Difference between revisions of "Doc talk:Reuse Animations"
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::: Ah yes, so I see. That is surprising. I suppose that is what keyframes are for though. [[User:Dooglus|dooglus]] 07:44, 30 September 2007 (EDT) | ::: Ah yes, so I see. That is surprising. I suppose that is what keyframes are for though. [[User:Dooglus|dooglus]] 07:44, 30 September 2007 (EDT) | ||
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+ | I am considering changing the title to "Creating a Sample Animation from Two Poses" [a more general tutorial would have more examples than just the blinking eye and perhaps be titled Creating Animations from Poses]. The current title, "Reuse Animations", is misleading. It gives the impression you are cutting and pasting some bit of animation that appears over X frames into another (possibly overlapping) set of X frames. Eg, a mouth movement that is first captured in 6 frames gets reused elsewhere to look the same. However, here we simply create poses and then create many new distinct animations as we vary when we call each pose and how far apart. [I am assuming "reusing an animation" would be understood by a noob to be something fixed and that gets reused identically.] I am a noob, and I had trouble understanding this tutorial until I started playing with the download file and looking at the xml. If there are no objections, I may make some minor changes to the article later on this week. [[User:Jose X|Jose X]] 03:43, 20 May 2010 (UTC) |
Revision as of 05:43, 20 May 2010
Hey dooglus! Thanks for correct my language errors. I did the page in one shot and did not review the grammar or the spelling. --Genete 03:45, 29 September 2007 (EDT)
There is a problem with this technique. You are making copies of the entire animation poses that you have stored in the first keyframes of the time (frames 2 and 4 of the sample) and therefore you have made copies of all the other objects existing in the scene (following the example, the eyeball).
- Is this true? You only make copies of any waypoints that happen to exist at that particular frame I thought? dooglus 21:04, 29 September 2007 (EDT)
- It is true. Keyframe duplication affects all the existing objects of the scene even if they don't have any waypoints at the duplicated keyframe. See this file. There are two circles. The red one has its own animation at frames 12f, 1s and 2s. The black circle has its own animation at 0f, 1f and 12 f. If you go to frame 2s12f for example and duplicate the keyframe at frame 1 (called "black up") you will see that the red circle goes to the position it has at frame 1 although it doesn't have any waypoint there.--Genete 05:00, 30 September 2007 (EDT)
- Ah yes, so I see. That is surprising. I suppose that is what keyframes are for though. dooglus 07:44, 30 September 2007 (EDT)
I am considering changing the title to "Creating a Sample Animation from Two Poses" [a more general tutorial would have more examples than just the blinking eye and perhaps be titled Creating Animations from Poses]. The current title, "Reuse Animations", is misleading. It gives the impression you are cutting and pasting some bit of animation that appears over X frames into another (possibly overlapping) set of X frames. Eg, a mouth movement that is first captured in 6 frames gets reused elsewhere to look the same. However, here we simply create poses and then create many new distinct animations as we vary when we call each pose and how far apart. [I am assuming "reusing an animation" would be understood by a noob to be something fixed and that gets reused identically.] I am a noob, and I had trouble understanding this tutorial until I started playing with the download file and looking at the xml. If there are no objections, I may make some minor changes to the article later on this week. Jose X 03:43, 20 May 2010 (UTC)