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- [DONE] Allow to add new bones via context menu on the canvas [DONE] Visible bones3 KB (430 words) - 08:09, 13 May 2014
- ...n. Finally, the decision of include the bones feature was taken and a core bones implementation is already available in the Synfig code. ...rts. The core of the bones feature and the graphical user interface of the bones feature. At the time of writing this article, only the core of the bone fea11 KB (1,944 words) - 17:07, 12 October 2013
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- (I was going to ask what the [[bones]] framework is. The website news makes it sound like an important feature, ...[[Dev:Bone_Layer]] that is not very user friendly... you can copy/organize bones infos from the forum in a nice [[Skeleton_Layer]] page if you want to start23 KB (3,950 words) - 13:12, 6 January 2015
- == Bones GUI == ...y lacks a user interface. This project would involve writing a GUI to edit bones and integrating it into the current development branch of Synfig.1 KB (179 words) - 13:52, 7 March 2012
- | Bones | Static list of bones elements22 KB (3,214 words) - 05:05, 6 January 2016
- ...friends from AS forum don't head this) ... I love Synfig!!... I only miss bones on it... http://www.ojodigital.com/foro/images/smilies/frown.gif. --[[User:847 bytes (129 words) - 16:05, 19 May 2011
- ...auto tweening has more trouble rendering to video than a simple 5 MB bare-bones program. Am I taking up too much of the page? Sorry, I'll stop. [[User:Myuu9 KB (1,444 words) - 15:44, 4 October 2015
- * 1.5 Workflow, animation - Bones with FK & IK + grouping of objects into folders3 KB (336 words) - 08:15, 22 February 2010
- * Bones: Used to rig and then to animate a character using bones technique6 KB (1,056 words) - 04:16, 30 May 2010
- === Bones with FK & IK + grouping of objects into folders === (1) Bones cane move specific vector assigned to them or the bones can have envelopes that move the vectors within their field of influence, m28 KB (4,555 words) - 08:15, 22 February 2010
- === Bones intentions === ...the skin and a skeleton. Part of the skin are associated with the various bones of the skeleton. When the skeleton moves the skin follows.15 KB (2,760 words) - 09:04, 19 February 2010
- 1) What happen if all the bones has the weight w=0 for a certain point?. ...point is out of influence from that bone? If the point goes out of all the bones influence regions it triggers the question 1).4 KB (632 words) - 09:04, 19 February 2010
- ...g to rig an arm with fixed joints using the {{l|Skeleton Layer}} and three bones. The arm consists of three parts: the '''upperArm''', the '''lowerArm''' an ...n point that will later be used when placing the bones. Before placing the bones we can align the {{l|Group Transformation Widget}} (press control and move5 KB (934 words) - 11:01, 17 April 2015
File:Bonesimulation2.png OK, this is the bones simulation image.(655 × 497 (62 KB)) - 01:59, 29 November 2008File:Tree3.gif an example of the bones work in progress(200 × 200 (607 KB)) - 13:13, 19 December 2008- * dooglus and genete (mainly the first one) are developing the bones features for synfig. See http://repo.or.cz/w/synfig.git for the progresses.1 KB (198 words) - 09:06, 8 September 2009
- * {{L|Dev:Roadmap/Bones|Bones}} (''18/26 done'')1 KB (146 words) - 17:31, 12 February 2019
- [DONE] Allow to add new bones via context menu on the canvas [DONE] Visible bones3 KB (430 words) - 08:09, 13 May 2014
- ...n. Finally, the decision of include the bones feature was taken and a core bones implementation is already available in the Synfig code. ...rts. The core of the bones feature and the graphical user interface of the bones feature. At the time of writing this article, only the core of the bone fea11 KB (1,944 words) - 17:07, 12 October 2013
- * <bones>6 KB (861 words) - 00:14, 11 February 2016
- ||{{l|Image:type_list_icon.png|16px}} {{l|Bones|Bones}} ...eton layer, each vertex is influenced by a weighted average combination of bones ''maybe from different skeletons?''.8 KB (1,228 words) - 13:09, 26 February 2017
- ...g to rig an arm with fixed joints using the {{l|Skeleton Layer}} and three bones. The arm consists of three parts: the '''upperArm''', the '''lowerArm''' an ...n point that will later be used when placing the bones. Before placing the bones we can align the {{l|Group Transformation Widget}} (press control and move8 KB (1,410 words) - 15:09, 28 January 2020