Difference between revisions of "Doc:Following a Spline/es"

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== Summary ==
 
== Summary ==
  
We're going to:
+
Esto es lo que vamos a hacer:
  
* {{l|Following a BLine#Create the Layers|Draw a curve and an arrow}}
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* {{l|Following a BLine#Create the Layers|Dibujar una línea curva y una flecha}}
* {{l|Following a BLine#Make the Arrow Move and Rotate|Link the arrow's Origin and Rotation}} to the bline so the arrow follows the curve
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* {{l|Following a BLine#Make the Arrow Move and Rotate|Enlazar el origen de la flecha y su rotación}} a la Bline de modo que la flecha siga a la curva, se mueva sobre ella
  
 
== Tutorial ==
 
== Tutorial ==

Revision as of 09:44, 23 April 2010

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The release of Synfig Studio 0.64.0 introduced new terminology and this translated page needs to be updated according to original English text.

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Introduction

Si estás usando la versión 0.61.08 o anterior, por favor, dirígete al tutorial "siguiendo una Bline (método antiguo)", since this version is about the in-development version, which you can build from source.

This is only a rough draft. The content should be OK, but it needs tidying up and could really benefit from some screen shots. If you follow the tutorial, please consider taking some shots as you do so and uploading them here...

Este tutorial muestra cómo hacer que un objeto siga el camino de una línea arbitraria, rotando para seguir encarando la dirección del camino.

Summary

Esto es lo que vamos a hacer:

Tutorial

Este es un breve tutorial que nos da un ejemplo de cómo usarlo:

Crea la Animación

File > New

Create las Capas

seleciona la herramienta BLine

permite sólo la casilla Contorno

dibuja una línea (una Bline) sobre la que quieras que se mueva la flecha.

click the "Make BLine" icon in the bottom left of the "Tool Options" panel to create the bline.

still in the bline tool, enable Fill and Outline checkboxes in tool options

draw an arrow or whatever, pointing to the right

switch to the "Normal" tool

select the outline, hit control-a to select all its ducks except the green position duck

drag the ducks so that the arrow is centred around the green position duck

add a rotate layer above the outline and region

encapsulate the rotate, outline, and region layers

so now you've got 2 top-level layers: a curved path, and an encapsulation containing an arrow and a rotate layer

Make the Arrow Move and Rotate

select the encapsulation layer by clicking it in the Layers panel

select its green position duck by clicking on it in the canvas window

additionally select the Rotate layer by holding Control and clicking it in the Layers panel

additionally select the blue "rotation amount" duck by holding Control and clicking on it in the canvas window

so now we should have 2 layers selected, and one duck from each of those 2 layers selected

now additionally select the curved bline layer (it should be the last layer in the Layer panel's list) by holding Control and clicking on it

right-click on the dotted line that indicates the position of the curved bline - not on any duck, but on the dotted link between ducks

from the context menu that pops up, select "Link to BLine"

the encapsulated arrow should move so that its green position duck is on the bline, and it should rotate so that the arrow points along the bline at that point

select just the encapsulation layer, and drag its green duck around. you'll see that the duck is constrained now to lie on the bline, and that dragging it also affects the rotation of the arrow as expected

we can now animate the arrow. turn on "animate edit mode" by clicking the icon in the bottom right of the canvas window.

at time 0f, drag the encapsulation layer's green position duck to one end of the bline

at time 5s, drag the same position duck to the other end of the bline

Try File > Preview or View > Play to watch the animation.

Results

This is the animation I ended up with: Arrow-follows-bline.sifz‎

Commentary on the Feature

Also, the arrow takes the same time to move along each segment of the bline. So if there's a long straight part then a bendy complex part, the arrow will move much faster along the straight parts (since there will be less vertices in that part).

It would be good to have the option of having the arrow move at constant speed along the length of the curve.


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