Time Track Panel
(Add icon and image warnings) |
(update image of timetrack panel to version 0.63.00) |
||
Line 8: | Line 8: | ||
The {{l|Time Cursor|time cursor}} shows you with another vertical line at which frame you currently are at. | The {{l|Time Cursor|time cursor}} shows you with another vertical line at which frame you currently are at. | ||
− | + | {{l|Image:Timetrack_panel.png}} | |
− | + | ||
When you change an object property while in ''Animate Editing Mode'', for example by moving an object, a {{l|Waypoints|waypoint}} is inserted. The rows of the Timetrack tab are aligned with the ''Params'' tab. If you are animating the individual vertices, you have to expand the vertices list to see their individual waypoints. | When you change an object property while in ''Animate Editing Mode'', for example by moving an object, a {{l|Waypoints|waypoint}} is inserted. The rows of the Timetrack tab are aligned with the ''Params'' tab. If you are animating the individual vertices, you have to expand the vertices list to see their individual waypoints. |
Revision as of 11:05, 14 June 2011
![Time track icon.png](https://wiki.synfig.org/images/thumb/5/5a/Time_track_icon.png/60px-Time_track_icon.png)
The Timetrack tab shows a symbol (usually a green dot) for every waypoint in the timeline.
Keyframes are represented by vertical lines through the timeline.
The time cursor shows you with another vertical line at which frame you currently are at.
When you change an object property while in Animate Editing Mode, for example by moving an object, a waypoint is inserted. The rows of the Timetrack tab are aligned with the Params tab. If you are animating the individual vertices, you have to expand the vertices list to see their individual waypoints.
You can drag those waypoints through time, and you can change their interpolation method by right-clicking (eg. a sudden step change instead of a smooth transition). You can also change the default interpolation method from the main synfig window. The very bottom control sets the default method, and is initially set to 'TCB'.
This image needs to be updated
Holding CONTROL allows you to select more than one waypoint for a given valuenode at a time.
Holding SHIFT when beginning to drag waypoints will copy them rather than moving them.
Holding ALT while clicking waypoints will delete them.