Difference between revisions of "Doc:Animation Basics"

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This are the first steps to draw an object and to move it, but not yet an animation, you may say. Indeed. Let's have a look how this works.
 
This are the first steps to draw an object and to move it, but not yet an animation, you may say. Indeed. Let's have a look how this works.
  
// Short explanation of the timeline widget about here
+
In the beginning, you entered a value of 2 seconds in the 'Properties' dialog. Due to this, your canvas window (the one where you draw) got additional capabilities. There's a grey time slider, for instance. You can click on it, and a small orange indicator will appear but nothing changes. This is because you need to switch to 'Animate Editing Mode' first by clicking the green dot just to the right of the grey time slider. You will note that your canvas gets a red outline; it reminds you that changes to your objects now affect your animation.
  
Switch to Animate Editing Mode, grab the circle and move it to the right location. You should note a green dot appear in the Parameters dialog.
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In the beginning, three 'steps' or 'stages' were mentioned. This are represented by so-called 'keyframes' (if you're familiar with video encoding: No, that's not the same!). A keyframe is an image in time where something important happens with your objects.
  
Figure 4 about here.
+
Click the keyframe tab -- this is the one with the small key in the 'Params, etc.' window -- to be able to edit keyframes. Now click the small 'plus' sign and you should get a new entry in the list displaying '0f, 0f, (JMP)'.
  
Now move the time edit to 1 sec, and move your red circle to the right. You should note another green dot appears on the Parameter dialog.
+
If this didn't happen, you made something not mentioned so far. Close your file and start again.
  
Of course, now it's time to bring the circle back to the original position. You may start to fiddle around and try to move it manually, but there's a better way: Move the time slider to the 2 sec position, then context-click on the first green dot of the Parameter dialog, and select 'Duplicate'. You should get another green dot in the Parameter dialog, and your red circle should be back on its original position in your canvas.
+
If the entry appears, go to the '1s 0f' mark in the timeslider. The small orange indicator should move there. Then add another keyframe by clicking the small plus sign. Repeat the process with the time slider indicator set to '2s of'. You should have three keyframes in the list, now.
  
Close the animate editing mode by clicking on the red dot in the timeline editing widget, and save your file; for instance under the name BasicKnightRider.sif
+
The keyframe list is rather easy to understand: It displays 'Time' which is basically the start time, 'Lenght' which is self-explanatory, 'Jump' which we'll cover next, and 'Description' which is, agagin, self-explanatory. Now what the hell are the entries called '(JMP)'. In fact, these are links just like web links: Click them, and the indicator in your timeslider will jump to the correct time.
 +
 
 +
You can use this to edit your image for a given moment in time. For instance, you can now jump to the first second, and move the red circle to the right. There! You made your first movement; your first animation with Synfig!
 +
 
 +
You wonder where the animation is? You first need to process (or render) your work. To do so, close the animate editing mode by clicking on the red dot in the timeline editing widget, and save your file; for instance under the name BasicKnightRider.sif
  
 
Open a terminal, change to the directory you saved the file, and type something like
 
Open a terminal, change to the directory you saved the file, and type something like

Revision as of 13:36, 6 January 2006

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Animation Basics (Draft)

Note to the reader: Please be patient. It may take a few days to finish the initial draft.

Creating an animation in Synfig is really easy: It basically means to change a drawing - you just need to create the first state and the last state of a change, and Synfig will take care of the steps in between.

Let's have a look at a simple example. Consider a moving light similar to the one in front of the KnightRider car. Drop the realism and you get a circle that is moving from the left to the right, and back. In other words, you need to create three 'steps' or 'stages': 1. The circle is on the left. 2. The circle is on the right. 3. The circle is back on the left.

Let's do it.

Start Synfig Studio, and create a new file. A dialog called 'Properties' will appear. Make sure to edit 'End Time'. The strange looking '0f' will change to a more familiar presentation as soon as you click it. Set this to 2 seconds.

Figure 1 about here

Now create a simple black rectangle that will serve as our background. It's not necessary to make it cover the whole canvas.

Figure 2 about here

We now need a circle. Change the painting color to red, and draw a circle. It doesn't matter if it's not perfect: You can edit it. Activate the 'Normal' tool, and click the circle. It will go into a sort of editing mode which is easy to detect by the small green dot in the middle and the white rectangle around it. You can move the red circle by grapping it on its green dot in the middle.

This are the first steps to draw an object and to move it, but not yet an animation, you may say. Indeed. Let's have a look how this works.

In the beginning, you entered a value of 2 seconds in the 'Properties' dialog. Due to this, your canvas window (the one where you draw) got additional capabilities. There's a grey time slider, for instance. You can click on it, and a small orange indicator will appear but nothing changes. This is because you need to switch to 'Animate Editing Mode' first by clicking the green dot just to the right of the grey time slider. You will note that your canvas gets a red outline; it reminds you that changes to your objects now affect your animation.

In the beginning, three 'steps' or 'stages' were mentioned. This are represented by so-called 'keyframes' (if you're familiar with video encoding: No, that's not the same!). A keyframe is an image in time where something important happens with your objects.

Click the keyframe tab -- this is the one with the small key in the 'Params, etc.' window -- to be able to edit keyframes. Now click the small 'plus' sign and you should get a new entry in the list displaying '0f, 0f, (JMP)'.

If this didn't happen, you made something not mentioned so far. Close your file and start again.

If the entry appears, go to the '1s 0f' mark in the timeslider. The small orange indicator should move there. Then add another keyframe by clicking the small plus sign. Repeat the process with the time slider indicator set to '2s of'. You should have three keyframes in the list, now.

The keyframe list is rather easy to understand: It displays 'Time' which is basically the start time, 'Lenght' which is self-explanatory, 'Jump' which we'll cover next, and 'Description' which is, agagin, self-explanatory. Now what the hell are the entries called '(JMP)'. In fact, these are links just like web links: Click them, and the indicator in your timeslider will jump to the correct time.

You can use this to edit your image for a given moment in time. For instance, you can now jump to the first second, and move the red circle to the right. There! You made your first movement; your first animation with Synfig!

You wonder where the animation is? You first need to process (or render) your work. To do so, close the animate editing mode by clicking on the red dot in the timeline editing widget, and save your file; for instance under the name BasicKnightRider.sif

Open a terminal, change to the directory you saved the file, and type something like

synfig -t gif BasicKnightRider.sif

A few messages appear that don't matter right now. Depending on your processor speed it should take a few moments, but finally a line like

BasicKnightRider.sif ==> BasicKnightRider.gif: DONE

should appear. Open BasicKnightRider.gif in Firefox or another application that is able to show animated gif's. However, Firefox will replay the GIF all the time which makes youshort animation a rather long one. If you're now seeing a red circle moving from the left to the right and back: Congratulations! You just made your first animation!

Of course, the position of an object is not the only thing you can change with Synfig Studio. Other possibilities incude its size, its outline, its color, etc. Synfig comes with several example files that should let you dig deeper into the possibilities.


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