Skeleton Deformation Layer

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About Skeleton Deformation Layers

Skeleton Deformation Layer is for raster deformation (pixel level) and can be used to image layers or whatever is in the context of the skeleton deformation layer (the rendered result of what's below it).

Skeleton Deformation acts like a normal "raster" layer (i.e. Blur, Warp), it is a raster deformation.

The Skeleton Distortion layer allows to set the distortion area and mesh resolution.

The Layers Panel's Show/Hide checkbox of the Skeleton Deformation Layer activate/deactivate the deformation and the visibility of the distortion area.

Parameters of Skeleton Deformation Layers

The parameters of the Skeleton Deformation Layers are:

Name Value Type
Type real icon.png Z Depth 0.000000 real
Type real icon.png Amount 1.000000 real
Type integer icon.png Blend Method Composite integer
Type integer icon.png Type Fast Gaussian Blur integer
16px Bones list
Type vector icon.png Point 1 vector
Type vector icon.png Point 2 vector
Type integer icon.png Horizontal subdivisions 32 integer
Type integer icon.png Vertical subdivisions 32 integer


Usage of the Skeleton Deformation Layer

Setup of the distortion area

The Skeleton Deformation Layer's bound rectangle define the distortion area. You can modify it by dragging the handles of the first and second corners ("Point 1" up left and "Point 2" down right).

Build the skeleton

To setup the bones of the Skeleton Deformation Layer, first, deactivate the deformation unchecking the "Show" checkbox of from the Layers Panel. Now you can move the first bone using his "Origin" handle, change his orientation with the "Angle" handle and his length using the "Local Length Scale" handle. Right click in any handle of bones and choose "Create Child Bone" to create another bone and adjust it with his handles. Any child bones will follow recursively his parents position.

Reset the Pose

Once you have terminated to setup the bones of your skeleton, from the Layers Panel, right click on the Skeleton Deformation Layer and from the contextual menu choose "Reset Pose" to create the initial pose (without deformation) of the skeleton.

Now you can play with your skeleton.