Difference between revisions of "ValueNode"
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ValueNodes are the things we see as the value for every parameter of every layer. The waypoints visible in the timetrack dialog are also part of the ValueNode - waypoints are how Animated ValueNodes work out what value to be at each point in time. | ValueNodes are the things we see as the value for every parameter of every layer. The waypoints visible in the timetrack dialog are also part of the ValueNode - waypoints are how Animated ValueNodes work out what value to be at each point in time. | ||
− | Each ValueNode (and hence each {{l|Parameter}} in Synfig has one of 13 {{l|Types}}. | + | Each ValueNode (and hence each {{l|Parameter}} in Synfig has one of 13 {{l|Dev:Types|Types}}. |
There are three kinds of ValueNodes in Synfig. In the following examples the ValueNode's type is a [http://en.wikipedia.org/wiki/Real_number real number] in each case: | There are three kinds of ValueNodes in Synfig. In the following examples the ValueNode's type is a [http://en.wikipedia.org/wiki/Real_number real number] in each case: |
Revision as of 23:22, 8 September 2010
A ValueNode is a value that can change over time.
A ValueNode represents a description of a value and how it changes (or doesn't!) over time.
ValueNodes are the things we see as the value for every parameter of every layer. The waypoints visible in the timetrack dialog are also part of the ValueNode - waypoints are how Animated ValueNodes work out what value to be at each point in time.
Each ValueNode (and hence each Parameter in Synfig has one of 13 Types.
There are three kinds of ValueNodes in Synfig. In the following examples the ValueNode's type is a real number in each case:
Constant ValueNodes
These have a single value for all time, and no waypoints. An example of such a ValueNode would be:
"3.4, for ever"
Animated ValueNodes
These have Waypoints that specify their value at particular points in time. For times which don't have a value specified, the value is calculated by interpolating between the waypoints. An example would be:
"3.4 at the beginning of the animation, move smoothly up to 7.6 at time = 10 seconds, then jump instantly to 2.0 and stay there until the end of time"
Converted ValueNodes
These are ValueNodes which have been Converted into sub-parameters, each of which is itself a ValueNode. Right-clicking on a parameter and selecting a type from the 'convert' sub-menu allows you to convert a ValueNode. Converted ValueNodes don't have waypoints themselves, but their sub-parameters may do. An example would be:
"start at 3.4 and linearly increase by 1.2 per second"