Difference between revisions of "Noise Gradient Layer"

From Synfig Studio :: Documentation
Jump to: navigation, search
m (Text replace - '[[' to '{{l|')
m
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
<!-- Page info -->
 
<!-- Page info -->
 
{{Title|Noise Gradient Layer}}
 
{{Title|Noise Gradient Layer}}
{{l|Category:Layers]]
+
{{Category|Layers}}
 +
{{Category|Gradients}}
 +
{{Category|Primitive Layers}}
 +
{{NewTerminology}}
 
<!-- Page info end -->
 
<!-- Page info end -->
This page hasn't been written yet.  Please help.
+
{{l|Image:Layer_gradient_noise_icon.png|64px}}
  
A short description of the layer can be found here: {{l|Layer#Noise Gradient]]
+
== About Noise Gradient Layer ==
 +
 
 +
{{l|Noise Gradient Layer}} is a type of gradient generated by procedural texture. This method consists of a creation of a lattice of random interpolated gradient.
 +
 
 +
You can adjust various parameters to create different textures. You can easily founds some clouds...
 +
 
 +
== Parameters of Noise Gradient Layer ==
 +
The parameters of the Noise Gradient Layer are:
 +
{|{{Parameters}}
 +
 
 +
|-style="background:#"
 +
||{{l|Image:Type_real_icon.png|16px}} {{l|Z Depth Parameter}}
 +
||0.000000
 +
||real
 +
 
 +
|-style="background:#eeeeee"
 +
||{{l|Image:Type_real_icon.png|16px}} {{l|Amount Parameter}}
 +
||1.000000
 +
||real
 +
 
 +
|-style="background:#"
 +
||{{l|Image:Type_integer_icon.png|16px}} {{l|Blend Method Parameter}}
 +
||Composite
 +
||integer
 +
 
 +
|-style="background:#eeeeee"
 +
||{{l|Image:Type_gradient_icon.png|16px}} {{l|Gradient Editor Dialog|Gradient}}
 +
|| {{Color|ffff00|ffffff}}
 +
||gradient
 +
 
 +
|-style="background:#"
 +
||{{l|Image:Type_integer_icon.png|16px}} {{l|RandomNoise Seed Parameter}}
 +
||1299736373
 +
||integer
 +
 
 +
|-style="background:#eeeeee"
 +
||{{l|Image:Type_vector_icon.png|16px}} {{l|Size Parameter}}
 +
||60.000000u,60.000000u
 +
||integer
 +
 
 +
|-style="background:#"
 +
||{{l|Image:Type_integer_icon.png|16px}} {{l|Interpolation Parameter}}
 +
||Cosine
 +
||integer
 +
 
 +
|-style="background:#eeeeee"
 +
||{{l|Image:Type_integer_icon.png|16px}} {{l|Detail Parameter}}
 +
||4
 +
||integer
 +
 
 +
|-style="background:#"
 +
||{{l|Image:Type_real_icon.png|16px}} {{l|Animation Speed Parameter}}
 +
||0.000000
 +
||real
 +
 
 +
|-style="background:#eeeeee"
 +
||{{l|Image:Type_bool_icon.png|16px}} {{l|Turbulent Parameter}}
 +
|| {{Bool|}}
 +
||bool
 +
 
 +
|-style="background:#"
 +
||{{l|Image:Type_bool_icon.png|16px}} {{l|Do Alpha Parameter}}
 +
|| {{Bool|}}
 +
||bool
 +
 
 +
|-style="background:#eeeeee"
 +
||{{l|Image:Type_bool_icon.png|16px}} {{l|Super Sampling Parameter}}
 +
|| {{Bool|}}
 +
||bool
 +
 
 +
|-
 +
|}
 +
 
 +
* {{literal|Size}} How much separated are two consecutive distortions

Latest revision as of 20:58, 15 March 2017

Languages Language: 

English • čeština


Layer gradient noise icon.png

About Noise Gradient Layer

Noise Gradient Layer is a type of gradient generated by procedural texture. This method consists of a creation of a lattice of random interpolated gradient.

You can adjust various parameters to create different textures. You can easily founds some clouds...

Parameters of Noise Gradient Layer

The parameters of the Noise Gradient Layer are:

Name Value Type
Type real icon.png Z Depth Parameter 0.000000 real
Type real icon.png Amount 1.000000 real
Type integer icon.png Blend Method Composite integer
Type gradient icon.png Gradient
 
gradient
Type integer icon.png RandomNoise Seed 1299736373 integer
Type vector icon.png Size 60.000000u,60.000000u integer
Type integer icon.png Interpolation Cosine integer
Type integer icon.png Detail 4 integer
Type real icon.png Animation Speed 0.000000 real
Type bool icon.png Turbulent
 
bool
Type bool icon.png Do Alpha
 
bool
Type bool icon.png Super Sampling
 
bool
  • "Size" How much separated are two consecutive distortions


Languages Language: 

English • čeština