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− | <!-- Page info -->
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− | {{Title|Skeleton Deformation Layer}}
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− | {{Category|Layers}}
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− | {{NewTerminology}}
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− | <!-- Page info end -->
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− | Rewrite preparation for 0.65
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− | I'm a Draft please help me to be efficient ...
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− | <!-- {{l|Image:Layer_other_skeleton_deformation_icon.png|64px}} -->
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− | <!-- Page info -->
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− | {{Title|Skeleton Deformation Layer}}
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− | {{Category|Layers}}
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− | {{NewTerminology}}
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− | <!-- Page info end -->
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− | {{l|Image:skeleton deformation icon.png|64px}}
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− | == About Skeleton Deformation Layers==
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− | {{l|Skeleton Deformation Layer}} is for raster deformation (pixel level) and can be used to image layers or whatever is in the context of the skeleton deformation layer (the rendered result of what's below it).
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− | Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation.
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− | The Skeleton Distortion layer allows to set the distortion area and mesh resolution.
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− | ==Parameters of Skeleton Deformation Layers==
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− | The parameters of the Skeleton Deformation Layers are:
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− | {|border="0" align="none" style="border-collapse" cellpadding="3" cellspacing="0"
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− | |-style="background:silver"
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− | |'''Name'''||'''Value'''||'''Type'''
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− | |-
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− | ||{{l|Image:Real_icon.png|16px}} {{l|Z Depth Parameter|Z Depth}}
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− | ||0.000000
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− | ||real
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− | |-style="background:#eeeeee"
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− | ||{{l|Image:Real_icon.png|16px}} {{l|Amount Parameter|Amount}}
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− | ||1.000000
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− | ||real
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− | |-
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− | ||{{l|Image:Integer_icon.png|16px}} {{l|Blend Method|Blend Method}}
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− | ||Composite
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− | ||integer
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− | |-style="background:#eeeeee"
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− | ||{{l|Image:Integer_icon.png|16px}} {{l|Blur Layer|Type}}
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− | ||Fast Gaussian Blur
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− | ||integer
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− | |-
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− | ||{{l|Image:Bones_icon.png|16px}} {{l|Bones|Bones}}
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− | ||
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− | ||list
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− | |-style="background:#eeeeee"
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− | ||{{l|Image:Vector_icon.png|16px}} Point 1
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− | ||
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− | ||vector
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− | |-
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− | ||{{l|Image:Vector_icon.png|16px}} Point 2
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− | ||
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− | ||vector
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− | |-style="background:#eeeeee"
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− | ||{{l|Image:Integer_icon.png|16px}} Horizontal subdivisions
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− | ||32
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− | ||integer
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− | |-
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− | ||{{l|Image:Integer_icon.png|16px}} Vertical subdivisions
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− | ||32
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− | ||integer
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− | |}
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− | == Usage of the Skeleton Deformation Layer ==
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− | === Setup ===
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− | The Skeleton Deformation Layer's bound rectangle define the distortion area. You can modify it by dragging the handles of the first and second corners ({{literal|Point 1}} up left and {{literal|Point 2}} down right).
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