Overview
m (Removed a remark about "tweening not being the only advantage". This is a manual, not a commercial. ;) Flash users already have tweening, so calling it an "advantage" would be silly to them.) |
(Introducing tweening earlier; morphing *and* cutout use tweening. Some other re-ordering and changes.) |
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[[Category:Unverified]] | [[Category:Unverified]] | ||
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− | + | Animation is the rapid display of a sequence of images ("[[frame]]s") to create the illusion of movement. Convincing movement requires many such frames. 2D animation is traditionally created by drawing each frame individually, a method called "frame-by-frame animation". | |
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− | Synfig Studio can | + | Digital animation makes it easier for artists to animate more quickly, efficiently, and consistently. It introduced concepts such as automatic [[tweening|in-betweening]] of frames and mass reuse of small animations. |
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+ | ==ValueNodes== | ||
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+ | Synfig Studio's [[ValueNode]] system gives us flexible control over repeated data. All properties are stored as reusable ValueNodes. ''Most'' properties can be tweened (tweening a shape's vertices causes a shape to morph). | ||
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+ | A feasible example of ValueNodes' capabilities is clothing. If a character's clothing must be colored the same throughout a project, their colors can be [[linking|linked]]. And for serious animation projects, Synfig Studio has the power to deliver to your satisfaction. | ||
==Morphing== | ==Morphing== | ||
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[[File:Boris-munchausen-cut-out.png|thumb|right|[https://munchausenproject.wordpress.com/ The Adventures of Boris Munchausen], an example of cutout animation]] | [[File:Boris-munchausen-cut-out.png|thumb|right|[https://munchausenproject.wordpress.com/ The Adventures of Boris Munchausen], an example of cutout animation]] | ||
− | '''Cutout animation''' is created by splitting objects into parts and applying some simple transformations to them (like translation, rotation or scale) at different points in time. Synfig Studio uses those values to interpolate the motion for in-between frames. Cutout animation can be produced from | + | '''Cutout animation''' is created by splitting objects into parts and applying some simple transformations to them (like translation, rotation or scale) at different points in time. Synfig Studio uses those values to interpolate the motion for in-between frames. Cutout animation can be produced from both bitmap images and vector graphics. |
In either case Synfig Studio's role is to fill the gaps between frames (also called "keyframes") to produce smooth, fluid animation. This process is called "tweening". | In either case Synfig Studio's role is to fill the gaps between frames (also called "keyframes") to produce smooth, fluid animation. This process is called "tweening". | ||
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Synfig Studio's features are covered in detail within this manual. | Synfig Studio's features are covered in detail within this manual. | ||
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<!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --> | <!-- TODO: About this manual/Structure of this manual: The purpose of first chapter is to give you overview of the animation creation process using Synfig Studio. Without diving deep into details it will guide you through the basic concepts and offer few exercises that help you to understand how this software works. --> |
Revision as of 03:24, 29 November 2012
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Animation is the rapid display of a sequence of images ("frames") to create the illusion of movement. Convincing movement requires many such frames. 2D animation is traditionally created by drawing each frame individually, a method called "frame-by-frame animation".
Digital animation makes it easier for artists to animate more quickly, efficiently, and consistently. It introduced concepts such as automatic in-betweening of frames and mass reuse of small animations.
ValueNodes
Synfig Studio's ValueNode system gives us flexible control over repeated data. All properties are stored as reusable ValueNodes. Most properties can be tweened (tweening a shape's vertices causes a shape to morph).
A feasible example of ValueNodes' capabilities is clothing. If a character's clothing must be colored the same throughout a project, their colors can be linked. And for serious animation projects, Synfig Studio has the power to deliver to your satisfaction.
Morphing
Morphing takes two images and creates a smooth transition between them. This is done by changing one shape into another, often assisted by the use of control points. Synfig Studio morphs vector shapes automatically. Animation is done simply by supplying drawings in key positions at relatively wide time intervals. The artist supplies as many frames as needed to create the basic sense of motion for a scene. Synfig Studio takes care of creating the in-between frames.
Cutout
Cutout animation is created by splitting objects into parts and applying some simple transformations to them (like translation, rotation or scale) at different points in time. Synfig Studio uses those values to interpolate the motion for in-between frames. Cutout animation can be produced from both bitmap images and vector graphics.
In either case Synfig Studio's role is to fill the gaps between frames (also called "keyframes") to produce smooth, fluid animation. This process is called "tweening".
Although Synfig Studio is not directly intended to draw animation frame-by-frame, it can be used to bring your hand-drawn frame-by-frame animation to film-quality level. The artist converts each frame's bitmap data into vector format. This process, called "tracing", is usually done by hand by constructing vector shapes on top of bitmap images. Some fun and fascinating effects can be applied during the creation process to achieve a professional animation look.
Synfig Studio gives you flexible control over repeated data, such as colors, outline characteristics, textures, images and many more - even animation trajectories and their actions (sets). Re-using repeated data is done by linking. And for serious animation projects, Synfig Studio has the power to deliver to your satisfaction.
Among the plain linking pieces of artwork data you can also define relations between them using a set of functions. That allows the artist to create automatic animation based on the defined laws and brings the whole animation process to a new level.
Synfig Studio's features are covered in detail within this manual.