Skeleton Deformation Layer

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Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation.
 
Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation.
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The Skeleton Distortion layer allows to set the distortion area and mesh resolution.
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==Parameters of Skeleton Deformation Layers==
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The parameters of the Skeleton Deformation Layers are:
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{|border="0" align="none" style="border-collapse"  cellpadding="3" cellspacing="0"
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|-style="background:silver"
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|'''Name'''||'''Value'''||'''Type''' 
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|-
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||{{l|Image:Real_icon.png|16px}} {{l|Z Depth Parameter|Z Depth}}
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||0.000000
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||real
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|-style="background:#eeeeee"
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||{{l|Image:Real_icon.png|16px}} {{l|Amount Parameter|Amount}}
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||1.000000
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||real
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|-
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||{{l|Image:Integer_icon.png|16px}} {{l|Blend Method|Blend Method}}
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||Composite
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||integer
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|-style="background:#eeeeee"
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||{{l|Image:Integer_icon.png|16px}} {{l|Blur Layer|Type}}
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||Fast Gaussian Blur
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||integer
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|-
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||{{l|Image:Bones_icon.png|16px}} {{l|Bones|Bones}}
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||
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||list
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|-style="background:#eeeeee"
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||{{l|Image:Vector_icon.png|16px}} Point 1
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||
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||vector
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|-
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||{{l|Image:Vector_icon.png|16px}} Point 2
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||
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||vector
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|-style="background:#eeeeee"
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||{{l|Image:Integer_icon.png|16px}} Horizontal subdivisions
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||32
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||integer
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|-
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||{{l|Image:Integer_icon.png|16px}} Vertical subdivisions
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||32
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||integer
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|}
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== Usage of the Skeleton Deformation Layer ==
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=== Setup ===
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The Skeleton Deformation Layer's bound rectangle define the distortion area. You can modify it by dragging the handles of the first and second corners ({{literal|Point 1}} up left and {{literal|Point 2}} down right).

Revision as of 21:57, 30 August 2014


Rewrite preparation for 0.65

  I'm a Draft please help me to be efficient ... 


64px

About Skeleton Deformation Layers

Skeleton Deformation Layer is for raster deformation (pixel level) and can be used to image layers or whatever is in the context of the skeleton deformation layer (the rendered result of what's below it).

Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation.

The Skeleton Distortion layer allows to set the distortion area and mesh resolution.

Parameters of Skeleton Deformation Layers

The parameters of the Skeleton Deformation Layers are:

Name Value Type
Type real icon.png Z Depth 0.000000 real
Type real icon.png Amount 1.000000 real
Type integer icon.png Blend Method Composite integer
Type integer icon.png Type Fast Gaussian Blur integer
16px Bones list
Type vector icon.png Point 1 vector
Type vector icon.png Point 2 vector
Type integer icon.png Horizontal subdivisions 32 integer
Type integer icon.png Vertical subdivisions 32 integer


Usage of the Skeleton Deformation Layer

Setup

The Skeleton Deformation Layer's bound rectangle define the distortion area. You can modify it by dragging the handles of the first and second corners ("Point 1" up left and "Point 2" down right).