Difference between revisions of "Switching Scenes/es"

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(New page: Esta página debería estar escrita en Español. Por favor ayúdanos a traducirla! Suppose you've made a few different scenes in separate .sif files and want to edit them together. Of c...)
 
 
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  Esta página debería estar escrita en Español. Por favor ayúdanos a traducirla!
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  Ayúdanos a terminar de traducir esta página!
  
Suppose you've made a few different scenes in separate .sif files and want to edit them together.
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Cambio de escena
  
Of course, you could render each .sif file to a separate video file and use some kind of [http://en.wikipedia.org/wiki/Non-linear_editing_system video editing] software to edit it together. But what if we want to use Synfig itself to do the editing?
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Suponte que has hecho diferentes escenas en archivos .sif separados, y quieres editarlos juntos.
  
In this example I'm going to take 3 sifz files made by [[User:Zelig|Zelig]] and mix them together:
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Claro que puedes renderizar cada archivo a un formato de video, y usar luego un [http://es.wikipedia.org/wiki/Categor%C3%ADa:Editores_de_video editor de video]. ¿Pero, por qué no usar directamente Synfig para la edición?
* [[Media:Sy-n-fig-s1-hi.sifz|Sy-n-fig-s1-hi.sifz]] - a 3 second introduction scene (scene 1)
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* [[Media:Sy-n-fig-s2-ball.sifz|Sy-n-fig-s2-ball.sifz]] - 28 seconds of animation (scene 2)
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* [[Media:Sy-n-fig-s3-boid.sifz|Sy-n-fig-s3-boid.sifz]] - 6 seconds of a different scene that needs cutting into the middle of scene 2
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Make a new document in Synfig and set its time to 47 seconds (3 seconds for scene 1 + 28 seconds for scene 2 + 6 seconds for scene 3 + 5 seconds each for opening and closing titles).
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En este ejemplo, tomaré 3 archivos sifz hechos por {{l|User:Zelig|Zelig}} y los mezclaré:
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* {{l|Media:Sy-n-fig-s1-hi.sifz|Sy-n-fig-s1-hi.sifz}}  una escena introductiva de 3 segundos (scene 1)
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* {{l|Media:Sy-n-fig-s2-ball.sifz|Sy-n-fig-s2-ball.sifz}}  28 segundos de animación (scene 2)
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* {{l|Media:Sy-n-fig-s3-boid.sifz|Sy-n-fig-s3-boid.sifz}}  6 segundos de otra escena que introduciremos en el medio de la segunda escena.
  
Using Caret>File>Import, import each of the three scenes one at a time.
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Abre un nuevo documento en Synfig y ajusta su tiempo a 47 segundos (3 s de escena 1 + 28 s de escena 2 + 6 s de escena 3 + 10 s de títulos inicial y final)
  
Select each of the three scenes in turn in the layer dialog, and export its canvas in the params dialog by right-clicking the [[Canvas]] Parameter and selecting [[Export]] from the context menu.  Call the exported canvases "scene1", "scene2", and "scene3".  Now we can delete the three encapsulated layers from our document.  We don't need them yet.
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Cliqueando en el menú principal del lienzo File > Import, importa las tres escenas, una por vez.
  
We don't have any opening or closing titles, so we're going to have to make those ourselves.  Make a new text layer:  Caret > Layer > New Layer > Text and edit the Text Parameter to say something appropriate for the opening titles.
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Selecciona una escena en la ventana de las capas, luego ve a la ventana de parámetros y haz click derecho sobre el parámetro {{l|Canvas}}. Un menú se desplegará. Cliquea {{l|Export}}. Haz lo mismo con las otras escenas. Nómbralas "scene1", "scene2", y "scene3". Ahora puedes borrar las tres capas encapsuladas de la ventana de las capas. Ya no las necesitamos.
  
Encapsulate the Text layer, and export the encapsulated layer's canvas parameter. Call it 'titles'.
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Aún no tenemos los títulos de apertura o clausura de la animación. Agámoslos. Haz una capa de texto cliqueando en el menú del lienzo Layer > New Layer > Other > Text. Edita el parámetro Text dentro de la ventana de parámetros. Escribe el título que desees.  
  
Turn on [[Animate Editing Mode]], and make a keyframe at frame 0, and set the default interpolation type to "Constant".  This can be found in the main 'toolbox' window, right at the bottom.  It defaults to TCB, but we want our edits to happen exactly when we specify them rather than taking the risk that TCB waypoints will somehow try to 'smooth' them.
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Encapsula la capa de texto, y exporta desde el parámetro Canvas, en la ventana de parámetros. Llámalo "titles".
  
Looking at the dialog now, we notice that we forgot to put a background behind the title text. Go to the [[Canvas Browser Panel]] Dialog, open up the tree and double-click 'titles' to open the titles sub-canvas in a new window. There we can modify it.  Add a new Solid Color Layer, make it white, and put it below the Text layer.  Then close the sub-canvas window.
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Enciende el {{l|Animate Editing Mode| modo de edición}}, y haz un cuadro-clave (keyframe) en el segundo 0. Ajusta el modo de interpolación predeterminado (default interpolation, al final de la caja de herramientas) a "Constant". El modo predeterminado es TCB, pero nosotros queremos que los cambios sucedan justo donde indicamos, en vez de que los TCB waypoints traten de hacer los cambios paulatinamente.
  
We want the first scene to start displaying at 5s. Move the time slider to 5s, make sure the main workarea is selected, select its only layer, [titles], and edit its Canvas parameter to be the 1st scene. The menu displays the titles of the scenes. Scene 1's title is "Sy'n'Fig say hi".
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Mirando el lienzo nos damos cuenta de que olvidamos ponerle un fondo al texto. Ve al {{l|Canvas Browser Panel| Canvas Browser}}, es otra ventana, abre los subcomponentes y click doble en "titles" para abrir el sub-lienzo "titles". Allí lo podremos modificar. Agrega una capa de color sólido, hazla blanca, y ponla debajo de la capa texto. Luego cierra el sub-lienzo.
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Queremos que la primer escena se muestre en el segundo 5. Selecciona 5 s en la barra del tiempo, asegúrate que el lienzo esté en modo de animación (o sea que el botón esté en rojo y haya un recuadro rojo en el lienzo), ve a la ventana de parámetros, click doble en el valor (value) del parámetro Canvas (en nuestro caso el valor que ha mostrado hasta ahora es titles, porque es el último lienzo que exportamos) y un menú se abrirá. Selecciona la primer escena, que sería "Sy ‘n’ Fig say hi".
  
 
If we play the animation now, we'll see the title frame for 5 seconds, and then it will jump to the 1st scene.  But the first scene has already ended - they've already done their wave.  We need to delay the first scene by 5 seconds, so it only starts to play when it's displayed.  With the time slider at 5s, edit our only layer's "Time Offset' parameter to be -5s.  Now when we preview the animation, we see the static title frame for 5 seconds, and then the scene 1 plays until 8s.
 
If we play the animation now, we'll see the title frame for 5 seconds, and then it will jump to the 1st scene.  But the first scene has already ended - they've already done their wave.  We need to delay the first scene by 5 seconds, so it only starts to play when it's displayed.  With the time slider at 5s, edit our only layer's "Time Offset' parameter to be -5s.  Now when we preview the animation, we see the static title frame for 5 seconds, and then the scene 1 plays until 8s.
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Scene 3 will end at 5+3+28+6 = 42s, so move the time pointer there, and switch back to the titles canvas.  Change the Time Offset to 0.
 
Scene 3 will end at 5+3+28+6 = 42s, so move the time pointer there, and switch back to the titles canvas.  Change the Time Offset to 0.
  
Open the [[Canvas Browser Panel]], double-click the titles canvas, move the time slider to 42s and edit the titles text to show the closing credits.  Note that the titles are in a separate canvas from everything else, and so have their own set of keyframes.  Currently they have no keyframes, so if we edit the title text, it will change for all time.  To prevent this, make a keyframe at frame 0.  Note also that [[Animate Editing Mode]] is a per-canvas setting.  It's on in the main workarea, but off in the sub-canvases, so you'll need to enable it here before editing the titles.
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Open the {{l|Canvas Browser Panel}}, double-click the titles canvas, move the time slider to 42s and edit the titles text to show the closing credits.  Note that the titles are in a separate canvas from everything else, and so have their own set of keyframes.  Currently they have no keyframes, so if we edit the title text, it will change for all time.  To prevent this, make a keyframe at frame 0.  Note also that {{l|Animate Editing Mode}} is a per-canvas setting.  It's on in the main workarea, but off in the sub-canvases, so you'll need to enable it here before editing the titles.
  
 
Close the titles sub-canvas and we're done.
 
Close the titles sub-canvas and we're done.
  
I ended up with this file:  [[Media:Sy-n-fig-mixed.sifz]]
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I ended up with this file:  {{l|Media:Sy-n-fig-mixed.sifz}}
  
 
Note that using the 'Canvas' parameter to switch scenes will always cause an instant switch.  If you want to fade from scene to scene, you can use 2 different layers, fading one out while the other fades in.  Animate the Paste Canvas's "Amount" parameter from 1 down to 0 to fade the scene out.
 
Note that using the 'Canvas' parameter to switch scenes will always cause an instant switch.  If you want to fade from scene to scene, you can use 2 different layers, fading one out while the other fades in.  Animate the Paste Canvas's "Amount" parameter from 1 down to 0 to fade the scene out.
  
 
Note also that we end up with a single huge file which includes copies of the three imported canvases.  If we wanted to end up with a small file which referenced the imported files rather than copying them, then we could encapsulate the imported layers and export the new encapsulated layers.  I think that would leave the imported layers as file references.  Please try it and update this tutorial with your findings...  Also, if we went that route, we could give each scene its own Time Offset value, and not have to keep messing with the Time Offset in the master canvas.
 
Note also that we end up with a single huge file which includes copies of the three imported canvases.  If we wanted to end up with a small file which referenced the imported files rather than copying them, then we could encapsulate the imported layers and export the new encapsulated layers.  I think that would leave the imported layers as file references.  Please try it and update this tutorial with your findings...  Also, if we went that route, we could give each scene its own Time Offset value, and not have to keep messing with the Time Offset in the master canvas.

Latest revision as of 13:36, 28 February 2017

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Ayúdanos a terminar de traducir esta página!

Cambio de escena

Suponte que has hecho diferentes escenas en archivos .sif separados, y quieres editarlos juntos.

Claro que puedes renderizar cada archivo a un formato de video, y usar luego un editor de video. ¿Pero, por qué no usar directamente Synfig para la edición?

En este ejemplo, tomaré 3 archivos sifz hechos por Zelig y los mezclaré:

Abre un nuevo documento en Synfig y ajusta su tiempo a 47 segundos (3 s de escena 1 + 28 s de escena 2 + 6 s de escena 3 + 10 s de títulos inicial y final)

Cliqueando en el menú principal del lienzo File > Import, importa las tres escenas, una por vez.

Selecciona una escena en la ventana de las capas, luego ve a la ventana de parámetros y haz click derecho sobre el parámetro Canvas/es. Un menú se desplegará. Cliquea Export/es. Haz lo mismo con las otras escenas. Nómbralas "scene1", "scene2", y "scene3". Ahora puedes borrar las tres capas encapsuladas de la ventana de las capas. Ya no las necesitamos.

Aún no tenemos los títulos de apertura o clausura de la animación. Agámoslos. Haz una capa de texto cliqueando en el menú del lienzo Layer > New Layer > Other > Text. Edita el parámetro Text dentro de la ventana de parámetros. Escribe el título que desees.

Encapsula la capa de texto, y exporta desde el parámetro Canvas, en la ventana de parámetros. Llámalo "titles".

Enciende el modo de edición, y haz un cuadro-clave (keyframe) en el segundo 0. Ajusta el modo de interpolación predeterminado (default interpolation, al final de la caja de herramientas) a "Constant". El modo predeterminado es TCB, pero nosotros queremos que los cambios sucedan justo donde indicamos, en vez de que los TCB waypoints traten de hacer los cambios paulatinamente.

Mirando el lienzo nos damos cuenta de que olvidamos ponerle un fondo al texto. Ve al Canvas Browser, es otra ventana, abre los subcomponentes y click doble en "titles" para abrir el sub-lienzo "titles". Allí lo podremos modificar. Agrega una capa de color sólido, hazla blanca, y ponla debajo de la capa texto. Luego cierra el sub-lienzo.

Queremos que la primer escena se muestre en el segundo 5. Selecciona 5 s en la barra del tiempo, asegúrate que el lienzo esté en modo de animación (o sea que el botón esté en rojo y haya un recuadro rojo en el lienzo), ve a la ventana de parámetros, click doble en el valor (value) del parámetro Canvas (en nuestro caso el valor que ha mostrado hasta ahora es titles, porque es el último lienzo que exportamos) y un menú se abrirá. Selecciona la primer escena, que sería "Sy ‘n’ Fig say hi".

If we play the animation now, we'll see the title frame for 5 seconds, and then it will jump to the 1st scene. But the first scene has already ended - they've already done their wave. We need to delay the first scene by 5 seconds, so it only starts to play when it's displayed. With the time slider at 5s, edit our only layer's "Time Offset' parameter to be -5s. Now when we preview the animation, we see the static title frame for 5 seconds, and then the scene 1 plays until 8s.

Move the time slider to 8s and edit the Canvas Parameter to select the 2nd scene. Again we'll need to delay the start of this scene, so set the "Time Offset" to -8s.

Now we want to cut scene 3 into the middle of scene 2. Playing with the time slider in the main workarea, we see that we want scene 3 to be cut in at around the 23s mark (15 seconds into scene 2, which started at 8s). Adjust the time slider to 23s and switch the canvas to scene 3. Adjust the Time Offset parameter to -23, so that scene 3 starts when we switch to it.

Scene 3 lasts for 6 seconds, so fast-forward to 29s and switch back to scene 2. We'll need to edit the Time Offset parameter there to make up for the 6 seconds that scene 3 played for. Previously, scene 2 was delayed by 8 seconds, so now it will be delayed a further 6 seconds, making a total of 14s. Change the Time Offset parameter to -14.

Scene 3 will end at 5+3+28+6 = 42s, so move the time pointer there, and switch back to the titles canvas. Change the Time Offset to 0.

Open the Canvas Browser Panel, double-click the titles canvas, move the time slider to 42s and edit the titles text to show the closing credits. Note that the titles are in a separate canvas from everything else, and so have their own set of keyframes. Currently they have no keyframes, so if we edit the title text, it will change for all time. To prevent this, make a keyframe at frame 0. Note also that Animate Editing Mode is a per-canvas setting. It's on in the main workarea, but off in the sub-canvases, so you'll need to enable it here before editing the titles.

Close the titles sub-canvas and we're done.

I ended up with this file: Media:Sy-n-fig-mixed.sifz

Note that using the 'Canvas' parameter to switch scenes will always cause an instant switch. If you want to fade from scene to scene, you can use 2 different layers, fading one out while the other fades in. Animate the Paste Canvas's "Amount" parameter from 1 down to 0 to fade the scene out.

Note also that we end up with a single huge file which includes copies of the three imported canvases. If we wanted to end up with a small file which referenced the imported files rather than copying them, then we could encapsulate the imported layers and export the new encapsulated layers. I think that would leave the imported layers as file references. Please try it and update this tutorial with your findings... Also, if we went that route, we could give each scene its own Time Offset value, and not have to keep messing with the Time Offset in the master canvas.


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