Difference between revisions of "Doc talk:Flower Animation"

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m (more internal link and syntax? (strike old talks))
 
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So, if this tutorial is correct, does it mean that ''any'' object created in an animation is going to be a part of the entire scene? There's no way to sgnify when an object is needed in a scene and not needed? Wouldn't that lead to jast having a lot of objects moved off the stage until needed? That might clutter up a lot of animations. Maybe a function needs to be made for this. An object could be designated as 'backstage' which means that it's just not there for those frames.
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* This page could have more internal links and more syntax/style involved --[[User:D.j.a.y|D.j.a.y]] ([[User talk:D.j.a.y|talk]]) 08:25, 8 January 2013 (UTC)
  
''--> I'm still a beginner at synfig-studio, so my answer may not be correct. To me it seems that any created object last the lenght of the scene - I didn't find any way to completely remove an object from a part of the scene, appart from setting its amount to zero. '' <br/>
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<strike>So, if this tutorial is correct, does it mean that ''any'' object created in an animation is going to be a part of the entire scene? There's no way to sgnify when an object is needed in a scene and not needed? Wouldn't that lead to jast having a lot of objects moved off the stage until needed? That might clutter up a lot of animations. Maybe a function needs to be made for this. An object could be designated as 'backstage' which means that it's just not there for those frames.</strike>
''Also note this tutorial is still a kind of draft, I learned new things since I wrote it, and hopefully I'll have the time to re-wrote it today, in a better way.''
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Also, in lieu of this, why not simply encapsulate all the petals in a layer, and then mask that layer when the petals aren't needed? Then you could remove the mask right when they are supposed to start appearing.
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<strike>''--> I'm still a beginner at synfig-studio, so my answer may not be correct. To me it seems that any created object last the lenght of the scene - I didn't find any way to completely remove an object from a part of the scene, appart from setting its amount to zero. '' <br/></strike>
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<strike>''Also note this tutorial is still a kind of draft, I learned new things since I wrote it, and hopefully I'll have the time to re-wrote it today, in a better way.''</strike>
  
''--> Well, good idea. I will use this in the next version.''
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<strike>Also, in lieu of this, why not simply encapsulate all the petals in a layer, and then mask that layer when the petals aren't needed? Then you could remove the mask right when they are supposed to start appearing.</strike>
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<strike>''--> Well, good idea. I will use this in the next version.''</strike>

Latest revision as of 10:25, 8 January 2013

  • This page could have more internal links and more syntax/style involved --D.j.a.y (talk) 08:25, 8 January 2013 (UTC)

So, if this tutorial is correct, does it mean that any object created in an animation is going to be a part of the entire scene? There's no way to sgnify when an object is needed in a scene and not needed? Wouldn't that lead to jast having a lot of objects moved off the stage until needed? That might clutter up a lot of animations. Maybe a function needs to be made for this. An object could be designated as 'backstage' which means that it's just not there for those frames.

--> I'm still a beginner at synfig-studio, so my answer may not be correct. To me it seems that any created object last the lenght of the scene - I didn't find any way to completely remove an object from a part of the scene, appart from setting its amount to zero.
Also note this tutorial is still a kind of draft, I learned new things since I wrote it, and hopefully I'll have the time to re-wrote it today, in a better way.

Also, in lieu of this, why not simply encapsulate all the petals in a layer, and then mask that layer when the petals aren't needed? Then you could remove the mask right when they are supposed to start appearing.

--> Well, good idea. I will use this in the next version.