Features
From Synfig Studio :: Documentation
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{{TranslationBar|CONTENT={{l|Features|English]] · {{l|Features.de|Deutsch]] · {{l|Features.fr|Français]] · {{l|Features.tr|Türkçe]] · 简体中文]]
- Spatial resolution-independence
- Most elements are vector-based, and all layers are parametrically generated, hence even when changing the target resolution of a project, the only pixelation will occur in imported raster images, not the built-in components.
- Temporal resolution independence
- Animation-keyframes are automatically interpolated by the computer, resulting in smooth motion
- High Dynamic-Range Imaging (HDRI)
- By using floating-point math in the image calculations, HDRI processing allows canvases to internally understand a far greater range of pixel luminance, resulting in better lighting effects, and improved color composition.
- Pentablet-friendly tools
- The draw tool already reads the pressure sensitivity channel off your favorite tablets, for natural line weighting, and more to come!
- Artist-oriented design
- While it may not be obvious in this early state, Synfig (and its proprietary predecessors) has been designed from the ground up with animation workflow in mind.
- Built-in CVS support
- I haven't tried this yet, but I saw it in the file menu and it looked nifty, so- Hey, feature!
- Path-based Gradients
- Unlike purely SVG-based vector software, and most consumer-level animation programs, Synfig has full support for gradient paths - gradients that follow along a drawn shape. This allows artists to easily add soft shading to animation without the trouble of painting it onto every frame.
- Layers
- Synfig supports a multitude of {{l|Layer|layers]] of various types; geometric, gradients, filters, distortions, transformations, fractal and a few others.
If you would like to see more features in synfig, please contribute to the {{l|Wish list|wish list]].