Difference between revisions of "Dev:Bone Layer"
From Synfig Studio :: Documentation
(First draft, I need to sleep, tomorrow more :)) |
(→Initial seed for concepts: a little more) |
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[http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-11-12.log This portion] of IRC logs sets the basis for the implementation of a Bone Layer. The interesting part is from 16:49 to 18:56. | [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-11-12.log This portion] of IRC logs sets the basis for the implementation of a Bone Layer. The interesting part is from 16:49 to 18:56. | ||
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+ | Also [http://dooglus.rincevent.net/synfig/logs/2008/%23synfig-2008-11-13.log this one] has some interesting thoughts. From 8:20 to 14:43 | ||
== Concepts == | == Concepts == |
Revision as of 17:50, 13 November 2008
Initial seed for concepts
This portion of IRC logs sets the basis for the implementation of a Bone Layer. The interesting part is from 16:49 to 18:56.
Also this one has some interesting thoughts. From 8:20 to 14:43
Concepts
This is a not sorted list of concepts what I would write to let me clarify my self and also allow others to understand the next sections.
Bones in 2D animation
Initial intention of Bones is attempt to emulate the skeleton of a vertebrate animal.
ok, first draft I'm so tired :)