of the gradient respect to the BLine.<br />
|-<br />
| Width<br />
| Default width of the gradient. <br />
|-<br />
| Vertices<br />
| A list of BLine Points<br />
|-<br />
| Gradient<br />
| The gradient parameter<br />
|-<br />
| Loop<br />
| If chekced on produces a looped gradient.<br />
|-<br />
| ZigZag<br />
| When checked on it produces a double gradient.<br />
|-<br />
| Perpendicular<br />
| If chekced on it produces a perpendicular gradient to BLine instead of parallel.<br />
|-<br />
| Fast<br />
| When cheked on it produces a faster render but less accurate gradient.<br />
|}<br />
<br />
=== {{l|Linear Gradient Layer|Linear Gradient}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Point 1<br />
| First point of he gradient.<br />
|-<br />
| Point 2<br />
| Second point of the gradient.<br />
|-<br />
| Gradient<br />
| The gradient parameter<br />
|-<br />
| Loop<br />
| If chekced on produces a looped gradient. <br />
|-<br />
| ZigZag<br />
| When checked on it produces a double gradient. <br />
|}<br />
<br />
=== {{l|Noise Gradient Layer|Noise Gradient}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Gradient<br />
| The gradient parameter.<br />
|-<br />
| Random Seed<br />
| Defines the random generator number seed.<br />
|-<br />
| Size<br />
| How much separated are two consecutive distortions <br />
|-<br />
| Interpolation<br />
| What type of interpolation to use<br />
|-<br />
| Detail<br />
| Lower/higher values produces less/more detailed distortions.<br />
|-<br />
| Animation Speed<br />
| In times per second, defines the frequency of change of the distortion. <br />
|-<br />
| Turbulent<br />
| When checked on it produces turbulent distortions. <br />
|-<br />
| Do Alpha<br />
|<br />
|-<br />
| Super Sampling<br />
| When chekced on produces more accurate results but slower renders. <br />
|}<br />
<br />
=== {{l|Radial Gradient Layer|Radial Gradient}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Gradient<br />
| The gradient parameter<br />
|-<br />
| Center<br />
| The center of the radial gradient.<br />
|-<br />
| Radius<br />
| This is the radius of the circle.<br />
|-<br />
| Loop<br />
| When cheked on it produces a looped gradient.<br />
|-<br />
| Zig-Zag<br />
| When checked on it produces a double gradient. <br />
|}<br />
<br />
=== {{l|Spiral Gradient Layer|Spiral Gradient}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Gradient<br />
| The gradient parameter<br />
|-<br />
| Center<br />
| The center of the spiral gradient.<br />
|-<br />
| Radius<br />
| This is the radius of the circle<br />
|-<br />
| Angle<br />
| The amount of rotations of the spiral. <br />
|-<br />
| Clockwise<br />
| When cheked on/off produces clockwise/counter-clockwise spiral gradient.<br />
|}<br />
<br />
== Other ==<br />
<br />
=== {{l|Duplicate Layer|Duplicate}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Index<br />
| Copy Index<br />
|}<br />
<br />
=== {{l|Import Image Layer|Import Image}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Filename<br />
| File to import<br />
|-<br />
| Time Offset<br />
| Time offset used for image sequence import.<br />
|}<br />
<br />
=== {{l|Paste Canvas Layer|Paste Canvas}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Point where you want the origin to be.<br />
|-<br />
| Canvas<br />
| Canvas to paste<br />
|-<br />
| Zoom<br />
| Amplification of the canvas (around the origin?)<br />
|-<br />
| Time Offset<br />
| Time to rewind (negative) or fast forward (positive) the animation of the canvas<br />
|-<br />
| Children Lock<br />
| When checked on you cannot select a child layer by clicking on it. <br />
|}<br />
<br />
=== {{l|Plant Layer|Plant}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Vertices<br />
| A list of BLine Points<br />
|-<br />
| Gradient<br />
| Gradient to be used for coloring the plant<br />
|-<br />
| Split Angle<br />
| Angle by which each split deviates from its parent<br />
|-<br />
| Gravity<br />
| Direction in which the shoots tend to face<br />
|-<br />
| Tangential Velocity<br />
| Amount to which shoots tend to grow along the tangent to the BLine<br />
|-<br />
| Perpendicular Velocity<br />
| Amount to which shoots tend to grow perpendicular to the tangent to the BLine<br />
|-<br />
| Stem Size<br />
| Size of the stem<br />
|-<br />
| SizeAsAlpha<br />
| If enabled, the alpha channel from the gradient is multiplied by the stem size, and an alpha of 1.0 is used when rendering<br />
|-<br />
| Step<br />
| Measure of the distance between points when rendering<br />
|-<br />
| Seed<br />
| Used to seed the pseudo-random number generator<br />
|-<br />
| Splits<br />
| Maximum number of times that each sprout can sprout recursively<br />
|-<br />
| Sprouts<br />
| Number of places that growth occurs on each bline section<br />
|-<br />
| Random Factor<br />
| Used to scale down all random effects. Set to zero to disable randomness<br />
|-<br />
| Drag<br />
| Drag slows the growth<br />
|}<br />
<br />
=== {{l|Super Sample Layer|Super Sample}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Width<br />
| Width of sample area (In pixels)<br />
|-<br />
| Height<br />
| Height of sample area (In pixels)<br />
|-<br />
| Use Parametric<br />
| Use the Parametric Renderer<br />
|-<br />
| Be Alpha Safe<br />
|<br />
|}<br />
<br />
=== {{l|Text Layer|Text}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Text<br />
| Text to Render<br />
|-<br />
| Color<br />
| Color of the text<br />
|-<br />
| Font Family<br />
| You could use values "Sans", "Times" or "Courier" for system fonts here. If you have ttf font file in the same dir as your sif/sifz file, then you may specify it's name (without extension). If ttf font file is located in another directory, then you may specify absolute or relative path to it.<br />
|-<br />
| Style<br />
|<br />
|-<br />
| Weight<br />
|<br />
|-<br />
| Horizontal Spacing<br />
| Describes how close glyphs are horizontally<br />
|-<br />
| Vertical Spacing<br />
| Describes how close lines of text are vertically<br />
|-<br />
| Size<br />
| Size of the text<br />
|-<br />
| Orientation<br />
| Text Orientation. Set to 0.0 for left aligned, 0.5 for centered and/or 1.0 for right aligned. <br />
|-<br />
| Position<br />
| Text Position<br />
|-<br />
| Kerning<br />
| Enables/Disables font kerning (If the font supports it)<br />
|-<br />
| Sharpen Edges<br />
| Turn this off if you are going to be animating the text<br />
|-<br />
| Invert<br />
|<br />
|}<br />
Fonts that appear to work under Linux - Courier, Times, Serif, Verdana, Sans Serif.<br><br />
Fonts that appear to work under Windows - Arial, Times New Roman/Serif, Verdana/Sans Serif. Courier produces an interesting, but non-legible effect.<br><br />
Sans Serif appears to be the default if Synfig doesn't recognize the font.<br />
<br />
=== {{l|TimeLoop Layer|Time Loop}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Link Time<br />
| Time where the loop starts.<br />
|-<br />
| Local Time<br />
| Used to line up the Offset time of the time loop.<br />
|-<br />
| Duration<br />
| Amount of time of the time loop.<br />
|-<br />
| Only For Positive Duration<br />
| Disable the Time Loop layer if Duration is <= 0.<br />
|-<br />
| Symmetrical<br />
| Provides compatibility for the previous Time Loop layer version.<br />
|}<br />
<br />
=== {{l|XOR Pattern Layer|XOR Pattern}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Offset<br />
|<br />
|-<br />
| Size<br />
|<br />
|}<br />
<br />
== Stylize ==<br />
<br />
=== {{l|Bevel Layer|Bevel}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Type<br />
| Type of blur to use<br />
|-<br />
| Hi-Color<br />
| High color (where the light comes from)<br />
|-<br />
| Lo-Color<br />
| Low color (where the light goes to)<br />
|-<br />
| Light Angle<br />
| Angle of the light of the Bevel.<br />
|-<br />
| Depth of Bevel<br />
| Bigger values produce bigger Bevel detph.<br />
|-<br />
| Softness<br />
| Blur amount of the Bevel.<br />
|-<br />
| Use Luma<br />
|<br />
|-<br />
| Solid<br />
|<br />
|}<br />
<br />
=== {{l|Shade Layer|Shade}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Color of the shade<br />
|-<br />
| Offset<br />
| Relative displacement of the shade respecto the shaded layer(s)<br />
|-<br />
| Size<br />
| Size of blur of the shade<br />
|-<br />
| Type<br />
| Type of blur to use<br />
|-<br />
| Invert<br />
| When checked on inverts the alpha result of the shade.<br />
|}<br />
<br />
== Transform ==<br />
<br />
=== {{l|Rotate Layer|Rotate}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Point where you want the origin to be<br />
|-<br />
| Amount<br />
| Amount of rotation in degrees.<br />
|}<br />
<br />
=== {{l|Translate Layer|Translate}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Origin<br />
| Point where you want the origin to be<br />
|}<br />
<br />
=== {{l|Zoom Layer|Zoom}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Amount<br />
| Amount to zoom in<br />
|-<br />
| Center<br />
| Point to zoom in to<br />
|}<br />
<br />
== Not Available ==<br />
<br />
These layers are examples to aid developers in creating more layer types, but aren't included in binary releases of Synfig.<br />
<br />
=== {{l|Shape Layer|Shape}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
| Layer_Shape Color<br />
|-<br />
| Offset<br />
|<br />
|-<br />
| Invert<br />
|<br />
|-<br />
| Antialiasing<br />
|<br />
|-<br />
| Feather<br />
|<br />
|-<br />
| Type of Feather<br />
| Type of feathering to use<br />
|-<br />
| Winding Style<br />
| Winding style to use<br />
|}<br />
<br />
=== {{l|Metaballs Layer|Metaballs}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
|<br />
|-<br />
| Points<br />
|<br />
|-<br />
| Radii<br />
|<br />
|-<br />
| Weights<br />
|<br />
|-<br />
| Threshold<br />
|<br />
|}<br />
<br />
=== {{l|Simple Circle Layer|Simple Circle}} ===<br />
<br />
Parameters:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
|<br />
|-<br />
| Center<br />
|<br />
|-<br />
| Radius<br />
| This is the radius of the circle<br />
|}<br />
<br />
=== {{l|Filled Rectangle Layer|Filled Rectangle}} ===<br />
<br />
Parametri:<br />
{| border="1"<br />
|-<br />
! Parameter<br />
! Description<br />
|-<br />
| Color<br />
|<br />
|-<br />
| Point 1<br />
|<br />
|-<br />
| Point 2<br />
|<br />
|-<br />
| Feather X<br />
|<br />
|-<br />
| Feather Y<br />
|<br />
|-<br />
| Bevel<br />
|<br />
|-<br />
| Keep Bevel Circular<br />
|<br />
|}</div>
Ed62