Difference between revisions of "Doc:Ball Bounce"
From Synfig Studio :: Documentation
(Ball Bounce new tutorial- Work in progress.) |
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<center><span style="font-variant:small-caps">This tutorial is under contrstuction. Please be patience.</span></center> | <center><span style="font-variant:small-caps">This tutorial is under contrstuction. Please be patience.</span></center> | ||
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With Synfig there is for ways to create a bounce ball using the technical posibilities of this program. | With Synfig there is for ways to create a bounce ball using the technical posibilities of this program. | ||
− | + | #The first one is do the bounce ball manually. That would involve create several waypoints and adjust them to match a parabolic movement (in time and in path).<br><br> | |
− | The first one is do the bounce ball manually. That would involve create several waypoints and adjust them to match a parabolic movement (in time and in path). | + | #Second way is use the interpolations paramters of the waypoints when they are set to TCB interpolation. This would drastically reduce the amount of waypoints and also make easier the timing of the bounces.<br><br> |
− | + | #Third way to perform a bounce ball is make use of the Link to bline abiliity. If you draw the path of a bouncing ball using a bline it is quite easy to make the ball follow the path even changing the bouncing speed. <br><br> | |
− | Second way is use the interpolations paramters of the waypoints when they are set to TCB interpolation. This would drastically reduce the amount of waypoints and also make easier the timing of the bounces. | + | #The fourth way to simulate a bouncing ball is create the mathematical equations to do that. Just make several parabolic shots at the rigth place a the right time to simulate a bouncing ball. It would be a little tricky but probably should be the most accurate one. |
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− | Third way to perform a bounce ball is make use of the Link to bline abiliity. If you draw the path of a bouncing ball using a bline it is quite easy to make the ball follow the path even changing the bouncing speed. | + | |
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− | The fourth way to simulate a bouncing ball is create the mathematical equations to do that. Just make several parabolic shots at the rigth place a the right time to simulate a bouncing ball. It would be a little tricky but probably should be the most accurate one. | + |
Revision as of 11:21, 12 May 2008
This is a tutorial to explain how to create a bounce tutorial. The main target of the tutorial covers the ball movement. It is known that cartoon like balls have also a very deformed poses meanwhile thery are travelling and speciphically when it hits the ground. This could be covered in a second stage.
Different aproximations for the same result
With Synfig there is for ways to create a bounce ball using the technical posibilities of this program.
- The first one is do the bounce ball manually. That would involve create several waypoints and adjust them to match a parabolic movement (in time and in path).
- Second way is use the interpolations paramters of the waypoints when they are set to TCB interpolation. This would drastically reduce the amount of waypoints and also make easier the timing of the bounces.
- Third way to perform a bounce ball is make use of the Link to bline abiliity. If you draw the path of a bouncing ball using a bline it is quite easy to make the ball follow the path even changing the bouncing speed.
- The fourth way to simulate a bouncing ball is create the mathematical equations to do that. Just make several parabolic shots at the rigth place a the right time to simulate a bouncing ball. It would be a little tricky but probably should be the most accurate one.