Difference between revisions of "Polygon Layer"
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− | Polygon | + | <!-- Page info --> |
+ | {{Title|Polygon Layer}} | ||
+ | {{Category|Layers}} | ||
+ | {{Category|Geometry}} | ||
+ | {{Category|Primitive Layers}} | ||
+ | {{NewTerminology}} | ||
+ | <!-- Page info end --> | ||
− | Note that you can make regular polygons with even numbers of sides using the | + | {{l|Image:Layer_geometry_polygon_icon.png|64px}} |
+ | |||
+ | == About Polygon Layer == | ||
+ | |||
+ | Polygon Layers are made by the {{l|Polygon Tool}}. Their use is deprecated, with {{l|Region Layer|Region Layers}} being the preferred layer type. | ||
+ | |||
+ | Note that you can make regular polygons with even numbers of sides using the {{l|Star_Layer#Regular_2N-sided_Polygons|Star Layer}}. | ||
+ | |||
+ | == Parameters of the Polygon Layers == | ||
+ | |||
+ | The parameters of the Polygon layers are: | ||
+ | |||
+ | {|{{Parameters}} | ||
+ | |||
+ | |- | ||
+ | ||{{l|Image:Type_real_icon.png|16px}} {{l|Z Depth Parameter|Z Depth}} | ||
+ | ||0.000000 | ||
+ | ||real | ||
+ | |||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Type_real_icon.png|16px}} {{l|Amount Parameter|Amount}} | ||
+ | ||1.000000 | ||
+ | ||real | ||
+ | |||
+ | |- | ||
+ | ||{{l|Image:Type_integer_icon.png|16px}} {{l|Blend Method|Blend Method}} | ||
+ | ||Composite | ||
+ | ||integer | ||
+ | |||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Type_color_icon.png|16px}} {{l|Color Editor Dialog|Color}} | ||
+ | || {{Color|808080}} | ||
+ | ||color | ||
+ | |||
+ | |-style="background:#" | ||
+ | ||{{l|Image:Type_vector_icon.png|16px}} {{l|Origin Parameter|Origin}} | ||
+ | ||0.000000u,0.000000u | ||
+ | ||vector | ||
+ | |||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Type_bool_icon.png|16px}} {{l|Invert Parameter|Invert}} | ||
+ | || {{Bool|}} | ||
+ | ||bool | ||
+ | |||
+ | |-style="background:#" | ||
+ | ||{{l|Image:Type_bool_icon.png|16px}} {{l|Antialiasing Parameter|Antialiasing}} | ||
+ | || {{Bool|}} | ||
+ | ||bool | ||
+ | |||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Type_real_icon.png|16px}} {{l|Feather Parameter|Feather}} | ||
+ | ||0.000000u | ||
+ | ||real | ||
+ | |||
+ | |-style="background:#" | ||
+ | ||{{l|Image:Type_integer_icon.png|16px}} {{l|Feather Parameter#Type of Feather|Type of Feather}} | ||
+ | ||Fast Gaussian Blur | ||
+ | ||integer | ||
+ | |||
+ | |-style="background:#eeeeee" | ||
+ | ||{{l|Image:Type_integer_icon.png|16px}} {{l|Winding Style Parameter|Winding Style}} | ||
+ | ||Non Zero | ||
+ | ||integer | ||
+ | |||
+ | |-style="background:#" | ||
+ | ||{{l|Image:Type_list_icon.png|16px}} {{l|Vector List Parameter|Vector List}} | ||
+ | ||List | ||
+ | ||list (Dynamic) | ||
+ | |||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Examples == | ||
Here are some example polygons (in case you forgot what they look like): | Here are some example polygons (in case you forgot what they look like): | ||
− | + | {{l|Image:Polygons.png}} | |
+ | {{l|Media:Polygons.sifz|source .sif file}} | ||
− | Note that the edges can cross each other. When they do, the | + | Note that the edges can cross each other. When they do, the {{l|Winding Style Parameter}} comes into play. |
Latest revision as of 14:14, 5 March 2017
About Polygon Layer
Polygon Layers are made by the Polygon Tool. Their use is deprecated, with Region Layers being the preferred layer type.
Note that you can make regular polygons with even numbers of sides using the Star Layer.
Parameters of the Polygon Layers
The parameters of the Polygon layers are:
Name | Value | Type | |
Z Depth | 0.000000 | real | |
Amount | 1.000000 | real | |
Blend Method | Composite | integer | |
Color | |
color | |
Origin | 0.000000u,0.000000u | vector | |
Invert | |
bool | |
Antialiasing | |
bool | |
Feather | 0.000000u | real | |
Type of Feather | Fast Gaussian Blur | integer | |
Winding Style | Non Zero | integer | |
Vector List | List | list (Dynamic) |
Examples
Here are some example polygons (in case you forgot what they look like):
Note that the edges can cross each other. When they do, the Winding Style Parameter comes into play.
Language: |
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