Dev:GoogleSoC/Ideas
As we already have a mentor and a student defined, they chose a particular idea to work on:
Implement OpenGL render engine
You may notice that Synfig Studio is SLOW, making it practically unusable on hardware that is over 6 years old. The biggest reason for this is that all of the color calculations are done in floating point -- because Synfig Studio was built from the ground up with High-Dynamic-Range Imaging in mind. HOWEVER, this will not be the case forever.
Today's graphics processors are powerful and we want to speed up Synfig Studio by implementing the rendering via OpenGL.
First attempts for such implementation were made earlier (1), (2) and the first tests showed speed increase up to 14 times.
Unfortunately the person who initiated the development of the OpenGL branch was unable to continue development because of personal issues and the branch were abandoned.
We want to pursue implementing full OpenGL-powered rendering for Synfig Studio. That will result in faster redraw for the workarea during the animation construction and thus make a much better user experience. A good performance of the application during playback and screen redraw is vital for implementing other resource-consuming features like bones and sound support (we need close to real-time response for that).