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- réel est linéaire. Cela est du au fait que, dans l'animation, il y a uniquement deux23 KB (3,775 words) - 22:45, 11 March 2019
- ...meline. This mark allows the user to make Synfig remember the state of the animation at that point (frame). It means that the keyframe is like a label that tell is linear due that they are the only two waypoints of the animation for that parameter.18 KB (2,849 words) - 17:59, 4 October 2015
- There is a way to avoid this and reuse the exported and converted values. ...a cool conversion combination and want to use it into another already done animation. You can do the following:2 KB (370 words) - 11:16, 27 January 2015
- ...for the simulation. Also you will discover what are the 'engines' for the animation and what are parameters. ...orted ''t'' Valuenode from the Library Panel, right click and 'Connect' to reuse it.11 KB (1,835 words) - 11:59, 10 February 2016
- | {{l|Animation Basics.es|Animaciones Básicas}} || Introducción para hacer movimiento de | {{l|Flower Animation.es|Animando una Flor}} || Un tutorial para principiantes, que muestra la a4 KB (612 words) - 14:30, 28 February 2017
- There is a way to avoid this and reuse the exported and converted values. ...a cool conversion combination and want to use it into another already done animation. You should do the following:2 KB (358 words) - 14:55, 28 February 2017
- ffmpeg -i animation.yuv -sameq animation.avi Вместо ''animation'', понятно, нужно использовать имя файла с51 KB (3,843 words) - 19:10, 13 January 2010
- | {{l|Reuse Animations}} || 解釋如何重複使用一個場景一部分的"姿勢"並4 KB (236 words) - 16:27, 18 July 2010
- is linear due that they are the only two waypoints of the animation for that parameter. In the sample the animation duration is 10 seconds so the image shows all the existing waypoints and ke18 KB (2,808 words) - 16:05, 7 May 2012