Rendering Walk Through
From Synfig Studio :: Documentation
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+ | == Settings for having the best video/rendering results == | ||
+ | |||
+ | * Don't set "Quality" parameter less than 3 (default). You likely won't notice any difference in video quality, but rendering process will be increased. | ||
+ | |||
+ | * Don't set "Anti-Aliasing" parameter greater than 1. Rendering time will be increased significantly, but effect on quality will be highly noticeable. | ||
+ | |||
+ | * Don't set "Frames per seconds" greater than 24. You only need to set it greater if your scene involves many moving objects (the scene is very dynamic). | ||
+ | |||
+ | == About image size == | ||
+ | |||
+ | Well, it depends on many things... You have to determine what screens you're targeting. The following are the most used [http://en.wikipedia.org/wiki/Display_resolution display resolutions]: | ||
+ | |||
+ | * 640x480 or 800x600 (aspect ratio 4:3) and 640×360 or 854×480 (aspect ratio 16:9). A small size of resulted video, but the quality of video is not suitable for watching in fullscreen on most monitors. Good for YouTube without going fullscreen. | ||
+ | |||
+ | * 1024x768 (aspect ratio 4:3) and 1280×720 aka HD 720p (aspect ratio 16:9). Good for a regular monitor (17"/19") to watch in fullscreen. | ||
+ | |||
+ | * 1400×1050 or 1600×1200 (aspect ratio 4:3) and 1920×1080 aka Full HD 1080p (aspect ratio 16:9). A big size of video file, but quality is very good. You should choose it only if you want your animation to be watched on big TV screens. | ||
+ | |||
+ | But I am from the CRT era, when monitors had aspect ratio 4:3 and now I see that many LCD monitors has 5:4 or 16:9 aspect ratio, so I am not sure people still uses 4:3 screens as target. | ||
+ | |||
+ | == Free editor to edit the video == | ||
+ | |||
+ | * [https://blender.org Blender] with [http://blendervelvets.org/ Blender Velvets] add-on (cross platform) | ||
+ | |||
+ | * [https://kdenlive.org/ Kdenlive] (Gnu/Linux, MacOsX, FreeBSD) | ||
+ | |||
+ | * If you use Windows it's better to render your animation using "Target" set to ffmpeg and "Parameters -> Available video codecs" set to "Windows Media Video 8". Then you can use "Movie Maker" to edit your animation. It's free video editor from Microsoft. Average functionality, but interface is user-friendly and simple. | ||
+ | |||
+ | == See Also == | ||
+ | |||
+ | * {{l|Render_dialog}} | ||
+ | * {{l|Render_options}} |
Revision as of 16:56, 5 March 2015
Contents
Settings for having the best video/rendering results
- Don't set "Quality" parameter less than 3 (default). You likely won't notice any difference in video quality, but rendering process will be increased.
- Don't set "Anti-Aliasing" parameter greater than 1. Rendering time will be increased significantly, but effect on quality will be highly noticeable.
- Don't set "Frames per seconds" greater than 24. You only need to set it greater if your scene involves many moving objects (the scene is very dynamic).
About image size
Well, it depends on many things... You have to determine what screens you're targeting. The following are the most used display resolutions:
- 640x480 or 800x600 (aspect ratio 4:3) and 640×360 or 854×480 (aspect ratio 16:9). A small size of resulted video, but the quality of video is not suitable for watching in fullscreen on most monitors. Good for YouTube without going fullscreen.
- 1024x768 (aspect ratio 4:3) and 1280×720 aka HD 720p (aspect ratio 16:9). Good for a regular monitor (17"/19") to watch in fullscreen.
- 1400×1050 or 1600×1200 (aspect ratio 4:3) and 1920×1080 aka Full HD 1080p (aspect ratio 16:9). A big size of video file, but quality is very good. You should choose it only if you want your animation to be watched on big TV screens.
But I am from the CRT era, when monitors had aspect ratio 4:3 and now I see that many LCD monitors has 5:4 or 16:9 aspect ratio, so I am not sure people still uses 4:3 screens as target.
Free editor to edit the video
- Blender with Blender Velvets add-on (cross platform)
- Kdenlive (Gnu/Linux, MacOsX, FreeBSD)
- If you use Windows it's better to render your animation using "Target" set to ffmpeg and "Parameters -> Available video codecs" set to "Windows Media Video 8". Then you can use "Movie Maker" to edit your animation. It's free video editor from Microsoft. Average functionality, but interface is user-friendly and simple.
See Also
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