Skeleton Deformation Layer
From Synfig Studio :: Documentation
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Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation. | Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation. | ||
+ | |||
+ | The Skeleton Distortion layer allows to set the distortion area and mesh resolution. | ||
+ | |||
+ | ==Parameters of Skeleton Deformation Layers== | ||
+ | |||
+ | The parameters of the Skeleton Deformation Layers are: | ||
+ | |||
+ | {|border="0" align="none" style="border-collapse" cellpadding="3" cellspacing="0" | ||
+ | |-style="background:silver" | ||
+ | |'''Name'''||'''Value'''||'''Type''' | ||
+ | |- | ||
+ | ||{{l|Image:Real_icon.png|16px}} {{l|Z Depth Parameter|Z Depth}} | ||
+ | ||0.000000 | ||
+ | ||real | ||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Real_icon.png|16px}} {{l|Amount Parameter|Amount}} | ||
+ | ||1.000000 | ||
+ | ||real | ||
+ | |- | ||
+ | ||{{l|Image:Integer_icon.png|16px}} {{l|Blend Method|Blend Method}} | ||
+ | ||Composite | ||
+ | ||integer | ||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Integer_icon.png|16px}} {{l|Blur Layer|Type}} | ||
+ | ||Fast Gaussian Blur | ||
+ | ||integer | ||
+ | |- | ||
+ | ||{{l|Image:Bones_icon.png|16px}} {{l|Bones|Bones}} | ||
+ | || | ||
+ | ||list | ||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Vector_icon.png|16px}} Point 1 | ||
+ | || | ||
+ | ||vector | ||
+ | |- | ||
+ | ||{{l|Image:Vector_icon.png|16px}} Point 2 | ||
+ | || | ||
+ | ||vector | ||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Integer_icon.png|16px}} Horizontal subdivisions | ||
+ | ||32 | ||
+ | ||integer | ||
+ | |- | ||
+ | ||{{l|Image:Integer_icon.png|16px}} Vertical subdivisions | ||
+ | ||32 | ||
+ | ||integer | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Usage of the Skeleton Deformation Layer == | ||
+ | |||
+ | === Setup === | ||
+ | |||
+ | The Skeleton Deformation Layer's bound rectangle define the distortion area. You can modify it by dragging the handles of the first and second corners ({{literal|Point 1}} up left and {{literal|Point 2}} down right). |
Revision as of 21:57, 30 August 2014
Rewrite preparation for 0.65
I'm a Draft please help me to be efficient ...
Contents
About Skeleton Deformation Layers
Skeleton Deformation Layer is for raster deformation (pixel level) and can be used to image layers or whatever is in the context of the skeleton deformation layer (the rendered result of what's below it).
Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation.
The Skeleton Distortion layer allows to set the distortion area and mesh resolution.
Parameters of Skeleton Deformation Layers
The parameters of the Skeleton Deformation Layers are:
Name | Value | Type |
Z Depth | 0.000000 | real |
Amount | 1.000000 | real |
Blend Method | Composite | integer |
Type | Fast Gaussian Blur | integer |
16px Bones | list | |
Point 1 | vector | |
Point 2 | vector | |
Horizontal subdivisions | 32 | integer |
Vertical subdivisions | 32 | integer |
Usage of the Skeleton Deformation Layer
Setup
The Skeleton Deformation Layer's bound rectangle define the distortion area. You can modify it by dragging the handles of the first and second corners ("Point 1" up left and "Point 2" down right).