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My expertise is parallel programming, mostly Intel(R) Cilk Plus and Intel(R) TBB. I was the original architect for Intel(R) Threading Building Blocks and was the lead developer for KAI C++. I am one of the authors of Structured Parallel Programming, a book about patterns for efficient parallel computation that uses Cilk Plus and TBB for most of the examples.

One of my hobbies is writing video games on unusual technical subjects such as Fourier transforms, Voronoi diagrams, and reflection seismology.