Difference between revisions of "Talk:Skeleton Deformation Layer"

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{{Title|Skeleton Deformation Layer}}
 
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{{Category|Layers}}
 
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Rewrite preparation for 0.65
 
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  I'm a Draft please help me to be efficient ...
 
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<!-- {{l|Image:Layer_other_skeleton_deformation_icon.png|64px}} -->
 
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{{Title|Skeleton Deformation Layer}}
 
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{{Category|Layers}}
 
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{{l|Image:skeleton deformation icon.png|64px}}
 
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== About Skeleton Deformation Layers==
 
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{{l|Skeleton Deformation Layer}} is for raster deformation (pixel level) and can be used to image layers or whatever is in the context of the skeleton deformation layer (the rendered result of what's below it).
 
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Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation.
 
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The Skeleton Distortion layer allows to set the distortion area and mesh resolution.
 
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The {{l|Layers Panel}}'s Show/Hide checkbox of the Skeleton Deformation Layer activate/deactivate the deformation and the visibility of the distortion area.
 
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==Parameters of Skeleton Deformation Layers==
 
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The parameters of the Skeleton Deformation Layers are:
 
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{|border="0" align="none" style="border-collapse"  cellpadding="3" cellspacing="0"
 
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|-style="background:silver"
 
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|'''Name'''||'''Value'''||'''Type''' 
 
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|-
 
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||{{l|Image:Real_icon.png|16px}} {{l|Z Depth Parameter|Z Depth}}
 
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||0.000000
 
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||real
 
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|-style="background:#eeeeee"
 
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||{{l|Image:Real_icon.png|16px}} {{l|Amount Parameter|Amount}}
 
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||1.000000
 
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||real
 
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|-
 
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||{{l|Image:Integer_icon.png|16px}} {{l|Blend Method|Blend Method}}
 
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||Composite
 
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||integer
 
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|-style="background:#eeeeee"
 
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||{{l|Image:Integer_icon.png|16px}} {{l|Blur Layer|Type}}
 
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||Fast Gaussian Blur
 
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||integer
 
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|-
 
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||{{l|Image:Bones_icon.png|16px}} {{l|Bones|Bones}}
 
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||
 
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||list
 
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|-style="background:#eeeeee"
 
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||{{l|Image:Vector_icon.png|16px}} Point 1
 
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||
 
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||vector
 
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|-
 
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||{{l|Image:Vector_icon.png|16px}} Point 2
 
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||
 
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||vector
 
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|-style="background:#eeeeee"
 
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||{{l|Image:Integer_icon.png|16px}} Horizontal subdivisions
 
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||32
 
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||integer
 
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|-
 
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||{{l|Image:Integer_icon.png|16px}} Vertical subdivisions
 
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||32
 
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||integer
 
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|}
 
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== Usage of the Skeleton Deformation Layer ==
 
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=== Setup ===
 
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The Skeleton Deformation Layer's bound rectangle define the distortion area. You can modify it by dragging the handles of the first and second corners ({{literal|Point 1}} up left and {{literal|Point 2}} down right).
 

Latest revision as of 21:07, 8 February 2015