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  • ||{{l|Image:Color_icon.png|16px}} {{l|Colors Dialog|Hi-Color}} ||{{l|Image:Color_icon.png|16px}} {{l|Colors Dialog|Lo-Color}}
    4 KB (607 words) - 23:16, 2 March 2017
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Color}}
    1 KB (139 words) - 10:31, 5 March 2017
  • === Why don't I get the colors I'm expecting? === === Why is everything yellow? / Why are all the colors wrong? ===
    9 KB (1,591 words) - 11:05, 29 December 2012
  • The colors palette I created for Synfig style:
    835 bytes (124 words) - 09:25, 8 September 2009
  • ...the other vertex ducks (of the other vertices) show how they have opposite colors. ...ed duck with the right yellow one but they are opposite tangents (opposite colors). Then convert one of them (the yellow one in the example) to scale, export
    10 KB (1,762 words) - 15:45, 22 May 2013
  • * Add new icon for the reset colors button and change the code to use it. ...ed to allow the display of the reverse FG and BG colours and set FG and BG colors buttons properly in all GTK themes. Patch [http://patches.synfig.org/r/2/ 2
    10 KB (1,647 words) - 09:23, 8 September 2009
  • (3) When colors are quoted as 3 bytes of hexadecimal, you have to convert them to decimal,
    51 KB (3,843 words) - 18:10, 13 January 2010
  • ...nd the stylus, you will save a set of preferences (preferred fill, outline colors, brush size, selected tool, etc.) for each device.
    928 bytes (145 words) - 10:35, 13 November 2015
  • ...yers beneath it. Note that in almost all layers, the alpha channel of the colors will have a scaling effect on the blending. The 'amount' parameter will al ...milar to the '''Screen Mode''' often found in 2D programs. It combines the colors of the ''screen mode layer'' and the ones behind it, and gives a lighter re
    10 KB (1,651 words) - 19:01, 5 April 2012
  • ||[[Image:Type_color_icon.png|16px]] [[Colors Dialog|Color]]
    17 KB (2,658 words) - 12:31, 6 February 2020
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Colore}}
    7 KB (977 words) - 18:03, 2 March 2017
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Colore}}
    2 KB (303 words) - 19:12, 2 March 2017
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Color}}
    7 KB (1,117 words) - 17:27, 2 March 2017
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Color}}
    2 KB (321 words) - 18:46, 2 March 2017
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Color}}
    7 KB (975 words) - 19:18, 2 March 2017
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Color}}
    2 KB (299 words) - 19:14, 2 March 2017
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Цвет}}
    11 KB (390 words) - 17:15, 2 March 2017
  • "Random" can be used on {{l|Convert#Angle|angles}}, {{l|Convert#Color|colors}}, {{l|Convert#Integer|integers}}, {{l|Convert#Real|reals}}, {{l|Convert#Ti "Scale" can be used on {{l|Convert#Angle|angles}}, {{l|Convert#Color|colors}}, {{l|Convert#Integer|integers}}, {{l|Convert#Real|reals}}, {{l|Convert#Ti
    36 KB (5,527 words) - 08:30, 18 April 2012
  • ||{{l|Image:Type_color_icon.png|16px}} {{l|Colors Dialog|Color}}
    2 KB (222 words) - 17:30, 2 March 2017
  • ...yers beneath it. Note that in almost all layers, the alpha channel of the colors will have a scaling effect on the blending. The {{l|Amount Parameter}} wil ...milar to the '''Screen Mode''' often found in 2D programs. It combines the colors of the ''screen mode layer'' and the ones behind it, and gives a lighter re
    9 KB (1,503 words) - 13:56, 15 March 2017

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