Difference between revisions of "Noise Gradient Layer"
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{{Title|Noise Gradient Layer}} | {{Title|Noise Gradient Layer}} | ||
{{Category|Layers}} | {{Category|Layers}} | ||
+ | {{Category|Gradients}} | ||
+ | {{Category|Primitive Layers}} | ||
{{NewTerminology}} | {{NewTerminology}} | ||
<!-- Page info end --> | <!-- Page info end --> | ||
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== About Noise Gradient Layer == | == About Noise Gradient Layer == | ||
− | + | {{l|Noise Gradient Layer}} is a type of gradient generated by procedural texture. This method consists of a creation of a lattice of random interpolated gradient. | |
+ | |||
+ | You can adjust various parameters to create different textures. You can easily founds some clouds... | ||
== Parameters of Noise Gradient Layer == | == Parameters of Noise Gradient Layer == | ||
The parameters of the Noise Gradient Layer are: | The parameters of the Noise Gradient Layer are: | ||
− | {| | + | {|{{Parameters}} |
− | + | ||
− | + | ||
− | |- | + | |-style="background:#" |
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Z Depth Parameter | + | ||{{l|Image:Type_real_icon.png|16px}} {{l|Z Depth Parameter}} |
||0.000000 | ||0.000000 | ||
||real | ||real | ||
|-style="background:#eeeeee" | |-style="background:#eeeeee" | ||
− | ||{{l|Image:Type_real_icon.png|16px}} {{l|Amount Parameter | + | ||{{l|Image:Type_real_icon.png|16px}} {{l|Amount Parameter}} |
||1.000000 | ||1.000000 | ||
||real | ||real | ||
− | |- | + | |-style="background:#" |
− | ||{{l|Image:Type_integer_icon.png|16px}} {{l|Blend Method | + | ||{{l|Image:Type_integer_icon.png|16px}} {{l|Blend Method Parameter}} |
||Composite | ||Composite | ||
||integer | ||integer | ||
Line 33: | Line 35: | ||
|-style="background:#eeeeee" | |-style="background:#eeeeee" | ||
||{{l|Image:Type_gradient_icon.png|16px}} {{l|Gradient Editor Dialog|Gradient}} | ||{{l|Image:Type_gradient_icon.png|16px}} {{l|Gradient Editor Dialog|Gradient}} | ||
− | || | + | || {{Color|ffff00|ffffff}} |
− | {| | + | |
− | + | ||
− | |} | + | |
||gradient | ||gradient | ||
− | |- | + | |-style="background:#" |
− | ||{{l|Image:Type_integer_icon.png|16px}} RandomNoise Seed | + | ||{{l|Image:Type_integer_icon.png|16px}} {{l|RandomNoise Seed Parameter}} |
||1299736373 | ||1299736373 | ||
||integer | ||integer | ||
|-style="background:#eeeeee" | |-style="background:#eeeeee" | ||
− | ||{{l|Image:Type_vector_icon.png|16px}} Size | + | ||{{l|Image:Type_vector_icon.png|16px}} {{l|Size Parameter}} |
||60.000000u,60.000000u | ||60.000000u,60.000000u | ||
||integer | ||integer | ||
− | |- | + | |-style="background:#" |
− | ||{{l|Image:Type_integer_icon.png|16px}}Interpolation | + | ||{{l|Image:Type_integer_icon.png|16px}} {{l|Interpolation Parameter}} |
||Cosine | ||Cosine | ||
||integer | ||integer | ||
|-style="background:#eeeeee" | |-style="background:#eeeeee" | ||
− | ||{{l|Image:Type_integer_icon.png|16px}}Detail | + | ||{{l|Image:Type_integer_icon.png|16px}} {{l|Detail Parameter}} |
||4 | ||4 | ||
||integer | ||integer | ||
− | |- | + | |-style="background:#" |
− | ||{{l|Image:Type_real_icon.png|16px}}Animation Speed | + | ||{{l|Image:Type_real_icon.png|16px}} {{l|Animation Speed Parameter}} |
||0.000000 | ||0.000000 | ||
||real | ||real | ||
|-style="background:#eeeeee" | |-style="background:#eeeeee" | ||
− | ||{{l|Image:Type_bool_icon.png|16px}} Turbulent | + | ||{{l|Image:Type_bool_icon.png|16px}} {{l|Turbulent Parameter}} |
− | || | + | || {{Bool|}} |
− | {| | + | |
− | + | ||
− | + | ||
||bool | ||bool | ||
|-style="background:#" | |-style="background:#" | ||
− | ||{{l|Image:Type_bool_icon.png|16px}} Do Alpha | + | ||{{l|Image:Type_bool_icon.png|16px}} {{l|Do Alpha Parameter}} |
− | || | + | || {{Bool|}} |
− | {| | + | |
− | + | ||
− | + | ||
||bool | ||bool | ||
|-style="background:#eeeeee" | |-style="background:#eeeeee" | ||
− | ||{{l|Image:Type_bool_icon.png|16px}} Super Sampling | + | ||{{l|Image:Type_bool_icon.png|16px}} {{l|Super Sampling Parameter}} |
− | || | + | || {{Bool|}} |
− | {| | + | |
− | + | ||
− | + | ||
||bool | ||bool | ||
+ | |- | ||
|} | |} | ||
+ | |||
+ | * {{literal|Size}} How much separated are two consecutive distortions |
Latest revision as of 20:58, 15 March 2017
About Noise Gradient Layer
Noise Gradient Layer is a type of gradient generated by procedural texture. This method consists of a creation of a lattice of random interpolated gradient.
You can adjust various parameters to create different textures. You can easily founds some clouds...
Parameters of Noise Gradient Layer
The parameters of the Noise Gradient Layer are:
Name | Value | Type | |
Z Depth Parameter | 0.000000 | real | |
Amount | 1.000000 | real | |
Blend Method | Composite | integer | |
Gradient | |
gradient | |
RandomNoise Seed | 1299736373 | integer | |
Size | 60.000000u,60.000000u | integer | |
Interpolation | Cosine | integer | |
Detail | 4 | integer | |
Animation Speed | 0.000000 | real | |
Turbulent | |
bool | |
Do Alpha | |
bool | |
Super Sampling | |
bool |
- "Size" How much separated are two consecutive distortions